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Adobe Medium Import Guide

The document provides guidelines for importing reference meshes into Medium to use for sculpting, including supported file formats of OBJ and FBX, requirements for the meshes, and instructions for importing them as reference meshes.

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0% found this document useful (0 votes)
141 views3 pages

Adobe Medium Import Guide

The document provides guidelines for importing reference meshes into Medium to use for sculpting, including supported file formats of OBJ and FBX, requirements for the meshes, and instructions for importing them as reference meshes.

Uploaded by

rave
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Import​ ​Guide

September​ ​2017

©​ ​2017​ ​Oculus​ ​VR,​ ​LLC.​ ​All​ ​Rights​ ​Reserved.​ ​OCULUS​ ​VR,​ ​OCULUS,​ ​RIFT,​ ​GEAR,​ ​and​ ​TOUCH​ ​are
trademarks​ ​of​ ​Oculus​ ​VR,​ ​LLC.​ ​(C)​ ​Oculus​ ​VR,​ ​LLC.​ ​All​ ​rights​ ​reserved.​ ​All​ ​other​ ​trademarks​ ​are​ ​the
property​ ​of​ ​their​ ​respective​ ​owners.​ ​Certain​ ​materials​ ​included​ ​in​ ​this​ ​publication​ ​are​ ​reprinted​ ​with​ ​the
permission​ ​of​ ​the​ ​copyright​ ​holder.
Medium​ ​Reference​ ​Mesh​ ​Import​ ​Guidelines
You​ ​can​ ​import​ ​meshes​ ​from​ ​other​ ​3D​ ​packages​ ​into​ ​Medium​ ​to​ ​use​ ​as​ ​references​ ​in​ ​your
sculpting.​ ​With​ ​the​ ​new​ ​Copy​ ​to​ ​Clay​ ​feature,​ ​you​ ​can​ ​also​ ​convert​ ​reference​ ​meshes​ ​into
sculptable​ ​material,​ ​preserving​ ​color​ ​information​ ​from​ ​your​ ​original​ ​mesh.​ ​Copy​ ​to​ ​Clay​ ​and
textured​ ​reference​ ​meshes​ ​are​ ​both​ ​new​ ​features​ ​in​ ​version​ ​1.2.2.

To​ ​import​ ​a​ ​mesh,​ ​drag​ ​it​ ​into​ ​the​ ​Medium​ ​Import​ ​folder:

​ ​C:\Users\<USERNAME>\Documents\Medium\_Import\Reference​ ​Meshes\

You​ ​can​ ​import​ ​reference​ ​meshes​ ​in​ ​either​ ​of​ ​the​ ​following​ ​file​ ​formats:
- .fbx
- .obj

Meshes​ ​from​ ​both​ ​formats​ ​can​ ​be​ ​brought​ ​into​ ​Medium​ ​with​ ​vertex​ ​color​ ​and​ ​texture​ ​information.
Each​ ​format​ ​has​ ​slightly​ ​different​ ​requirements:

● OBJ​​ ​-​ ​Medium​ ​uses​ ​a​ ​non-standard​ ​extension​ ​to​ ​the​ ​OBJ​ ​file​ ​format​ ​to​ ​support​ ​vertex
colors​ ​inside​ ​the​ ​OBJ​ ​file.​ ​For​ ​textures,​ ​we​ ​require​ ​a​ ​.obj​ ​file,​ ​accompanying​ ​.mtl​ ​file,​ ​and
all​ ​image​ ​files.​ ​We​ ​support​ ​one​ ​diffuse​ ​texture​ ​per​ ​subset.​ ​All​ ​files​ ​should​ ​be​ ​included​ ​in
the​ ​Medium​ ​Import​ ​folder.
● FBX​​ ​-​ ​Medium’s​ ​FBX​ ​importer​ ​supports​ ​one​ ​diffuse​ ​texture​ ​per​ ​mesh​ ​node​ ​inside​ ​the
.fbx​ ​file.​ ​Each​ ​image​ ​file,​ ​as​ ​well​ ​as​ ​the​ ​.fbx​ ​file​ ​itself,​ ​should​ ​be​ ​included​ ​in​ ​the​ ​Medium
import​ ​folder.​ ​Normal​ ​maps,​ ​multiple​ ​blended​ ​textures,​ ​and​ ​other​ ​special​ ​usage​ ​of
textures​ ​are​ ​not​ ​supported​ ​and​ ​are​ ​not​ ​brought​ ​into​ ​Medium.​ ​If​ ​you​ ​are​ ​having​ ​issues
with​ ​import,​ ​make​ ​sure​ ​that​ ​you​ ​have​ ​included​ ​all​ ​textures​ ​files​ ​with​ ​correct​ ​pathing​ ​in​ ​of
the​ ​import​ ​folder,​ ​and​ ​make​ ​sure​ ​that​ ​each​ ​mesh​ ​node​ ​contains​ ​only​ ​one​ ​diffuse​ ​texture.

Mesh​ ​Requirements
Meshes​ ​should​ ​have​ ​vertex​ ​normals​ ​and​ ​be​ ​watertight.​ ​While​ ​watertightness​ ​isn’t​ ​required​ ​for
the​ ​reference​ ​mesh​ ​in​ ​general,​ ​it​ ​is​ ​strongly​ ​recommended​ ​for​ ​meshes​ ​you​ ​plan​ ​to​ ​use​ ​with​ ​the
Copy​ ​to​ ​Clay​ ​feature.​ ​Non-watertight​ ​meshes​ ​may​ ​fail​ ​to​ ​copy​ ​or​ ​show​ ​errors​ ​in​ ​the​ ​final​ ​sculpt.
While​ ​minor​ ​errors​ ​in​ ​the​ ​geometry​ ​may​ ​not​ ​cause​ ​problems​ ​with​ ​Copy​ ​to​ ​Clay,​ ​it's​ ​best​ ​for​ ​the
mesh​ ​to​ ​be​ ​completely​ ​watertight.​ ​It​ ​is​ ​not​ ​necessary​ ​to​ ​triangulate​ ​meshes,​ ​as​ ​they​ ​are
automatically​ ​triangulated​ ​upon​ ​import.​ ​As​ ​for​ ​vertex​ ​normals,​ ​they​ ​aren’t​ ​strictly​ ​required​ ​either,
though​ ​meshes​ ​without​ ​normals​ ​show​ ​up​ ​unlit​ ​inside​ ​of​ ​Medium,​ ​giving​ ​them​ ​a​ ​uniformly​ ​flat
gray​ ​appearance.
Import​ ​as​ ​Reference​ ​Mesh
Once​ ​all​ ​required​ ​files​ ​are​ ​inside​ ​the​ ​import​ ​folder:

1. Press​ ​down​ ​on​ ​the​ ​Support​ ​hand​ ​thumbstick.


2. Select​ ​the​ ​Reference​ ​icon.
3. Select​ ​the​ ​Meshes​ ​tab.
4. Select​ ​Import​ ​Meshes​ ​at​ ​the​ ​bottom​ ​of​ ​the​ ​panel.

Imported​ ​meshes​ ​appear​ ​in​ ​the​ ​Custom​ ​category;​ ​select​ ​the​ ​mesh​ ​you​ ​want​ ​to​ ​place​ ​into​ ​the
scene​ ​from​ ​the​ ​mesh​ ​previews.

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