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Hill Climbing Algorithm

The document discusses the hill climbing algorithm, which is a local search algorithm that continuously moves in the direction of increasing value to find the optimal solution. It describes the key features of hill climbing including that it is a greedy approach with no backtracking. It also discusses different types of hill climbing algorithms and common problems encountered like local maxima.

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Khushi Sharma
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0% found this document useful (0 votes)
35 views3 pages

Hill Climbing Algorithm

The document discusses the hill climbing algorithm, which is a local search algorithm that continuously moves in the direction of increasing value to find the optimal solution. It describes the key features of hill climbing including that it is a greedy approach with no backtracking. It also discusses different types of hill climbing algorithms and common problems encountered like local maxima.

Uploaded by

Khushi Sharma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Hill Climbing Algorithm

• Hill climbing algorithm is a local search algorithm which continuously moves in the
direction of increasing elevation/value to find the peak of the mountain or best
solution to the problem. It terminates when it reaches a peak value where no
neighbor has a higher value.
• Hill climbing algorithm is a technique which is used for optimizing the
mathematical problems. One of the widely discussed examples of Hill climbing
algorithm is Traveling-salesman Problem in which we need to minimize the
distance traveled by the salesman.
• It is also called greedy local search as it only looks to its good immediate neighbor
state and not beyond that.
• A node of hill climbing algorithm has two components which are state and value.

Features of Hill Climbing:


• Generate and Test variant: Hill Climbing is the variant of Generate and Test
method. The Generate and Test method produce feedback which helps to decide
which direction to move in the search space.
• Greedy approach: Hill-climbing algorithm search moves in the direction which
optimizes the cost.
• No backtracking: It does not backtrack the search space, as it does not remember
the previous states.

State-space Diagram for Hill Climbing:


Local Maximum: Local maximum is a state which is better than its neighbor states.
Global Maximum: Global maximum is the best possible state. It has the highest value of
objective function.
Current state: It is a state where an agent is currently present.
Flat local maximum: It is a flat space where all the neighbor states of current states have
the same value.
Shoulder: It is a plateau region which has an uphill edge.

Types of Hill Climbing Algorithm:


• Simple hill Climbing
• Steepest-Ascent hill-climbing
• Stochastic hill Climbing

1. Simple Hill Climbing:


It only evaluates the neighbor node state at a time and selects the first one which
optimizes current cost and set it as a current state.
2. Steepest-Ascent hill climbing:
This algorithm examines all the neighboring nodes of the current state and selects one
neighbor node which is closest to the goal state.
3. Stochastic hill climbing:
This search algorithm selects one neighbor node at random and decides whether to
choose it as a current state or examine another state.

Problems in Hill Climbing Algorithm:


1. Local Maximum
2. Plateau
3. Ridges
Simulated Annealing

A hill-climbing algorithm which never makes a move towards a lower value guaranteed to
be incomplete because it can get stuck on a local maximum. And if algorithm applies a
random walk, by moving a successor, then it may complete but not efficient.
Simulated Annealing is an algorithm which yields both efficiency and completeness.
In mechanical term Annealing is a process of hardening a metal or glass to a high
temperature then cooling gradually, so this allows the metal to reach a low-energy
crystalline state. The same process is used in simulated annealing in which the algorithm
picks a random move, instead of picking the best move. If the random move improves the
state, then it follows the same path. Otherwise, the algorithm follows the path which has a
probability of less than 1 or it moves downhill and chooses another path.

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