Arven Crossriver - nvl5

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Fighter 5 mayguad

CLASS & LEVEL PLAYER NAME


Arven Crossriver
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 20 44 --
+4 +3 Intelligence
CLASS
-1 Wisdom INITIATIVE HIT POINTS
18
-1 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 P
-1

+6
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +7 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic, Giant, Halfling
-1 Deception CHA
P +6 History INT
INTELLIGENCE
-1 Insight WIS
30 ft. (Walking)
+3 -1 Intimidation CHA
P +6 Investigation INT
16 -1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM -1 Perception WIS


-1 Performance CHA === ACTIONS ===
-1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Extra Attack
You can attack twice whenever you take the Attack
Help, Hide, Ready, Search, Use an Object, action on your turn.
+3 Religion INT
8 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Weapon Bond
You can perform a 1 hour ritual to create a magical
+0 Stealth DEX === BONUS ACTIONS === bond between yourself and one weapon. Once
CHARISMA Second Wind • 1 / Short Rest completed, you can't be disarmed of the weapon
P +2 Survival WIS
Once per short rest, you can use a bonus action to unless you are incapacitated, and you can summon it
as a bonus action to your hand (if it's on the same
-1 regain 1d10 + 5 HP.

=== SPECIAL ===


plane of existence). You can have up to two bonded
weapons.
Action Surge • 1 / Short Rest
8 You can take one additional action on your turn.
This can be used 1 times per short rest.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

9 PASSIVE WISDOM (PERCEPTION)


Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Range (20/60), Booming Blade: 1d8 Thunder, 2d8 Thunder

Handaxe +7 1d6+4 Slashing Simple, Light, Thrown, Range (20/60), Booming Blade: 1d8 Thunder, 2d8 Thunder

9 PASSIVE WISDOM (INSIGHT)

Longsword +7 1d8+4 Slashing Martial, Versatile, Booming Blade: 1d8 Thunder, 2d8 Thunder

16 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +7 5 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 5 mayguad
CLASS & LEVEL PLAYER NAME
Arven Crossriver
Variant Human Sage (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


| Special
* Hit Points • PHB 71
* Ability Score Improvement • PHB 72
* Proficiencies • PHB 71
* Extra Attack • PHB 72
* Fighting Style • PHB 72 You can attack twice whenever you take the Attack
You adopt a fighting style specialty. action on your turn.

| Defense • PHB | Special


While you are wearing armor, you gain a +1 bonus to
AC.
=== VARIANT HUMAN RACIAL TRAITS ===
* Second Wind • PHB 72
Once per short rest, you can use a bonus action to * Languages • BR 31
regain 1d10 + 5 HP. You can speak, read, and write Common and one
extra language.
| 1 / Short Rest • 1 Bonus Action
* Ability Score Increase • BR 31
* Action Surge • PHB 72 Two different ability scores of your choice increase by
You can take one additional action on your turn. This 1.
can be used 1 times per short rest.
* Skills • BR 31
| 1 / Short Rest • Special You gain proficiency in one skill of your choice.

* Martial Archetype • PHB 72 * Feat • BR 31


You gain one feat of your choice.
| Eldritch Knight

* Spellcasting • PHB 75
You can cast known wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6).

* Weapon Bond • PHB 75


You can perform a 1 hour ritual to create a magical
bond between yourself and one weapon. Once
completed, you can't be disarmed of the weapon
unless you are incapacitated, and you can summon it
as a bonus action to your hand (if it's on the same
plane of existence). You can have up to two bonded
weapons.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Ring of Mind Shielding 1 -- Rations (1 day) 10 20 lb.

Shield, +1 1 6 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Potion of Lightning Resistance 1 -- Tinderbox 1 1 lb.

Ruby of the War Mage 1 -- Torch 10 10 lb.


EP 0 Shield 1 6 lb. Waterskin 1 5 lb.

Chain Mail 1 55 lb.


GP 373 Longsword 1 3 lb.

Handaxe 1 2 lb.
PP 0 Handaxe 1 2 lb.

Ink (1 ounce bottle) 1 --


WEIGHT CARRIED

143.46 lb. Backpack 1 5 lb.

ENCUMBERED Clothes, Common 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

270 lb. Small Knife 1 -- Ring of Mind Shielding 1 --

PUSH/DRAG/LIFT Bedroll 1 7 lb. Ruby of the War Mage 1 --

540 lb. Mess Kit 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Masculino 23 Medium 1’85
GENDER AGE SIZE HEIGHT WEIGHT
Arven Crossriver Neutral Moreno de campo
Verdes-marronesRubio trigueño
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Fascinado por lo arcano.

PERSONALITY TRAITS

Desarrollo personal, conocerse y


mejorarse para conocer y mejorar
el mundo.
IDEALS

Toda mi vida he buscado respuestas a una


pregunta. Que es un hombre.

BONDS

Muchas veces hablo sin pensar en los demás,


o como les puede afectar.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT 14 +6
Fighter
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Fighter +6 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Sword Burst Fighter DEX 14 1A Self/5 ft. V Instantaneous SCAG 143 V

=== 1st LEVEL === 3 Slots OOO

O Shield Fighter -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Absorb Elements Fighter -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Magic Missile Fighter -- 1A 120 ft. V,S Instantaneous PHB 257 V/S

O Thunderwave Fighter CON 14 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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