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JUNAIDA BINTI YAHYA

BAHASA ISYARAT MALAYSIA (BIM)

MOBILE APLLICATION
B. TECH. (HONS) BUSINESS INFORMATION SYSTEM

JUNAIDA BINTI YAHYA

BACHELOR OF TECHNOLOGY (HONS)


(BUSINESS INFORMATION SYSTEM)
MAY 2013
MAY 2013
Bahasa Isyarat Malaysia (BIM) Mobile Application

by

Junaida Binti Yahya

Dissertation submitted in partial fulfilment of

the requirements for the

Bachelor of Technology (Hons)

(Business Information Systems)

MAY 2013

UniversitiTeknologi PETRONAS
Bandar Seri Iskandar
31750 Tronoh
Perak DarulRidzuan
CERTIFICATION OF APPROVAL

Bahasa Isyarat Malaysia (BIM) Mobile Application

By

Junaida Binti Yahya

A project dissertation submitted to the


Business Information System Programme
Universiti Teknologi PETRONAS
In partial fulfillment of the requirement for the
BACHELOR OF TECHNOLOGY (HONS)
(BUSINESS INFORMATION SYSTEM)

Approved by,

(Name of Main Supervisor)

UNIVERSITI TEKNOLOGI PETRONAS


TRONOH, PERAK
May 2013

i
CERTIFICATION OF ORIGINALITY

This is to certify that I am responsible for the work submitted in this project, that the
original work is my own except as specified in the references and acknowledgements,
and that the original work contained herein have not been undertaken or done by
unspecified sources or persons.

JUNAIDA BINTI YAHYA

ii
ABSTRACT

Malaysian particularly is lacking the awareness to communicate with speech/hearing


impaired person especially Deaf people. There was a communication gap between
normal and Deaf people while communicating. However, there are also problem faced
by Deaf people in their daily life where sometimes they lack their communication tools
such as through books and the internet is in the fact that they are not practically available
and readily-accessible in certain circumstances. Classes and translator will cost a fortune
to acquire; therefore, they are a rather undesirable alternative to improve communication
between Deaf people as well as aiding the learning process of Malaysian Sign Language.
To overcome this issue, a mobile application is developed intended to aid users to learn
and assist communication using Bahasa Isyarat Malaysia (BIM). For one, being a mobile
application allows for it to be readily-accessible and available at all times. It does not
require any connection to the internet which can be limited in certain places or times.
The application would help normal people to translate the words they wish to
communicate with Deaf people. This application also can assist Deaf people to
communicate among them while they are in the community. The prototype is developed
using the Netbeans IDE with Android SDK plug-ins due to the application being
targeted for the current time being at the Android platform. The basic requirements of
the application were based on the research conducted during this study to determine
what criteria are to be studied and implemented in the application. The outcome of this
project is the development of Bahasa Isyarat Malaysia (BIM) Mobile Application which
is for android user. This application is in Malay which consists of eight categories for
user to learn Sign Language; Numbers, Alphabets, Pronouns, Family, Questions,
Feelings, Greetings and Games. User testing was conducted and there were some
discussion regarding the images, navigation button, performance, contents and the
application features. Although there were some weakness on the application developed,
however, most of the respondents were satisfied with the application.

iii
ACKNOWLEDGEMENT

First and foremost, I would like to give my special thank to Universiti Teknologi
PETRONAS especially to Computer Information Science (CIS) Department for giving
me the opportunity to undergo my study in Business Information System Programme
(BIS).

Besides that, I would like to express my immense gratitude to my Main Supervisor, Mrs.
Foong Oi Mean, and my Co-Supervisor, Mrs. Rozana Kasbon for their constant support
and guidance on various matters mainly in clarifying my doubts and correcting my
mistakes throughout finishing my Final Year Project. They had been kind and patience
on guiding me to do research on Malaysian Sign Language in order to complete my
Final Year Project. I thank them for their willingness to give feedbacks, advices and
opinions on what I have done which had allowed me to improve myself particularly my
performance in Writing a Research Paper.

I am equally thankful and grateful to work with my course mates (BIS) programme
whom have rendered their support, co-operation, guidance, tolerance, and ideas
whenever I need them. I was able to learn the importance and values of friends. They
had motivates me to be more confident on myself, be more optimistic and be creative.

Lastly, I want to thank all my family members and UTP friends for their supports and
encouragement to me from the beginning until the end of my Final Year Project.

iv
TABLE OF CONTENTS

CERTIFICATION OF APPROVAL ..............................................................................i

CERTIFICATION OF ORIGINALITY........................................................................ii

ABSTRACT.....................................................................................................................iii

ACKNOWLEDGEMENT..............................................................................................iv

CHAPTER 1: INTRODUCTION...................................................................................1

1.1 Background of Study....................................................................................................1


1.2 Problem Statement........................................................................................................2
1.2.1 Problem Identification............................................................................................2
1.2.2 Significance of the Project......................................................................................3
1.3 Objectives and Scope of Study.....................................................................................3
1.3.1 Objective.................................................................................................................3
1.3.2 Scope of Study........................................................................................................3
1.4 The Relevancy of the Project.......................................................................................4
1.5 Feasibility of the Project...............................................................................................4
1.5.1 Technical feasibility...............................................................................................4
1.5.2 Economic feasibility...............................................................................................5
1.5.3 Organizational feasibility.......................................................................................5

CHAPTER 2: LITERATURE REVIEW.......................................................................6

2.1 Sign Language..............................................................................................................6


2.2 American Sign Language (ASL)..................................................................................7
2.3 British Sign Language (BSL).......................................................................................9
2.4 Malaysian Sign Language (MySL)............................................................................10
2.5 Communication with Deaf People using Technology................................................12
2.6 Introduction the Android Computing Platform..........................................................14
2.7 Mobile Application in Aid for Sign Language Learning...........................................15
2.8 Sign Language Learning using Voice........................................................................17

CHAPTER 3: METHODOLOGY................................................................................18

3.1 Research Methodology...............................................................................................18


3.1.1 Planning – Data Gathering..................................................................................18
3.1.2 Analysis – Data Analysis.....................................................................................20
3.1.3 Design – Application Development....................................................................20
3.1.4 Implementation....................................................................................................21
3.1.5 Project Activities and Key Milestone...................................................................21
3.3 Gantt Chart.................................................................................................................22
3.4 Tools...........................................................................................................................23

CHAPTER 4: RESULT AND DISCUSSION..............................................................24

4.1 System Design............................................................................................................24


4.1.1 Use Case Diagram...............................................................................................24
4.1.2 Activity Diagram.................................................................................................25
4.1.3 Initial Prototype...................................................................................................27
4.2 Discussion of Findings...............................................................................................29
4.2.1 Results from the Survey conducted.....................................................................29
4.2.2 User Requirements..............................................................................................30
4.2.3 Prototype Improvement.......................................................................................31
4.2.4 Structure of Application (Finalised Prototype)...................................................34
4.2.5 User Testing..........................................................................................................37

CHAPTER 5: CONCLUSION .....................................................................................40

5.1 Conclusion..................................................................................................................40
5.2 Recommendation........................................................................................................41

REFERENCES...............................................................................................................42

APPENDICES.................................................................................................................43

6
LIST OF FIGURES

Figure 2.1: American Sign Language 8

Figure 2.2: British Sign Language 10

Figure 2.3: Malaysian Sign Language 11

Figure 2.4: Android Symbol 14

Figure 2.5: ASL Flash Cards 16

Figure 2.6: Signing Savvy 17

Figure 3.1: Prototyping Methodology Diagram 18

Figure 4.1: Use Case Diagram 24

Figure 4.2: View words by Categories 25

Figure 4.3: Games 26

Figure 4.4: Screenshot 1 27

Figure 4.5: Screenshot 2 27

Figure 4.6: Screenshot 3 27

Figure 4.7: Screenshot 4 27

Figure 4.8: Screenshot 5 28

Figure 4.9: Screenshot 6 28

Figure 4.10: Screenshot 7 28

Figure 4.11: Screenshot 8 28

Figure 4.12: Respondent’s Knowledge on Sign Language and

Technology Capacity 29

Figure 4.13: Screenshot 30

Figure 4.14: Colour before and after 31

Figure 4.15: Pictures before and after 32

Figure 4.16: Design before and after 33


Figure 4.17: Function before and after 34

Figure 4.18: Main page 35

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Figure 25: Categories 36

Figure 26: Module 1 36

Figure 27: Module 2 37

Figure 28: Module 3 37

Figure 29: Module 4 38

Figure 30: Module 5 38

Figure 31: Module 6 39

Figure 32: Module 7 39

Figure 33: Module 8 40

LISTS OF TABLES

Table 1: Organizational Feasibility 6

Table 2: ASL sentence differences 9

Table 3: BSL sentence differences 10

Table 4: Malaysian Sign Language grammar differences 12

Table 5: Project Activities 22

Table 6: Gantt Chart


CHAPTER 1

INTRODUCTION

1.1 Background of Study

Throughout history, sign language has been regarded as inferior and not recognised as a
proper language at all, but as a system of mime and gestures. Over the centuries many
references have been made to the use of signs in communicating with Deaf people.

Darus, N., Abdullah, N., & Mutalib, A., (2012) claimed, a Deaf and hearing impaired
person is someone has damage to any part of ears and hearing loss. Due to this
disability, the main problem faced by the Deaf people is that they are unable to
communicate verbally with other people. They are very dependent on interpreters, who
help them in the communication because not everyone is able to use sign language,
especially children (Darus, N.,Abdullah, N., & Mutalib, A., 2012). Unfortunately, when
these people want to interact with public by using sign language, the public are unable to
give good feedback because they do not know the sign language.

Many people who can hear typically think Deaf people have a huge void in their lives
because they can’t hear. Nothing could be further from the truth. Even though Deaf
people experience life a bit differently, they have a wonderful quality of life and enjoy
the same things that hearing people do (Penilla, A. R., and Taylor, A. L., 2003). Penilla,
A. R, and Taylor, A. L. (2003) also claimed, getting close to a Deaf person requires a
little vulnerability on both sides. Many Deaf people are just as insecure about not being
understood as you are, but most of them are patient and incredibly skilled at getting their
point across to you.

This study is to develop a mobile application for learning sign language which is
Malaysian Sign Language. The proposed of this application is to assist normal people to
communicate with Deaf people besides to create awareness towards Deaf people.

1
1.2 Problem Statement

In Malaysia, disabled people are marginalized because they have a gap with normal
people. In addition, Malaysian is mainly lacking the awareness to communicate with
disabled people especially with Deaf and hearing impaired. Malaysian Sign Language
(MySL) is the official language for Deaf people, was established since 1998. However,
the awareness of this MySL among normal people is quite disappointing. Majority of
Malaysian are limited knowledge of MySL and neglect the useful of learning MySL
which caused disrespectful to those with Deaf and hearing impaired. There are many
difficulties facing by this group of people especially when they are in public. The Deaf
are unable to communicate with normal people. For example, if they want to
communicate with people to ask the direction while they were lost, and unfortunately,
the person are unable to give the direction because he/she cannot explain to them. These
would cause miscommunication between normal and Deaf people that leads to
inequalities among them; in terms of opportunity, benefits and even daily needs. For
equal rights and opportunity, the public must be alert of sign language to communicate
to those who are less fortunate. Besides that, the use of other sources to learn Sign
Language required more money such as to attend sign language class which have to pay
expensive fees, to buy sign language books and sign language CDs. With all these
restraint, people become more unaware about the existence of Deaf community.

1.2.1 Problem Identification

The gap between normal and Deaf people arises because of the different way of
communication. It is rarely to see these community sit together and chatting each other.
For Deaf community, they prefer to gather among them because they feel inferior to mix
with other people. The most important issue is the communication using Sign Language
whereby this Sign Language should be done properly to give the correct meaning.
Moreover, the Sign Language is not easy to act without learning and need a reference to
act.

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1.2.2 Significance of the Project

The proposed project is to develop the first mobile application in Malay for Sign
Language. The proposed project also is to create responsiveness that will ensure the
normal people could have better communication channel with the Deaf people. Other
than that, the proposed of the project is to give benefits to user for better communication
such as for teacher or instructor to use the application as a teaching tool.

1.3 Objective and Scope of Study

1.3.1 Objective

 To develop a mobile application that will assist in communication


between normal and Deaf people by using Bahasa Isyarat Malaysia
(BIM) Mobile Application.

1.3.2 Scope of Study

This study focuses on mobile technology where only smart phone users who are using
Android can use the application to learn MySL in order to have a better communication
with Deaf people. This study also will focus on Deaf people in Malaysia where this
application developed based on the Malaysian responsibility towards Deaf community in
Malaysia. While the target user is among normal people because not all normal people
know how to use sign language. However, Deaf people also can use the application as
their additional tool. A firm understanding on MySL is important to understand the
language structure as well as having a complete set of signs for different situations.
Therefore, further research on MySL will be conducted to address these issues. The
findings will go into providing a database of all the signs to implement within the
application. Research area of this project consists of identifying the most suitable design
that can be applied in developing the system logic and interface. UT (User Testing) then
also will be conducted in order to test the usability and the effectiveness of the
application.

3
1.4 The Relevancy of the Project

This project will give benefits to users because nowadays almost everyone knows how
to use smart phone especially young generation. Learning can be integrated by using the
technology and easy to understand. Moreover, there are no Sign Language learning
application for Malaysian in Google Play unlike American Sign Language (ASL),
British Sign Language (BSL), Spanish Sign Language (SSL), Greek Sign Language
(GSL), and Arabic Sign Language (ArSL). Although ASL is similar to MySL, however
it is not 100% similar to the MySL.

1.5 Feasibility of the Project

1.5.1 Technical feasibility

Hardware

 Processor: Intel Celeron 1.5GHz or Pentium 1.2GHz same class or


AMDx2 processor.
 Memory and Disk Space: Win XP 512 MB RAM, 1GB RAM (Win
Vista or Win 7) and 290 MB disk space.
 Local Area Network (LAN).
 Samsung Galaxy Wonder.

Software

 Operating System: Windows XP (SP 2 or higher), Vista or Windows


7.
 App Inventor.
 Java.
 Android SDK.
 Android Gingerbread.

4
1.5.2 Economic feasibility

The development of this application is not expensive because we can get the
sources for free such as the software. However, we have to pay some fees for the
registration in the market but it is worth because it help the user in solving the
problems regarding communication using sign language and at the same time to
increase the awareness towards Deaf people.

1.5.3 Organizational feasibility

TABLE 1. Organizational Feasibility

Roles Techniques for Improvement


Developer  Develop the  Make a presentation about the
 Developer application. objectives of the system and
 Sell or launch proposed benefits to those user
the who will use the application.
application.  Create a prototype of the
application to demonstrate its
potential value and benefits.
 Conduct a User Acceptance
Test (UAT) to improve the
application.
User  Use the  Assign users to test the
 Normal application. prototype.
people  Determine  Give a feedback for UAT.
whether the
application is
successful or
not.

5
CHAPTER 2

LITERATURE REVIEW

2.1 Sign Language

According to Duke, I. (2009), sign language is a complete visual mode of


communication which is the third most used language in the United States and the fourth
most used language worldwide. Using sign language for conversations and information
are conveyed visually rather than auditory and are composed of precise hand shapes and
movements. On the other hand, sign language users combine coherent hand movements,
facial expressions, and head and body movements to communicate their feelings,
intentions, humour, complex and abstract ideas, and more (Duke, I., 2009).

Duke, I. (2009) also claimed, American Sign Language (ASL) is the natural native
language of the American Deaf community. ASL is used as the primary form of
communication in the daily lives of the Deaf. ASL is a full language with its own
syntax, punctuation, and grammar where is composed of precise hand shapes, palm
positions, movements, and the use of space around the signer. These elements,
movements, and hand shapes are capable to convey complex and abstract ideas through
supported by facial expressions and body language (Duke, I., 2009).

Mr. Tan Yap, also known as the ‘Father of the Deaf’, introduced the ASL to Malaysia in
the early 1690s. The government then developed the Malaysian Sign Language (MySL)
which has almost 80% similarity with ASL after through many changes and adaptation
to local cultures and context (Hurlbut, 2005).

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2.2 American Sign Language (ASL)

Another advance has been the recognition and acceptance of American Sign Language
(ASL), not only as the language that Deaf people use but also as a language worthy of
formal research. According to Andrews, J. F., Leigh, I. W., & Weiner, M. T. (2004),
American Sign Language (ASL) is a fully developed language with a complex grammar.
It has formal structures at the same level as spoken language which have similar
organizational principles and a constrained set of features. In other words, just as a
person cannot make up a sign with random hand shapes, location, and position. English
uses word order to show its relationships or grammar; ASL uses space and movement
(Andrews, J. F., Leigh, I. W., & Weiner, M. T., 2004). For example, using the same
words or signs, a person can compose two sentences with different meanings, but when
the movement in the sentence is changed, the meaning is also changed:

 The dog bit the cat.


 The cat bit the dog.

In ASL, the signer sets up where the dog is situated and where the cat is situated. The
signer then makes the movement from one to another: DOG CAT BITE or CAT DOG
BITE. American Sign Language has many grammatical processes like this that use space
and movement to show meaningful relationships among the signs, whereas English uses
sequential word order.

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English uses morphemes to express time; ASL uses signs to mark time (NOW,
FUTURE, LONG-TIME-AGO, PAST, FINISH) and movement. For example, these
sentences have a different time frame:

TABLE 2. ASL Sentence Differences


English ASL
The cat walks. CAT WALK.
The cat is walking. CAT WALK-continuous-movement
The cat walked. CAT FINISH WALK.
The cat will walk. CAT WALK WILL.

FIGURE 2. American Sign Language


Source: https://www.google.com/search?q=american+sign+language&source

8
2.3 British Sign Language (BSL)

According to City, Lit. (2008), British Sign Language (BSL) is usually referred to in its
abbreviated form of BSL. The same applies to the Sign Languages of other countries, for
example, American Sign Language (ASL), Australian Sign Language (AUSLAN) and
Langue des Signes Francaise (LSF) for French Sign Language. City, Lit. (2008) claimed
that BSL has been used for hundreds of years but was only recognized by the
government as an official language (along with Welsh and Gaelic) in 2003 – after a
prolonged campaign by the Deaf community. In common with spoken languages, BSL is
different from the sign languages of other countries. The British finger-spelling alphabet
uses both hands whilst the above countries, and most others, use only one (City, Lit.,
2008).

Below are the examples of sentences which have a different time frame:

TABLE 2. BSL Sentence Differences

English BSL
Are you Deaf? YOU DEAF?
I’m Mark. What’s your name? (pointing to self) M-A-R-K. (pointing)
NAME?
Yes, that’s right. (head nod) RIGHT.
I know a little bit. LITTLE.

9
FIGURE 2. British Sign Language

Source: https://www.google.com/search?q=british+sign+language&tbm

2.4 Malaysian Sign Language (MySL)

According to Dhiya’uddin, S. (2012), Malaysian Sign Language (MySL) had been


taught in special educational schools in Malaysia since its commencement in 1998. The
common delusion ‘only the Deaf should know sign language’, should be corrected. In
fact, the Deaf community not only involve hearing persons who could communicate
using sign language, it also includes the hearing parents, siblings, students of sign
language, interpreters, teachers, as well as the organization that supports the welfare of
the Deaf (Dhiya’uddin, S., 2012).

Dhiya’uddin, S. (2012) also claimed, there are differences in the ‘grammar’ for
Malaysian Sign Language as compared to the spoken Malay Language. Table shows the
example of the differences:

10
TABLE 2. MySL Grammar Differences

English MySL
He did not came to class HE. CLASS. EMPTY
I want to go to the market. ME. MARKET.
Where does that girl live? GIRL THERE LIVE WHERE?

The order of sign eases the signing communication better with more comfortable pace
between the signers. There are signs that represent verbs, pronouns, nouns, objects as
well as idioms; meanwhile for items that does not have sign to represent them, is signed
using finger spelling.

FIGURE 2. Malaysian Sign Language

Source: https://www.google.com/search?q=malaysian+sign+language&tbm

11
2.5 Communication with Deaf People using Technology

In the modern era, Deaf people stay in touch through the use of technology and they
make effective the use of the phone line and other bits and pieces to communicate each
other or with other people especially normal people. These are the examples of the way
Deaf people communicate among them by using the technology:

 Minicoms and Text-phones

A text-phone is popular equipment used by Deaf people to communicate through the


telephone, as it involves typing and reading rather than relying on speaking, or listening
to speech. People with speech impairments, therefore, also use text-phones. Text-phones
(also commonly known as minicoms) make use of a normal phone line. Some may have
the phone line permanently connected, meaning that you make the call directly from the
machine, and others may contain two circular pads, on which the standard telephone is
placed after the call is made and connected.

 Type-Talk and Text-Direct

You can call Deaf person with the help of a useful relay service called ‘Text-Direct’,
which is operated by RNID Type Talk. Using a normal phone, a hearing person can dial
a prefix number (18002), then the Deaf person’s full telephone number, and
automatically a TypeTalk operator comes into the call, and everything you say is relayed
by the operator who types your message to the Deaf person, who reads it on their text-
phone. Likewise, when the Deaf person types a message back, the operator reads out
exactly what is typed to the hearing person on the other end of the line. In the same way,
using this service, a Deaf person can have access to anyone who has a telephone (for
example friends, doctors, businesses) by using their minicom.

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 SMS

These days, nobody seems to be without a mobile phone, and Deaf people are no
exception. Using SMS (Short Message Service), Deaf people can stay in touch and have
‘text-chats’ in the same way that anyone can. Some of the great things about texting are
the speed, the directness, which you don’t need any specialist technology (even most
landline phones have an SMS function), and you don’t need a third person to relay a
message. Text message tend to be short, to the point, and contain their own spelling
peculiarities that cross the Deaf/hearing cultural divide.

 Fax machines

Some may say that fax machines have had their day, because everyone’s using email.
But a fax machine is a useful piece of equipment to have, at home or in the office. Using
fax machine, the Deaf person can draw diagrams and pictures to express their feeling
and meaning. They can also annotate things, circle bits of information, scribble things
out, modify language in a way that they may not so easily be able to do with emails,
unless they’re technical whiz. Such differences make fax machines a useful piece of
technology for Deaf people who predominantly use sign language to communicate. Deaf
people find emails useful too, but writing emails requires a fair amount of knowledge of
written English, which may be a barrier to some. So, Deaf people can be more visual and
creative with their pen, if they have access to a fax machine.

 Email

Every office in organization dependent on email and this technology has made an
enormous difference to Deaf people in employment in positions that may until recently
have required speaking, listening, and using a telephone. Email keeps everyone in
contact on an equal level – hearing or Deaf, whether among colleagues, friends or for
business.

13
 Videophones/Webcams

Using videophones and webcams in communication has great potential especially


among Sign Language users. Unlike with email, text-phones, and SMS, Deaf people
don’t need any knowledge of the English language to use a webcam or videophone, and
this aspect of the technology is great if they prefer to use Sign Language instead.
Evidently, this technology is likely to be huge benefit for Deaf Sign Language users who
able to contact friends using their first language. The technology at the moment is a little
expensive and the picture quality needs to be pretty top-notch to make good use of it for
sign language, but things are improving all the time.

2.6 Introduction the Android Computing Platform

FIGURE 2. Android Symbol


Source: https://www.google.com/search?tbm=isch&sa=1&q=android&oq=android&gs_l

Mobile phones use a variety of operating systems, such as Symbian OS, Microsoft’s
Windows Mobile, Mobile Linux, iPhone OS (based on Mac OS X), Moblin (from Intel),

14
and many other proprietary OSes (Komatineni, S., MacLean, D., & Hashimi, S. Y.,
2011). According to Komatineni, S., MacLean, D., & Hashimi, S. Y., (2011), Google
acquired the start up company Android Inc. in 2005 to start the development of the
Android platform. There were four key players at Android Inc. included Andy Rubin
(Senior Vice President of Mobile at Google and co-founder of Android Inc.), Rich
Miner, Nick Sears, and Chris White.

When Android was released, one of its key architectural goals was to allow applications
to interact with one another and reuse components from one another. This reuse not only
applies to services, but also to data and the user interface (UI). As a result, the Android
platform has a number of architectural features that keep this openness a reality
(Komatineni, S., MacLean, D., & Hashimi, S. Y., 2011).

Komatineni, S., MacLean, D., & Hashimi, S. Y. (2011) also claimed that Android has
concerned an early following and continued the developer thrust because of its fully
developed features to exploit the cloud-computing model offered by Web resources and
to enhance that experience with local data stores on the handset itself and also support
for a relational database on the handset played a part in early implementation.

2.7 Mobile Application in Aid for Sign Language Learning

 American Sign Language (ASL) Flash Cards.


The application only teaches the alphabets, not full extent of ASL since it is free.

15
FIGURE 2. ASL Flash Cards

Source: http://www.americansignlanguageflashcards.com/

 Signing Savvy online sign language resource.

Signing Savvy is a sign language dictionary containing high resolution videos of


American Sign Language (ASL) signs, finger spelled words, and other common signs
used within the United States and Canada.

Signing Savvy Member Apps is for members of Signing Savvy. The app includes the
ability to search for and view high-quality sign pictures. However, this is only applies
for Signing Savvy members only, normal user can only see sign of the day.

16
FIGURE 2. Signing Savvy
Source: http://www.signingsavvy.com/

2.8 Sign Language Learning using Voice

Besides learn the sign, this application also have a voice which can be heard when the
user click on the picture. Instead of young generation, children also can use the
application to learn the sign and learn to pronoun the sign. According to Foong, O.M.,
Low, T.J., & La, W.W., (2009), by providing a voice (English Language) to sign
language translation system using Speech and Image processing technique, it can be a
solution in the process of learning and understanding the sign language. Thus, the using
of voice can be used as a medium in learning process and the use of voice function also
can make this application more valuable to the user.

17
CHAPTER 3

METHODOLOGY

3.1 Research Methodology

Planning

Analysis

Design Application Implementation


prototype

Implementation

Application

FIGURE 3. Prototyping Methodology Diagram

3.1.1 Planning – Data Gathering

In planning stage, essential information for this research will be collected


through primary and secondary sources with the combination of:

 Unstructured interview – An interview will be conducted with person


who manages the Deaf person such as the management of Malaysian
Deaf Association in Perak and a mother or father who have Deaf
children.

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 User requirement survey – A survey will be conducted on the selected
population which consists of students and staffs from Universiti
Teknologi PETRONAS (UTP). The students and staffs of Universiti
Teknologi PETRONAS represents views from multiple states in
Malaysia; the local residence of Bandar Seri Iskandar, regarding the
importance of communication between Deaf person and the normal
person.

 Sample size - Total number of 40 respondents will be used to


represent the overall population of Perak state, which general
assumption should be made with caution and knowledge
regarding the local social structure.

 Sampling method – Opportunity sampling is a type of non-


probability sampling which involves the sample is selected
from that part of the population which is close to hand. A
sample population selected because it is readily available and
convenient. However, since the method is open to tendency
bias and does not represent the population as whole, no
general assumption is made without knowledge of the social
structure of the population itself.

 Questionnaires – there will be a questionnaire distributed to


the respondents which is students and staffs of UTP. The
questionnaire consists of close-end questions to enable
conveniences for the respondents to complete the survey
without any trouble.

19
3.1.2 Analysis – Data Analysis

The analysis phase is conducted to perform a user need analysis after gather data
and statistics that will determine the requirements of the application. This phase
will involve analyzing the surveys and interviews conducted on the normal
people to understand what difficulties they faced when trying to communicate
with Deaf people. Also on Deaf people, the barriers they faced when want to
communicate with normal people.

3.1.3 Design – Application Development

The design phase determines how the application will works in the mobile
phone. A prototype of the application will be developed during this phase. This
will allow for numerous testing of the product such as validating the system
specifications and requirements, addressing any newly discovered requirements,
and uncovering any design flaws. This phase will be repeated continuously for
improvement until the prototype meets the requirements and satisfy the
developer.

The application will not be tested all at the same time, but will be designed and
tested in small modules because it is less risky to develop and handle. For
example, for the application, there were eight categories for Sign Language
learning, so there will be eight modules which are:

 Module 1: Numbers
 Module 2: Alphabets
 Module 3: Pronouns
 Module 4: Family
 Module 5: Questions
 Module 6: Feelings

20
 Module 7: Greetings
 Module 8: Games

3.1.4 Implementation

Upon finishing the initial prototype of the application and reaching a significant
level of approval in terms of performance and execution, implementation of the
application is conducted with the target user. After the application is designed,
the usability testing will be conducted among users. This is to ensure the
application meets the requirements and useful. At the end of this phase, the final
product, the development of the system is complete and the final deliverable of
the project makes the project successful.

3.2 Project Activities and Key Milestone

TABLE 3. Project Activities


No. Deliverables/Activities Schedule
1 Title selection and proposal Week 2
2 Project approval Week 4
3 Problem identification Week 5
4 Extended proposal Week 6
5 Market survey and Requirement Gathering Week 8
6 Process and System Modelling Week 10
7 Interface Design Week 12
8 Proposal Defence Week 12
9 Interim Report Week 14
10 Architecture and System Design Week 15
11 System Complete Week 17
12 Progress Report Week 20
13 Usability Testing Week 21
14 Pre-Sedex Week 24
15 Viva Week 27
16 Final Dissertation Week 28

21
3.3 Gantt Chart

TABLE 3. Gantt Chart


DETAILS WEEK
FYP 1 FYP 2
1 1 1 1 1 1 2 3 4 5 6 7 8 9 1 1 1 1 1
ACTIVITIES 1 2 3 4 5 6 7 8 9
0 1 2 3 4 0 1 2 3 4
Planning Phase
Problem identification
& feasibility study
Initial background
study
Literature review
Construct
questionnaire
Analysis Phase
Conduct a survey
Study on Android
Data gathering
Tabulation of
data/data analyzing
Design Phase
Modelling
Interface sketch and
design
Prototype design
Implementation
System development
Usability testing
Tabulation of
usability data &
feedback
Improvement of
prototype

22
3.4 Tools

3.4.1 Hardware

For this project, smart phone which are using android such as Samsung
smart phone will be used as a device that controls the programme that help
public also Deaf and hearing impaired person to learn MySL. In the
development phase, a personal computer or notebook will be use as a
workstation before demonstrate the application.

3.4.2 Software

For the software, App Inventor, Java, Android SDK, Microsoft Windows 7
and Android Gingerbread will be used as the development tool of the
prototype.

23
CHAPTER 4
RESULT AND DISCUSSION

4.1 System Design


4.1.1 Use Case Diagram

Numbers

Alphabets

Pronouns
Start Categories
Family

One-word
Questions
User
Exit
Feelings

Greetings

Games

FIGURE 4. Use Case Diagram

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4.1.2 Activity Diagram

 View words by Categories

CATEGORIES

YES
Continue PRESS NEXT/PREVIOUS
viewing? BUTTON

NO

NUMBERS

YES
Continue PRESS NEXT/PREVIOUS
viewing? BUTTON

NO

ALPHABETS

Continue YES PRESS NEXT/PREVIOUS


viewing? BUTTON
NO

FIGURE 4. View words by Categories

25
By sorting the signs by categories, user can browse through the categories and learn
BIM more systematic method. The categories include; Numbers, Alphabets, Pronouns,
Family, Question, Feelings, and Greetings. These categories will be update in the future.
However, sufficient signs are given in the first place for enriched user experience.

 Games

Enter answer in
the text box

Check the answer


in the database

YES
Display the message
‘Correct!’
NO

Display the message


‘Incorrect!’

Figure 4. Games

By utilizing the Games function in the application, the user will be able to have effective
learning by remembering the sign. To play the game, user need to type the answer in the
text box. If the answer is correct, the label under the text box will display ‘Correct’ and
otherwise, it will display ‘Incorrect’.

26
4.1.3 Initial Prototype

FIGURE 4. Screenshot 1 FIGURE 4. Screenshot 2

FIGURE 4. Screenshot 3 FIGURE 4. Screenshot 4

27
FIGURE 4. Screenshot 5 FIGURE 4. Screenshot 6

FIGURE 4. Screenshot 7 FIGURE 4. Screenshot 8

28
4.2 Discussion of Findings
4.2.1 Results from the Survey conducted

40

35

30

25

20
Yes
15
No
10

0
Encounter any Capable to Want to learn MySL Will
communication with communicate using purchase/download
Deaf people Sign Language MySL Apps

FIGURE 4. Respondents Knowledge on Sign Language and Technology Capacity

From the survey, there were half of the respondent have encountered a communication
with Deaf people and this show there were an interaction between normal people and
Deaf people. However, almost all of the respondents were not capable to communicate
using Sign Language because they were not being exposed to Sign Language and also
lack of awareness towards Deaf people. Luckily, if they are given a chance to learn Sign
Language using BIM mobile application, they are willing to do so because from the
survey, there were 75 % respondents want to learn Sign Language. Furthermore, out of
40 respondents, 26 respondents are willing to purchase or download BIM mobile
application. This means they are interested with this application and there were a user
for this application. In addition, an interview with mother who has a Deaf child indicates
that she has a barrier to communicate with her child for the first time and it also takes a
time to familiar with the situation and she also has to learn Sign Language to
communicate better with her child. Thus, this application will give benefits to both

29
parties, normal and Deaf people in order to have better communication between each
other.
4.2.2 User Requirements

 Colour

From the survey conducted, based on the user requirements for the application, the
application will be developed with coloured images to enhance visual attraction of users.

 User friendly

The application also will be developed based on user friendly which the layout of the
sign images will need to be easy on the eye while not cluttering the information the signs
trying to convey.

FIGURE 4. Screenshot

From the screenshot above, there were only three pages that the user needs to pass to
reach the learning page where it gives pleasure to the user.

30
 Language

Users that have been interviewed also asked to change the language of the application
from English to Malay in order for them to use the application easily especially for the
elderly and the children.

4.2.3 Prototype Improvement

After several testing, there were a lot of improvement needs to be done into the
application. The improvement include to change the interface colour, the picture, design,
function, and also to include a sound into the application.

 Colour

The colour was changed from green to blue. This is due to the suitability of the user and
the colour was not too bright.

FIGURE 4. Colour before and after

31
 Picture

The pictures were changed from real picture to animation picture. This is due to the
difficulties to use the real pictures because there were some signs need more than one
gestures. There were also instructions for user to understand the pictures before the
changes. The replacement of the old picture also makes the new picture can display
bigger than the old picture.

FIGURE 4. Pictures before and after

 Design

Instead of using two pictures for one word, the design was changed to use only one
picture for one word. The changes make the user more understandable to learn the sign.
In order to make the application user friendly, the user only needs to click on the ‘Ke
belakang’ or ‘Seterusnya’ button to display the picture and the name of the sign.

32
FIGURE 4. Design before and after

 Function

The main function which is the language’s application was changed from English to
Malay. The function button also changed where before the changes, the user needs to
click on the button that labelled with the name of the categories. After the changes, the
user needs to click on the picture to proceed using the application.

The final functions are:

 Numbers Nombor
 Alphabets Huruf
 Pronouns Kata Ganti Nama
 Family Keluarga
 Questions Pertanyaan
 Feelings Perasaan
 Greetings Ucapan
 Games Permainan

33
FIGURE 4. Function before and after

4.2.4 Structure of Application (Finalised Interface)

 Main Page
To start the application, the user need to click on the ‘MULA’ button and then, the
application will display the categories that available in the application. To end the
application, the user can click on the ‘KELUAR’ button.

FIGURE 4. Main page


34
 Categories
There were eight categories/function that user can choose to learn which is Numbers
(Nombor), Alphabets (Huruf), Pronouns (Kata Ganti Nama), Family (Keluarga),
Question (Pertanyaan), Feelings (Perasaan), Greetings (Ucapan), and Games
(Permainan). To view the content in the categories available, the user can click on the
picture. To go to the main page or exit the application, the user can click on the
‘LAMAN UTAMA’ button. To start the learning, user can click on the ‘Ke belakang’ or
‘Seterusnya’ button to view the picture and the sign’s name.

FIGURE 4. Categories FIGURE 4. Numbers

FIGURE 4. Alphabets FIGURE 4. Pronouns

35
FIGURE 4. Family FIGURE 4. Questions

FIGURE 4. Feelings FIGURE 4. Greetings

 Games

To enjoy the sign language learning, user can play a game on sign language. The game
required the user to guess the picture and enter the answer. To play the game, user need
to enter the answer in the textbox and click on the ‘HANTAR’ button. If the answer is
correct, the word ‘Betul’ will appear below the textbox and if the answer is wrong, the

36
word ‘Salah’ will appear. To continue with the other picture to guess, the user need to
click on the ‘SETERUSNYA’ button.

FIGURE 4. Games FIGURE 4. Games

4.2.5 User Testing

Images of the BIM Mobile Apps

Satisfied Unsatisfied

10%

90%

Figure 4. Images of the BIM Mobile Apps

There were 90% users satisfied with the application images. It


indicates that the images are big, clear and understandable.

37
Navigation button of the BIM Mobile Apps

Satisfied Unsatisfied

20%

80%

Figure 4. Navigation Button of BIM Mobile Apps

While on the other aspect, 80% users were satisfied with the
navigation button where the buttons are easy to handle, simple and
structured.

Performance of BIM Mobile Apps

Satisfied Unsatisfied

10%

90%

Figure 4. Performance of BIM Mobile Apps

There were 90% users satisfied with the application performance. For
example, the answer entered by the user matches the picture output
for games function.

38
Contents of the BIM Mobile Apps

Satisfied Unsatisfied

10%

90%

Figure 4. Contents of BIM Mobile Apps

There were 90% users satisfied with the contents of the application,
means the signs are sufficient for basic conversation.

Features of BIM Mobile Apps

Satisfied Unsatisfied

10%

90%

Figure 4. Features of BIM Mobile Apps

For features aspect, there were 90% users satisfied with the features
where the games make they enjoy using the application.

39
CHAPTER 5
CONCLUSION

5.1 Conclusion

As for conclusion, in hope to bring equality towards the nation, both normal and Deaf
people must be equalized. The daily miscommunications between both parties lead to
inequalities among them; in terms of opportunity, benefits and even daily needs. In order
to do so, the normal people must learn compassion and provide equal opportunities for
the Deaf, by learning Sign Language as an initiative.

By introducing Bahasa Isyarat Malaysia (BIM) Mobile Application, normal people can
have better communication between Deaf people. On the other hand, the normal people
are able to learn Sign Language and engage with the Deaf, thus the inequalities among
them can be eliminated.

Using mobile technology, learning can be highly efficient. Furthermore, incorporating


learning with technology would be an effective way to promote the learning of Sign
Language towards the generation X and generation Y. Hence, the Bahasa Isyarat
Malaysia (BIM) Mobile Application is expected to enable the users to learn and
communicate better with Deaf people with ease.

40
5.2 Recommendation

There are numerous undertakings that can proceed to improve the development of the
application such as:

 Use of videos to represent hand gestures or simple idioms.


 The use of sound to represent the signs pronunciations.

Due to time restrictions and limited technical capability, several of these improvements
are not feasibility to be implemented into the application within the time given frame.
The implementation of videos to portray the hand gestures movement will allow a more
precise description of the sign which will correspondingly allow the person using the
application to perform the sign more accurately. However, there is limited function
using App Inventor which is the video allowed to store in the application is no more than
1 MB per video.

By utilizing the blocks editor, the application can also be included sound to represent the
signs pronunciations to allow for wider use and availability for the public.

41
REFERENCES

Andrews J. F., Leigh I. W., & Weiner M. I. 2004, Deaf People: Evolving Perspectives from
Psychology, Education, and Sociology, New York, John Wiley & Sons

City Lit. 2008, British Sign Language for Dummies, England, John Wiley & Sons Ltd.

Dhiya’uddin, S. 2012, Malaysian Sign Language Flash Card Mobile Application, Final Year
Project Thesis, University Teknologi PETRONAS, Malaysia

Darus, N., Abdullah, N., & Mutalib, A. 2012, “iMSL: Malay Sign Language for the Deaf and
Hearing-impaired”, Johor Bahru; Knowledge Management International Conference

Duke I. 2009. Grasp The Basic of American Sign Language Quickly and Easily, U.S.A, Adams
Media Inc.

Foong, O. M., Low, T. J., & La, W. W. 2009, “V2S: Voice to Sign Language Translation
System for Malaysian Deaf People” in H. Badioze Zaman et al. (Eds.) Visual Informatics:
Bridging Research and Practice, Kuala Lumpur; International Visual Informatics Conference

Foong, O. M., Low, T. J., & Wibowo, S., 2009, “Hand Gesture Recognition: Sign to Voice
System (S2V)”, International Journal of Electrical and Electronics Engineering 3 (4): 198-202

Hurlbut, H. M., 2005, “Preliminary Survey of the Signed Languages of Malaysia”, Malaysia:
Summer Institute of Linguistics

Holtzschue L. 2011, Understanding Color: An Introduction for Designers, New Jersey, John
Wiley & Sons

Holcomb R.K., Holcomb S.K. & Holcomb T.K. 1994, Deaf Culture Our Way, San Diego, Dawn
Sign Press

Komatineni S., MacLean D., & Hashimi S. Y. 2011, Pro Android 3, New York, Paul Manning

Penilla A. R. and Taylor A. L. 2003, Signing for Dummies, New York, Wiley Publishing Inc.

42
APPENDICES

 Questionnaire

Final Year Project


Department of Computer & Information Sciences
UniversitiTeknologi PETRONAS

Section I: User Profile

Instructions: Please tick (�) one of the options provided or specify otherwise.

Date: _____________

Gender: �Male �Female

Age Group: �below 15 �15-20 � 21-25 � 26-30 �31-35

(Years) �36-40 � 41-45 � 46-50 � Above 50

Race: �Malay � Chinese � Indian �others, please specify: ______________

Occupation: ______________

Section II: User Knowledge on Sign Language

Do you have family member(s) who have speech/hearing impediment?

� Yes � No

Have you encounter any communication with speech/hearing impediment?

� Yes � No

43
Are you capable of communicating using Sign Language?

� Yes � No

Would you like to learn Malaysian Sign Language?

� Yes � No

Section III: User Technology Capacity

Do you have a smartphone? If yes, state the model ________________

Do you believe learning should be integrated with smartphones?

� Yes � No

Will you purchase an application that teaches Malaysian Sign Language?

� Yes � No

44
 User Testing Form

User Testing Form


Date
Name
Contact Phone Number
E-mail Address
Test Scenario Result
1. Signs images
(clear/unclear/confuse/understandable,
/etc.)

2. Navigation button
(clear/unclear/structured/unstructured
/etc.)

3. Application performance (run


smoothly/error)

4. Contents (sufficient/insufficient)

5. Features (good/lack)

45

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