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Chapter 4 - Results & Discussion

This chapter presents the results of a study on the influence of mobile gaming, specifically Mobile Legends, on students' academic performance. Survey results show that 35% of students feel it affects their academics negatively, while 65% do not. Most students play 1-3 hours per day. The majority have very satisfactory academic performance, with an average score of 87.37. A correlation analysis finds a weak negative relationship between Mobile Legends usage and academic performance, suggesting it may slightly decrease grades.

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JM Noynay
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0% found this document useful (0 votes)
93 views4 pages

Chapter 4 - Results & Discussion

This chapter presents the results of a study on the influence of mobile gaming, specifically Mobile Legends, on students' academic performance. Survey results show that 35% of students feel it affects their academics negatively, while 65% do not. Most students play 1-3 hours per day. The majority have very satisfactory academic performance, with an average score of 87.37. A correlation analysis finds a weak negative relationship between Mobile Legends usage and academic performance, suggesting it may slightly decrease grades.

Uploaded by

JM Noynay
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Chapter 4

RESULTS AND DISCUSSION

This chapter presents and discusses the result of the study. Specifically, it

discusses the mean and standard deviation that will be used to determine the level of

influence of mobile gaming to the students and their academic performance.

QUESTIONS YES NO

Academic Performance is affected by playing Mobile Legends 11 (35%) 20 (65%)


Mobile Legends benefits the Academic Performance of the
11 (35%) 20 (65%)
student
Mobile Legends has something that can be learned from 23 (74%) 8 (26%)
Mobile Legends change the attitude of the players especially to
21 (68%) 10 (32%)
the attitude in the school of the student
Change in attitude in school affects the Academic Performance
14 (45%) 17 (55%)
of the student
Mobile Legends is considered as a community problem 12 (39%) 19 (61%)

Academic grade decrease 6 (19%) 25 (81%)

Mobile Legends relates to the school topics of the student 3 (10%) 28 (90%)

Mobile Legends makes the player happy 30 (97%) 1 (3%)

Table 1. Mobile Legends

The table presents the tabulated data from the answers of the respondents. As

shown in the table, 35% or 11 students said that their academic performance is affected

by the Mobile Legends while 65% or 20 students said that it did not. For the statement

that Mobile Legends benefits the Academic Performance, 35% or 11 students said that it
did help their Academic Performance and the rest which is 65% or 20 students said that it

did not. Mobile Legends has something to be learned from, 74% or 23 students said yes

while 26% or 8 students said no. And for the statement that Mobile Legends change the

attitude of the players especially to the attitude in the school, 68% or 21 students said yes

while 32% or 10 students said it can’t. While the statement that change in attitude in

school affects the Academic Performance, 14 students or 45% of the total respondents

said it can while 17 students or 55% said it can’t. For the statement that Mobile Legends

is considered as a community problem, 12 students or 39% said it is while the rest which

is 19 students or 61% said it is not. And for the Academic Grades, 6 students or 19% said

that their grades decrease while 28 students or 81% said no. The statement that Mobile

Legends relates to the school topics of the student, 3 students or 10% said that it relates to

the school topics while 28 students or 90% said that it did not. For the statement that

Mobile Legends makes the player happy, 30 students or 97% said that it can while 1

student or 3% said that it can’t.

Mobile Legends Usage

Video Game Frequency No. Percentage


1-3 23 74%
4-6 6 19%
7-9 2 6%

TOTAL 31 100%

Table 2. Mobile Legends Usage

The table presents the frequency of playing Mobile Legends of the students. As

shown in the table, 74% or 23 students out of 31 played in 1-3 hours in a day. And 19%
or 6 students among the total respondents said that they play 4-6 hours a day. While 6%

or 2 students answered that they play 7-9 hours a day.

Academic Performance

Score Interval N Percentage Mean Score SD Interpretation

90-100 8 26% 91.5 1.70 Outstanding

85-89 18 58% 87.17 1.25 Very Satisfactory

80-84 4 13% 82.75 1.26 Satisfactory

75-79 1 3% 76 0 Fairly Satisfactory

Total 31 100% 87.37 2.96 Very Satisfactory

Table 3. Academic Performance

The table presents the level of Academic Performance of the students. Based on

the result, some of the students had reached the outstanding grades achieving outstanding

grades achieving an average grade of 91.5 which means they actively participate in their

own tasks in school and did an outstanding job in their own works. Most of the students

achieve the very satisfactory level having an average of 87.17; this means that many of

the students did a good job unto their schoolwork. Also, some of them achieved a

satisfactory level with an average of 82.75 which entails that they still need to give hard

work on studying while one got an average of 76.

Relationship between Mobile Legends and Academic Performance of the Students

Academic Performance
Variable
Pearson R Degree of Correlation Interpretation
Weak
Mobile Legends -0.297735208 Low or Slight Correlation
significance

Table 4. Relationship between Mobile Legends and Academic Performance of the

Students

The table above showed the relationship between Mobile Legends and Academic

Performance of the students. The Influence of Mobile Legends is -0.297735208 which

correspond to a low or slight linear relationship that means there is weak significant

correlation between variables Mobile Legends and Academic Performance of the

Students. It means that Mobile Legends significantly affects the Academic Performance

of the students in a way that it slightly decreases the Academic Performance.

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