Architectural Programming
Architectural Programming
Architectural Programming
by design.
Programming is problem seeking.
Design is problem solving.
Programming is analysis.
Design is synthesis.
entified.
PROGRAMMING
Format:
1.Literature survey
2.User description
3.Develop performance criteria
4.Consider options
5.Prepare the space specification
A.User Analysis
-Behavior Analysis
B.Interrelationship Analysis
grams
-a-glance” format
C. Qualitative Analysis
FIVE STEPS
1.Establish GOALS.
2.Collect and analyze FACTS.
3.Uncover and test CONCEPTS.
4.Determine NEEDS.
5.State the PROBLEM.
---
-refer to abstract ideas intended for functional solutions;
-these relate to performance problems
1.Priority
2.Hierarchy
3.Character
4.Density
5.Service grouping
6.Activity grouping
7.People grouping
8.Home base
9.Relationships
10.Communica-tions
11.Neighbors
12.Accessibility
13.Separated flow
14.Mixed flow
15.Sequential flow
16.Orientation
17.Flexibility
18.Tolerance
19.Safety
20.Security controls
21.Energy conservation
22.Environmental controls
23.Phasing
24.Cost control
FUNCTION
•1 PEOPLE
•2 ACTIVITIES
•3 RELATIONSHIPS
FORM
•4 SITE
•5 ENVIRONMENT
•6 QUALITY
ECONOMY
•7 INITIAL BUDGET
•8 OPERATING COSTS
•9 LIFE CYCLE COSTS
TIME
•PAST
•PRESENT
•FUTURE
D. QUANTITATIVE ANALYSIS