The log file documents the loading and opening of various audio, text, and graphics files from multiple BIG archive files during the startup of a Command and Conquer game. These include files for audio, textures, maps, and other resources loaded from archives into the game's directory structure. It also records checking configuration settings and language files at startup.
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WB DebugLogFileI
The log file documents the loading and opening of various audio, text, and graphics files from multiple BIG archive files during the startup of a Command and Conquer game. These include files for audio, textures, maps, and other resources loaded from archives into the game's directory structure. It also records checking configuration settings and language files at startup.
starting Worldbuilder. _INTERNAL defined. Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes Win32BIGFileSystem::openArchiveFile - 794 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes Win32BIGFileSystem::openArchiveFile - 287 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file Data\INI\INIZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 18682040 bytes Win32BIGFileSystem::openArchiveFile - 99 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading Data\INI\INIZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - Data\INI\INIZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 80472928 bytes Win32BIGFileSystem::openArchiveFile - 75 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file Gensec.big Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading Gensec.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - Gensec.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file GensecZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading GensecZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - GensecZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 18764687 bytes Win32BIGFileSystem::openArchiveFile - 135 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 39749312 bytes Win32BIGFileSystem::openArchiveFile - 299 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes Win32BIGFileSystem::openArchiveFile - 8 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes Win32BIGFileSystem::openArchiveFile - 8 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes Win32BIGFileSystem::openArchiveFile - 12 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes Win32BIGFileSystem::openArchiveFile - 149 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes Win32BIGFileSystem::openArchiveFile - 16 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8493653 bytes Win32BIGFileSystem::openArchiveFile - 80 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the archive file map. GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for key InstallPath EXE CRC: 0x7650F6A5 GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key UserDataLeafName Hostname is 'KS_06' IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105) IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105) Hostname is 'KS_06' IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105) IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105) Hostname is 'KS_06' IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105) IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105) TheWritableGlobalData 4f39ca4 GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key Language Looking in data\Generals.str for string file Looking in data\english\Generals.csf for compiled string file ScriptEngine::setGlobalDifficulty(1)