Learning Media Development of Writing Procedure Texts For Junior High SchoolStudents
Learning Media Development of Writing Procedure Texts For Junior High SchoolStudents
ABSTRACT : This research aims to determine the development steps, feasibility and effectivenessof learning
media for writing procedural texts for junior high school students. This research uses the Research and
Development (R&D) type of research which refers to the ADDIE model. The data collection instruments
for this research used questionnaires and test sheets. From the media experts' assessment results, an average
of 96.6% was obtained in the very good category, material experts' results were obtained on average 80% in
the Good category,and language experts obtained an average of 94% in the Very Good category. This means that
it can be linked as a learning media based on the Pixellab application and is suitable for use in learning. Judging
from the results of the trial in the small group, namely 10 students at the pre-test stage obtained a score of
588 and post-test 802 with a score of 0.51 in the quite decent category, while in the large group, namely 27
students at the pre-test stage obtained a score of 1,561 and pretest 2,220 with a score of 0.57 in the quite decent
category. So based onthe results of this comparison, the learning media based on the Pixellab application
forlessons on writing procedural texts is quite suitable for use as learning media in SMP.
KEYWORDS: Writing Procedure Texts, Pixellab Application, Learning Media.
I. INTRODUCTION
Media as a tool and material in the process of obtaining something. In accordancewith the opinion
of Sukiman (2012:29) learning media is anything that can be used to channel messages from the sender to the
recipient so as to stimulate students' thoughts, feelings, attention and interests as well as their will. Learning is a
communication process between learners, teachers, and teaching materials. Media is also an intermediary in the
learning process, in line with Criticos' opinion in Daryanto (2015:4) Learning media is currently an intermediary
tool in the learning process. Azhar (2011:15) states that the use of media in learning can generate new desires
and interests, generate motivation and stimulate learning activities, and even bring about psychological
influences on students.
The existence of learning media is very important because it can help students' learning process
Kuswanto and Radiansah (2018). Using media can increase student achievement and learning motivation.
Having learning media will make the learning process more interesting, for example in terms of appearance
combined with several images or animations. The attractiveness of physical appearance greatly influences the
learning process, the more attractive the media appearance, the more motivated students are to learn, thus
influencing student learning outcomes. Resiani, Agung, and Jampel (2015).
Learning media is divided into three forms, namely visual media or graphic models, audio or sound
recordings, and audio-visual or video. Media is not only a teaching tool but also a carrier of messages or
information that students need Miftah (2013). The use of learning media must be adjusted to the needs of
educators and students. Therefore, educators must sort and choose the types of learning media.
Talking about learning media, followed by developments in science and technology (IPTEK) in
Indonesia, encourages educators to be creative using various media. The existence of application-based learning
media is a response to technological developments, especially devices which are becoming more sophisticated
and smarter every day. Apart from that, creating application-based learning media is an effort to develop learning
media that willbe familiar to students' lives, including Android application-based learning media.
Applications in the Android system in general are a part of the design regarding operations related to Linux-
based mobile devices, where Android applications include the operating system, applications and middleware.
These three elements are closely related to smartphone use.
Analysis
Evaluation Design
Implementation Development
Analysis
Field
Case Study Observation Survey
Design
Development
Implementation
Evaluation
The subjects of this research were class VII junior high school students, namely a small group of 10
students and a large group of 27 students. This research data is qualitative data consisting of descriptive data
obtained through written tests displaying learning media based on the Pixellab application and assignments.
Quantitative data was obtained from material experts, media experts, language experts and students. Quantitative
data was obtained from validation results and evaluation trial results, pre-test and post-test panel assessments,
and assessments. Data is a source of information to support the success or failure of research. The data
will be selected and selected which will be used to support a study by Siswantoro (2008).
The instruments in this research were questionnaires and test sheets. The datacollection technique is a
stage carried out by the author to research the object to be studied. Data collection techniques are the most
strategic method or step in research with the aim of obtaining data Sugiyono, (2016). Data collection techniques
in this research were questionnaires and test sheets. The questionnaire in this research was used to obtain
information to assess the product being developed, and the test sheet was used to see the effectiveness of the
Pixellab application-based learning media for writing procedural texts. This data analysis technique uses
qualitative and quantitative methods. Qualitative data was analyzed based on input from media experts, material
experts and language experts. In addition, quantitative data comes from calculations and evaluations validated by
media,materials and language experts.
AJHSSR Journal P a g e | 125
American Journal of Humanities and Social Sciences Research (AJHSSR) 2023
III. RESULTS AND DISCUSSION
a. Results
The results of the research and discussion in this development research are described based on three things
according to the problem formulation, namely the steps for developing learning media for writing procedural
texts, the feasibility of learning media based on the Pixellab application and the effectiveness of learning media
based on the Pixellab application. The process of developing learning media based on the Pixellab application
is based on the ADDIE model which includes analysis, design, development, implementation and evaluation
(ADDIE). The initial stage carried out in this research is analyzing initial needs before development is
carried out. This is done to obtain information related to the learning media that will be developed according to
what is needed by students. After carrying out the analysis stage, at this stage the author creates a design for the
learning media that will be developed. At this stage the author designs the development team, development
schedule and story board.
The next stage of development is this stage, the author creates learning media using the Pixellab application, then
the author validates it with media experts, material experts and language experts to see whether the learning
media developed is appropriate or not tested on students. The following are the validation results from media
experts, material experts and language experts.
2 Feasibility of 16 20 80 % Good
Presentation
3 Encourage Curiosity 8 10 80 % Good
Total 36 45 80 % Good
At this stage, media expert validation obtained an average of 96.6% in the Very Good category,
material expert results obtained an average of 80% in the Good category, and language experts obtained an
average of 94% in the Very Good category. In the next stage,the author tested it in the form of small group and
large group evaluations. Implementation is carried out in class VII for junior high school students.
3.4 Discussion
The steps for developing learning media based on the Pixellab application are by analyzing,
designing, developing, implementing and evaluating. In the analysis process the author analyzes the initial needs,
characteristics of students and the learning environment, at the design stage the author designs the development
team, development schedule and determines the structure of the material to be developed in the story board.
The next stage of development, the author develops the learning media that the author has created, then the
author validates it with media experts, materials and language experts to see whether the learning media
developed is appropriate or not tested on students. At this stage, from media expert validation, the average is
obtained. an average of 96.6% in the Very Good category, material experts obtained an average of 80% in the
Good category, and language experts obtained an average of 94% in the Very Good category.
Then the implementation stage, at this stage the author tests it on students using student response questionnaires,
pre-test sheets and posts. At this stage the author gave questionnaires to students to be evaluated in small
groups, namely 10 students at the pre-test stage who obtained a score of 588 and post-test 802 with a score of
0.51 in the quite decent category, while in the large group there were 27 students at the pretest stage obtained a
score of 1,561 and the pretest 2,220 with a score of 0.57 in the quite adequate category. So based on the
comparison results, the learning media based on the Pixellab application for learning to write procedural texts
is quite suitable for use as learning media in junior high schools.
IV. CONCLUSION
Based on the objectives of this research, the results of developing learning media based on the
Pixellab application for learning to write procedure texts for junior high school students using the Pixellab
application are: First, first analyze the characteristics of thelearning media that will be developed, second, design
a development team, development schedule and determine the structure. material to be developed in the form of
a story board; third, develop learning media and then validate it with media experts, material experts and
language experts; fourth, testing learning products/media that have been developed with students; fifth, assessing
the quality of the learning media being developed. The level of feasibility of learning media based on the
Pixellab application can be seen from the assessment of the validation results of media experts, material experts
and language experts. From the assessment of media expert validation, an average of 96.6% was obtained in the
Very Good category, material experts' results were obtained on average 80% in the Good category, and language
experts obtained an average of 94% in the Very Good category.
Next, the author gave questionnaires to students to be evaluated in small groups, namely 10 students at the pre-
test stage, who got a score of 588 and post-test 802 with a score of 0.51 in the quite decent category, while in the
large group, namely 27 students at the pre-test stage. obtained a score of 1,561 and a pretest of 2,220 with a score
of 0.57 in the quite decent category. So based on the results of this comparison, the learning media based on the
Pixellab application for lessons on writing procedural texts is quite suitable for use as learning media in junior
high schools.
BIBLIOGRAPHY
[1]. Azhar, C. R., Aini, D. N., Apriansyah, F., & Setiani, R. (2021). Pengembangan Media Pembelajaran
Berbasis Teknologi Untuk Meningkatkan Hasil Belajar Siswa Sd Negeri Pinang 1. BINTANG, 3(1),
153-163.
[2]. Daryanto, Joko. "Penggunaan Media Pembelajaran Video Interaktif Untuk Meningkatkan Pemahaman
Tembang Macapat Dalam Pembelajaran Bahasa Daerah Pada Siswa Sekolah Dasar." Jurnal Pendidikan
Dasar 6.1 (2018).
[3]. Ernawati, Dwi. 2018. Pengembangan Bahan Ajar Lembar Kegiatan Siswa (Lks) Dengan Pendekatan
Contextual Teaching And Learning (Ctl) Siswa Kelas Vlli Semester 2 Mtsn Tulungagung. Skripsi
(Online).http://repo.uinsatu.ac.id/7103/. Diakses 20 Juli 2023.
[4]. Euis Sri Mulyati, 2021 Pengembangan Media Pembelajaran Berbasis Aplikasi Padlet Pada Kompetensi
Dasar Menerapkan Pengujian Mutu Uji Kimia Dan Mikrobiologi Produk Segar Dan Pembekuan
Standar Ekspor Di Smkn 1 Mundu Cirebon. Program Studi Pendidikan Teknologi Agroindustri
Fakultas Pendidikan Teknologi Dan Kejuruan Universitas Pendidikan Indonesia.