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0% found this document useful (0 votes)
14 views7 pages

Android

Uploaded by

Choc
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Andorun, Drun Bio-Android

Shadow-Dragon/Human

1 9 2 2 5


72

6 72

7
Cellular Memory (Body): Thanks to the genetic
memory in the DNA used to create you, you are
capable of doing things you never actually learned
50 20 how to do.

50 20 -[Passive]: At Character Creation, gain an


additional Signature Technique with a Technique
Point Cost of up to 20 TP.

1 -[Triggered]: While below the Injured Health


Threshold, if you use a Signature Technique that
you have not previously used during this Combat
Encounter, increase the Wound Roll for that
1 +d4 Signature Technique by 1d4(T).

Genetic Resilience [Passive]: Increase your Racial


1 Life Modifier by 2.

1 1
Negative Power (Body): Comprised of the negative
energy of the Shadow Dragons, you share some of
their ability to warp reality.
-[Triggered/Start of Combat Round]: Reduce your
Life Points by up to 8(bT). For every 4(bT) you
1 reduce your Life Points by, reduce your Critical
Target for all Combat Rolls by 1 until the end of
this Combat Round.
-[Passive]: If you score a Critical Result on your

1
Wound Roll, increase the Dice Score by 2(T).

Genetic Efficiency (Body): Harnessing the keen


insight and ki efficiency of the Shinjin, you are
capable of feats of near-godly power.
-[Passive]: Increase your Wound Rolls by 1/2 of
your Insight Score.
-[Triggered]: When using a Signature Technique,
reduce the Ki Point Cost by 2(T).

7 Power Core (Body): In addition to your genetics,


you are enhanced with Android cybernetics,
allowing you to outlast all but the most resilient
opponents.
-[Passive]: You are Unnatural.
-[Triggered/Start of Combat Round]: Regain 4(bT)
Ki Points.
-[Triggered, 1/Encounter]: If you use the Power

0 Surge Maneuver, double the amount of regained Ki


Points.

Elemental Dragon [Passive]: At Character

1 Creation, select a Profile with ‘Elemental’ in the


name. You can use your chosen Profile even if you
do not meet the Magic Score requirement, and
when rolling the Wound Roll, you may use your

2 Force Modifier instead.


Bio-Android

Medium Shadow-Dragon/Human
Corte Flamejante 10 tier 2 Power Shot: Increase your Wound Rolls for this Signature Technique by 2(T)
for each rank of this Advantage.

4 Weapon Assisted: This attack can be used while wielding a Weapon and benefits
Despedaçar 12 Penetration: 1 Broken Combat Condition before the Would roll and still until the start your next turn

Combination: After you hit an Opponent, roll your Strike Roll for this Attacking Maneuver against the Dice Score of
their Dodge Roll or Strike Roll (if they used the Parry Maneuver) an additional 3 times. For each time your Strike
Roll exceeds their Dice Score, increase the Wound Roll by 2(T).
from its Size, Category, and Qualities. 4 Weapon Assisted: You are able to use a weapon to perform this attack.

6 Homing: Your attack is able to be controlled in some way to allow it to try again. 6 Homing: Your attack is able to be controlled in some way to allow it to try again. 1 vantagem no ataque.

Magic –Requirement: This Attacking Maneuver does not have an Area of Effect.
–Effect: When you miss an Opponent with this Signature Technique, you may roll your
Physical 3 Accurate: A technique that hones one’s focus on the target when in use.
Increase your Strike Rolls for this Signature Technique by 1(T) for each rank of this Advantage.
Strike Roll an additional time equal to the ranks of this Advantage. For each time
-6 Short Range: This technique is best used right in your opponent’s face.
you’ve missed, increase your Strike Roll by 1(T). Attacks from the Homing Advantage –Requirement: This Attacking Maneuver does not have an Area of Effect, Energy or Magic Foundation
are still considered one Attacking Maneuver and therefore do not inflict further –Effect: Reduce your Strike and Wound Rolls for this Signature Technique by 1(T) for each rank of this
Diminishing Defense upon an Opponent. Disadvantage against Opponents outside of your Melee Range.

Fire 19 10 Fire: 2 Broken Combat Condition still until the start your next turn
Combination 24 5 -3 Weapon Requirement: A weapon must be used in conjunction with this technique.

-6 Short Range: This technique is best used right in your opponent’s face.
–Requirement: This Attacking Maneuver does not have an Area of Effect, Energy or
Magic Foundation
Sequência de ataques pesados com sua arma, infligindo um dano absurdo e preciso ao inimigo
+4(T) dano –Effect: Reduce your Strike and Wound Rolls for this Signature Technique by 1(T) for +1 no acerto
Vantagem no Ataque
Vantagem no ataque each rank of this Disadvantage against Opponents outside of your Melee Range. Diminui a resistencia do inimigo em 2 antes da rolagem de dano
o inimigo tem fazer 3 testes de dogde ou ataques para defender 3 ataques, todos que forem menor do que
Fogo no inimigo seu ataque da mais 2 dados de dano.
diminuindo a resistencia do inimigo em 4 antes da -3 Weapon Requirement: A weapon must be used in conjunction with this technique.
rolagem de dano
Espadão PHYSICAL

Slashing Big 40
Resilience: Able to bounce back from damage more
easily than most, you are exceptionally good at ignoring
injuries.
–Prerequisites: Tenacity Score 5+
-[Passive]: Increase your Soak Value by 1(bT).
-[Passive]: Increase the amount of Life Points regained
through the Healing Surge Maneuver or Combat
Recovery Maneuver by 1d4(T).
-------
Desperate Transformation: You are capable of
maintaining a Transformation, no matter the cost.
–Prerequisites: Personality Score 4+
-[Passive]: While below the Injured Health Threshold,
increase your Stress Test Rolls by 1.
-[Triggered, 1/Encounter]: After rolling for your Stress
Test, if you’ve failed, you can halve your Life Points
(rounded up). If you do, increase your Dice Score by 1 for
every Health Threshold you are below after halving your
Life Points – this can retroactively allow you to succeed a
failed Stress Test.
------
Weapon Specialist: You are especially skilled with a
Weapon.
–Prerequisites: N/A
-[Passive]: Reduce the Weapon Penalty by 2(T).
-[Triggered, 1/Round]: When you hit an Opponent with an
Armed Attack, make a Might Clash against them. If you
win, reduce the Break Value of their Top Layer by 1.
------
Heavy Weapons Specialist: You are especially adept in
wielding large Weapons to great effect.
–Prerequisites: Weapon Specialist
-[Passive]: While you are only wielding a single Weapon
of the Big Size, increase your Strike Rolls by 1(T).
-[Triggered, 1/Round]: When you make an Attacking
Maneuver with a Big Size Weapon, reduce the Weapon’s
Life Points by 1/10 their Maximum to increase the Wound
Roll by the reduction. If you hit your Opponent with this
Attacking Maneuver, inflict 2x the amount of Diminishing
Defense for this Attacking Maneuver.

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