Potions
Potions
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Potion Overview
If a potion has two tier listings, the first indicates a temporary variant and the second indicates a permanent variant.
Temporary potions last between a long scene to a day (unless stated otherwise), and permanent potions will
permanently alter the user. If only one tier is listed, the effect is permanent unless stated otherwise.
Permanent variants are much harder to produce, and consequently much more rare.
Biological Potions
Biological potions involve the modification of a user’s genetics, anatomy, or other physical traits. Animals can also
benefit from these potions, but larger or enchanted creatures may require a higher dosage.
Permanent variants require a long scene for the body to readjust to the change. During that time, the user will
probably lose much of their normal functioning with the related effect due to the volatile changes taking effect.
Temporary variants only require a few seconds to take effect, and have no uncomfortable experiences or loss of
functioning.
Ability Potions
Ability potions involve augmenting multiple sets of muscle memories, in addition to the neural webs to control
them. Permanent variants involve a long scene of painful and disruptive transitions while the body and mind adjust
to a flood of new information. Temporary variants last for a long scene, or just a scene with a half-dose.
Genetic Potions
Dosage affects how significant a genetic change is. A partial dosage, for example, will only transition the user part
way between the two states. Most transitional phases are physically uncomfortable, or downright painful, and are
likely to disrupt the user’s normal actions.
Name Description Tier
Weight Loss Decreases the user’s weight based on dosage (within limits). Uncomfortable transition. 2
Weight Gain Increases the user’s weight based on dosage (within limits). Uncomfortable transition. 2
Muscle Loss Decreases muscle mass based on dosage (within limits). Painful transition. 1, 2
Skin Color: {color} Shifts user’s skin closer to {color}. Transition is painless and has no impact on user. 1, 2
Facial {feature} Changes a user’s facial characteristic to {feature}. Very uncomfortable transition. 1, 2
Hair {type} Changes the nature of the user’s hair type to {type}. Slightly uncomfortable transition. 1, 2
Body {feature} Change a user’s cosmetic body characteristic to {feature}. Very uncomfortable transition. 1, 3
Regrow Limb Regrows a limb that has been lost. Painful transition. 3
Species: {type} Shifts user’s genetics closer to a {species type}. Uncomfortable transition. 4
Gender: {type} Changes the gender of the user to {gender type}. Painful transition. 2, 4
Pheromones Body releases pheromones that attract and command attention, particularly the opposite sex. 1, 5
Shrink Self Decreases the user’s size based on dosage (within limits). Painful transition. 2, 5
Enlarge Self Increases the user’s size based on dosage (within limits). Painful transition. 2, 5
Muscle Growth Increases muscle mass based on dosage (within limits). Painful transition. 2, 5
New Limb User gains a new limb (within type limits) that will integrate seamlessly to their intent. 6
New Trait User gains a new biological trait (within type limits) that integrates seamlessly to their intent. 6
Protection Potions
Resistance Potions
Sensory Potions
Survival Potions
Body Oils
Enchanted body oils can be considered living, viscous liquids that have some degree of autonomous behavior. The
oil can move on its own and will rapidly spread itself out across skin on contact, making it extremely fast to apply.
A full dosage will easily cover a normal sized body.
There are no permanent variants. All enchanted body oils will fade from their effect after a long scene of use.
Corpse Oils
Corpse oils are poured onto dead bodies. They are safe to use without disrupting the spirit or soul.
Cursed Oils
Cursed variants are not commonly used or created, but they do exist. Applying the full dosage of oil can be
difficult, although coating them with partial dosage can still be an effective technique.
Item Coatings
Item coatings are enchanted pastes, liquids, and oils that can affect items and materials. All item coatings will
dissipate over the course of a long scene of use, but their effects are permanent unless stated otherwise.
Mental Potions
Mental potions are created by meticulously copying the neural essence of an individual that possesses an
extraordinary trait, and then refining the essence to isolate the desired trait. The process is very complex and time
consuming, so most are reproductions of previous versions.
Too many mental potions in a short period can cause complications: foreign thoughts and feelings, hallucinations,
or even confusion and temporary loss of functioning. One or two mental potions per month is considered safe.
Flashback Potions
Flashback potions grant someone else’s memories of an experience. When combined with astral memories, the user
can be immersed in a full deep-dive simulation. To outside observers the user will appear to be in a drugged, semi-
responsive hallucinatory state.
Impulse Potions
Impulse Potions alter the user’s motivations and drives, particularly affecting the limbic system. Some types have
temporary variants that last for a long scene, but all have a permanent variant.
Memory Potions
Memory Potions permanently alter the user’s memory. These are extremely difficult to produce and enchant
correctly due to the amount of information it has to parse before taking effect in an expected manner.
Intrusive variants will implant themselves quickly, but at the cost of overwriting an existing set of neural pathways.
If prepared for this effect, the user can focus on skills or knowledge they are willing to unlearn while the potion
takes effect. Otherwise, the potion will overwrite the first neural patterns that seem underutilized.
Improved variants are expertly refined to integrate seamlessly with the user’s mind. However, due to the amount of
precision required to integrate correctly, it can takes weeks before the information is fully integrated. The user may
notice some trivial changes after a week or two, but this effect ramps up significantly toward the end of the process.
Subconscious Potions
Subconscious Potions are permanent augmentations to the user’s subconscious mind. The subconscious mind can
process details even when the conscious mind is not paying attention. Temporary variants are available for some
Subconscious Potions.
Perception Potions
Perception potions generate a source of energy for the user that gifts them with additional awareness. The entire
dosage of a potion grants a long scene’s worth of use (unless stated otherwise). You can half-dose for the duration
of a regular scene.
Restorative Potions
Restorative potions are considered temporary, though they may create permanent effects in their duration (such as
healing).