Crowl

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Wizard 5 Valnix28

CLASS & LEVEL PLAYER NAME


Crowl
Variant Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+3 Constitution +2 12 37 --
-1 • +6 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
8
+0 Charisma
Total 5d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage made to maintain your
concentration on a spell when you
+2 take damage DEFENSES HIT DICE DEATH SAVES

14 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +2 Acrobatics DEX Sling
+3 PROFICIENCY BONUS
+3 P
+0

+6
Animal Handling WIS
Arcana INT
=== TOOLS ===
Herbalism Kit

16 -1 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Goblin, Infernal
+0 Deception CHA
+3 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
+3 +0 Intimidation CHA
P +6 Investigation INT
17 P +3 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+0 Performance CHA === ACTIONS === choose expended spell slots to recover - up to a
+0 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
combined level of 3, and none of the slots can be 6th
level or higher.
Help, Hide, Ready, Search, Use an Object,
P +6 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, Portent • 2 / Long Rest
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object When you finish a long rest, roll two d20s and
record the numbers rolled. You can replace any attack
+2 Stealth DEX === REACTIONS === roll, saving throw, or ability check made by you or a
CHARISMA War Caster creature that you can see with one of these foretelling
+0 Survival WIS
You can use your reaction to make an opportunity rolls. You must choose to do so before the roll, and
you can replace a roll in this way only once per turn.
+0 attack to cast a spell that has a casting time of 1
action and targets only that creature. Each roll can only be used once.

=== SPECIAL ===


10 Arcane Recovery • 1 / Long Rest
Once per day when you finish a short rest, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Quarterstaff +2 1d6-1 Bludgeoning Simple, Versatile

Unarmed Strike +2 0 Bludgeoning


13 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Wizard 5 Valnix28
CLASS & LEVEL PLAYER NAME
Crowl
Variant Human Hermit (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES ===

* Hit Points • PHB 113 === VARIANT HUMAN RACIAL TRAITS ===

* Proficiencies • PHB 113 * Languages • BR 31


You can speak, read, and write Common and one
* Spellcasting • PHB 114 extra language.
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 14, Spell Attack +6) * Ability Score Increase • BR 31
and wizard spells in your spellbook as rituals if they Two different ability scores of your choice increase by
have the ritual tag. You can use an arcane focus as a 1.
spellcasting focus.
* Skills • BR 31
* Arcane Recovery • PHB 115 You gain proficiency in one skill of your choice.
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a * Feat • BR 31
combined level of 3, and none of the slots can be 6th You gain one feat of your choice.
level or higher.

| 1 / Long Rest • Special === FEATS ===

* Arcane Tradition • PHB 115 * War Caster • PHB 170


You have advantage on CON saving throws that you
| School of Divination make to maintain your concentration on a spell when
you take damage. You can perform the somatic
* Divination Savant • PHB 116 components of spells even when you have weapons or
The gold and time you must spend to copy a divination a shield in one or both hands. You can use your
spell into your spellbook is halved. reaction to make an opportunity attack to cast a spell
that has a casting time of 1 action and targets only that
* Portent • PHB 116 creature.
When you finish a long rest, roll two d20s and record
the numbers rolled. You can replace any attack roll, | 1 Reaction
saving throw, or ability check made by you or a
creature that you can see with one of these foretelling
rolls. You must choose to do so before the roll, and
you can replace a roll in this way only once per turn.
Each roll can only be used once.

| 2 / Long Rest • Special

* Ability Score Improvement • PHB 115

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Quarterstaff 1 4 lb.

Backpack 1 5 lb.

SP 0 Blanket 1 3 lb.

Clothes, Common 1 3 lb.


EP 0 Spellbook 1 3 lb.

Herbalism Kit 1 3 lb.


GP 5 Orb 1 3 lb.

Book 1 5 lb.
PP 0 Ink (1 ounce bottle) 1 --

Ink Pen 1 --
WEIGHT CARRIED

29.1 lb. Parchment (one sheet) 10 --

ENCUMBERED Little Bag of Sand 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Small Knife 1 --

PUSH/DRAG/LIFT

240 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Crowl
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Lightning Lure Wizard STR 14 1A Self/15 ft. V Instantaneous SCAG 143 V

O Light Wizard DEX 14 1A Touch/20 ft. Sphere V,M 1 hour PHB 255 D: 1h, 20 ft. Sphere, V/M

O Minor Illusion Wizard -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Gust Wizard STR 14 1A 30 ft. V,S Instantaneous EE 157 V/S

=== 1st LEVEL === 4 Slots OOOO

O Find Familiar [R] Wizard -- 1h + 10m 10 ft. V,S,M Instantaneous PHB 240 V/S/M

O Tasha’s Hideous Laughter <C> Wizard WIS 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M

O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 hour PHB 224 D: 1h, V/S/M

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Hold Person <C> Wizard WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Invisibility <C> Wizard -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M

O Detect Thoughts <C> Wizard WIS 14 1A Self V,S,M Concentration, up to 1 minute PHB 231 D: 1m, V/S/M

=== 3rd LEVEL === 2 Slots OO

O Counterspell Wizard -- 1R 60 ft. S Instantaneous PHB 228 Special: (See Description)*, S

O Slow <C> Wizard WIS 14 1A 120 ft./40 ft. Cube V,S,M Concentration, up to 1 minute PHB 277 D: 1m, 40 ft. Cube, V/S/M

SPELLS

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