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Fellgor Ravagers

The document provides details on the composition and abilities of a Fellgor Ravager kill team in Warhammer 40k. It lists the operatives that can be included, such as Fellgor Ironhorn and Fellgor Ravagers. It also describes special rules like Frenzy that allow models to ignore wounds and fight in a frenzied state. Tactical and strategic ploys are also outlined that provide additional abilities when playing as Fellgor Ravagers.

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retamar87
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0% found this document useful (0 votes)
2K views12 pages

Fellgor Ravagers

The document provides details on the composition and abilities of a Fellgor Ravager kill team in Warhammer 40k. It lists the operatives that can be included, such as Fellgor Ironhorn and Fellgor Ravagers. It also describes special rules like Frenzy that allow models to ignore wounds and fight in a frenzied state. Tactical and strategic ploys are also outlined that provide additional abilities when playing as Fellgor Ravagers.

Uploaded by

retamar87
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ARCHETYPE: RECON / SEEK MB DESIROV

FELLGDR RAVAGER KILL TEAM


Below you will find a list of the operatives that make up a kill team, including, where relevant, any
54 wargear those operatives must be equipped with.

THEY MUST HAVE FOLLOWED US FOR MILES AFTER WE TORE THEIR SHRINE
n
=30 OPERATIVES TO THE GROUND. IT HAD BEEN AN EASY MISSION, THE EMPEROR SAW US
THERE WHEN IT WAS BARELY OEFENUED. WE TOOK OUR TIME, BURNED IT
CO

«= > 1 FELLGOR IRONHORN operative
ALL AND SAID ALL THE SANCTIFICATION PRAYERS TWICE. THEY CAUGHT
x=»
STS equipped with one of the
US BARELY AN HOUR’S MARCH FROM THE BASE, ATTACKED US FROM
FRRI
SO
co following options: EVERY SIDE, SLIPPING OUT OF SHADOWS AND SLIDING DOWN VERTICAL
Corrupted pistol; corrupted DROPS AS EASY AS WALKING OVER FLAT GRASS. THEY BUTCHERED
css
TS chainsword EVERYONE. I WAS THE ONLY ONE WHO MADE IT BACK. IF I’D STAYED I’D
SO
3=»
Plasma pistol; bludgeon BE DEAD, YOU HAVE TO BELIEVE MEI’
■es - Private Yakob Ensz, 555th Rendan Rifles,
> 9 FELLGOR RAVAGERf operatives confession before execution for cowardice
CO
selected from the following list:
FELLGOR DEATHKNELL
FELLGOR FLUXBRAY
FELLGOR GNARLSCAR
FELLGOR GOREHORN
FELLGOR HERD-GOAD
FELLGOR MANGLER
FELLGOR SHAMAN
FELLGOR TOXHORN
FELLGOR VANDAL
FELLGOR WARRIOR equipped with
one of the following options:
Autopistol; bludgeon
Autopistol; cleaver

Other than WARRIOR operatives, your


i kill team can only include each operative
above once.
X
— —
W«4
1

TAG OPS
FELLGOR RAVAGER
If your faction is FELLGOR RAVAGER®, you can use the Fellgor Ravager Tac Ops listed below, as specified in the J
mission sequence. 55
* 1

FELLGOR CHAMPION RELENTLESS AGGRESSION n


Fellgor Ravager - Faction Tac Op 1 Fellgor Ravager - Faction Tac Op 3
You can reveal this Tac Op when a friendly FELLGOR You can reveal this Tac Op at the end of any Turning Point.
RAVAGER® operative incapacitates an enemy operative
in combat: • At the end of any Turning Point, if five or more friendly era
FWI
FELLGOR RAVAGER® operatives are within # of enemy 30
era
• If that friendly operative incapacitates another enemy operatives and/or your opponent's drop zone, you
operative in combat, you score 1 VP. score 1VP.
cn
• If you achieve the first condition again, you score 1 VP. • If you achieve the first condition at the end of any
■S
subsequent Turning Points, you score 1VP. C/3

SCORN THEIR WAYS


Fellgor Ravager - Faction Tac Op 2
Reveal this Tac Op in the Target Reveal step of the first
Turning Point. Select one enemy operative equipped with a
ranged weapon that has a Normal Damage potential of 17 or
more; this is its Normal Damage characteristic multiplied by
its Attacks characteristic (if the weapon has more than one
profile, only one of them needs to fulfil this).

• If that enemy operative is incapacitated by a friendly


FELLGOR RAVAGER® operative within W of it, you
score 1VP.
• If that enemy operative is incapacitated by a friendly
FELLGOR RAVAGER® operative within its Engagement .,1m

Range, you score 1 VP (note that this would be cumulative


with the above).

I
■ .• •
c

I CAN TASTE THEIR FEAR IN THE AIR. THEY REEK OF DOUBT. THEIR HEARTS POUND SO STRONGLY IN THEIR CHESTS I -
CAN HEAR IT FROM HERE. THEY KNOW WE TRACK THEM, HOT THEY KNOW NOTHING ELSE. DO NOT KILL THEM JOST
YET. TRAIL THEM FOR LONGER, KEEP THEM AWAKE IN THE DARK. THE MORE DRAWN OUT THE TERROR, THE SWEETER
THE FLESH WILL EVENTUALLY BE.’
- Ironhorn Mircor Bloodcloven, of the Blackclaws Fellgor Ravager pack

^8

ABILITY
Below, you will find a common ability of the FELLGOR RAVA GERS kill team.

FRENZY
To wound a Beastman is only to drive its anger. The Fellgor A friendly FELLGOR RAVAGERf operative with a Frenzy token
56 Ravagers channel their pain into an animalistic frenzy, is incapacitated when one of the following conditions is met:
shrugging off the enemy's firepower and lashing out at them
in violent bursts of primal aggression. • Its activation ends.
• An enemy operative strikes it with a critical hit in combat.
so Each time a friendly FELLGOR RAVAGER® operative without An enemy operative strikes it a second time with a normal
co a Frenzy token would be incapacitated, it gains a Frenzy token hit in combat. Note that this can be strikes from two
instead. If it was fighting in combat, all remaining attack dice different combats.
n (including your opponent's) are discarded. If it has a Conceal • The battle ends.
co order, change it to Engage.

While a friendly FELLGOR RAVAGER9 operative has a


Frenzy token:

• It's only incapacitated as specified opposite.


• It cannot have a Conceal order.
• It's injured.
• It cannot perform mission actions or the Pick Up action.

-.

_______ mF
"■

*.

J
J/

STRATEGIC PLOYS TACTICAL PLOYS


If your faction is FELLGOR RAVAGER®, you can use the If your faction is FELLGOR RAVAGER®, you can use the
following Strategic Ploys during a game. following Tactical Ploys during a game.

f
VIOLENT TEMPERAMENT 1CP RUTHLESS RAMPAGE 1CP r
Until the end of the Turning Point, each time a friendly Use this Tactical Ploy after a friendly FELLGOR RAVAGER® 57
FELLGOR RAVAGER® operative fights in combat, in the operative performs a Fight action. It can immediately perform
Roll Attack Dice step of that combat, you can use its violent a free Charge action (even if it has already performed a
temperament. If you do so, you must re-roll all of your attack Charge action during this activation), but can only move up n
dice (note that you cannot only re-roll some). to |. Note that it cannot perform this free Charge action if ca
so
it's already within Engagement Range of an enemy operative. 30

AMBUSH 1CP s
Until the end of the Turning Point, each time a friendly WILD RAGE 1CP
FELLGOR RAVAGERf operative is activated, if its order Use this Tactical Ploy when a friendly FELLGOR RAVAGER®
is changed from Conceal to Engage, it's ambushing for operative is activated. Until the end of the activation, add J|
co
that activation. Each time a friendly FELLGOR RAVAGERt to its Movement characteristic.
operative that's ambushing fights in combat, in the Roll
Attack Dice step of that combat, you can retain one of your
successful normal hits as a critical hit instead. Note that an ANIMALISTIC FURY 1CP
operative that has a Frenzy token (pg 56) cannot ambush. Use this Tactical Ploy in the Resolve Successful Hits step of
co

PELTING FIREPOWER 1CP


a combat, when a friendly FELLGOR RAVAGER® operative
strikes with a critical hit. Inflict 1 additional damage with
that strike.
x*
n
.J
Until the end of the Turning Point:

BLOODSENSE 1CP
E
;h
• Each time after a friendly FELLGOR RAVAGER® operative
makes a shooting attack against an enemy operative, that Use this Tactical Ploy when a friendly FELLGOR
09
enemy operative gains one of your Pelted tokens. RAVAGER® operative incapacitates an enemy operative
• Each time a friendly FELLGOR RAVAGER® operative within its Engagement Range. Select one other ready friendly
makes a shooting attack against an enemy operative, for FELLGOR RAVAGER® operative that is eligible to be activated
each Pelted token that enemy operative has, add 1 to both and is Visible to and within | of the incapacitated enemy
Damage characteristics of that friendly operative's weapon operative. After that first friendly operative has finished
for that shooting attack (to a maximum of 5/6). its activation, you can immediately activate that other
friendly operative.
At the end of the Turning Point, remove your Pelted tokens.

RECKLESS DETERMINATION 1CP


Until the end of the Turning Point, each time a shooting
attack is made against a friendly FELLGOR RAVAGER®
operative that is not ready, in the Roll Defence Dice step of
that shooting attack, before rolling your defence dice, you can
retain one as a successful normal save without rolling it.

_
— —

FELLGOR IRONHORN M API GA


The leaders of the Fellgor Ravagers are warriors who 2 1
0* have fought their way to the top of their pack. They are
uniformly vicious killers, possessed of an inhuman cunning
that they use to merciless effect.
OF SV W

58
NAME A BS/WS D
I- 3
SR
5+ 11
!
Corrupted pistol 4 4+ 3/5 Rng # Balanced Rending
C> Plasma pistol Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
- Standard 4 4+ 5/6 Rng#,AP1
- Supercharge 4 4+ 5/6 Rng >, AP2, Hot
X Bludgeon 4 2+ 4/4 Brutal
era
X Corrupted chainsword 4 2+ 4/5 Rending
so
era
ABILITIES UNIQUE ACTIONS
Cali The Attack: Once in each Strategy phase, when it is your turn
to use a Strategic Ploy or pass, you can use this ability instead.
If you do so, select one friendly FELLGOR RAVAGER® operative
Visible to this operative. That selected operative, and all friendly
FELLGOR RAVAGER® operatives Visible to and within O of it, can
immediately perform a free Dash action.

L- FELLGOR RAVAGER#, CHAOS, LEADER, IRONHORN

FELLGOR DEATHKNELL M API SA


Beastmen are hunters, and the Fellgor Ravagers are skilled 2
above the rest of their kind. Death knells carry into battle
great war gongs which they use to beat the hunt, signal ? SV
their packmates and herald the doom of the enemy.

3 4+
v
NAME A BS/WS D SR I
Autopistol 4 4+ 2/3 Rng#
X Bludgeon 4 3+ 4/4 Brutal

ABILITIES UNIQUE ACTIONS


Icon Bearer: When determining control of an objective marker, Gong Knell (1AP): Until the end of the Turning Point, this operative
treat this operative's APL characteristic as being 1 higher. Note gains a 3+ invulnerable save.
that this is not a modifier. In narrative play, this is cumulative with
the Focused Battle Honour (see the Kill Team Core Book).
War Gong: Each time an attack dice would inflict Critical Damage
on a friendly FELLGOR RAVAGERl operative within ■ of this
operative, you can choose for that attack dice to inflict Normal
Damage instead.

*- FELLGOR RAVAGER®, CHAOS, DEATHKNELL

R. _____ —____ >______ ______


A*

.•
I1

FELLGOR FLOXRRAY Si
M API
Many a Fellgor Ravager desires the blessings of the gods.
Fluxbrays have been gifted with an extra limb, all the
2
better for carrying additional weapons into battle. When
they reach the fray, they launch a multitude of blows
DF SV W
that are all but impossible to evade for long.
3 5+ 10
59
NAME A BS/WS D SR i
X Triple cleavers Each time this weapon is selected to fight in combat with, select one of the profiles below to use:
- Offensive 4 3+ 4/5 Relentless S3
- Defensive 4 3+ 4/5 Deflect*

ABILITIES UNIQUE ACTIUNS


era
*Deflect: Each time this operative fights in combat with this Cleaver Flurry (2AP): Perform a free Normal Move action with this
9S
weapon, in the Resolve Successful Hits step of that combat, you operative. For that action, it can move an additional O, and can era
can resolve one successful hit before the Attacker. If you do so, move within Engagement Range of enemy operatives (but cannot
that successful hit must be used to parry. finish that move there). Each enemy operative that it moves within
Engagement Range of suffers D3+1 mortal wounds (roll separately
for each). This operative cannot perform this action if it has a n
Conceal order.
CZ3

L- FELLGOR RAVA GER®, CHAOS, FLUXBRAY


FELLGOR GNARLSCAR M APL


Fellgor Ravagers never stop fighting, whether for prey or
their place in the pecking order. Few last long, but those
2
• J
that do are heavily scarred, having sustained many injuries.
Some are given crude bionics after suffering loss of limb or
DF SV
eye, rendering their appearance all the more fearsome.


r 3 5+
NAME A BS/WS D SR i
O Autopistol 4 4+ 2/3 Rng#
X Bionic fist 4 3+ 4/5 Brutal

ABILITIES UNIQUE ACTIUNS


Cunning: At the end of this operative's activation, you can change Uncompromising Attack (1AP): Perform a free Fight action with
its order. this operative, then a free Shoot action with this operative (or vice
versa). It can perform that Shoot action while within Engagement
Range of enemy operatives, but if it does so, it can and must
target an enemy operative within its Engagement Range (even
if other friendly operatives are within that enemy operative's
Engagement Range).

FELLGOR RAVAGER®, CHAOS, GNARLSCAR


0

_________
< —

a-
M API
FELLGOR GOREHORN
Some Fellgor Ravagers harbour a thirst for blood greater 2
than that of their fellows, throwing themselves into battle
with wild abandon. Carnage swiftly follows as they hack
off the arms and heads of their foes in violent sprays
DF SV W
of viscera. 3 5+ 10
V
60
NAME A BS/WS 0 SB I
C> Autopistol 4 4+ 2/3 Rng
S3 X Skullcleaver 4 3+ 4/5 Lethal 5+

ABILITIES UNIQUE ACTIUNS


Champion: This operative can perform two Fight actions during
S3 its activation.
03 Headtaker: While this operative doesn't have a Frenzy token, each
time it incapacitates an enemy operative in combat, roll one D3.
• This operative regains a number of wounds equal to the result.
n • Until the end of the battle, add the result to the Critical Damage
characteristic of this operative’s skullcleaver (to a maximum
03
of 8).

*; L- FELLGOR RAVAGER«, CHAOS, GOREHORN

FELLGOR HERD-GOAD W M API GA


Fellgor Ravagers have powerful senses as befits such capable I >
2 1
sensations on others. These Herd-goads are blessed by the gods
A
w
hunters. Some relish the feeling of pain and inflicting torturous ? -J?

DF SV W
with whips infused with empyric power, which the Beastmen use
to drive their fellows to fury as well as harm the enemy. 3 5+ 10

NAME A BS/WS 0 SB i
O Autopistol 4 4+ 2/3 Rng
-m> Crackthorn whip 4 2+ 2/3 Rng ■, Lethal 4+ Stun
X Crackthorn whip 4 3+ 2/3 Lethal 4+ Stun

4 ABILITIES UNIQUE ACTIUNS


Whip Control: While an enemy operative is Visible to and within Incite Fury (1AP): Select one friendly FELLGOR RAVAGERS
■ of this operative, and this operative is not within Engagement operative (excluding a SHAMAN or IRONHORN operative) Visible
Range of any other enemy operatives: to and within ■ of this operative. Add 1 to its API. This operative
• Subtract 1 from the Attacks characteristic of that enemy cannot perform this action while within Engagement Range of an
operative's melee weapons (to a minimum of 1). enemy operative.

• 1 additional action point must be subtracted for that enemy


operative to perform the Fall Back action.

L- FELLGOR RAVAGER9, CHAOS, HERD-GOAD

Si
'•'<r
■■ ■«

FELLGOR MANGIER T M API


Manglers have warp-given rage and power, enabling
them to smash through bulkheads and deliver skull­
2
crushing headbutts. Though they wear masks, they possess
enhanced senses - some Beastmen claim Manglers can see
DF SV
the very souls of their victims as they rip them apart.
3 5+
G1
NAME A BS/WS D SR i
X Vicious claws 4 4+ 4/6 Relentless Tactual Hunter*

ABILITIES UNIQUE ACTIUNS


*Tactual Hunter: Each time this operative fights in combat with Savage Assault (1AP): Perform a free Fight action with this
this weapon against an operative that is not ready, if you are the operative. After completing that action's fight sequence, if this
attacker, the first time this operative strikes with a critical hit, it operative is still within Engagement Range of an enemy operative, S3
can immediately strike with another successful hit. you can immediately fight in combat with this operative again
(you do not have to select the same target). You cannot use CO
Berserker: This operative cannot make shooting attacks. Each
the Ruthless Rampage Tactical Ploy (pg 57) between those
time this operative would perform a mission action (excluding the
two combats.
Operate Hatch action, see page 74) or the Pick Up action, you
must subtract one additional action point to do so.

CO

L- FELLGOR RAVA GERS, CHAOS, MANGIER

*1

l’' 4
1

IT a

___
— —

TO FELLGOR SHAMAN M API GA


Serving as obscene preachers to their kin as well as 2 1
malevolent advisors to Ironhorns, Shamans are capable
of wielding the raw power of Chaos. It is also Shamans
who take the lead in the Fellgor Ravagers' bloody ritual
DF SV W
sacrifices before the pack's herdstone. 3 5+ 10
62
NAME A BS/WS D SR i
Autopistol 4 4+ 2/3 Rng#
S3 X Braystave 4 3+ 3/5 Stun

ABILITIES UNIQUE ACTIONS


Manifest Psychic Power (1AP): Psychic action. Resolve a
S3 FELLGOR RAVAGER® psychic power from below. This operative
f-VR
50 cannot perform this action while within Engagement Range of an
03
• enemy operative.

PSYCHIC POWERS
C-3
Each time this operative performs the Manifest Psychic Power
action, select one psychic power from below to be resolved.
CO
Mantle of Darkness: Until the end of the Turning Point, while
a friendly FELLGOR RAVAGER® operative is within ■ of this
operative, enemy operatives more than W from that friendly
operative always treat it as having a Conceal order, regardless of
any other rules (e.g. Vantage Point).
Apoplectic Rejuvenation: Select one friendly FELLGOR RAVAGER®
operative that doesn't have a Frenzy token (pg 56) and is Visible
to and within W of this operative; that operative regains 2D3 lost
wounds. If that operative has incapacitated any enemy operatives
while fighting in combat during the battle, it regains 6 lost
wounds instead.
Curse Weapon: Select one enemy operative in this operative's Line
of Sight, then select one ranged weapon they are equipped with.
Until the end of the battle, that enemy operative's selected ranged
weapon gains the Hot special rule (if the ranged weapon has
more than one profile, all profiles gain the Hot special rule). If that
enemy operative's selected ranged weapon (or its profile) already
has the Hot special rule, until the end of the battle, they suffer 1
additional mortal wound for each discarded attack dice result of 1.

L- FELLGOR RAVAGER®, CHAOS, PSYKER, SHAMAN

___ _ 1
FELLGOR TOXHORN M API
Even more than the rest of their kind, Toxhorns take
particular joy in destroying the technology of their foes. i 2
They revel in decay and unleashing the chemicals and
toxins that accelerate it, whether against machine or
DF SV W
living being.
3 5+ 10
G3
NAME A BS/WS D SH i
O Autopistol 4 4+ 2/3 Rng> m

X Cleaver 4 3+ 4/5 n

ABILITIES UNIQUE ACTIONS


Toxic Blessings: Pox Bomb (1AP): Select one point in the killzone within # of
this operative. Roll one D6 for each other operative within O of
• You can ignore any or all modifiers to this operative's APL and
that point:
it's not affected by the Stun critical hit rule. co
•Ona 3+, subtract 1 from that operative's APL.
• Each time this operative would lose a wound, roll one D6: on a 6,
that wound is not lost. •Ona 5+, that operative also suffers 3 mortal wounds.
This operative cannot perform this action while within Engagement
Range of an enemy operative. 30
a
GO

L- FELLGOR RAVAGER®, CHAOS, TOXHORN

FELLGOR VANDAL M API


Wielders of immense, two-handed mancrushers, Vandals
have a simple task among the Fellgor Ravagers - smash
2
apart anything and anyone they or their Ironhorn wish.
With every hammering strike they pulverise armour, bone
DF SV
and flesh.
3 5+
NAME A BS/WS D SR i ■I
X Mancrusher 4 4+ 5/5 Brutal, Vicious Blows* Reap 2
ABILITIES UNIQUE ACTIONS
*Vicious Blows: Each time this operative fights in combat: Sweeping Blow (1AP): Each other operative Visible to and within
O of this operative suffers 03+1 mortal wounds. This operative
• If you are the attacker, this weapon gains the Ceaseless special
cannot perform this action if it has a Conceal order.
rule forthat combat.
• If this operative performed a Charge action during this
activation, this weapon gains the Relentless special rule for
that combat.

FELLGOR RAVAGER®, CHAOS, VANDAL


L*
> •«>

i ____ ■
w

FELIGOR WARRIOR
The backbone of PelIgor Ravager packs, Warriors have a
I
single duty - kill the enemy. This they do gladly knowing
that the more devastation they cause the more favour they
will gain with the rest of their herd, as well os with the
&

DF
M

SV
API
2
W
GA
1

F
gods themselves. 3 5+ 10
NAME A BS/WS 0 SR
O Autopistol 4 4+ 2/3 Rng#
X Bludgeon 4 3+ 4/4 Brutal
X Cleaver 4 3+ 4/5

ABILITIES UNIQUE ACTIONS

•- FELLGOR RAVAGER®, CHAOS, WARRIOR

B -■

Crf ■
I
EQUIPMENT
FELLGOR RAVAGERt operatives in your kill team can be equipped with equipment from this list, as specified in the mission
sequence. Each operative can be equipped with no more than one of each item.

FRAG GRENADE E2ER] CORRUPTED ROUNDS E1EP]


The operative is equipped with the following ranged weapon Select one autopistol the operative is equipped with. That
for the battle: weapon gains the Rending critical hit rule for the battle. 65
Name A BS D CORRUPTED WEAPON E2EP3
Frag grenade 4 3+ 2/3 Select one bludgeon or cleaver the operative is equipped with 09
(note that you cannot select skullcleaver or triple cleavers).
Special Rules That weapon gains the Rending critical hit rule for the battle.
Rng , Blast i. Indirect, Limited
UNHOLY TALISMAN E2EP1 09

The operative gains the following ability for the battle: 09


KRAK GRENADE E3ER]
The operative is equipped with the following ranged weapon Unholy Talisman: This operative gains a 5+ invulnerable
for the battle. It cannot make a shooting attack with this save for the battle. “O
weapon by performing an Overwatch action:
WAR PAINT C1ER]
Name A BS B The operative gains the following ability for the battle:
Krak grenade 4 3+ 4/5
War Paint: You can ignore any or all modifiers to this
Special Rules operative's Movement and APL characteristics.
Rng , API, Indirect, Limited

YOU CALL US UGLY. YUU CALL US MINOLESS


BEASTS. YOU SNEER AT THE THOUGHT UF US,
SPIT WHEN YOU SPEAK OF US. YUU GIVE US
BONES TO GNAW OPON AND YOUR EVERY
INSTRUCTION IS A TASK TO HUMILIATE US. YOU
ALSO UNDERESTIMATE OS. WE ARE STRONGER
THAN YOU, EASTER THAN Y00, TOUGHER THAN
YUU, AND HAVE MORE STOMACH FUR THE KILL
THAN YUU. THAT IS WHY YOUR WARRIORS V:.
ARE DEAD, AND WHY MY AXE IS AT YOOR
NECK. BEFORE YOU BIE AND I FEED YOU TO
MY BEASTMEN, KNOW THAT WE ARE THE
CHILDREN OF THE GODS, NOT YOH, AND FOR
GOOD REASON.’
- Ironhorn Belghar Creat-tusk, before killing
Elihm the Flenser, Militarum Traitoris
warlord of the Dread Hounds

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