Fellgor Ravagers
Fellgor Ravagers
THEY MUST HAVE FOLLOWED US FOR MILES AFTER WE TORE THEIR SHRINE
n
=30 OPERATIVES TO THE GROUND. IT HAD BEEN AN EASY MISSION, THE EMPEROR SAW US
THERE WHEN IT WAS BARELY OEFENUED. WE TOOK OUR TIME, BURNED IT
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«= > 1 FELLGOR IRONHORN operative
ALL AND SAID ALL THE SANCTIFICATION PRAYERS TWICE. THEY CAUGHT
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STS equipped with one of the
US BARELY AN HOUR’S MARCH FROM THE BASE, ATTACKED US FROM
FRRI
SO
co following options: EVERY SIDE, SLIPPING OUT OF SHADOWS AND SLIDING DOWN VERTICAL
Corrupted pistol; corrupted DROPS AS EASY AS WALKING OVER FLAT GRASS. THEY BUTCHERED
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TS chainsword EVERYONE. I WAS THE ONLY ONE WHO MADE IT BACK. IF I’D STAYED I’D
SO
3=»
Plasma pistol; bludgeon BE DEAD, YOU HAVE TO BELIEVE MEI’
■es - Private Yakob Ensz, 555th Rendan Rifles,
> 9 FELLGOR RAVAGERf operatives confession before execution for cowardice
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selected from the following list:
FELLGOR DEATHKNELL
FELLGOR FLUXBRAY
FELLGOR GNARLSCAR
FELLGOR GOREHORN
FELLGOR HERD-GOAD
FELLGOR MANGLER
FELLGOR SHAMAN
FELLGOR TOXHORN
FELLGOR VANDAL
FELLGOR WARRIOR equipped with
one of the following options:
Autopistol; bludgeon
Autopistol; cleaver
TAG OPS
FELLGOR RAVAGER
If your faction is FELLGOR RAVAGER®, you can use the Fellgor Ravager Tac Ops listed below, as specified in the J
mission sequence. 55
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I CAN TASTE THEIR FEAR IN THE AIR. THEY REEK OF DOUBT. THEIR HEARTS POUND SO STRONGLY IN THEIR CHESTS I -
CAN HEAR IT FROM HERE. THEY KNOW WE TRACK THEM, HOT THEY KNOW NOTHING ELSE. DO NOT KILL THEM JOST
YET. TRAIL THEM FOR LONGER, KEEP THEM AWAKE IN THE DARK. THE MORE DRAWN OUT THE TERROR, THE SWEETER
THE FLESH WILL EVENTUALLY BE.’
- Ironhorn Mircor Bloodcloven, of the Blackclaws Fellgor Ravager pack
^8
•
ABILITY
Below, you will find a common ability of the FELLGOR RAVA GERS kill team.
FRENZY
To wound a Beastman is only to drive its anger. The Fellgor A friendly FELLGOR RAVAGERf operative with a Frenzy token
56 Ravagers channel their pain into an animalistic frenzy, is incapacitated when one of the following conditions is met:
shrugging off the enemy's firepower and lashing out at them
in violent bursts of primal aggression. • Its activation ends.
• An enemy operative strikes it with a critical hit in combat.
so Each time a friendly FELLGOR RAVAGER® operative without An enemy operative strikes it a second time with a normal
co a Frenzy token would be incapacitated, it gains a Frenzy token hit in combat. Note that this can be strikes from two
instead. If it was fighting in combat, all remaining attack dice different combats.
n (including your opponent's) are discarded. If it has a Conceal • The battle ends.
co order, change it to Engage.
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VIOLENT TEMPERAMENT 1CP RUTHLESS RAMPAGE 1CP r
Until the end of the Turning Point, each time a friendly Use this Tactical Ploy after a friendly FELLGOR RAVAGER® 57
FELLGOR RAVAGER® operative fights in combat, in the operative performs a Fight action. It can immediately perform
Roll Attack Dice step of that combat, you can use its violent a free Charge action (even if it has already performed a
temperament. If you do so, you must re-roll all of your attack Charge action during this activation), but can only move up n
dice (note that you cannot only re-roll some). to |. Note that it cannot perform this free Charge action if ca
so
it's already within Engagement Range of an enemy operative. 30
AMBUSH 1CP s
Until the end of the Turning Point, each time a friendly WILD RAGE 1CP
FELLGOR RAVAGERf operative is activated, if its order Use this Tactical Ploy when a friendly FELLGOR RAVAGER®
is changed from Conceal to Engage, it's ambushing for operative is activated. Until the end of the activation, add J|
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that activation. Each time a friendly FELLGOR RAVAGERt to its Movement characteristic.
operative that's ambushing fights in combat, in the Roll
Attack Dice step of that combat, you can retain one of your
successful normal hits as a critical hit instead. Note that an ANIMALISTIC FURY 1CP
operative that has a Frenzy token (pg 56) cannot ambush. Use this Tactical Ploy in the Resolve Successful Hits step of
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BLOODSENSE 1CP
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• Each time after a friendly FELLGOR RAVAGER® operative
makes a shooting attack against an enemy operative, that Use this Tactical Ploy when a friendly FELLGOR
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enemy operative gains one of your Pelted tokens. RAVAGER® operative incapacitates an enemy operative
• Each time a friendly FELLGOR RAVAGER® operative within its Engagement Range. Select one other ready friendly
makes a shooting attack against an enemy operative, for FELLGOR RAVAGER® operative that is eligible to be activated
each Pelted token that enemy operative has, add 1 to both and is Visible to and within | of the incapacitated enemy
Damage characteristics of that friendly operative's weapon operative. After that first friendly operative has finished
for that shooting attack (to a maximum of 5/6). its activation, you can immediately activate that other
friendly operative.
At the end of the Turning Point, remove your Pelted tokens.
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NAME A BS/WS D
I- 3
SR
5+ 11
!
Corrupted pistol 4 4+ 3/5 Rng # Balanced Rending
C> Plasma pistol Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use:
- Standard 4 4+ 5/6 Rng#,AP1
- Supercharge 4 4+ 5/6 Rng >, AP2, Hot
X Bludgeon 4 2+ 4/4 Brutal
era
X Corrupted chainsword 4 2+ 4/5 Rending
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ABILITIES UNIQUE ACTIONS
Cali The Attack: Once in each Strategy phase, when it is your turn
to use a Strategic Ploy or pass, you can use this ability instead.
If you do so, select one friendly FELLGOR RAVAGER® operative
Visible to this operative. That selected operative, and all friendly
FELLGOR RAVAGER® operatives Visible to and within O of it, can
immediately perform a free Dash action.
3 4+
v
NAME A BS/WS D SR I
Autopistol 4 4+ 2/3 Rng#
X Bludgeon 4 3+ 4/4 Brutal
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FELLGOR FLOXRRAY Si
M API
Many a Fellgor Ravager desires the blessings of the gods.
Fluxbrays have been gifted with an extra limb, all the
2
better for carrying additional weapons into battle. When
they reach the fray, they launch a multitude of blows
DF SV W
that are all but impossible to evade for long.
3 5+ 10
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NAME A BS/WS D SR i
X Triple cleavers Each time this weapon is selected to fight in combat with, select one of the profiles below to use:
- Offensive 4 3+ 4/5 Relentless S3
- Defensive 4 3+ 4/5 Deflect*
▼
r 3 5+
NAME A BS/WS D SR i
O Autopistol 4 4+ 2/3 Rng#
X Bionic fist 4 3+ 4/5 Brutal
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a-
M API
FELLGOR GOREHORN
Some Fellgor Ravagers harbour a thirst for blood greater 2
than that of their fellows, throwing themselves into battle
with wild abandon. Carnage swiftly follows as they hack
off the arms and heads of their foes in violent sprays
DF SV W
of viscera. 3 5+ 10
V
60
NAME A BS/WS 0 SB I
C> Autopistol 4 4+ 2/3 Rng
S3 X Skullcleaver 4 3+ 4/5 Lethal 5+
DF SV W
with whips infused with empyric power, which the Beastmen use
to drive their fellows to fury as well as harm the enemy. 3 5+ 10
▼
NAME A BS/WS 0 SB i
O Autopistol 4 4+ 2/3 Rng
-m> Crackthorn whip 4 2+ 2/3 Rng ■, Lethal 4+ Stun
X Crackthorn whip 4 3+ 2/3 Lethal 4+ Stun
Si
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PSYCHIC POWERS
C-3
Each time this operative performs the Manifest Psychic Power
action, select one psychic power from below to be resolved.
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Mantle of Darkness: Until the end of the Turning Point, while
a friendly FELLGOR RAVAGER® operative is within ■ of this
operative, enemy operatives more than W from that friendly
operative always treat it as having a Conceal order, regardless of
any other rules (e.g. Vantage Point).
Apoplectic Rejuvenation: Select one friendly FELLGOR RAVAGER®
operative that doesn't have a Frenzy token (pg 56) and is Visible
to and within W of this operative; that operative regains 2D3 lost
wounds. If that operative has incapacitated any enemy operatives
while fighting in combat during the battle, it regains 6 lost
wounds instead.
Curse Weapon: Select one enemy operative in this operative's Line
of Sight, then select one ranged weapon they are equipped with.
Until the end of the battle, that enemy operative's selected ranged
weapon gains the Hot special rule (if the ranged weapon has
more than one profile, all profiles gain the Hot special rule). If that
enemy operative's selected ranged weapon (or its profile) already
has the Hot special rule, until the end of the battle, they suffer 1
additional mortal wound for each discarded attack dice result of 1.
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FELLGOR TOXHORN M API
Even more than the rest of their kind, Toxhorns take
particular joy in destroying the technology of their foes. i 2
They revel in decay and unleashing the chemicals and
toxins that accelerate it, whether against machine or
DF SV W
living being.
3 5+ 10
G3
NAME A BS/WS D SH i
O Autopistol 4 4+ 2/3 Rng> m
X Cleaver 4 3+ 4/5 n
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FELIGOR WARRIOR
The backbone of PelIgor Ravager packs, Warriors have a
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single duty - kill the enemy. This they do gladly knowing
that the more devastation they cause the more favour they
will gain with the rest of their herd, as well os with the
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SV
API
2
W
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F
gods themselves. 3 5+ 10
NAME A BS/WS 0 SR
O Autopistol 4 4+ 2/3 Rng#
X Bludgeon 4 3+ 4/4 Brutal
X Cleaver 4 3+ 4/5
B -■
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EQUIPMENT
FELLGOR RAVAGERt operatives in your kill team can be equipped with equipment from this list, as specified in the mission
sequence. Each operative can be equipped with no more than one of each item.