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Gdaisa Gemechu Project

This document describes an education app project for IT students created using MIT App Inventor. The app aims to enhance IT students' learning experience by providing educational resources, tutorials, exercises and assessments on their smartphones. It covers key IT domains and allows interactive, personalized learning. The app was designed with nine screens covering topics like C++, Java, databases and algorithms. It can be tested using the App Inventor Companion and downloaded after completion. The project aims to make education more accessible and improve learning outcomes for IT students through mobile technology.

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0% found this document useful (0 votes)
55 views13 pages

Gdaisa Gemechu Project

This document describes an education app project for IT students created using MIT App Inventor. The app aims to enhance IT students' learning experience by providing educational resources, tutorials, exercises and assessments on their smartphones. It covers key IT domains and allows interactive, personalized learning. The app was designed with nine screens covering topics like C++, Java, databases and algorithms. It can be tested using the App Inventor Companion and downloaded after completion. The project aims to make education more accessible and improve learning outcomes for IT students through mobile technology.

Uploaded by

gadisa gemechu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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AMBO UNIVERSITY

HACHALU HUNDESSA CAMPUS

SCHOOL: - INFORMATICS AND ELECTRICAL ENGINEERING

DEPARTMENT: - INFORMATION TECHNOLOGY

COURSE:- WIRELESS AND MOBILE COMPUTING

PROJECT TITLE: - EDUCATION APP FOR IT STUDENTS

BY:- GADISA GEMECHU

ID: PGR/68878/15

Submitted to: Dr. Karthikeyan kaliyaperumal

Dec 20, 2023

Ambo, Ethiopia
Contents
1. Introduction.........................................................................................................................................1
2. Objectives............................................................................................................................................2
2.1. General objectives.......................................................................................................................2
2.2. Specific objectives........................................................................................................................2
3. Contribution of project........................................................................................................................2
4. Limitation of the project......................................................................................................................3
5. Design Editor.......................................................................................................................................3
5.1. Screen design...............................................................................................................................4
5.2. Block editor..................................................................................................................................6
5.2.1. Building and QR scan...........................................................................................................7
6. Demonstration.....................................................................................................................................8
7. Conclusion.........................................................................................................................................10

i
1. Introduction
In today's digital era, where smartphones have become an integral part of our lives, harnessing
the power of mobile technology for educational purposes holds immense potential. Recognizing
the growing need for innovative learning tools, we proudly present a groundbreaking smartphone
education app designed specifically for Information Technology (IT) students. Developed using
MIT App Inventor, our app aims to revolutionize the way IT students engage with their
coursework, enhance their understanding of key concepts, and empower them to excel in their
academic journey.

The smartphone education app serves as a comprehensive learning companion, catering to the
diverse needs of IT students at every stage of their education. By combining the convenience and
ubiquity of smartphones with the richness of educational content, interactive features, and
practical exercises, this app provides a dynamic and immersive learning experience like never
before. With a user-friendly interface and intuitive navigation, the app ensures easy accessibility
for students of all technical backgrounds. It offers a wide range of educational resources,
including interactive tutorials, video lectures, quizzes, and hands-on coding exercises. The app
covers various IT domains such as programming languages, algorithms, database management,
networking, cyber security, and software development methodologies, equipping students with a
holistic understanding of the field.

In conclusion, our smartphone education app for IT students, built on the foundation of MIT App
Inventor, promises to revolutionize the way students learn, engage, and excel in their Information
Technology studies. It harnesses the power of mobile technology, interactive content, and
personalized learning to create an immersive and empowering educational experience. By
embracing this app, IT students can unlock their full potential, enhance their skills, and embark
on a successful journey towards becoming proficient IT professionals in the digital age.

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2. Objectives
2.1. General objectives
Design and develop smart phone Education app for Information technology students using MIT
app inventor

2.2. Specific objectives


1. To provide comprehensive and in-depth coverage of essential Information Technology
concepts, including programming languages, algorithms, database management,
networking,
2. To help students apply their knowledge and skills in a hands-on manner.
3. To will encourage students to engage in discussions, share insights, and learn from their
peers.

3. Contribution of project
The project of developing a smartphone education app for Information Technology students
using MIT App Inventor can have several contributions, including:

1. Enhanced Learning Experience: The app will contribute to enhancing the learning
experience of Information Technology students by providing them with a convenient and
interactive platform to access educational resources, tutorials, practical exercises, and
assessments. It will offer a dynamic and engaging learning environment that goes beyond
traditional classroom settings.
2. Accessible Education: The app will contribute to making education more accessible to
Information Technology students. By leveraging the widespread availability of
smartphones, it will enable students to learn anytime and anywhere, reducing barriers
related to time, location, and physical resources.
3. Personalized Learning: The app's personalized learning features will contribute to
tailoring the learning experience to individual students' needs, strengths, and weaknesses.
It will provide customized recommendations, adaptive content, and progress tracking to
support each student's unique learning journey.

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4. Limitation of the project
While developing a smartphone education app for Information Technology students using MIT
App Inventor offers numerous benefits, it's important to consider potential limitations and
challenges. Some possible limitations of this project could include:

Keeping the app's content updated and relevant may require ongoing effort and resources. It may
be necessary to regularly update the app with new educational materials, case studies, industry
insights, and technological advancements, which could present logistical challenges.

Connectivity and Internet Dependence: The app's usability may depend on a stable internet
connection for accessing and downloading educational resources, participating in collaborative
activities, and receiving updates. Limited connectivity or unreliable internet access could hinder
the app's functionality and impact the learning experience.

5. Design Editor
The MIT App Inventor user interface includes two main editors: the design editor and the
blocks editor. The design editor, or designer, is a drag and drop interface to lay out the
elements of the application’s user interface (UI).
This application contains nine screens namely Screen 1 (the main screen and displays
information about app with their titles and lists of course provided by this application). Other
screen work as follow:-
 Screen2 (this screen displayed the link to web viewer of C++ course.
 Screen3 (this screen displayed the link to web viewer of java course
 Screen4 (this screen displayed the link to web viewer of OS course
 Screen5 (this screen displayed the link to web viewer of HTML course
 Screen6 (this screen displayed the link to web viewer of PHP course
 Screen7 (this screen displayed the linkto web viewer of FUNDAMENTAL DB course
 Screen8 (this screen displayed the link to web viewer of ADV DB course
 Screen9 (this screen displayed the link to web viewer of DS AND ALGORITHM
course

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5.1. Screen design
Screen1 with vertical arrangement1

Screen 1 with vertical arrengement2

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Screen2 for C++ course

Screen 3 for java course

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So, for other left five courses I have created screen like the above.

5.2. Block editor


The general code for this project is as follow:-

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5.2.1. Building and QR scan
App Inventor provides a mobile app called the App Inventor Companion (or just “the

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Companion”) that developers can use to test and adjust the behavior of their apps in real time.
In this way, anyone can quickly build a mobile app and immediately begin to iterate and test.

After application is ready to downloaded

6. Demonstration
Screen for C++ course

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Screen for C++ course

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7. Conclusion

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In conclusion, the development of a smartphone education app using MIT App Inventor for IT
students offers several benefits and opportunities. The app serves as a comprehensive and
accessible learning platform, enhancing the educational experience for IT students. It provides
in-depth coverage of core IT concepts, interactive tutorials, practical exercises, and self-
assessment tools. By fostering collaboration and knowledge sharing, the app creates a supportive
learning community among students. It also bridges the gap between theory and practice by
incorporating real-world case studies and industry insights. Furthermore, the app contributes to
the development of essential IT skills required in the industry, supporting continuous learning
and professional development.

Overall, the smartphone education app for IT students is a valuable tool that empowers students
to enhance their knowledge, skills, and proficiency in the field of Information Technology. It
provides a flexible, personalized, and engaging learning experience while preparing students for
the demands of the IT industry. By leveraging the capabilities of smartphones and the power of
educational technology, the app has the potential to make a significant contribution to the
education and professional development of IT students.

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