Project Proposal
Project Proposal
PROJECT TITLE
SUBMITTED BY
GEOFREY FRANCIS
BSCSS/0081/2021
SUPERVISOR
MR. CHURI.
JANUARY, 2024
TABLE OF CONTENTS
ABBREVIATIONS ..................................................................................................................................... iii
ABSTRACT................................................................................................................................................. iv
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3.3. Project Schedule.......................................................................................................................... 11
REFERENCES ........................................................................................................................................... 13
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ABBREVIATIONS
IT Information Technology
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ABSTRACT
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CHAPTER I: INTRODUCTION
1.1. Introduction
According to Gast & De Houwer (2013), Learning has been defined functionally as changes in
behavior that result from experience or mechanistically as changes in the organism that result from
experience. The researchers define learning as an ontogenetic adaptation that is, as changes in the
behavior of an organism that results from regularities in the environment of the organism. People
are not satisfied with our current methods of teaching. The digital age has outpaced the traditional
lecture and textbooks paradigm and people expect much more than book learning, especially with
the amount of information readily available on the internet and through mobile devices. Today
online learning system likewise called an E-learning system is another form of teaching. It is a
distance learning training system where progressive Internet innovation is used to encourage the
instructor to teach intrigued students. The students don't have to go for their classes physically but
just signing on to their system gives them enough motivation to think about. Students can even
take classes offline via smartphones and tablets if they would like to learn on the go. With the rapid
growth of the use of e-learning systems around the globe assessing the success and impact of such
systems is becoming increasingly important.
Online is the condition of being connected to a network of computers or other devices. The term
is frequently used to describe someone who is currently connected to the Internet (Moore &
Kearsley 2011).
A system is a collection of elements or components that are organized for a common purpose. A
computer system consists of hardware components that have been carefully chosen so that they
work well together and software components or programs that run in the computer (Rouse, 2013).
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Pitman (2011) With the introduction of the computer and internet in the late 20th century e-
learning tools and delivery methods expanded. The first MAC in the 1980′s enabled individuals to
have computers in their homes making it easier for them to learn about particular subjects and
develop certain skill sets. Then in the following decade, virtual learning environments began to
truly thrive, with people gaining access to a wealth of online information and e-learning
opportunities.
1.4. Motivation
Few more motivational points can be given as:
i. Activity and ROI Measurements – If you are using a learning management system to
deliver your eLearning, then tracking learner progress is a piece-of-cake, and reporting on
this activity is just as simple.
ii. High Learning Retention – Blended learning approaches result in a higher knowledge
retention rate. It also helps that coursework can be refreshed and updated whenever needed.
iii. Time and Money Savings – This one is pretty well known, and a staple of any well-done
eLearning program. eLearning reduces time away from the workplace, eliminates the need
for travel, and removes the need for classroom-based training.
iv. Up-to-date and immediate content – Learning Management Systems allow
administrators instant access to update the content of courses, or to add materials and
resources for students for immediate access.
v. Multimedia learning – The systems allow businesses and educational institutions to create
multimedia learning content which is comprehensive and practical, using video, images,
audio and text which all serve as great tools in learning new skills or information.
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1.5. Objectives
1.4.1. Main Objective
The main objective is to provide an online study platform for students in Universities to learn
conveniently and efficiently. Online learning system also decrease the proportion of lectures and
increase the proportion of individual work in the study process and make the information and study
materials better available for learners
To the student (users), the system will be able to collect and manage a lot of learning resources,
materials and information as well as allow student to share their material online
To future system developers (students and academicians), being student or standalone developers,
this system could be used as a reference. At some point, it could help in learning and innovation
to their knowledge.
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CHAPTER II: LITERATURE REVIEW
2.1. Introduction
College students are connected 24 hours a day. Online learning systems have become an extension
of the brand, learning, and pedagogical design of the activities taking place on our campus. We
are excited to providing them access to a tool that supports anywhere, anytime educational
experiences
Moodle is an Open Source, free, online learning management system. In fact, it’s the most widely
used e-learning platform in the world. It enables people just like you to create engaging, and utterly
personal, online learning courses for the people who matter the most whether that’s students, team
members, partners, affiliates, recruits, or even volunteers. That’s the beauty of Moodle-you decide.
It’s truly scalable, and it’s used by tens of millions of people worldwide (Gemma, 2017).
Digital Chalk is a time-saving, efficient, learning management system (LMS) that empowers our
customers to design and launch their course products, their way. Digital Chalk is designed to
handle the needs of small organizations to large enterprises, supporting course sales and internal
course delivery to both employees and customers alike. With Digital Chalk, our customers receive
the benefits of online training without having to worry about the hassles and high cost of
developing and maintaining a software platform (Russ, S., Troy, T., 2018).
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2.2.3. Blackboard
According Renée (n.d). The Blackboard Learning System is software that allows educational
institutions to create and host courses on the Internet. Courses created with this software can serve
as entire online courses or as a supplement to traditional classroom courses. To use Blackboard
Learning System software, you need an Internet connection.
You must know how to use an Internet browser, have basic word processing skills and have basic
computer file management skills. You are not required to know HTML or computer programming.
Depending on your role, you will use this program in different ways.
2.2.4. Brightspace
Kitchener-Waterloo (2015) Stated that Brightspace LMS is ranked number 1 for next-gen online
teaching and learning, according to Ovum. It delivers amazing an adaptive learning experience
with comprehensive tracking and analytics. It also offers features for corporate learning 5
environments as well. The new "Daylight" experience is a much-improved user interface that
should delight its users.
The Brightspace Online and Blended Learning solution for higher education starts with D2L
Learning Environment, seamlessly bringing together the best in analytics, mobile, collaboration,
and media tools and an award-winning accessibility approach. The Brightspace platform includes
a robust set of built-in mobile feature, such as web support across multiple platforms and
responsive HTML 5 layouts and content and a growing range of native mobile apps that can
enhance productivity for both students and instructors (George F. Claffey Jr 2015).
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CHAPTER III: PROJECT DESIGN & METHODOLOGY
3.1. Methodology and General Work Procedures
The system of collecting data for research project is known as research methodology. The data
may be collected for either theoretical or practical research for example management research
may be strategically conceptualized along with operational planning method and change
management. Information which was used for this study was carried out by oral interview.
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3.1.1.2. Integrated development environment.
i. Sublime text.
ii. Toad Data Modeler Toad Data Modeler is a database design tool that allows users
to visually create, maintain and document new or existing database systems. Toad
Data Modeler allows users to create logical, physical and universal entity
relationship diagrams (ERD) - models.
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phase to the next and each phase can be mapped out and evaluated (Hevner, 2004). Below, in
figure 3.1 is a diagram on the waterfall methodology.
Design
Implementation
System
A data flow diagram (DFD) is a graphical representation of the "flow" of data through an
information system, modeling its process aspects. A DFD shows what kind of information will be
input to and output from the system, where the data will come from and go to, and where the data
will be stored.
The development of DFD’S is done in several levels. Each process in lower level diagrams can
be broken down into a more detailed DFD in the next level. The Top-level diagram is often called
context diagram. It consists a single process bit, which plays vital role in studying the current
system. The process in the context level diagram is exploded into other process at the first level
DFD. Figures 3.1 to
Level 0
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Inquiry learning material
USER
OCLS
Maintain Master
ADMIN
Generate
A use case is a description of a system’s behaviour as it responds to a request that originates from
outside of that system (the user). In figure 3.2, a use case of the activities in a bus transport system
is shown.
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Notes Availability check
Upload material
User
Print notes
Administrator
Login
Update materials
Update users
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3.3. Project Schedule
Project budget
SN ITEM PRICE/UNIT UNIT TOTAL
1. Data bundle Tshs. 20,00/= @1GB 30GB Tshs. 60,000/=
Project schedule
TASK TASK ALLOCATED START END STATUS
ID TIME DATE DATE
TSK001 Requirement gathering 7 days 1/3/2024 10/3/2024 On progress
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3.4. Conclusion
LMS is a software that is best known for managing learning in higher institutions. This study gives
insight of how LMS has been used and adopted by many educational institutions from around the
world and Tanzania. Looking at the LMS developed, it is very clear that learners can benefit from
it Based on the advantages it offers, LMS plays a vital role in learning administration and delivery
based on its features; therefore,
LMS adoption by Tanzania Institutions especially juco will give room for the utilization of such
great technological advantages it offers through the use of the internet. Study also shows that staffs
and students in various institutions has usability problems with the adoption of LMS, therefore,
LMS that is to be developed has to be more user friendly, with the enhancement of user-experience
so as to enable them use the system effectively and without stress. This study however gives room
for further improvement especially in terms of video content delivery.
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REFERENCES
Rouse, M. (2013). WhatIs.com. Retrieved August 18, 2018, from TechTarget:
https://searchwindowsserver.techtarget.com
Moore, M. G., & Kearsley, G. (2011). Distance education: A systems view of online learning.
Cengage Learning.
Gast, A., & De Houwer, J. (2013). The influence of extinction and counterconditioning instructions
on evaluative conditioning effects. Learning and Motivation, 44(4), 312-325.
Gemma, M. (2017). What is Moodle - Why is it one of the best e-learning platforms. Learning and
Motivation,
Moore, M. G., & Kearsley, G. (2011). Distance education: A systems view of online learning.
Cengage Learning.
Cooper, D. R., & Schindler, P. S. (2011). Business research methods. Singapore: McGraw-Hill.
Lungu, M. (2016). Study portals online course. Retrieved October 10, 2018, from Distance
learning portal: https://www.distancelearningportal.com
Renée, C. (n.d). Getting to Know the Blackboard Learning System, Manager: eLearning, vol 043
704, No 7031, p 1
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