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Adding Sounds - Pygame-Menu 4.1.3 Documentation

The document discusses adding sounds to a pygame menu. It describes creating a sound engine using the Sound class and customizing it by setting sound files to different sound types. It then lists the available sound types and provides examples of playing different sound types.
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0% found this document useful (0 votes)
37 views5 pages

Adding Sounds - Pygame-Menu 4.1.3 Documentation

The document discusses adding sounds to a pygame menu. It describes creating a sound engine using the Sound class and customizing it by setting sound files to different sound types. It then lists the available sound types and provides examples of playing different sound types.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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 » Adding sounds

 Note

You are not reading the most recent version of this documentation. 4.1.4 is the latest
version available.

Adding sounds 
A sound engine can be created using the Sound class. The sound engine can be customized
by setting a sound file to several sounds defined by a type.

Example:

import pygame_menu
from pygame_menu import sound

engine = sound.Sound()
engine.set_sound(sound.SOUND_TYPE_CLICK_MOUSE, '/home/me/click.ogg')
engine.set_sound(sound.SOUND_TYPE_OPEN_MENU, '/home/me/open.ogg')

menu = pygame_menu.Menu(...)
menu.set_sound(engine, recursive=True) # Apply on menu and all sub-menus

Sound types are the following:

Type Description

pygame_menu.sound.SOUND_TYPE_CLICK_MOUSE Mouse click

pygame_menu.sound.SOUND_TYPE_CLICK_TOUCH Touch click

pygame_menu.sound.SOUND_TYPE_CLOSE_MENU A menu is closed

pygame_menu.sound.SOUND_TYPE_ERROR Generic error

pygame_menu.sound.SOUND_TYPE_EVENT Generic event

pygame_menu.sound.SOUND_TYPE_EVENT_ERROR Error generated by user

pygame_menu.sound.SOUND_TYPE_KEY_ADDITION User type a key

pygame_menu.sound.SOUND_TYPE_KEY_DELETION User deletes with a key

pygame_menu.sound.SOUND_TYPE_OPEN_MENU A menu is opened

pygame_menu.sound.SOUND_TYPE_WIDGET_SELECTION A widget is selected


class pygame_menu.sound.Sound(allowedchanges=5, buffer=4096, channels=2, devicename='',
force_init=False, frequency=22050, size=- 16, sound_id='', uniquechannel=True) [source]

Sound engine class.

Parameters: allowedchanges ( int ) – Convert the samples at runtime, only in


pygame>=2.0.0
buffer ( int ) – Buffer size
channels ( int ) – Number of channels
devicename ( str ) – Device name
force_init ( bool ) – Force mixer init with new parameters
frequency ( int ) – Frequency of sounds
size ( int ) – Size of sample
sound_id ( str ) – Sound ID
uniquechannel ( bool ) – Force the channel to be unique, this is set
at the object creation moment

copy() [source]

Return a copy of the object.

Return type: Sound

Returns: Sound copied

get_channel() [source]

Return the channel of the sound engine.

Return type: Channel

Returns: Sound engine channel

get_channel_info() [source]

Return the channel information.

Return type: Dict [ str , Any ]

Returns: Information dict e.g.:


{'busy': 0, 'endevent': 0, 'queue': None, 'sound': None, 'volume': 1.0}

load_example_sounds(volume=0.5) [source]

Load the example sounds provided by the package.

Parameters: volume ( float ) – Volume of the sound, from 0 to 1

Return type: Sound


Returns: Self reference

pause() [source]

Pause the channel.

Return type: Sound

Returns: Self reference

play_click_mouse() [source]

Play click mouse sound.

Return type: Sound

Returns: Self reference

play_click_touch() [source]

Play click touch sound.

Return type: Sound

Returns: Self reference

play_close_menu() [source]

Play close Menu sound.

Return type: Sound

Returns: Self reference

play_error() [source]

Play error sound.

Return type: Sound

Returns: Self reference

play_event() [source]

Play event sound.

Return type: Sound

Returns: Self reference


play_event_error() [source]

Play event error sound.

Return type: Sound

Returns: Self reference

play_key_add() [source]

Play key addition sound.

Return type: Sound

Returns: Self reference

play_key_del() [source]

Play key deletion sound.

Return type: Sound

Returns: Self reference

play_open_menu() [source]

Play open Menu sound.

Return type: Sound

Returns: Self reference

play_widget_selection() [source]

Play widget selection sound.

Return type: Sound

Returns: Self reference

set_sound(sound_type, sound_file, volume=0.5, loops=0, maxtime=0, fade_ms=0) [source]

Link a sound file to a sound type.

Parameters: sound_type ( str ) – Sound type


sound_file ( Union [ str , Path , None ]) – Sound file. If None

disable the given sound type


volume ( float ) – Volume of the sound, from 0.0 to 1.0

loops ( int ) – Loops of the sound


maxtime ( Union [ int , float ]) – Max playing time of the sound
fade_ms ( Union [ int , float ]) – Fading ms
Return type: bool

Returns: The status of the sound load, True if the sound was loaded

stop() [source]

Stop the channel.

Return type: Sound

Returns: Self reference

unpause() [source]

Unpause channel.

Return type: Sound

Returns: Self reference

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