Chapter 4 - Results & Discussion
Chapter 4 - Results & Discussion
This chapter presents and discusses the result of the study. Specifically, it
discusses the mean and standard deviation that will be used to determine the level of
QUESTIONS YES NO
Mobile Legends relates to the school topics of the student 3 (10%) 28 (90%)
The table presents the tabulated data from the answers of the respondents. As
shown in the table, 35% or 11 students said that their academic performance is affected
by the Mobile Legends while 65% or 20 students said that it did not. For the statement
that Mobile Legends benefits the Academic Performance, 35% or 11 students said that it
did help their Academic Performance and the rest which is 65% or 20 students said that it
did not. Mobile Legends has something to be learned from, 74% or 23 students said yes
while 26% or 8 students said no. And for the statement that Mobile Legends change the
attitude of the players especially to the attitude in the school, 68% or 21 students said yes
while 32% or 10 students said it can’t. While the statement that change in attitude in
school affects the Academic Performance, 14 students or 45% of the total respondents
said it can while 17 students or 55% said it can’t. For the statement that Mobile Legends
is considered as a community problem, 12 students or 39% said it is while the rest which
is 19 students or 61% said it is not. And for the Academic Grades, 6 students or 19% said
that their grades decrease while 28 students or 81% said no. The statement that Mobile
Legends relates to the school topics of the student, 3 students or 10% said that it relates to
the school topics while 28 students or 90% said that it did not. For the statement that
Mobile Legends makes the player happy, 30 students or 97% said that it can while 1
TOTAL 31 100%
The table presents the frequency of playing Mobile Legends of the students. As
shown in the table, 74% or 23 students out of 31 played in 1-3 hours in a day. And 19%
or 6 students among the total respondents said that they play 4-6 hours a day. While 6%
Academic Performance
The table presents the level of Academic Performance of the students. Based on
the result, some of the students had reached the outstanding grades achieving outstanding
grades achieving an average grade of 91.5 which means they actively participate in their
own tasks in school and did an outstanding job in their own works. Most of the students
achieve the very satisfactory level having an average of 87.17; this means that many of
the students did a good job unto their schoolwork. Also, some of them achieved a
satisfactory level with an average of 82.75 which entails that they still need to give hard
Academic Performance
Variable
Pearson R Degree of Correlation Interpretation
Weak
Mobile Legends -0.297735208 Low or Slight Correlation
significance
Students
The table above showed the relationship between Mobile Legends and Academic
correspond to a low or slight linear relationship that means there is weak significant
Students. It means that Mobile Legends significantly affects the Academic Performance