L4 Lesson Plan - Technology Around Us - Y1 - Using Keyboard
L4 Lesson Plan - Technology Around Us - Y1 - Using Keyboard
Introduction
Learners will begin to use the computer keyboard for a purpose. They will understand
that writing on a keyboard is called typing and will begin to demonstrate their ability to
write their name. Learners will then save their work using the save icon and understand
that this icon is used in lots of different programs.
Learning objectives
To use a keyboard to type on a computer
● I can say what a keyboard is for
● I can type my name on a computer
● I can save my work to a file
Key vocabulary
Computer, keyboard, mouse, typing
Preparation
Subject knowledge:
Teachers will need to be aware that typing is the process of using a keyboard to write
words, letters or numbers on a screen.
Assessment opportunities
Introduction: Assess whether learners can explain that the process of writing using a
keyboard is called typing.
Activity 1: Assess whether learners are able to type their name using a keyboard.
Activity 2: Assess learners’ ability to save a file.
Outline plan
Please note that the slide deck labels the activities in the top right-hand corner to help
you navigate the lesson.
Share slide 4 and ask the learners to think, pair, share, ‘What do you use
a keyboard for?’ Explain that keyboards are used for writing words,
letters or numbers on a screen.
Display slide 6 and explain that learners will be using the paint program
they used in Lesson 3. Model opening the program for the learners and
explain that the program allows them to create pictures and add
text/words.
Highlight the text function on the toolbar (dotted square with a T in the
middle). Select this function with a single click. Demonstrate clicking and
dragging a text box onto the paint area. Explain that you can now write
text in the box. Model this by writing your name or a word.
Note: To finalise a text box, learners will need to click outside of the box
or a different tool on the toolbar. It is important to emphasise that once
learners click away from their text box, they will not be able to edit the
text, including moving the text box.
Display slide 10 and ask learners to log on to the computer and open the
paint program in a browser. Ask them to write their name into a text box
at the bottom of the page. If the learners are working with a partner,
ensure both learners have the opportunity to perform this task.
Once learners have written their name, they can use the remaining time
to practise their mouse skills by drawing a simple self-portrait. Explain
that this will be very simple and does not need too much detail.
Explorer task: Ask learners to alter the size, colour and font of the text in
a text box. Remind the learners that they will need to do this before they
click away from their text box.
Display slide 11 and ask learners to think, pair, share, ‘How could you keep
the work you have created so you can add to it another day?’ Open the
paint program and highlight the ‘save’ icon. Explain that this is used to
save their work and will be visible in lots of programs they use.
Model clicking the save icon in the paint program, and explain that they
need to write their name into the box that appears. They don’t need to
remove the ‘.png’ part.
Display slide 14 and ask the learners, ‘Why is it important to name the
files you save sensibly?’
● It helps you to find it more easily
● You know what a saved file is without having to open it
Ask the learners to return to their computers to save their work, by
naming their file with their name.
Resources are updated regularly - the latest version is available at: the-cc.io/curriculum.