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Aft 714

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23 views4 pages

Aft 714

Uploaded by

navdeepsindhu
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;AME MECHANICS AND CODING Lio TOP: Cresits:3 Course Outcomes: Through this course students should be able to List of Practicals / Experiment: C01 :: use coding logics to solve complex design problems with tools and techniques found in game programming (C02 +: analyze mechanics and issues in game design and development C03 :: distinguish diferent stages of the game development process co4 :: write efficient code to develop games following appropriate coding standards and industry practices COS :: develop anc test simplified games Game coding basic / Programming in ¢ # Introduction to Programming language machine languages assembly lenguages and high level languages program development in # the € # character set Identifiers and keywords data types constants and variables Unformatted and formatted 1/0 functions- print(), scanf(, puts(), gets(), getchar(), putchar() ‘expressions, arithmetic operators, Unary relational, logical, assignment and conditional operator bitwise operators Introduction of game engine ‘engine basics project wizaré and project panel assets and project files navigating scenes and viewports game object transforms and components scripting and the unit api the profiler the stats panel and editor add-ons unity interface configuration procedural geometry and textured quads generating atlas textures, ws and animation ‘cameras and pixel perfection Foundation of game programming + Introduction of programming language + assembly language,assembly program execution + assembler assembly program and its components machine level language + higher tevel languages + compiling high level language Operating system and tools for game development + operating system for game development + about ¢ + evolution of € + compilers and interpreters + structure of a € program + functions + compiling a C program + managing input and output in © Database fundamentals + database relational model + structured query language + Integrity constraints + relational language and database design + normalization + parallel databases Introduction to modern programming language + Introduction of oop languages + beginning with cop Language + classes & objects + constructors & destructors + operator overloading & type conversion + inhertance + pointers & dynamic memory management Modern programming tools 2 and technique + Introduction to java + keywords constants variables and data types + operators and expressions control constructs + Introducing cesses objects and methods + defining a class adding variables and methods + creating objects constructorsand class inheritance The history of c# + machine and assembly languages + the .net framework + net to the rescue reduction theory The basics of C#t first c# program classes the entry point hello, Ca! ‘compiling and running the basies datatype operator variable constant typecast branching looping f introduction to classes values versus references basics of structures and classes more advanced class tricks Advanced Cit Text Books: References: namespaces polymorphism arrays strings interfaces vs abstract classes delegates collections file access random numbers above and beyond 1, GAME CODING COMPLETE by MIKE MCSHAFFRY, BASIC BOOKS: 1, PROGRAMMING IN ANSI C by E.BALAGURUSAMY, Mc Graw Hill Education 2. LEARN UNITY FOR 2D GAME DEVELOPMENT by ALAN THORN, APRESS 3. FUNDAMENTALS OF GAME DESIGN by ERNEST ADAMS, NEW RIDERS cueeinn 9099-93. Demmi

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