Document Sense Títol
Document Sense Títol
Document Sense Títol
Welcome to the 2024 Ranked Season! We’re going to be kicking off the first split
of the year in this patch with ranked queues opening on January 10th. For those
that missed the ranked queues closing details in the last patch notes you can
read those here.
The season transition experience will be similar to what we had in the past:
Ranked queues will be disabled for a couple of hours, and will be brought back
as soon as 14.1 is up, and a couple of hours after that, Split 1 will be officially
launched! The ranked games played during the downtime won't count towards
your new season progression.
SEASON 2023: SPLIT 2 RANKED REWARDS For those who earned it, Victorious
Tryndamere will be the reward for the 2023 Split 2 season! We mentioned it in one of our
recent Dev Updates but this skin will be a little delayed so you should expect him to appear
on your accounts in a few patches. We wanted to make sure we had a unique skin for each
split so we opted to take some time to ensure those that participated in split 2 received a
different reward than split 1. We’ll add it to the notes on the patch that should happen as
well, right now we’re targeting patch 14.4, and we’ll update you if anything changes there.As
for the remaining rewards (of which you can see the details on our Ranked Rewards support
article) those should be delivered onto your accounts in 14.2 and we’ve validated the results.
In case you missed this one as well, we released a dev blog late last year to offer players a
helping hand when it comes to learning about the Void changes coming this patch, /dev: Cat
Cults, Rift Mechs, and Baron’s Revamp here! If you’re interested in how we refined these
changes OR if the idea of seeing 11 adorable cats combining their forces to seal Rift Herald
appeals to you, give it a read!Disclaimer: Void Event not included
We’ve got some brand new residents moving into the Baron pit this season: the
Voidgrubs and Voidmites. These Voidborn beasties are a new horde objective
that will be taking the place of the first Rift Herald each game. Our goal with
Voidgrubs was to provide tower pushing pressure in contrast to dragon buff's
ramping threat, but spread it out more evenly across all lanes. We also wanted
to give players gradual, persistent power throughout the entire game, as
opposed to the old Shelly whose power was more instant and would sometimes
simply end the laning phase. In addition, its multiple spawn nature means that
mid or top laners who have pushed out their lane can sneak one without
needing to commit the full time it would take to clear an entire epic objective. But
let’s jump into the details!
VOIDGRUBS
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Rift Herald is back and they have a brand new, Voidgrub-inspired look! But this
isn’t just a surface level change, because Herald also has some changes under
the hood… err, shell?
● If you or an allied teammate summon the Rift Herald, one player (either the user or a
teammate) can right click the Herald in order to hop onto Shelly. Right clicking any
direction while channeling onto Herald will allow the player to pick where Herald will
start charging. While charging, players can steer the Rift Herald while she charges
forward (similar to a Sion ultimate).
● The Rift Herald receives 1 use of Charge when summoned which is consumed as
soon as a player hops onto Herald (or when Herald automatically Charges a tower
unpiloted). In the event a nearby enemy tower or inhibitor is destroyed, Herald will
receive an additional Charge. This Charge (and cooldown) is displayed on Rift
Herald’s health bar.
● The Charge lasts for up to 14 seconds, starting at 150 movement speed and ramping
up to 600 movement speed over 5 seconds (this is increased by 75% when charging
towards an enemy tower). The charge will end upon collision with a structure or
terrain, reducing the Herald’s health by 66% and ejecting the player 200 (+75% of
player’s attack range) units in the opposite direction of the charge. In the event
Herald’s Charge hits a live tower the ejection distance is increased to 700 (+75% of
player’s attack range) units.
● If a player steers the Rift Herald through enemies (including champions), the enemy
will receive 250 true damage and be knocked airborne.
● If a player steers the Rift Herald into an enemy structure a bonus 2000 (+0-750
based on average champion level) damage will be dealt to the structure, 5 (+ the
number of Hunger of the Void stacks of the user) Voidmites will be spawned to attack
the tower, and the player will gain a temporary shield.
● NEWRift Herald now has Baron’s Gaze which reduces damage taken from the last
enemy attacked by 50%.
● Empowered Recall: The holder gains Empowered Recall until the Eye is
used/expires ⇒ All allied champions who assisted in killing Herald gain a single
completed use of Empowered Recall
● Sharing (Gold) is Caring: Rift Herald grants any gold it gains from turrets/turret plates
to the player that summoned them (if they weren't around) ⇒ Rift Herald grants any
gold it gains from turrets/turret plates to all champions who assisted in killing the
Herald
● NEWAuto Cast: Upon expiring, the Eye of the Herald will auto-cast with no channel
time and summon Rift Herald. In the event your champion is currently dead, the
Herald will spawn in your team’s fountain.
Once Baron Nashor emerges onto the Rift at 20 minutes, the next time Blue
Sentinel and Red Brambleback respawn they will rise again as Voidborn
Sentinel and Voidborn Brambleback respectively with 30% more health. This
transformation also comes with increased durability making them harder to take
down, but fret not because this extra effort is worth it! Now, once slain, Blue and
Red will grant their buffs to the entire team of the player that takes them down
(excluding any allies that were dead).
(Note: These adjustments apply to both the base Sentinel and Brambleback as
well as their Voidborn counterparts.
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But we also have a non-void related update for our favorite Sentinel and
Brambleback! Introducing Draconic Sentinel and Brambleback, these versions
appear once the Elemental Rift is locked in as the 2nd drake is slain. Unlike their
Voidborn counterparts though, no respawn is required for the buff to become
Draconic!
● Upon death, Draconic Sentinel and Brambleback will give the champion that slayed
them a version of their respective buff (buffs unchanged) and drop a duplicate of their
buff at their original spawn location. Only one buff will be shareable with allies while
the other must be claimed by an allied champion with a jungle item in their inventory
(unchanged vs live).
● Starting at 20 minutes, once slain the Draconic Brambleback and Sentinel will
respawn as their Voidborn counterparts.
● Blue/Red Buff sharing mechanics are no longer tied to Jungle item progression.
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Similarly, after 20 minutes once Rift Scuttler rises again after being slain, she
will be Voidborn Scuttler. When slain, Voidborn Scuttler will send out a massive
Scryer’s Bloom effect, revealing all champions and wards in a large surrounding
area. Similar to Scryer’s, all wards revealed this way will be reduced to 1 HP.
BARON NASHOR
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● Hunting Baron: Baron calls a pillar of lightning over every nearby enemy. After 0.7
seconds they begin to strike, delayed by 0.1 second per strike. These deal 15% of
the target’s current health.
● All-Seeing Baron: Baron summons rifts toward the two furthest enemies he can see
within 2200 units. These last for 3 seconds and deal 150 magic damage on the first
hit, and 50 damage for every subsequent hit.
● Territorial Baron: Baron reaches out, after 1.5 seconds he grabs all enemies in a
cone, pulling them 300 units and dealing 75 magic damage to them.
Baron Nashor
Fighting around Baron has been essentially unchanged since Baron got his last
VGU, so we thought it was time to add a little bit more interest to his fight game
to game. While Baron is still a fun and interesting objective to have on the map,
over time players have effectively “solved” how to take him down. And where’s
the fun in that? This should help shake things up between games so now each
game you’ll be challenged to think about exactly how you can take advantage of
each Baron pit.
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This is the baseline Baron pit, but why fix what isn’t broken? His new spell in this
pit punishes grouped up enemies so make sure to distance properly.
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rifft
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This is the most different from the pit of today, it's much riskier to access Baron
from the river in this variation with new strong flank and flee angles. His new
spell in this pit goes far and controls zones locking up some of the free new
space that he’s made here.
Terrain Changes
In case you missed it we released a dev blog late last year digging into these terrain
changes, /Dev: Season 2024 Map Changes here! We recommend checking out the entire
thing if you’re curious about how we landed on these changes.We’ve got a few different
goals with the map changes this season. At the highest level, our goal is to make lanes more
fair across sides. Red and blue sides have very different advantages in a lane with respect
to how to gank them, how fights play out, how you can posture against the brush or river,
etc. These differences will still exist, but in lesser ways. For example, top lane red side won’t
feel nearly so exposed when pushing up, so you don’t need to be a safer laner to exist when
the champ select gods put you red side.The second goal of the map changes was
specifically around making solo lanes a bit more protected from junglers, or roamers
generally. Ganking as a primary early game output was just too strong in most cases. Each
lane had a slightly different reason for their changes however. Let’s take a quick dive into
those now!
TOP SIDE Top lane is in a constant push and pull between players wanting more influence
and output over the rest of the map in the lane, and also being substantially less influenced
by the other roles, especially early on. For most players, the lane simultaneously feels
entirely at the mercy of your jungler (or roaming support in higher skill levels) and also
unable to do anything to win the game except with major leads.With these changes we’re
substantially reducing the ability for other lanes to affect top in the early game, letting the 1v1
fight really shine. It’s not like the jungler won’t be able to gank at all, so still watch out. We’re
also shifting top brush into a pixel in the center of the river so it’s less side-skewed and
substantially more powerful when contested. It tends to be correct to ward outside of the
river brush on live in many cases and while this still remains true to an extent, this brush is
closer to an optimal warding position and is less potent for ganking than before.Also, an
extension of the jungler influence on top lane was early Rift Herald. More often than not, Rift
Herald was dropped in top lane (it’s closest to her lair after all), and she absolutely destroys
any laning phase that might exist. What’s a tower to a crab god? Shelly regularly invalidated
laning phases by destroying towers and adding giant influxes of gold to a specific laner,
usually entirely at the jungler’s whim. We’ve seen that quite often both top laners are
dissatisfied with lanes breaking apart this early—the behind player being put into the
dumpster, and the ahead player not having any more time to play with their lead. By pushing
back Rift Herald, we’re intending to substantially reduce the volatility of the late laning phase
top lane experience. Dovetailing off the objective space, one of our goals with the new
Voidgrubs objective is that top laners will have a lot more agency in affecting the outcome of
the early top side objective than before. We’re also making the top side objective more
potent for team-wide success than previously so that their early leads can matter more for
the team. We’ll go more into the Voidgrubs down below, but overall we’re aiming to give top
laners a lane more protected from outside influence while making their lane more important
for the team’s overall chances of victory.
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MID Mid lane was a similar set of changes for some slightly different goals. It is the lane (on
live) with by far the most access for ganking, and one thing we’ve noticed is that over the
years players have learned just how unsafe the lane is for a lot of our more immobile
champions without great self-peel. The Zyras and Brands and Karthuses of League have felt
like the midlane was no longer able to be their home as more and more high-agency
characters appeared and junglers learned just how easy it was to punish these immobile
mages.Our main goal here was to make mid substantially safer for this class of characters at
a fundamental level. Opening up midlane to be mage-forward should give us a real role for
this class again. The goal is not at all to push assassins out of this lane, just make it more
hospitable for immobile characters with respect to their ability to face junglers. They’re still
definitely gankable, but should be a bit less so than they are currently.The other main
change for mid was to open up roam paths that are a little bit safer. Each side will have a
path players can roam along that requires putting themselves at substantially less risk to get
to river or even the respective lane they’re roaming to. We’re pushing out the mid lane brush
for the same reasons. Providing mid laners with about 20% more time after seeing an enemy
before they can get into actionable range should give substantially less power to early ganks
and much more safety to these immobile characters.Mid lane, at its core, is a lane that
requires some amount of roaming to support junglers or side lanes. And in the current state
of League, the mid laners who don’t have the agency to safely roam feel invalidated by the
role. Altogether our goal here is to lower the requirements to a functional mid laner across
champions so that we can support a wider roster of champions there, particularly immobile
mages and their like. We are definitely not trying to push champions out of the role though
and will definitely be balancing to follow up here, especially since there are surely a number
of high-agency mages who will benefit a lot and be overbearing at the start.
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BOT SIDE Bot lane is getting a smaller set of changes visually, but we definitely still expect
them to be quite impactful overall. Just like top lane, we’re adding parity across sides so that
entrances to lane and brush positions are matched roughly equally across sides.These
changes open up a new gank pathway through bottom red jungle and are among our riskiest
changes to the map. We’re reducing gank potency elsewhere while nominally increasing it
bot lane, so we’ll be watching this portion of the map very closely to ensure that it’s still
reasonable and enjoyable. Red side bot lane is now particularly more vulnerable than before
(as opposed to blue side) because it doesn’t have the extra distance created from Dragon pit
walls to give more time for responding to action on vision or even just to slightly delay
movement from river.This new gank pathway also doesn’t allow for as easy contesting of
vision in its tri brush because of the relatively easier access from river. It’s a difficult spot on
the map for us to balance and one we’ll look at closely. The center of river brush should also
be more of a focal point to contest as compared to before as it has deeper river control than
the old brush and is less side-skewed.This brush should be substantially worse for ganking
red-side bot lane when unwarded, however. On live, the river brush gives near unfettered
access to lane and this power is brought down to mitigate the concerns around gankability of
red-side bot lane. Notably, this brush does cover access to the red tri brush from river to
protect your bot lane from all but the deepest wraparound ganks.
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JUNGLE Finally, we adjusted the geometry in the jungle to support these lane adjustments
and add a lot of new interest to Dragon and Baron fights. Access to these epic monster
fights on live is relatively easy through a major choke point opposite the monster, or minor
chokepoints deeper into river or the jungle further out.The latest adjustments aim to shift
away from a single choke point and focus combat around multiple entries, as well as
generally overhaul how these fights play out as this space is quite solved and players are
very used to this macro. Contesting should be a little bit more equal across sides as it
currently tends to advantage the team who can comfortably engage and escape from an
objective.These adjustments as noted above also do help roaming quite a bit as there’s a
safe secondary path for both teams that doesn’t involve any jungle movement. All in all, our
goal is that junglers should have a harder time ganking, especially early, but shouldn’t feel
like they have no more agency over the game.
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● NEWInfernal Cinders spawn randomly on the map in small groups, with a higher
likelihood of spawning towards the losing team. Picking up a naturally spawned
Infernal Cinder grants a small burst of movement speed and grants an Infernal
Cinder stack.
● NEWInfernal Cinder stacks grant 0.3 Ability Haste per stack. On death, up to 5
Cinders can be maintained, with some of the remainder being dropped on the ground
and the rest being destroyed. Cinders dropped from player deaths do not grant the
burst of movement speed upon pickup.
● REMOVEDInfernal Rift will no longer destroy any walls on the Rift.
Champions
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Hwei
As players are still learning Hwei, we’re giving him a small bump up in power,
primarily for the sake of Hwei’s teammates, who are on the receiving end of a
fairly low win rate. Long term, we think Hwei is probably in a very good spot or
maybe a little too powerful but we’re tuning him for January, not June. We’ll
continue to monitor his performance and make adjustments as needed.
Base Stats
● Base Armor: 18 ⇒ 21
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Vel'Koz
Following up on some work from the last patch, we have a few additional quality
of life buffs for Vel’Koz’s Tectonic Disruption.
E - Tectonic Disruption
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● Projectile Travel Time: 0.55 seconds (fixed) ⇒ 0.25-0.55 seconds (based on travel
distance
● Not So Fast: Vel’Koz’s E now creates its circular ability indicator 0.25 seconds after
the ability was cast instead of immediately after casting
Items
As of patch 14.1 we are officially retiring Mythic items from League. If you’re curious about
why we’re removing Mythic items, I’d recommend checking out this Quick Gameplay
Thoughts here or if you’re more interested in some of the thinking and goals behind the
updated item system you can check out one of our recent dev blogs, */Dev: 2024 Item
Changes here!*To summarize, our main goal with this update is to reduce the power of items
that were previously Mythic by converting them to Legendary which, while making ex-Mythic
items less powerful, will allow for each champion’s unique gameplay to shine. Additionally,
we want to ensure that each class is properly supported (like having Assassins items be
early game skewed or giving mages better gold scaling) and to make each spell cast feel
more important to players by lowering the overall amount of Haste items give.We’ve got a lot
of item descriptions to cover below, so see you on the other side! (Note: All Mythic item
passives have been removed.)
Mage Items
The following items have been removed: Crown of the Shattered Queen, Everfrost, Leeching
Leer, Demonic Embrace, and Stopwatch/Perfectly Timed Stopwatch
Riftmaker
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Malignance
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Luden’s Companion
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Stormsurge
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Hextech Rocketbelt
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Cosmic Drive
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Haunting Guise
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Hextech Alternator
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Liandry’s Torment
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Horizon Focus
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Seeker’s Armguard
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Cryptbloom
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Shadowflame
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Amplifying Tome
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Blasting Wand
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Zhonya’s Hourglass
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Banshee’s Veil
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Verdant Barrier
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Archangel’s Staff
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Seraph’s Embrace
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● Ability Power: 70 ⇒ 80
● Ability Haste: 10 ⇒ 20
● Mana: 860 ⇒ 1000
● REMOVEDHealth: 200 ⇒ 0
● Passive - Awe: Gain Ability Power equal to 2% bonus Mana.
● Passive - Lifeline: Upon taking damage that would reduce your Health below 30%,
gain a 250 (+20% current mana) shield for 3 seconds. 90 second cooldown.
Rabadon’s Deathcap
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Void Staff
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt79195dd2864030ee/6598
b863254eff0879747d91/10924_Void_Staff.png
Rod of Ages
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3d9dee9f402b7ab0/6598
b86414672f18346fad45/10924_RodofAges.png
Catalyst of Aeons
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt01ae9f610f8efcd8/6598b
8633ea3617fc65779c7/10924_CatalystofAeons.png
Lich Bane
Nashor’s Tooth
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt43509e24e721b791/6598
b876b782f0213c58668c/10924_NashorsTooth.png
Morellonomicon
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1b8ca4e1b1c11670/6598
b8767d6d2ea7f6b8eaf5/10924_Morellonomicon.png
Hullbreaker
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc2bb64413e2fd3aa/6598
b877c11c0fa7b3cf90ee/10924_Hullbreaker.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd76207216ecdecea/6598
b876254eff0c51747d95/10924_BladeoftheRuinedKing.png
Phage
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt235a829135b9281e/6598
b877c4b620b84bfb8ad9/10924_3044_Phage.png
Eclipse
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltf265ab957089c100/6598
b877b6f9247869be2ecc/10924_6692_Eclipse.png
Spear of Shojin
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9cbaf93293f57ca4/6598b
877b6f9241039be2ec8/10924_SpearofShojin.png
Ravenous Hydra
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc4c39db83a7644d0/6598
b87713cde94cc2201b8b/10924_RavenousHydra.png
Titanic Hydra
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt03a54bf0bf84c7cd/6598b
8764135c4112656aa53/10924_3748_TitanicHydra.png
Tiamat
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt60b127c97961a397/6598
b8811a81669615b0b52d/10924_Tiamat.png
Hearthbound Axe
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt72f15f8b4b684c1e/6598b
881c4b6204ac8fb8add/10924_3051_Hearthbound_Axe.png
Stridebreaker
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt87f36f495bcf1212/6598b
88190dcf2c1af6484f1/10924_6631_StrideBreaker.png
Experimental Hexplate
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltfa377673d4755477/6598
b881a8ee436feb19aa55/10924_3073_ExperimentalHexplate.png
Sundered Sky
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta6e80c59e1cd8b05/6598
b881254eff6685747d99/10924_6610_SunderedSky.png
Tunneler
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt39091d22c0ce0270/6598
b88ab0fbcb042c628ed4/10924_2012_Tunneler.png
Steel Sigil
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt16533ec0de476ac5/6598
b88b71a55da767cd4d29/10924_2019_SteelSigil.png
Wit’s End
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7e76a127087eba1f/6598
b88b71a55d248dcd4d2d/10924_3091_WitsEnd.png
Trinity Force
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt868031170a41f935/6598
b88bbe5d266dab65aab9/10924_3078_TrinityForce.png
Black Cleaver
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5b37208b7f5d349b/6598
b88b13cde920f8201b8f/10924_3071_BlackCleaver.png
Sterak’s Gage
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8780176a6fd713d2/6598
b88c7d6d2e45cab8eaf9/10924_3052_SteraksGage.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt18e8d00a2ee69d83/6598
b89433550e6a5ed5d9a9/10924_6664_HollowRadiance.png
Unending Despair
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc0ea87797f24144e/6598
b88c90dcf20e6e6484f5/10924_2502_UnendingDespair.png
Kaenic Rookern
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt90434f1c8fc3405d/6598b
88b9fa6cf90f6289b77/10924_2504_KaenicRookern.png
Heartsteel
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltacf13441476402a6/636c6
feb173c53758cc79113/111522_Patch_12_22_Notes_Heartsteel.png
● Total Cost: 3000 gold
● Item Recipe: Giant's Belt + Crystalline Bracer + Ruby Crystal + 900 gold
● 800 Health
● 200% Base Health Regeneration
● Passive - Colossal Consumption: Charge up a powerful attack against a champion
over 3 seconds while within 700 range of them. The charged attack deals 100 (+10%
of health from Items) bonus physical damage, and grants you 12% of that value as
permanent maximum health. 30 second cooldown per target.
● Passive - Goliath: For each 100 maximum health, gain 3% increased size, up to
30%.
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a7bc8dc207abd3c/6598
b88ca8ee43562219aa59/10924_3002_Trailblazer.png
Zeke’s Convergence
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt9b2671745fb77509/6598
b88bb177907819d03b0b/10924_3050_ZekesConvergence.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltac5fb97756a7e469/6598
b894bb2e10255c0121ad/10924_LocketoftheSolari.png
Warmog’s Armor
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt05a923033c95da57/6598
b894c3fb273c9819eeb3/10924_3083_Warmogs.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte7d57bc022de7d07/636c
6feb9445c550cc51a9f8/111522_Patch_12_22_Notes_Jak_Sho.png
Randuin’s Omen
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4745403753883a4f/6598
b894be5d26e64c65aabd/10924_3143_RanduinsOmen.png
Force of Nature
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltca4ec4bec364eca3/6598
b89dd082f7389f2613c1/10924_4401_ForceOfNature.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8ce99daeb16e3720/6598
b89db782f01015586690/10924_FrostfireGauntlet.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt53bef88a981400fb/6598b
89dbb2e1021600121b1/10924_WintersApproach.png
Sunfire Aegis
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt669235c20215fda3/6598
b89d1a81662e75b0b531/10924_3109_KnightsVow.png
Frozen Heart
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blteefc5ab58c07dc07/6598b
89db0fbcb440b628ed8/10924_3110_FrozenHeart.png
Assassin Items
In previous Seasons AD Assassins tended to purchase one or two Lethality
items before pivoting into other options in the AD system, particularly fighter
items. We believe Assassins are at their best when they're highly lethal but
highly fragile anti-carry, and when they have fighter builds they tend to not be
satisfying their own fantasies on top of being more frustrating and harder to deal
with for enemies.
● Lethality has been adjusted to be 1 Armor Penetration per 1 point of Lethality rather
than 0.6-1 Armor Penetration per Lethality based on level
● The following items have been removed: Duskblade of Draktharr and Prowler’s Claw
Voltaic Cyclosword
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4fe00551ea753cc5/6598b
89db05b9e1152d73f1c/10924_6699_VoltaicCyclosword.png
Profane Hydra
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt12d6ac4bb324ff9b/6598b
89c254eff354a747d9d/10924_6698_ProfaneHydra.png
Hubris
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt3b4d2ecd5466133b/6598
b8a77d6d2e10dfb8eafd/10924_6697_Hubris.png
Opportunity
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt670a6f263599c463/6598
b8a70543c564978f36a9/10924_6690_Opportunity.png
Rectrix
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt92df44e8a9f66e6c/6598b
8a733550e7d0fd5d9ad/10924_6701_Rectrix.png
The Brutalizer
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2a0958c5c6f3d26b/6598b
8a7bb2e1065660121b5/10924_2020_TheBrutalizer.png
Serylda’s Grudge
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt320f73e237551c57/6598
b8a7dc7662abd87ebfe7/10924_6694_SeryldasGrudge.png
Serrated Dirk
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbf9ac4d522e04d01/6598
b8a8dd0067dbe6207f3a/10924_3134_SerratedDirk.png
Youmuu’s Ghostblade
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7ba210f65b38d976/6598
b8a8be5d26ec1465aac5/10924_3142_YoumuusGhostblade.png
Axiom Arc
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5c2a78a741d870e1/6598
b8a8c11c0f2f52cf90f2/10924_AxiomArc.png
Umbral Glaive
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltedb66653dff081c0/6598b
8a713cde92b81201b93/10924_Umbral_Glaive.png
Serpent’s Fang
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt1ce0a122d17cc385/6598
b8b114672f58506fad49/10924_6695_SerpentsFang.png
Marksmen Items
The following items have been removed: Rageknife and Galeforce
Terminus
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt713d9ff56a96f805/6598b
8b171a55d83c7cd4d31/10924_3302_Terminus.png
Guinsoo’s Rageblade
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltc6b4fc91333c6963/6598b
8b12f46f73c7f825a20/10924_3124_GuinsoosRageblade.png
Infinity Edge
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae8e419260c7d093/6598
b8b1bb2e10693c0121b9/10924_3031_InfinityEdge.png
Navori Quickblades
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8c85d2149bc302af/6598b
8b9d082f77bfb2613c5/10924_6675_NavoriQuickblades.png
Guardian Angel
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt92b5a39bcb2fab16/6598
b8b9b782f092ad586694/10924_3026_GuardianAngel.png
Immortal Shieldbow
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt5d69976de393c93b/6598
b8b9b6f9245f6fbe2ed0/10924_6673_ImmortalShieldbow.png
Kraken Slayer
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd8eb9cc43dcb097a/6598
b8b94dad15495ce56c13/10924_6672_KrakenSlayer.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6dcf9de56ecfe2cd/6598b
8b9c4b6207b22fb8ae1/10924_LordDominiksRegards.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt49743a0ffc403add/6598b
8ba1c5d7ccafd0f3e02/10924_3046_PhantomDancer.png
Rapid Firecannon
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcf4c10859391bcaf/6598b
8ba13cde9ebe5201b97/10924_3094_RapidFirecannon.png
Statikk Shiv
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbf2da72c22036efa/645c1
281803f1777f4a39398/3087_Statikk_Shiv.SRT13_10.png
Stormrazor
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltddda8559ffc922da/6598c
7b1b05b9e1e3fd73f24/10924_Stormrazor.jpg
The Collector
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt46b28b759f691ff6/5fa1f0
9283a0a3620dd3d130/6676_Marksman_T3_TheCollector.png
Essence Reaver
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbced126d45a36121/6598
b8bab782f07283586698/10924_EssenceReaver.png
World Atlas
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1cb7543b6ea9ddd/6598
b8ba90dcf2fe6f6484f9/10924_3865_WorldAtlas.png
Runic Compass
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt81236077745ec705/6598
b8c32d261216bee76348/10924_3866_RunicCompass.png
Bounty of Worlds
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt913fba0b562dcf29/6598b
8c3be5d26867165aac9/10924_3867_BountyofWorlds.png
● Total Cost: Upgraded from Runic Compass at 1000 gold.
● 100 Health
● 50% Mana Regeneration
● 50% Health Regeneration
● 5 gold per 10 seconds
● You may notice Bounty of Worlds is almost exactly the same item as Runic
Compass. Well you noticed right. Bounty of Worlds is an in-between state that allows
the item to upgrade into any of the five support item upgrades! Once upgraded it
served its purpose. Thank you Bounty of Worlds.
● As a note, all upgraded items will share the same stats with the differentiator being
the upgrades mentioned below.
● 200 Health
● 75% Mana Regeneration
● 75% Health Regeneration
● 5 gold per 10 seconds
Celestial Opposition
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8e253187cc2e6c5e/6598
b8c2dd006783fb207f3e/10924_3869_CelestialOpposition.png
Solstice Sleigh
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt0844d0982577f123/6598
b8c2c3fb27a1f619eeb7/10924_3876_SolsticeSleigh.png
● Passive: Slowing or Immobilizing an enemy champion grants you and a nearby ally
with the lowest amount of health 120 bonus health and 90 movement speed for 4
seconds. 20 second cooldown.
Bloodsong
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltb788f0d498325ddc/6598
b8c2bb2e104da30121bd/10924_3877_Bloodsong.png
● Passive - Spellblade: After using an ability, your next attack is enhanced with an
additional 150% base AD damage on-hit (1.5 second cooldown). If the target is a
champion, apply Expose Weakness, increasing the damage they take by 12%
(melee) / 8% (ranged) for 6 seconds.
Dream Maker
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt823e575a34384433/6598
b8c39fa6cf0c8d289b7b/10924_3870_DreamMaker.png
● Passive - Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble
every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to
them and empowers them for 3 seconds. Blue Bubble reduces 140 incoming damage
on the next hit and Purple Bubble grants 90 bonus magic damage on the next hit.
Zaz’Zak’s Realmspike
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt4561acb4d5b959fb/6598
b8c3bb2e10d3460121c1/10924_3871_ZazzaksRealmspike.png
Enchanter Items
The following items have been removed: Chemtech Putrifier and Chalice of Harmony.
Glowing Mote
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte7342f288a673aed/6598
b8c271a55d20a7cd4d35/10924_2022_GlowingMote.png
Dawncore
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltbcbbf58eec3054fa/6598b
8cdb05b9e96f9d73f20/10924_6621_Dawncore.png
Echoes of Helia
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltcb944b12465031a1/6598
b8cd4135c4b91556aa57/10924_EchoesofHelia.png
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2a8242b1049ba3bb/6598
b8cddd006796f3207f42/10924_3744_StaffOfFlowingWater.png
Ardent Censer
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt535cdb23fb671707/659c6
aeb13cde99e1820234b/10924_3504_ArdentCenser.png
Starting Items
Doran’s Blade
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8622ba0ae1857627/6598
b8cdd082f7e20c2613c9/10924_1055_DoransBlade.png
● NEWLifesteal: 3.5%
● REMOVEDOmnivamp: 2.5% ⇒ 0
Doran’s Ring
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7f16c96729e6ab18/6598
b8cd2f46f70ca4825a24/10924_1056_DoransRing.png
● Unique Passive - Drain: Restore 1 mana per second, increased to 1.5 if you’ve
damaged an enemy champion in the last 10 seconds (gain 45% of this value as
health instead if you cannot gain mana) ⇒ Restore 1.25 mana per second (gain 45%
of this value as health instead if you cannot gain mana)
● Luden’s Companion ⇒ Force of Arms: +25 Ability Power, +350 Mana, +10 Ability
Haste
● Liandry’s Torment ⇒ Liandry’s Lament: +20 Ability Power, +250 Health
● Rod of Ages ⇒ Infinite Convergence: +20 Ability Power, +200 Health, +250 Mana
● Hextech Rocketbelt ⇒ Upgraded Aeropack: +25 Ability Power,
● Riftmaker ⇒ Icathia’s Curse: +20 Ability Power, +150 Health, +5 Ability Haste
● Rabadon’s Deathcap ⇒ Rabadon’s Deathcrown: +50 Ability Power
● Malignance ⇒ Enmity of the Masses: +30 Ability Power+ 200 Mana, + 10 Ability
Haste
● Youmuu’s Ghostblade ⇒ Youmuu’s Wake: +15 Attack Damage, + 8 Lethality
● Voltaic Cyclosword ⇒ Swordnado: +15 Attack Damage, +9 Lethality, +5 Ability Haste
● Hubris ⇒ Ataraxia: +15 Attack Damage, +9 Lethality, +5 Ability Haste
● Opportunity ⇒ Certainty: +15 Attack Damage, +9 Lethality, +3% Movement Speed
● Heartsteel ⇒ Leviathan: +250 Health, +100% Health Regeneration
● Iceborn Gauntlet ⇒ Frozen Fist: +100 Health, +10 Armor, +10 Ability Haste
● Jak’Sho the Protean ⇒ The Unspoken Parasite: +150 Health, +10 Armor, +10 Magic
Resistance
● Locket of the Iron Solari ⇒ Reliquary of the Golden Dawn: +150 Health, +10 Armor,
+10 Magic Resistance, +10 Ability Haste
● Unending Despair ⇒ Hope Adrift: +200 Health, +10 Armor, +10 Ability Haste
● Echoes of Helia ⇒ Cry of the Shrieking City: +20 Ability Power, +100 Health, +5
Ability Haste, +50% Mana Regeneration
● Moonstone Renewer ⇒ Starcaster: +20 Ability Power, +50 Health, +5 Ability Haste,
+75% Mana Regeneration
● Shurelya’s Battlesong ⇒ Shurelya’s Requiem: +15 Ability Power, +10 Ability Haste,
+2% Movement Speed, +75% Mana Regeneration
● Dawncore ⇒ Daybreak: +20 Ability Power, +10 Ability Haste, +75% Mana
Regeneration
● Eclipse ⇒ Syzygy: +20 Attack Damage, +10 Ability Haste
● Stridebreaker ⇒ Dreamshatter: +15 Attack Damage, +10% Attack Speed, +75
Health
● Trinity Force ⇒ Infinity Force: +10 Attack Damage, +10% Attack Speed, +100
Health, +5% Ability Haste
● Experimental Hexplate ⇒ T.U.R.B.O: +10 Attack Damage, +10% Attack Speed, +150
Health
● Black Cleaver ⇒ Obsidian Cleaver: +10 Attack Damage, 200 Health, 5 Ability Haste
● Spear of Shojin ⇒ Shojin’s Resolve: +10 Attack Damage, 200 Health, 5 Ability Haste
● Sundered Sky ⇒ Heavensfall: +10 Attack Damage, +200 Health, +5 Ability Haste
● Guinsoo’s Rageblade ⇒ Seething Sorrow: +10 Attack Damage, +20 Ability Power,
+10% Attack Speed
● Infinity Edge ⇒ Edge of Finality: +30 Attack Damage
● Stormrazor ⇒ Eye of the Storm: +20 Attack Damage, +10% Attack Speed
● Krakenslayer ⇒ Wyrmfallen Sacrifice: +20 Attack Damage, +10% Attack Speed
● Nashor’s Tooth ⇒ The Baron’s Grit: +30 Ability Power, +10% Attack Speed, +5
Ability Haste
Runes
The Perfect Timing Rune has been removed and replaced with Triple Tonic.
Triple Tonic
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt071cbf91cda2406d/6598c
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Tower Adjustments
Towers have been on the more fragile end for a while now, but with the addition
of more tower damage coming from Voidgrubs, we thought it was time to give
them a bit more durability. We want towers to feel like something that you can
actually protect and reduce how easy it is for some teams to immediately win by
blasting through three towers. We're also adjusting the backdoor bonus
(reduced damage to towers when there are no nearby allied minions) to be more
potent as it was often being ignored by champions later into the game. Now it
will also apply to true damage rather than entirely nullifying it so that it's
consistent across damage types.
Ranked Changes
Alongside the launch of the new season we’ll also be making some
behind-the-scenes changes that should help improve the overall ranked
experience.
● Narrowing Emerald Tier: While overall we believe the new Emerald tier is
accomplishing our goal of spreading out the ladder, the range of skill levels within
Emerald is currently a bit too wide, so we’re going to be making Emerald a bit
smaller. This, among other changes, should also help to correct instances of players
Emerald rank and above receiving more LP per loss than LP per win.
● Visible Rank Differences: While promoting ranks was made easier in 2023, there
weren’t any adjustments to demotions, which led to some players having much
higher visible ranks than their actual MMR. To correct this, demoting has been made
a little easier to help avoid situations where a player could have a visible rank of
Platinum, but actually have a Silver MMR. Additionally, we’ve also made adjustments
to matchmaking so that the range of visible ranks within a lobby are tighter.
● Modified LP Gains: The LP gain increase to +/-25 per game we introduced last year
has done a good job of helping players move up or down a division within a session,
which we’re currently pretty happy with. That said, We’ve learned that this amount of
LP isn’t sustainable in tiers Emerald and above where breadth of skill is higher. Due
to this, LP gains at Emerald Tier and above have been decreased to roughly +/- 20
per game.
● NEWNew Player Placements: We’ve updated how new players are placed in
Ranked which should place them closer to their appropriate skill level.
Fist Bumps
Fist bumps. That’s right, Riot Games (whose logo is a fist bump) added an interactive fist
bump into League of Legends for you to celebrate all the hype moments in game. All you
need to do is activate the emote, wait for another team member to use the emote and then
BOOM. Fist bump achieved. Queue the fireworks. *(Note: the default keybind for this is
[U])*The fist bump emote will only be visible to allied teammates and, in the incredibly
embarrassing event that a teammate does not fist bump you back, your fist bump can
transform into a thumbs up.
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte782b290661b67ec/6596
3771b1779067e4d03021/10924_5_Baron_Fistbump.gif
Dynamic Music
It’s been nearly 10 years since the last update of music for Summoner’s Rift
(way back in 2015). And while we already have a music system that’s working,
we wanted to find a way to level it up even more! With the addition of all of the
new and updated Void creatures coming this season, we felt like there was a
real opportunity to use music to enhance the feeling of taking these objectives.
Cue Dynamic Music!
● Locational Music
● Contextual Music
● Situational Music
We’re introducing musical “zones” into Summoner’s Rift. In other words, we play
different music for different locations within the map as you enter them. Right
now, it’s only the top side river (including the Baron pit) that has unique music,
but make sure to go check it out!
Some of you might know that Summoner’s Rift’s base music evolves over time
with the state of the game. The music gradually gets more complex and exciting
as towers and inhibitors get taken down. So when we zone out the top side river,
we also want it to have its own evolution within the zone as well.
● Neutral (nothing has spawned)
● Voidgrubs
● Rift Herald
● Baron Nashor
Each of the monsters introduce their different personalities and stakes to the
river—so naturally they each get their own unique music as well!
What if there was a way the music could react to what you, the player, are
doing? The first place that feels like a natural tie-in is the idea of “raid boss
music,”so why not add some music for these void objectives when you’re
fighting them? This resulted in three unique pieces of music for when you are
fighting Grubbies, Rift Herald, and Baron.
In-Game Quests
From champions with sunglasses taking 1 less damage from Leona’s passive, to Rift Herald
dance parties, hidden surprises are no stranger to League. In this patch, we’re introducing
some additional in-game quests for a few champions to help bring their vibrant stories and
personalities to life on the Rift! Read below for information on the quests, how to activate
them, and the rewards you’ll get if you're able to win!
GOLDEN RATIO
BAD BLOOD
ARAM
Due to the large amount of changes coming in this patch we won’t be making any changes
to ARAM in 14.1, but we will be closely monitoring champion performance with the update
and plan to implement follow up balance changes in the upcoming patch.
Progression
SEASON START CAREER STAT RESET
Due to the start of the new Ranked 2024 Season, Split 1 career stats will be
reset.
Voidborn
Mythic Shop
UPCOMING ROTATIONS
In order to kick 2024 off right we’re sharing out the next several rotations for the
Mythic Shop! Our goal here is to help you all plan out Mythic Essence
acquisition and spending, so we’ll start out with a rolling list of approximately the
next 3 months. This will include both the previously released Prestige and
Mythic (aka Hextech) skins, but we’ll be leaving new Prestige skins and
Seasonal Mythic skin reveals as their own surprise. As we near the end of the
list, we’ll refresh it with the next three months of rotations unless we find that a
different cadence is working better for the community.
● Trinket wards have been updated to display the same visual effects as control wards
when placing them. This is intended to further clarify the range that wards cover,
especially with the terrain changes releasing this patch.
● Qiyana R knockback duration has been increased slightly to reduce chances of R
knockback not overlapping with wall stun.
● Neeko R knockup will no longer move enemies outside of the stun range.
● Shaco’s R clone will now mirror spell animations and recall visuals.
● The amount of time required for Jarvan IV to reactivate his ultimate to lower the walls
has been reduced from 1 to 0.75 seconds.
● Sylas’ passive attacks are now single target for primary targets for the purposes of
other systems. For example, this will let him proc Press the Attack or kill Yorick
Ghouls while his passive is available.
● Fixed a bug that caused Dark Harvest and Heartsteel to reveal Neeko when she's
disguised.
Bugfixes
● Mordekaiser R will no longer bring Akali Shroud with her through dimensions.
● Qiyana’s W > Q fast buffer no longer sends her Q towards the 0,0,0 map coordinate.
● Shaco’s R Clone will spawn with the same mana as Shaco and copy jungle mana
regeneration (if he is a jungler)
● Kog’Maw’s W no longer cancels his auto attacks when the W buff ends.
● Fixed a bug that caused Fizz’s R water VFX to not show for the Fizz player.
● Fixed a bug that caused Hwei’s EW to expire before reaching a moving target.
● Fixed a bug that caused Neeko’s W to scale with ultimate ability haste.
● Fixed a bug that caused Hwei to cast a different ability from the same subject if his
previous cast was interrupted by an item usage.
● Fixed a bug that sometimes caused Hecarim’s E to critically strike with 0% critical
strike chance.
● Fixed a bug that caused Hwei’s subjects to go on cooldown after certain rapid button
press combinations.
● Fixed a bug that sometimes caused Hwei to cast a different spell than the one he
input while move casting.
● Fixed a bug that caused Viego’s R to be replaced with Hwei’s R upon possessing
him.
● Fixed a bug that caused Janna’s allies to be able to receive bonus movement speed
from her passive while Janna is dead.
● Fixed a bug that caused Spear of Shojin’s passive to apply to Ultimate abilities.
Cosmetic Bugfixes
● Bewitching Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns
with her Base indicator visibility.
● Faerie Court Fiora’s Duelist Dance (P) indicator visibility has been updated and
aligns with her Base indicator visibility.
● Lunar Beast Fiora’s Duelist Dance (P) indicator visibility has been updated and aligns
with her Base indicator visibility.
● Prestige Lunar Beast Fiora’s Duelist Dance (P) indicator visibility has been updated
and aligns with her Base indicator visibility.
Dragonmancer Kassadin
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt7b19325775e172ee/6597
92334135c4ffc556a538/10924_Dragonmancer_Kassadin_Splash.jpg
Dragonmancer Rakan
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltae609323b270d11d/6597
9233dd006739ba207a5e/10924_Dragonmancer_Rakan_Splash.jpg
Dragonmancer Fiora
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdda090149e3ea3c8/6597
92334135c44fa656a534/10924_Dragonmancer_Fiora_Splash.jpg
Dragonmancer Vayne
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt6cdaefaab8f9845c/65979
233b0fbcb085e628a2e/10924_Dragonmancer_Vayne_Splash.jpg
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blte8739bc1f7399e81/6597
9233b782f0796058611f/10924_Prestige_Dragonmancer_Rakan_Splash.jpg
Dragonmancer Kassadin
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8542f19c9a5f6260/65979
22a2f46f71d97825569/10924_Dragonmancer_Kassadin_Chromas.jpg
Dragonmancer Rakan
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltd1b370e66ddb0f94/6597
922a1a8166671eb0b002/10924_Dragonmancer_Rakan_Chromas.jpg
Dragonmancer Fiora
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt2198473cfdca75f6/65979
22b71a55d4fe3cd483f/10924_Dragonmancer_Fiora_Chromas.jpg
Dragonmancer Vayne
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt392aee06db191b5e/6597
922ab782f0f66058611b/10924_Dragonmancer_Vayne_Chromas.jpg
Dragonwing Corki
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blta4ee74a2af3a9674/6597
922a4135c4f30a56a530/10924_Premium_Corki_Chromas.jpg
Dragonblade Talon
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltdf7323c1d7f82c32/65979
22ab05b9e72e9d73a62/10924_Premium_Talon_Chromas.jpg
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/blt8a112769c730c346/6597
922b13cde9e632201684/10924_Premium_Dragon_Fist_LeeSin_Chromas.jpg
Guqin Sona
!https://images.contentstack.io/v3/assets/blt731acb42bb3d1659/bltad92e5522d49881c/6597
922ac4b620dca1fb8623/10924_Premium_Guqin_Sona_Chromas.jpg