Learning and Teaching Fluid Dynamics Using Augmented and Mixed Reality
Learning and Teaching Fluid Dynamics Using Augmented and Mixed Reality
Learning and Teaching Fluid Dynamics Using Augmented and Mixed Reality
Learning and Teaching Fluid Dynamics using Augmented and Mixed Reality
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) | 978-1-6654-5365-3/22/$31.00 ©2022 IEEE | DOI: 10.1109/ISMAR-ADJUNCT57072.2022.00186
Department of Chemical Engineering, Imperial College London, South Kensington, London SW7 2AZ, UK
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devices. Figure 3 shows a screenshot of this platform-independent Table 2: Pedagogy design evaluation survey results
FD learning platform that uses WebXR to render AR models.
Min Max Mean Std
Note: We have provided the source code of our WebXR app on
HL was enjoyable to use. 2.0 5.0 4.3 0.8
Github for broader adoption in developing and sharing AR and MR
models [4]. HL was easy to use. 1.0 5.0 3.9 1.0
HL is quick to pick up. 1.0 5.0 4.2 1.1
3.3 Pedagogy Design Evaluation using MR Ease of Use Score 2.7 5.0 4.1 0.6
To assess the effectiveness of the pedagogy, we conducted a user HL would help me visualise dif- 1.0 5.0 4.2 1.1
study using our MR application. For this study, 18 students (56% ficult concepts easier/better than
males, 44% females) were selected, out of which half of the popu- other traditional methods like
lation was below 20 years and the remaining 20 to 30 years. The lectures.
students were primarily from Imperial College London. Most of HL is more engaging than 2.0 5.0 3.9 1.1
the students had no experience of using Hololens. 11% of partici- other traditional teaching meth-
pants had some prior experience in MR. The students had previous ods like lectures.
knowledge of FD and were also enrolled in the same FD course. HL makes learning more enjoy- 2.0 5.0 3.8 1.1
Before taking part in the study, participants first oriented detailing able/interesting.
the study. They were then instructed to complete a consent form. I found it helpful to see the 3D 1.0 5.0 4.4 1.0
Following this, participants put on the Hololens and carried out models.
the MR-based learning module. A play space of at least 2m x Engagement Score 1.8 5.0 4.1 0.9
2m was initially set up to allow the participants to carry out the HL worked well as a teaching 1.0 5.0 3.5 1.0
interaction activities without obstructions. After the study, a series resource.
of questions were asked about their experiences in the form of a HL would enhance my learning 1.0 5.0 3.5 1.2
Likert survey. The questions were based on five points Likert scale experience.
to assess the student agreement. The options included Strongly HL would help me visualise dif- 2.0 5.0 4.3 0.8
disagree, Disagree, Neutral, Agree, and Strongly agree, which were ficult concepts.
evaluated on scales ranging from 1 to 5. HL helped me to understand the 1.0 4.0 3.2 0.8
Table 2 shows the survey findings of the student responses on concept easier.
adopting the new MR-based teaching. For pedagogy assessment, we Hololens clarified fluid dynam- 2.0 5.0 3.7 0.8
divided the survey questions into three categories. The first three ics concepts.
questions in the survey evaluated the general usage of MR and were Hololens improved my fluid dy- 1.0 4.0 3.0 1.0
categorised to assess ease of use. From the survey, four questions namics understanding.
were grouped for measuring engagement in the immersive educa- Hololens motivated me to ex- 1.0 5.0 2.7 1.1
tion application. The survey included seven questions to determine plore fluid dynamics more.
the efficacy of learning. The survey data were processed and anal- Learning Score 2.3 4.1 3.4 0.5
ysed using SPSS. We computed the mean of the Likert scales of
the questions from the three categories and computed ease of use,
engagement and learning scores. As shown in Figure 4, ease of use the design of this pipeline, and we have provided source code
and engagement scores were above 4 (i.e. between agree to highly in our Github repository.
agree), and the learning score was above 3 (i.e. between neutral to
agree). 3. We have developed a platform-independent WebXR applica-
tion for visualizing CFD models in AR. The application was
mainly in use for teaching during the early pandemic. The
source code of the applicationcan be accessed in our Github
repository.
4. Using a pedagogic design approach, we have developed a
Hololens-based instructional application in MR for learning
FD. The application was mainly in use for hybrid learning
during the late pandemic stage. To evaluate pedagogic de-
sign’s effectiveness, we surveyed 18 hybrid learning students
using our MR-based FD learning application and discussed the
results.
We believe that AR and MR platform technologies can potentially
bridge the gap between remote, hybrid, and classroom education by
making the process of learning as exciting and engaging as possible.
We emphasise making students understand hard-to-visualise use
Figure 4: Visualization of responses for survey results categories cases by supplying the missing parts to produce a full spectrum of
multisensory, nonlinear, and immersive experiences.
4 D ISCUSSION AND C ONCLUSIONS Several possible future directions are speculated for further re-
There are four main contributions from this work. They are as search. Currently, we are working to improve the preparation and
follows: presentation of this platform by following pedagogical methods
such as behaviourism, cognitivism, constructivism and collaborative
1. We have presented a fluid dynamics educational platform that learning. Additionally, to understand students’ affective domain,
uses AR and MR visualization for learning in this paper. learning outcomes and engagement in this virtual learning environ-
ment, we are working to improve and automate behavioural data
2. We developed a CFD data processing and distribution pipeline collection and analysis. We conclude that by using our platform, stu-
to generate 3D models for AR and MR. The paper discusses dents can interactively visualise our in-house fluid dynamics models
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Figure 3: Augmented Reality and Mixed Reality Applications.(a) Screenshot of the interactive WebXR CFD model viewer app in Chrome Browser.
Please scan the QR code to view it. (b) Visualization of “Mixer with visoplastic fluid (Cavern)” CFD model in AR using a mobile phone. The arrows
in the model point in the direction of particle velocity, and the colour shows pressure distribution.(c) Hololens User Point of View Screenshots.
Pedagogy Stage 1: Presentation of the teaching materials in MR as holographic video and instructions.(d) Pedagogy Stage 2: Holographic
Visualisation of CFD models.Example in the figure shows a model of small rising bubble. (e) Pedagogy Stage 3: Reflection - Q&A feedback
activities.
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