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WB DebugLogFileI

The log file documents the loading and opening of various audio, text, and graphics files from multiple BIG archive files during the startup of a Command and Conquer game. These include files for audio, textures, maps, and other resources loaded from archives into the game's directory structure. It also records checking configuration settings and language files at startup.
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0% found this document useful (0 votes)
40 views

WB DebugLogFileI

The log file documents the loading and opening of various audio, text, and graphics files from multiple BIG archive files during the startup of a Command and Conquer game. These include files for audio, textures, maps, and other resources loaded from archives into the game's directory structure. It also records checking configuration settings and language files at startup.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Log D:\TFDCodes\Command and Conquer The First Decade PC\MapElf\TFD_Archive\cc\

English\Zero Hour\Master\wb_DebugLogFileI.txt opened: Mon Jul 23 17:59:30 2012

*** Initing Memory Manager prior to main!


starting Worldbuilder.
_INTERNAL defined.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes
Win32BIGFileSystem::openArchiveFile - 794 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes
Win32BIGFileSystem::openArchiveFile - 287 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Data\INI\INIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 18682040 bytes
Win32BIGFileSystem::openArchiveFile - 99 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Data\INI\INIZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Data\INI\INIZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 80472928 bytes
Win32BIGFileSystem::openArchiveFile - 75 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Gensec.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Gensec.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Gensec.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file GensecZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading GensecZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - GensecZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 18764687 bytes
Win32BIGFileSystem::openArchiveFile - 135 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 39749312 bytes
Win32BIGFileSystem::openArchiveFile - 299 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes
Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into
the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes
Win32BIGFileSystem::openArchiveFile - 12 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes
Win32BIGFileSystem::openArchiveFile - 149 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes
Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes
Win32BIGFileSystem::openArchiveFile - 16 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes
Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8493653 bytes
Win32BIGFileSystem::openArchiveFile - 80 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the
archive file map.
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for
key InstallPath
EXE CRC: 0x7650F6A5
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and
Conquer Generals Zero Hour for key UserDataLeafName
Hostname is 'KS_06'
IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105)
IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105)
Hostname is 'KS_06'
IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105)
IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105)
Hostname is 'KS_06'
IP: 0x6900A8C0 / 0xC0A80069 (192.168.0.105)
IP: 0x6901A8C0 / 0xC0A80169 (192.168.1.105)
TheWritableGlobalData 4f39ca4
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and
Conquer Generals Zero Hour for key Language
Looking in data\Generals.str for string file
Looking in data\english\Generals.csf for compiled string file
ScriptEngine::setGlobalDifficulty(1)

*** Missing strings ***


*** End missing strings ***

Log closed: Mon Jul 23 17:59:40 2012

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