En Tournament Booklet
En Tournament Booklet
It is by no means a definitive guide to setting We ask each player to fill in 2 warband rosters,
up tournaments, but a set of principles that we provided in the appendix. They will then have
use for our own competitions. Each organizer a copy to provide to their opponent.
is free to use it, be inspired by it, modify it or
Equipment options do not need to be
ignore it. We’re too lazy to scrutinize other
indicated. They can be freely chosen when
people’s tournaments, and we’re well aware
the warband is deployed. For Age of Magic, we
of the pitfalls that such a generic guide like
ask the players to choose their spells before
this falls into.
the tournament and indicate them in their
Please feel free to share your experience and roster.
comment on this document. The best place
We don’t allow legendary units in our
to do so is on the Saga Facebook groups,
tournaments, but we sometimes allow players
which we consult regularly.
from the Age of Magic to take advantage
There is no «right» or «wrong» way to of legendary warbands. But you can have a
organize a Saga tournament. After all, the different opinion, and it shouldn’t spoil the
point of such events is to meet new drinking fun either way.
buddies, right?
Rounds and organization
Factions and universes Depending on whether your event takes place
We generally recommend restricting the over one or two days, the organization may
universes of your tournaments. We ourselves vary. We recommend 3 games for one-day
divide the ages into broad categories that we events and 5 games if you have two days.
consider offer balanced and interesting games:
For a one-day event, it’s easiest to set up a
Ancient Ages: all factions from the Age of Swiss round.
Hannibal, the Age of Alexander and the Age
For two-day events, we generally run a Swiss
of the Caesars.
round for the first 4 games.
The Dark Ages: all factions from the Age of
At the end of the 4th round, players will be
Vikings and the Age of Invasions.
ranked according to the number of victories
Medieval Ages: all factions from the Age of and then the number of points they acquired
the Crusades and the Age of Chivalry. during their matches, and this will determine
the pairing for the 5th round. In the event
Fantasy Ages: all factions from the Age of
of a tie between two players, Resistance
Magic.
will be used with the player with the higher
Warbands Resistance being ranked ahead of players
with the same number of match points but
The organizer will decide on the budget for lower Resistance. Resistance is the sum of
bands. We recommend 6 or 8 points, bearing the tournament points of the 4 opponents he
in mind that 8-point games are significantly faced during the tournament.
longer than 6-point games. The final ranking will be based solely on this
We only ask players to provide a list of last game: the first two players will play off
how their points has been spent, but for 1st and 2nd place, the third and fourth
in the form of numbers of miniatures. players will play off for 3rd and 4th place, etc...
For example: «One Warlord, 8 Guards, 24 This avoids partially the ladder effects
Warriors and 12 Levies». In some cases, inherent in the Swiss round system.
with particular troops, such as ancient
chariots, or unit upgrades (such
as Viking Berserkers) that are
not equipment options, this
information should appear:
«One Warlord, 2 Elephants, 4 Light
chariots, 16 Warriors, 12 Levies».
DEPLOYMENT
Starting with the first player, each player deploys a unit
in turn, entirely within L of his own table edge. Once a
player has deployed all his units, each time his opponent
deploys a unit, he may roll a Saga die and place it on his
battle board.
M L+M M
MISE EN PLACE After each player has played 6 full turns, the victory
points are counted to decide the winner.
Each player rolls a die, and the highest result chooses
whether to be first or second player.
CAPTURING AN OBJECTIVE
We place 3 objective markers on the center line of the
table, as shown in the following diagram: From his second turn onward, a player may capture
objectives.
The table is divided into four equal quarters as shown in
During his activation phase, a player may declare the
the diagram.
capture of an objective if :
• t he first player places a small or large piece of terrain in
• One of his non-exhausted units generating 1 SAGA
the quarter table to the right of his table edge,
dice within VS of an objective.
• t he second player places a small or large piece of terrain AND
in the quarter table to the left of his table edge.
• No non-exhausted enemy unit generating 1 SAGA dice
•O
nce both players have placed their terrain elements, is within VS of the objective.
each player, starting with the first, places a small terrain
Indicate the capture of an objective with a marker of
element in the table quarter diagonally opposite the
your choice. This marker remains with the player even
one in which he placed his element. Elements placed in
if the conditions no longer apply, or until an enemy unit
this way follow the same constraints as above.
claims the objective.
The elements selected must be taken from the tournament
Note that a unit can only claim the capture of an objective
terrain table of the Clash of Warlord scenario.
during its player’s activation phase and NEVER during an
Rough or dangerous terrain elements must be placed in enemy turn. It can claim capture at any time, after or before
their entirety more than C from any table edge and more the resolution of an activation, but not during it (i.e., it
than M from the middle line of the battlefield. is not possible to pass within VS of an objective, claim it
during the move and finish the move further away).
DEPLOYMENT
DETERMINING THE WINNER
The first player must deploy half his entire warband,
entirely within L on his own edge of the table. His From the 3rd round onwards, at the end of a player’s turn, his
opponent then deploys his entire warband. Finally, the opponent scores victory points for the objectives he claims:
first player deploys the rest of his units.
• 3 points if he claims 1 objective.
• 6 points if he claims 2 objectives.
GAME START AND DURATION • 12 points if he claims 3 objectives.
The game begins with the first player’s turn. It’s a good idea to keep a clear record of the victory points
Before the first player begins his first order phase, the scored by both players (we recommend that each player
second player rolls a number of Saga dice equal to half the keep a record for himself and his opponent).
budget of the warbands (e.g. 3 dice in a 6-points game, 4 in Then consult the victory table in the introduction to this
a 8-points game, etc…) and place them on his battleboard. document to determine the tournament points earned
by each player.
Version 1 - November 2023
Conquest
L L L L
M+S M M+S
L+L
M+S M+S
C
Each player rolls a die, and the highest result chooses DETERMINING THE WINNER
whether to be first or second player. Start by placing 5
At the end of each of his turns, starting with his 2nd turn,
objective markers on the table, as shown in the following
each player scores victory points for the objectives he
diagram:
controls.
Starting with the first player, each player selects 1 or 2
To control an objective, the player must have a non-
small terrain elements and places them on the table, in
mercenary, non-exhausted unit generating 1 SAGA dice
their own half of the table, more than S away from any
within VS from that objective, and no non-mercenary,
objective marker.
non-exhausted enemy unit generating 1 SAGA dice
The number of terrain elements of the same type cannot within S of that objective marker.
exceed the maximum indicated by the terrain table, so
Victory points are as follows:
the second player will potentially be restricted in his
choices by the first player’s choices. • Objective marker placed in its table half: 2 points
• Center objective marker: 3 points
DEPLOYMENT • Objective marker placed in the opponent’s half of the
table: 6 points
The first player deploys as many units as desired in the
blue area of his table edge. His opponent then deploys A clear record should be kept of the victory points scored
as many units as desired in the blue zone of his own table by both players (we recommend that each player keep
edge. this record for himself and his opponent).
The first player deploys the rest of his units in the orange At the end of the game, the points accumulated by each
zone, then his opponent does the same with the rest of player are his or her victory points.
his units in his own orange zone. Consult the victory table in the introduction to this
document to determine the tournament points earned
GAME START AND DURATION by each player.
The game begins with the first player’s turn.
Before the first player begins his first order phase, the
second player rolls a number of Saga dice equal to half
the budget of the warbands (e.g. 3 dice in a 6-points
game, 4 in a 8-points game, etc…) and place them on
his battleboard.
After each player has played 5 full turns, the first player
rolls a die. On a result of 4 or more, each player plays a 6th
and final round. Otherwise, the game ends.
No markers may be placed in difficult or dangerous However, this total is capped according to the number of
terrain. enemy objective markers still on the table.