2-3-Process Sync
2-3-Process Sync
Ms.S.Rajalakshmi,
AP,
SSNCE
Process Synchronization
Background
The Critical-Section Problem
Peterson’s Solution
Synchronization Hardware
Mutex Locks
Semaphores
Classic Problems of Synchronization
Monitors
Synchronization Examples
Alternative Approaches
Course Objectives / Outcomes
while (true) {
/* produce an item in next produced */
while (true) {
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
/* consume the item in next consumed */
}
Race Condition
register1 = counter
register1 = register1 + 1
counter = register1
register2 = counter
register2 = register2 - 1
counter = register2
Race condition
(OR)
consumer: counter = register2 (counter = 4)
producer: counter = register1 (counter = 6)
The value of counter may be either 4 or 6, where the correct result should
be 5.
Critical Section Problem
Consider system of n processes {p0, p1, … pn-1}
Each process has critical section segment of code
Process may be changing common variables, updating
table, writing file, etc
When one process in critical section, no other may be in its
critical section
Critical section problem is to design protocol to solve this
Each process must ask permission to enter critical section in
entry section, may follow critical section with exit section,
then remainder section
Critical Section
critical section
turn = j; // Exit section
remainder section
} while (true);
critical section
turn = i;
remainder section
} while (true);
Solution to Critical-Section Problem
1. Mutual Exclusion - If process Pi is executing in its critical
section, then no other processes can be executing in their
critical sections
2. Progress - If no process is executing in its critical section and
there exist some processes that wish to enter their critical
section, then the selection of the processes that will enter the
critical section next cannot be postponed indefinitely
i.e., one process does not block another process in
entering in its critical section. [ no strict alternation]
3. Bounded Waiting - A bound must exist on the number of
times that other processes are allowed to enter their critical
sections after a process has made a request to enter its critical
section and before that request is granted
Critical-Section Handling in OS
Two approaches depending on if kernel is preemptive or non-
preemptive
Preemptive – allows preemption of process when running
in kernel mode
Non-preemptive – runs until exits kernel mode, blocks, or
voluntarily yields CPU
Essentially free of race conditions in kernel mode
Algorithm 1 – Dekkers Algorithm
Shared variables:
int turn;
initially turn = 0
If turn == i Pi can enter its critical section
Satisfies mutual exclusion
But not progress –
Requires strict alteration of processes in the execution of critical
section
P0 is a long process and it is in the remainder section. P1 has
executed just now and made turn=0. P1 wants to enter CS again but
cannot do so ‘coz turn=0.(even though P0 does not want to enter CS
again it is blocking P1)
Algorithm1 Contd.,
Structure of process Pi ---------------------------- turn = 0 P0 and P1
do {
while (turn != i) ; //entry section busywaiting
critical section
turn = j; // give turn to next process Pj – exit section
remainder section
} while (1);
Structure of process Pj
do {
while (turn != j) ; //waiting
critical section
turn = i; // give turn to next process Pi
remainder section
} while (1);
Algorithm 1 - contd
Test cases
P0 WTE first
P1 WTE first
P0 Enters, P1 WTE, P1 WTE again
P0 and P1 WTE at the same time
Algorithm 2 - Dekkers Algorithm
General Structure of Process Pj
do {
Shared variables flag[ j ] := true; // express its wish
while (flag[ i ] == true) ; //waiting
Boolean flag[2]; critical section
flag [j] = false; // give chance to
initially flag [0] = flag [1] = false. other process
remainder section
flag [i] = true Pi ready to enter its } while (1);
critical section
General Structure of Process Pi
do {
flag[ i ] := true; // express its wish
while (flag[ j ]==true) ; //waiting
critical section
flag [i] = false; // give chance to other process
remainder section
} while (1);
Algorithm 2 – Contd.,
Satisfies mutual exclusion but not progress
If p0 and p1 sets flag to be true at same time, then deadlock (both
processes will wait for each other to finish)
Changing the order of while and setting the flag statements will not
guarantee mutual exclusion.(both will be in the CS at the same time)
while (flag[ j ]);
flag[ i ]=true; ------------- No Mutual Exclusion
Algorithm 3- Peterson’s Solution
Good algorithmic description of solving the problem
Two process solution
Assume that the load and store machine-language
instructions are atomic; that is, cannot be interrupted
The two processes share two variables:
int turn;
Boolean flag[2]
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
test_and_set Instruction
Definition:
boolean test_and_set (boolean *lock)
{
boolean oldvalue = *lock;
*lock = TRUE;
return oldvalue:
}
1. Executed atomically
2. Returns the original value of passed parameter
3. Set the new value of passed parameter to “TRUE”.
Solution using test_and_set()
if (*lock == expected_false)
*lock = new_value_true;
return temp;
}
1. Executed atomically
2. Returns the original value of passed parameter “lock”
3. Set the variable “lock” the value of the passed parameter “new_value(true)” but
only if “lock” ==“expected(false)”. That is, the swap takes place only under this
condition.
Solution using compare_and_swap
Shared integer “lock” initialized to 0;
Solution:
do {
while (compare_and_swap(&lock, 0, 1) != 0)
; /* do nothing */
/* critical section */
lock = 0;
/* remainder section */
} while (true);
Mutex Locks
Previous solutions are complicated and generally inaccessible
to application programmers
OS designers build software tools to solve critical section
problem
Simplest is mutex lock
Protect a critical section by first acquire() a lock then
release() the lock
Boolean variable indicating if lock is available or not
Calls to acquire() and release() must be atomic
Usually implemented via hardware atomic instructions
But this solution requires busy waiting
This lock therefore called a spinlock
acquire() and release()
acquire() {
while (!available)
; /* busy wait */
available = false;;
}
release() {
available = true;
}
do {
acquire lock
critical section
release lock
remainder section
} while (true);
Semaphore
Synchronization tool that provides more sophisticated ways (than Mutex locks)
for process to synchronize their activities.
Semaphore S – integer variable
Can only be accessed via two indivisible (atomic) operations
wait() and signal()
Originally called P() and V()
Definition of the wait() operation ----- with busy wait
wait(S) {
while (S <= 0)
; // busy wait
S--;
}
Definition of the signal() operation
signal(S) {
S++;
}
Semaphore Usage
Counting semaphore – integer value can range over an unrestricted
domain
Binary semaphore – integer value can range only between 0 and 1
Same as a mutex lock
Can solve various synchronization problems
Consider P1 and P2 that require S1 to happen before S2
Create a semaphore “synch” initialized to 0
P1:
S1;
signal(synch);
P2:
wait(synch);
S2;
Can implement a counting semaphore S as a binary semaphore
Semaphore Implementation
Must guarantee that no two processes can execute the wait()
and signal() on the same semaphore at the same time
Thus, the implementation becomes the critical section problem
where the wait and signal code are placed in the critical
section
Could now have busy waiting in critical section
implementation
But implementation code is short
Little busy waiting if critical section rarely occupied
Note that applications may spend lots of time in critical sections
and therefore this is not a good solution
Semaphore Implementation with no Busy waiting
wait(semaphore *S) {
typedef struct{
S->value--;
int value;
if (S->value < 0) { struct process *list;
add this process to S->list; } semaphore;
block();
}
} S->value =1 (free)
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
Deadlock and Starvation
Deadlock – two or more processes are waiting indefinitely for an
event that can be caused by only one of the waiting processes
Let S and Q be two semaphores initialized to 1
P0 P1
wait(S); wait(Q);
wait(Q); wait(S);
... ...
signal(S); signal(Q);
signal(Q); signal(S);
do {
...
/* produce an item in next_produced */
...
wait(empty);
wait(mutex);
...
/* add next produced to the buffer */
...
signal(mutex);
signal(full);
} while (true);
Bounded Buffer Problem (Cont.)
The structure of the consumer process
Do {
wait(full);
wait(mutex);
...
/* remove an item from buffer to next_consumed */
...
signal(mutex);
signal(empty);
...
/* consume the item in next consumed */
...
} while (true);
Implementation with no Busy waiting (Cont.)
wait(semaphore *S) {
typedef struct{
S->value--;
int value;
if (S->value < 0) { struct process *list;
add this process to S->list; } semaphore;
block();
}
} S->value =1 (free)
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
Bounded buffer problem – Test cases
Buffer size =3
Consumer runs first
Producer runs and produces first item
P runs and fills all items
Readers-Writers Problem
A data set is shared among a number of concurrent processes
Readers – only read the data set; they do not perform any updates
Writers – can both read and write
Problem – allow multiple readers to read at the same time
Only one single writer can access the shared data at the same time
Several variations of how readers and writers are considered – all
involve some form of priorities
Shared Data
Data set
Semaphore rw_mutex initialized to 1 // to access <CS>
Semaphore mutex initialized to 1 // to access shared data
“readcount” by multiple reader process
Integer read_count initialized to 0
Readers-Writers Problem (Cont.)
do {
wait(rw_mutex);
...
/* writing is performed */
...
signal(rw_mutex);
} while (true);
Readers-Writers Problem (Cont.)
The structure of a reader process
do {
wait(mutex);
read_count++;
if (read_count == 1)
wait(rw_mutex);
signal(mutex);
...
/* reading is performed */
...
wait(mutex);
read count--;
if (read_count == 0)
signal(rw_mutex);
signal(mutex);
} while (true);
Readers-Writers Problem Variations
// eat
signal (chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
What is the problem with this algorithm?
Dining-Philosophers Problem Algorithm (Cont.)
Deadlock handling
Allow at most 4 philosophers to be sitting
simultaneously at the table.
Allow a philosopher to pick up the forks only if both
are available (picking must be done in a critical
section.
Use an asymmetric solution -- an odd-numbered
philosopher picks up first the left chopstick and then
the right chopstick. Even-numbered philosopher picks
up first the right chopstick and then the left chopstick.
Problems with Semaphores
monitor monitor-name
{
// shared variable declarations
procedure P1 (…) { …. }
condition x, y;
Two operations are allowed on a condition variable:
x.wait() – a process that invokes the operation is
suspended until x.signal()
x.signal() – resumes one of processes (if any) that
invoked x.wait()
If no x.wait() on the variable, then it has no effect on
the variable
Monitor with Condition Variables
Condition Variables Choices
If process P invokes x.signal(), and process Q is suspended in
x.wait(), what should happen next?
Both Q and P cannot execute in paralel. If Q is resumed, then P
must wait
Options include
Signal and wait – P waits until Q either leaves the monitor or it
waits for another condition
Signal and continue – Q waits until P either leaves the monitor or it
waits for another condition
Both have pros and cons – language implementer can decide
Monitors implemented in Concurrent Pascal compromise
P executing signal immediately leaves the monitor, Q is
resumed
Implemented in other languages including Mesa, C#, Java
Monitor Solution to Dining Philosophers
monitor DiningPhilosophers
{
enum { THINKING; HUNGRY, EATING) state [5] ;
condition self [5];
initialization_code() {
for (int i = 0; i < 5; i++)
state[i] = THINKING;
}
}
Solution to Dining Philosophers (Cont.)
DiningPhilosophers.pickup(i);
EAT
DiningPhilosophers.putdown(i);
Solaris
Windows
Linux
Pthreads
Solaris Synchronization
Implements a variety of locks to support multitasking, multithreading
(including real-time threads), and multiprocessing
Uses adaptive mutexes for efficiency when protecting data from short
code segments
Starts as a standard semaphore spin-lock
If lock held, and by a thread running on another CPU, spins
If lock held by non-run-state thread, block and sleep waiting for signal of
lock being released
Uses condition variables
Uses readers-writers locks when longer sections of code need
access to data
Uses turnstiles to order the list of threads waiting to acquire either an
adaptive mutex or reader-writer lock
Turnstiles are per-lock-holding-thread, not per-object
Priority-inheritance per-turnstile gives the running thread the highest of
the priorities of the threads in its turnstile
Windows Synchronization