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Error

The document appears to be log output from the initialization and runtime of a game called "Power and Revolution 2022 Edition". It records the startup of various components like OpenGL, sound, video playback and asset loading. It also logs achievements unlocked and messages about activating and deactivating the application. The game is run through a few scenes and videos are played before it is deactivated again.

Uploaded by

bersalinono09
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
36 views

Error

The document appears to be log output from the initialization and runtime of a game called "Power and Revolution 2022 Edition". It records the startup of various components like OpenGL, sound, video playback and asset loading. It also logs achievements unlocked and messages about activating and deactivating the application. The game is run through a few scenes and videos are played before it is deactivated again.

Uploaded by

bersalinono09
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/
[0:00:00 - 0] userpath:
C:/Users/abohe/Documents/Power.and.Revolution.2022.Edition.v6.84/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=1823600
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2022 SR /V=P22 ENGLISH SR /P=P22 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.84.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/5/16 14:13:57
[0:00:00 - 0] GEOL X64 Interface VS17 (Wed Oct 26 15:06:07 2022), build (Nov 9
2022 12:37:32)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 2
[0:00:00 - 0] VRAM rate=3137864104 size=34121814
[0:00:00 - 0] Mainthread id=8048
[0:00:00 - 0] gsk=76561199973543258
[0:00:00 - 0] astru LO err=-3
[0:00:00 - 0] http copy
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 4095
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1440x900 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: GeForce 9400 GT/PCIe/SSE2 / OV:3.3.0 / SV:3.30 NVIDIA via
Cg compiler
[0:00:00 - 0] Max combined textures supported = 96
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 8192
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 2048
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 1024 / avail= 1000
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1440 H=900 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 9] Directsound init ok. Buffer size=32768
[0:00:00 - 10] mxd=0
[0:00:00 - 14] inivideo done
[0:00:00 - 15] ======================== inisys completed ========================
[0:00:00 - 17] >>>>initobj: Nb=65536 Sizeof=1176 Total=73 Mb
[0:00:00 - 20] >>>fin initobj=65536
[0:00:00 - 25] g_lang=2
[0:00:00 - 56] dat_7/
[0:00:05 - 314] TTF invalid char 32
[0:00:05 - 317] TTF invalid char 160
[0:00:05 - 321] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:05 - 323] TTF invalid char 32
[0:00:05 - 324] TTF invalid char 160
[0:00:05 - 327] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:05 - 329] TTF invalid char 32
[0:00:05 - 331] TTF invalid char 160
[0:00:05 - 333] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:05 - 351] TTF invalid char 32
[0:00:05 - 356] TTF invalid char 160
[0:00:06 - 361] TTF invalid char 65440
[0:00:06 - 362] TTF invalid char 12288
[0:00:10 - 650] TTF char 16105 overflow 1 (width)
[0:00:14 - 895] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:17 - 1075] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:18 - 1115] ds_openfilm ok. Count=1 Total=1
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/
eversim.avi
[0:00:18 - 1121] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:21 - 1296] ds_closefilm out. Count=1
[0:00:21 - 1297] g_playfilm stop=1
[0:00:21 - 1298] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:21 - 1311] ds_openfilm ok. Count=1 Total=2
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/
intro.AVI
[0:00:27 - 1665] g_playfilm stop=2
[0:00:28 - 1688] ds_closefilm out. Count=1
[0:00:28 - 1714] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:40 - 2418] bootgame
[0:00:41 - 2506] _fopen info carre :dat_7/ic_v5wa.dat
[0:00:43 - 2591] read base_mini:dat_7/gps_base.dam
[0:00:47 - 2836] g_face3d
[0:00:51 - 3095] Cgps baseinit done.
[0:00:51 - 3097] Accueil
[0:00:51 - 3111] Version: 6.84 E22-Mod-GNS
[0:00:51 - 3118] bootgameend
[0:00:52 - 3140] vramload: g_texbuff alloc ok. Size (mb)=16
[0:01:28 - 5295] Version: 6.84 E22-Mod-GNS
[0:01:52 - 6736] Version: 6.84 E22-Mod-GNS
[0:02:09 - 7758] _wintobmp: _winbmp11 newmodule. l=512 h=512
[0:02:09 - 7774] _wintobmp out=10354689
[0:02:38 - 9489] _fopen es_base :dat_7/gps_base.dat
[0:03:13 - 11624] _fopen info carre :dat_7/ic_v5wa.dat
[0:03:18 - 11933] newgame scenar=4000 joue:DZ:P-20,
[0:03:19 - 11993] lod=3
[0:03:20 - 12014] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:03:20 - 12031] <<<<< clrtex(-5) >>>>> vram avail (mb)=587 frametime=11993
[0:03:20 - 12054] ->cleared: size=108531490 nb=300 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=1023 Vram avail (mb)=700
[0:03:20 - 12059] t_clrwintex=-5
[0:03:21 - 12064] ->clrwintex vram avail (mb)=700
[0:03:21 - 12067] free all vtx=1248
[0:03:21 - 12074] ->freevtx vram avail (mb)=715
[0:03:21 - 12076] ->free all mshzip=0
[0:03:21 - 12078] MALLOC=378M (nb=816 err=0 max=400M)
[0:03:21 - 12086] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:03:59 - 14368] mess=UNactiveapp
[0:03:59 - 14389] mess=UNactiveapp free ok
[0:04:00 - 14405] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:04:16 - 15366] mess=REactiveapp=1
[0:04:16 - 15390] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:05:16 - 19003] mess=UNactiveapp
[0:05:16 - 19016] mess=UNactiveapp free ok
[0:05:17 - 19029] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:05:21 - 19303] mess=REactiveapp=2
[0:05:22 - 19324] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:05:23 - 19403] 3Dto2D
[0:05:51 - 21082] vramload: g_texbuff alloc ok. Size (mb)=16
[0:06:20 - 22800] ds_openfilm ok. Count=1 Total=3
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/tv/
tv_jingle.avi
[0:06:23 - 23010] ds_closefilm out. Count=1
[0:10:12 - 36764] ds_openfilm ok. Count=1 Total=4
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/trbl/
manif.avi
[0:10:19 - 37166] ach: ACH_26 = 1
[0:10:19 - 37170] ds_closefilm out. Count=1
[0:13:47 - 49631] _threadunlock : thread calc_monde bloqu�
[0:13:58 - 50331] traitement_lawpack law_id=211302 , evolkeeper=97679
[0:13:59 - 50342] traitement_lawpack all=0 , num_resol=0
[0:14:15 - 51340] ach: ACH_25 = 1
[0:15:22 - 55321] mess=UNactiveapp
[0:15:22 - 55326] mess=UNactiveapp free ok
[0:15:22 - 55334] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:15:24 - 55481] mess=REactiveapp=3
[0:15:25 - 55548] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:17:39 - 63552] _threadunlock : thread calc_monde bloqu�
[0:20:44 - 74694] _threadunlock : thread calc_monde bloqu�
[0:21:13 - 76411] ach: ACH_30 = 1
[0:24:43 - 88999] ach: ACH_39 = 1
[0:25:03 - 90214] _threadunlock : thread calc_monde bloqu�
[0:26:43 - 96238] ach: ACH_27 = 1
[0:27:39 - 99580] _threadunlock : thread calc_monde bloqu�
[0:28:11 - 101515] ach: ACH_87 = 1
[0:28:23 - 102198] ds_openfilm ok. Count=1 Total=5
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/trbl/
attentat.avi
[0:28:28 - 102485] ds_closefilm out. Count=1
[0:28:58 - 104328] ds_openfilm ok. Count=1 Total=6
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/trbl/
attentat.avi
[0:29:01 - 104497] ds_closefilm out. Count=1
[0:30:29 - 109782] _threadunlock : thread calc_monde bloqu�
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[0:00:00 - 0] 2023/5/16 20:19:22
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[0:00:00 - 0]
[0:00:00 - 0]
[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath:
C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/
[0:00:00 - 0] userpath:
C:/Users/abohe/Documents/Power.and.Revolution.2022.Edition.v6.84/game/
[0:00:00 - 0] steam init callback: pc_lobbyinvited=-2147483648
[0:00:00 - 0] steam init callback: pc_over=-2147483648
[0:00:00 - 0] SteamAPI_Init() ok. Id=1823600
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2022 SR /V=P22 ENGLISH SR /P=P22 ENGLISH SR
/M=40240001
[0:00:00 - 0] APP Version: 6.84.0.0
[0:00:00 - 0] REG Version: 0.1.2.3
[0:00:00 - 0] EXE Version: 0.1.2.3
[0:00:00 - 0] Date: 2023/5/16 20:19:26
[0:00:00 - 0] GEOL X64 Interface VS17 (Wed Oct 26 15:06:07 2022), build (Nov 9
2022 12:37:32)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] App lang: us
[0:00:00 - 0] Nb cores: 2
[0:00:00 - 0] VRAM rate=3137864104 size=34121814
[0:00:00 - 0] Mainthread id=8716
[0:00:00 - 0] gsk=76561199973543258
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] memory using GC_CACHE_ITEMS
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 4095
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1440x900 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: GeForce 9400 GT/PCIe/SSE2 / OV:3.3.0 / SV:3.30 NVIDIA via
Cg compiler
[0:00:00 - 0] Max combined textures supported = 96
[0:00:00 - 0] Max textures supported = 32
[0:00:00 - 0] Max textures size = 8192
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 2048
[0:00:00 - 0] Texture compression formats: 23
[0:00:00 - 0] 3dcard: NVIDIA
[0:00:00 - 0] Vram size (Mb)= 1024 / avail= 1000
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1440 H=900 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vrambig=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 13] Directsound init ok. Buffer size=32768
[0:00:00 - 15] mxd=0
[0:00:00 - 21] inivideo done
[0:00:00 - 22] ======================== inisys completed ========================
[0:00:00 - 23] >>>>initobj: Nb=65536 Sizeof=1176 Total=73 Mb
[0:00:00 - 26] >>>fin initobj=65536
[0:00:00 - 31] g_lang=2
[0:00:00 - 58] dat_7/
[0:00:05 - 301] TTF invalid char 32
[0:00:05 - 303] TTF invalid char 160
[0:00:05 - 306] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:05 - 307] TTF invalid char 32
[0:00:05 - 309] TTF invalid char 160
[0:00:05 - 312] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:05 - 313] TTF invalid char 32
[0:00:05 - 314] TTF invalid char 160
[0:00:05 - 318] TTF item bmp l=512 h=560 size=573440 zipsize=23381
[0:00:05 - 331] TTF invalid char 32
[0:00:05 - 334] TTF invalid char 160
[0:00:05 - 338] TTF invalid char 65440
[0:00:05 - 339] TTF invalid char 12288
[0:00:09 - 593] TTF char 16105 overflow 1 (width)
[0:00:15 - 927] TTF item bmp l=4080 h=4096 size=33423360 zipsize=4392801
[0:00:17 - 1078] g_playfilm: vid/eversim.avi (FI_WIN + winfilm=2)
[0:00:18 - 1127] ds_openfilm ok. Count=1 Total=1
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/
eversim.avi
[0:00:18 - 1138] vramload: g_texbuff alloc ok. Size (mb)=0
[0:00:22 - 1326] ds_closefilm out. Count=1
[0:00:22 - 1330] g_playfilm stop=1
[0:00:22 - 1333] g_playfilm: vid/intro.AVI (FI_WIN + winfilm=2)
[0:00:22 - 1365] ds_openfilm ok. Count=1 Total=2
File=C:/Users/abohe/Desktop/Power.and.Revolution.2022.Edition.v6.84/game/vid/
intro.AVI
[0:00:29 - 1762] g_playfilm stop=2
[0:00:30 - 1821] ds_closefilm out. Count=1
[0:00:36 - 2200] vramload: g_texbuff alloc ok. Size (mb)=10
[0:00:40 - 2422] mess=UNactiveapp
[0:00:40 - 2428] mess=UNactiveapp free ok
[0:00:40 - 2433] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:01:33 - 5629] mess=REactiveapp=1
[0:01:33 - 5632] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:01:40 - 6051] mess=UNactiveapp
[0:01:40 - 6056] mess=UNactiveapp free ok
[0:01:40 - 6057] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:02:12 - 7940] mess=REactiveapp=2
[0:02:12 - 7942] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[0:02:12 - 7954] bootgame
[0:02:13 - 8038] _fopen info carre :dat_7/ic_v5wa.dat
[0:02:15 - 8120] read base_mini:dat_7/gps_base.dam
[0:02:20 - 8442] g_face3d
[0:02:24 - 8689] Cgps baseinit done.
[0:02:24 - 8690] Accueil
[0:02:25 - 8700] Version: 6.84 E22-Mod-GNS
[0:02:25 - 8706] bootgameend
[0:02:25 - 8722] vramload: g_texbuff alloc ok. Size (mb)=16
[0:03:06 - 11176] mess=UNactiveapp
[0:03:06 - 11190] mess=UNactiveapp free ok
[0:03:06 - 11193] mess=REactiveapp=3
[0:03:06 - 11199] mess=UNactiveapp
[0:03:06 - 11204] mess=UNactiveapp free ok
[0:03:06 - 11212] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[0:03:08 - 11308] mess=REactiveapp=4
[0:03:17 - 11829] mess=UNactiveapp
[0:03:17 - 11838] mess=UNactiveapp free ok
[0:03:17 - 11861] WM_QUIT
[0:03:17 - 11872] ======================== endsys completed
========================
[0:03:17 - 11872] Item cache size=16M (nb=104 keep=0M max=16M)
[0:03:17 - 11872] MALLOC=368M (nb=504 err=0 max=370M) / NOBJMAX=7335 (total=65536)
[0:03:17 - 11872] EXIT CODE=0 FRAME=6077 (101 sec)

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