T9A-FB 2ed DL 2023 Beta1 Hotfix1 EN
T9A-FB 2ed DL 2023 Beta1 Hotfix1 EN
T9A-FB 2ed DL 2023 Beta1 Hotfix1 EN
The 9th Age: Fantasy Battles is a community-made miniatures wargame. All rules in this book are
considered part of the Core Rules of T9A and should be available for use in any game. All rules and
feedback can be found and given at: the-ninth-age.com. Refer to the Rulebook for instructions on
How to Read Unit Entries. Recent changes are marked in blue, and listed at the end of this document.
Copyright Creative Commons license: the-ninth-age.com/license.html. Edited with LATEX.
Army Specific Rules
Aegis
Unit profiles in this Army Book contain an additional Characteristic, which corresponds to the units’ Aegis Saves,
shortened Aeg. This Characteristic is treated as if the unit has the Personal Protection Aegis (X+) written on its
profile, where X is the Aeg Characteristic value. Not having an Aeg value does not prevent a unit from being the
target of an Aegis modifier.
Immortal Denizens
Casting rolls made by models in a Daemon Legions army with one or two dice gain a +1 Casting Modifier. For casting
rolls with a single Magic Dice, a natural roll of ‘1’ or ‘2’ is always a failed Casting Attempt, regardless of any modifiers.
In addition, in a game involving at least one Daemon Legions Army, each player adds +2 Veil Tokens to their Veil
Token pool in the Magic Phase during Siphon the Veil when they are the Active Player.
Attack Attributes
Smother – Close Combat
If the attack is allocated towards a model that has the same Height as the attacker, it gains +1 to hit and +1 to wound.
Armoury
Dark Fire – Shooting Weapon
Range 18″, Shots 2, Str 4, AP 0.
Armour Save rolls of ‘1’, ‘2’, ‘3’, and ‘4’ are always considered failed when saving wounds caused by Dark Fire.
Hereditary Spell
Casting Value Range Type Duration Effect
Guiding Manifestations
Some Daemonic Manifestations have an option to be taken as a Guiding version that can only be taken by Characters.
Unless specifically stated otherwise, the normal version of Manifestations is taken. When using the normal version,
ignore all text <with this colour-coding>. Only Characters can take Guiding Manifestations. If the Guiding version is
taken, this must be noted on your Army List. Follow the rules stated <with this colour-coding> and ignore Point
Costs written in the standard way. Otherwise, follow the Manifestation’s normal rules. In addition, all R&F models
in the model’s unit gain the corresponding Manifestation. Note that Guiding and non-Guiding Manifestations are
considered to be the same Manifestation for the purpose of Duplication Limits.
A mount marked with [Av] and its rider count towards Characters and Aves.
3 5 4 0 4+
Offensive Att Off Str AP Agi
Harbinger 3 5 5 2 5
Magic Options pts Options pts
Wizard Apprentice 25 Battle Standard Bearer 50
Wizard Adept 120 Manifestations of Father Chaos and those available to
the General up to 150
Dark Fire (3+) (on foot only) 15
Divination Evocation Thaumaturgy Witchcraft Mount Options pts
Pale Horse 50
Burning Wheel [Av] 60
Great Beast of Prophecy [Av when taking Fly] 70
Dark Pulpit 110
d
Units with an upgrade marked with [Av] also count towards Aves.
4 6 5 0 4+
Offensive Att Off Str AP Agi
Height Gigantic
Maw of Akaan Type Beast
535 pts single model 0–1 Units/Army Base 150×100 mm
Global Adv Mar Dis Model Rules
Maw of Akaan 6 5 7 2 3
Model Rules Magic Options pts
Devour: Personal Protection. Wizard Adept 95
For each Health Point loss the model causes with Wizard Master 265
Close Combat Attacks against enemy units, roll a D6
at the end of the Initiative Step. For each rolled 4+,
the model gains +1 Health Point.
Evocation Witchcraft
When the model has 18 Health Points or more, all
units within 9″ immediately suffer 2D6 hits with Options pts
Toxic Attacks, and the model is removed as a ca- Must take Greater Dominion (General only) 40
sualty. Manifestations of Father Chaos and Gluttony up to 150
Dominion of Gluttony: Universal Rule. If General up to 175
The model must reroll natural to-wound rolls of ‘1’
with its Melee Attacks.
d
Miser of Sugulag 5 5 5 2 2
Model Rules Magic Options pts
Abyssal Armour: Armour Equipment. Wizard Adept 95
Plate Armour. For each Veil Token in the owner’s Veil Wizard Master 265
Token pool, hits against the wearer suffer −1 Armour
Penetration, up to a maximum of −3.
Dominion of Greed: Universal Rule. Divination Evocation Thaumaturgy
The model gains +2 Defensive Skill while its unit is
Options pts
in base contact with an enemy Scoring Unit.
Must take Greater Dominion (General only) 40
Half Off: Personal Protection. Manifestations of Father Chaos and Greed up to 175
If the model suffers a wound from an attack with If General up to 200
Multiple Wounds (X), halve X , rounding fractions
up.
d
A mount marked with (Av) counts towards Aves. The mount and its rider also count towards Characters.
Units with an upgrade marked with [Av] also count towards Aves.
5 5 5 0 4+
Offensive Att Off Str AP Agi
Ground 8″ 16″ 9 Dominion of Wrath, Fearless, Fly (7″, 14″), Light Troops,
Fly 7″ 14″ Supernal
Defensive HP Def Res Arm Aeg
5″ 10″ C Tall
Defensive HP Def Res Arm Aeg
5 C C 1 C Cannot be Stomped
Offensive Att Off Str AP Agi
Height Standard
Pale Horse Type Cavalry
0–3 Mounts/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Height Standard
Burning Wheel Type Construct
0–3 Mounts/Army Base 50×50 mm
The mount and its rider count towards Characters and Aves.
Global Adv Mar Dis Model Rules
The mount and its rider also count towards Aves when taking Fly.
7″ 14″ C Fear
Defensive HP Def Res Arm Aeg
C C 5 2 C
Offensive Att Off Str AP Agi
Height Large
Throne of Overwhelming Splendour Type Construct
0–1 Mounts/Army Base 50×100 mm
The mount and its rider count towards Characters. The mount also counts towards Aves.
Global Adv Mar Dis Model Rules
Ground 9″ 9″ C Fly (9″, 9″), Light Troops, Rising Star, Swiftstride, Tower-
Fly 9″ 9″ ing Presence
Defensive HP Def Res Arm Aeg
5 C C C 4+
Offensive Att Off Str AP Agi
Incendiary Ichor
- 1/model
Dark Hide
- 3/model Optional Model Rules
Charged Tendrils
- 20 Firestarter (X): Universal Rule.
Mark of the Eternal Champion
- The Standard Bearer can cast the spell stated in
(Champion only) 30 brackets as a Bound Spell with Power Level (5/8).
Sorcerous Antennae
- 50
d
Height Standard
Succubi Type Beast
230 pts + 17 pts/extra model 10–25 models Base 25×25 mm
Global Adv Mar Dis Model Rules
1 4 3 0 5+
Offensive Att Off Str AP Agi
1 3 5 0 5+ Parry
Offensive Att Off Str AP Agi
Lemure 1 3 3 0 2
Options pts Command Group Options pts
Manifestation (one choice only): Champion 10
Brimstone Secretions
- 1/model Musician 10
Stiff Upper Lip
- 1/model Standard Bearer 10
Venom Sacs
- 2/model
Chilling Yawn
- 3/model
Unnatural Roots
- 45
d
Height Standard
Myrmidons Type Beast
215 pts + 21 pts/extra model 10–30 models Base 25×25 mm
Global Adv Mar Dis Model Rules
1 4 3 0 5+
Offensive Att Off Str AP Agi
Height Standard
Hellhounds Type Beast
160 pts + 20 pts/extra model 5–15 models 0–4 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
1 3 4 0 5+
Offensive Att Off Str AP Agi
Units with an upgrade marked with [Av] also count towards Aves.
Tiller (2) 2 4 3 3 3
Draft Beast (2) 1 3 3 0 3 Harnessed
Chassis 4 3 Impact Hits (2D3), Inanimate
Options pts Optional Model Rules
One choice only: Horde Thresher: Universal Rule.
Fly (9″, 9″) and Light Troops [Av] Changes to the model’s profile:
(0–2 Units/Army) 20 • Its base size is changed to 100×100 mm.
Horde Thresher (0–3 Units/Army) 110 • Its Health Points are set to 6.
Legion Thresher (0–2 Units/Army) 180 • It gains 1 additional Tiller.
Manifestation (one choice only): • It gains 1 additional Draft Beast.
Horns of Hubris
- 15 • It gains Colossal Stature.
Divining Snout
- 25 • The Chassis gains Impact Hits (3D3).
Whipcrack Tail
- 25 Legion Thresher: Universal Rule.
Mark of the Eternal Champion
- 40 Changes to the model’s profile:
Roaming Hands
- 45 • Its base size is changed to 100×150 mm.
Command Group Options pts • Its Health Points are set to 8.
Standard Bearer 10 • It gains 2 additional Tillers.
• It gains 2 additional Draft Beasts.
• It gains Colossal Stature.
• The Chassis gains Impact Hits (4D3).
Colossal Stature: Universal Rule.
The model counts as Gigantic for the purpose of de-
termining the number of Full Ranks.
d
4 4 5 0 5+
Offensive Att Off Str AP Agi
Height Large
Clawed Fiends Type Beast
255 pts + 95 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
3 4 4 0 5+
Offensive Att Off Str AP Agi
4 5 5 0 5+
Offensive Att Off Str AP Agi
Height Standard
Sirens Type Cavalry
205 pts + 18 pts/extra model 5–15 models 0–3 Units/Army Base 25×50 mm
Global Adv Mar Dis Model Rules
Siren 2 5 4 1 4
Symbiotic Steed 1 3 3 0 3 Harnessed
Model Rules Options pts
Elusive: Universal Rule. Manifestation (one choice only):
Units composed entirely of models with Elusive may Hot Blood
- 1/model
declare a Flee Charge Reaction despite being Fear- Centipede Legs
- 2/model
less. Mesmerising Plumage
- 5/model
Roaming Hands
- 5/model
Hammer Hand
- 8/model
Command Group Options pts
Champion 10
Musician 10
Standard Bearer 10
d
Units with an upgrade marked with [Av] also count towards Aves.
5 ⋆ 5 0 5+
Offensive Att Off Str AP Agi
Blazing Glory 5 ⋆ 5 5 5
Model Rules Options pts
Falling Star: Universal Rule. Fly (8″, 16″) [Av] 55
The model’s Offensive Skill and Defensive Skill are Manifestation (one choice only):
set to twice the model’s current number of Health -Brimstone Secretions 10
Points. -Horns of Hubris 15
The model counts as a Character for the purpose -Stiff Upper Lip 20
of issuing, accepting, and refusing Duels. When the -Cloven Hooves 25
model fights a Duel during a Round of Combat, it -Bronze Backbone 30
gains Stubborn until the end of the Round of Com-
bat.
d
Height Large
Hope Harvester Type Beast
285 pts single model 0–2 Units/Army Base 50×100 mm
Engine of Damnation is 0–1 Units/Army if the army includes any Gigantic Characters excluding Sentinel of Nukuja
with Strixian Spirit.
Global Adv Mar Dis Model Rules
5 4 5 3 5+
Offensive Att Off Str AP Agi
4 3 4 0 5+
Offensive Att Off Str AP Agi
Height Large
Veil Serpents Type Beast
240 pts + 34 pts/extra model 3–6 models 0–3 Units/Army Base 40×40 mm
Global Adv Mar Dis Model Rules
3 4 4 0 5+
Offensive Att Off Str AP Agi
Veil Serpent 3 4 4 0 4
Model Rules Wizard Conclave
Morphlings: Universal Rule. Must select 2 spells from:
During Spell Selection, each unit of Veil Serpents • Smite the Unbeliever (Thaumaturgy)
must choose a Manifestation from the list below and • Deceptive Glamour (Witchcraft)
apply the effects during the game. • Twisted Effigy (Witchcraft)
• Writhing Nightmares
-
• Spear of Infinity (Hereditary Spell)
• Mesmerising Plumage
-
• Venom Sacs
-
Champion 135
Optional Manifestation
Writhing Nightmares: Manifestation.
Enemy units in base contact with one or more models with Writhing Nightmares suffer −1 Discipline.
d
Ground 2″ 4″ 8 Fear, Fearless, Fly (6″, 14″), Light Troops, Supernal, Tall
Fly 6″ 14″
Defensive HP Def Res Arm Aeg
Character Mounts
Dark Pulpit Adv 5″ Mar 10″ Dis C Tall
Standard, Beast HP 5 Def C Res C Arm 1 Aeg C Cannot be Stomped
Dark Pulpit Att 4 Off 4 Str 5 AP 0 Agi 1 Harnessed
d
Pale Horse Adv 9″ Mar 18″ Dis C Elusive, Feigned Flight, Strider, Vanguard
Standard, Cavalry HP C Def C Res C Arm C Aeg C Hard Target (1)
Pale Horse Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Burning Wheel Adv 2″ Mar 4″ Dis C Fly (10″, 10″), Light Troops, Swiftstride, Tall, Vanguard
Standard, Construct HP 4 Def C Res C Arm 1 Aeg C Cannot be Stomped, Hard Target (1)
Burning Wheel Att 3 Off 4 Str 4 AP 0 Agi 4 Harnessed
d
Great Beast of P. Adv 7″ Mar 14″ Dis C Fear
Large, Cavalry HP C Def C Res 5 Arm 2 Aeg C
Great Beast Att 3 Off 5 Str 5 AP 2 Agi 2 Harnessed
d
Throne of O.S. Adv 9″ Mar 9″ Dis C Fly (9″, 9″), Light Troops, Rising Star, Swiftstride, Towering
Presence
Large, Construct HP 5 Def C Res C Arm C Aeg 4+
Writhing Majesties Att 4 Off 4 Str 4 AP 1 Agi 4 Harnessed
Chassis Str 5 AP 2 Agi Impact Hits (D6), Inanimate
d
Core
Imps Adv 5″ Mar 10″ Dis 6 Fearless, Scoring, Supernal
Standard, Beast HP 1 Def 2 Res 3 Arm 0 Aeg 5+ Aegis (3+, against Shooting Attacks)
Imp Att 1 Off 2 Str 2 AP 0 Agi 3 Energy Bolts (4+)
d
Special
Eidolons Adv 5″ Mar 10″ Dis 7 Fearless, Light Troops, Skirmisher, Supernal, Wizard Conclave
Standard, Beast HP 1 Def 2 Res 4 Arm 0 Aeg 5+ Hard Target (1)
Eidolon Att 1 Off 2 Str 2 AP 0 Agi 3 Dark Fire (3+)
d
Hellhounds Adv 9″ Mar 18″ Dis 7 Fear, Fearless, Hellish Growl, Supernal
Standard, Beast HP 1 Def 3 Res 4 Arm 0 Aeg 5+
Hellhound Att 3 Off 5 Str 3 AP 0 Agi 4 Extra Support (2), Lethal Strike
d
Threshing Engine Adv 10″ Mar 10″ Dis 7 Fearless, Supernal, Swiftstride
Large, Construct HP 4 Def 4 Res 4 Arm 0 Aeg 5+ Hard Target (1)
Tiller (2) Att 2 Off 4 Str 3 AP 3 Agi 3
Draft Beast (2) Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
Chassis Str 4 AP 3 Agi Impact Hits (2D3), Inanimate
d
Titanslayer Chariot Adv 8″ Mar 8″ Dis 8 Fearless, Mountain Breaker, Supernal, Swiftstride
Large, Construct HP 4 Def 4 Res 5 Arm 0 Aeg 5+
Myrmidon (2) Att 1 Off 5 Str 5 AP 1 Agi 4 Devastating Charge (Battle Focus)
Chthonic Machinator Att 3 Off 3 Str 6 AP 3 Agi 3 Harnessed
Chassis Str 7 AP 2 Agi Impact Hits (D3+1), Inanimate
d
Mageblight Gremlins Adv 5″ Mar 10″ Dis 6 Fearless, Light Troops, Skirmisher, Supernal, Veil Stalker
Standard, Beast HP 4 Def 3 Res 3 Arm 0 Aeg 5+ Hard Target (1)
Mageblight Gremlin Att 5 Off 3 Str 2 AP 0 Agi 2 Poison Attacks, Spell Craving, Extra Support (3)
d
Clawed Fiends Adv 9″ Mar 18″ Dis 7 Fearless, Scoring, Supernal
Large, Beast HP 3 Def 4 Res 4 Arm 0 Aeg 5+
Clawed Fiend Att 3 Off 4 Str 4 AP 2 Agi 4 Smother
d
Hoarders Adv 5″ Mar 10″ Dis 8 Fear, Fearless, Scoring, Strider, Supernal
Large, Beast HP 4 Def 5 Res 5 Arm 0 Aeg 5+
Hoarder Att 3 Off 3 Str 4 AP 0 Agi 2 Tightening Grasp
d
Sirens Adv 9″ Mar 18″ Dis 9 Elusive, Fearless, Feigned Flight, Light Troops, Strider, Supernal,
Vanguard
Standard, Cavalry HP 1 Def 5 Res 3 Arm 0 Aeg 5+ Hard Target (1)
Siren Att 2 Off 5 Str 4 AP 1 Agi 4
Symbiotic Steed Att 1 Off 3 Str 3 AP 0 Agi 3 Harnessed
d
Blazing Glory Adv 8″ Mar 16″ Dis 8 Falling Star, Fear, Fearless, Supernal, Towering Presence
Large, Beast HP 5 Def ⋆ Res 5 Arm 0 Aeg 5+
Blazing Glory Att 5 Off ⋆ Str 5 AP 5 Agi 5
d
Hope Harvester Adv 5″ Mar 10″ Dis 7 Fear, Fearless, Not a Leader, Supernal, War Platform
Large, Beast HP 5 Def 4 Res 5 Arm 3 Aeg 5+
Hope Harvester Att 4 Off 4 Str 6 AP 3 Agi 1 Aether Battery (3+)
d
Brazen Beasts Adv 7″ Mar 14″ Dis 8 Fear, Fearless, Scoring, Supernal
Large, Cavalry HP 4 Def 3 Res 4 Arm 0 Aeg 5+
Daredevil Att 1 Off 5 Str 3 AP 0 Agi 4 Battle Focus, Devastating Charge (+2 Att,+2 Str, +2 AP)
Beast Att 2 Off 4 Str 5 AP 2 Agi 2 Battle Focus, Harnessed, Impact Hits (2)
d
Aves
Furies Adv 4″ Mar 8″ Dis 5 Fearless, Fly (10″, 20″), Light Troops, Skirmisher, Supernal
Standard, Beast HP 1 Def 3 Res 3 Arm 0 Aeg 6+ Hard Target (1)
Fury Att 1 Off 3 Str 4 AP 1 Agi 4 Devastating Charge (+1 Str)
d
Shooting Weapons
Name Artillery Range Str AP Shots Rules
Dark Fire Armour Save rolls of ‘1’, ‘2’, ‘3’, ‘4’ of the
- 18″ 4 0 2
target always fail
Energy Bolts - 24″ 5 0 1 Reload!, Volley Fire
Discard 1–3 Veil Tokens: Shots
Aether Battery Volley Gun 18″ 4 1 2D6×2
+3/token discarded
Aim Table
Name Aim Shooting Model
Aether Battery 3+ Hope Harvester
Dark Fire 2+ Sentinel of Nukuja
3+ Harbinger of Father Chaos, Eidolon
Energy Bolts 4+ Imp