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The document contains variable names and descriptions for random stat bonuses that can be applied to equipment in Ragnarok Online. There are over 100 variables listed that provide bonuses to core stats like HP, SP, attack, and defense as well as elemental resistances, damage against certain monster types, and other combat-related effects. The variables seem to be used to randomly select and apply additional options to customize equipment stats.

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0% found this document useful (0 votes)
51 views5 pages

Item Options

The document contains variable names and descriptions for random stat bonuses that can be applied to equipment in Ragnarok Online. There are over 100 variables listed that provide bonuses to core stats like HP, SP, attack, and defense as well as elemental resistances, damage against certain monster types, and other combat-related effects. The variables seem to be used to randomly select and apply additional options to customize equipment stats.

Uploaded by

allextrajano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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# see kRO client: data.

grf\luafiles514\lua files\Datainfo\
addrandomoptionnametable.lub
# https://github.com/llchrisll/ROenglishRE/blob/master/Renewal/data/luafiles514/lua
%20files/datainfo/addrandomoptionnametable.lub
VAR_MAXHPAMOUNT#MaxHP +%d#
VAR_MAXSPAMOUNT#MaxSP +%d#
VAR_STRAMOUNT#STR +%d#
VAR_AGIAMOUNT#AGI +%d#
VAR_VITAMOUNT#VIT +%d#
VAR_INTAMOUNT#INT +%d#
VAR_DEXAMOUNT#DEX +%d#
VAR_LUKAMOUNT#LUK +%d#
VAR_MAXHPPERCENT#MaxHP +%d%%#
VAR_MAXSPPERCENT#MaxSP +%d%%#
VAR_HPACCELERATION#HP regen +%d%%#
VAR_SPACCELERATION#SP regen +%d%%#
VAR_ATKPERCENT#ATK +%d%%#
VAR_MAGICATKPERCENT#MATK +%d%%#
VAR_PLUSASPD#ASPD +%d#
VAR_PLUSASPDPERCENT#Delay after attack -%d%%#
VAR_ATTPOWER#ATK +%d#
VAR_HITSUCCESSVALUE#HIT +%d#
VAR_ATTMPOWER#MATK +%d#
VAR_ITEMDEFPOWER#DEF +%d#
VAR_MDEFPOWER#MDEF +%d#
VAR_AVOIDSUCCESSVALUE#FLEE +%d#
VAR_PLUSAVOIDSUCCESSVALUE#Perfect dodge +%d#
VAR_CRITICALSUCCESSVALUE#CRIT +%d#
ATTR_TOLERACE_NOTHING#Neutral elemental resistance +%d%%#
ATTR_TOLERACE_WATER#Water elemental resistance +%d%%#
ATTR_TOLERACE_GROUND#Earth elemental resistance +%d%%#
ATTR_TOLERACE_FIRE#Fire elemental resistance +%d%%#
ATTR_TOLERACE_WIND#Wind elemental resistance +%d%%#
ATTR_TOLERACE_POISON#Poison elemental resistance +%d%%#
ATTR_TOLERACE_SAINT#Holy elemental resistance +%d%%#
ATTR_TOLERACE_DARKNESS#Shadow elemental resistance +%d%%#
ATTR_TOLERACE_TELEKINESIS#Ghost elemental resistance +%d%%#
ATTR_TOLERACE_UNDEAD#Undead elemental resistance +%d%%#
ATTR_TOLERACE_ALLBUTNOTHING#All elementals resistance +%d%%#
DAMAGE_PROPERTY_NOTHING_USER#Neutral monster resistance +%d%%#
DAMAGE_PROPERTY_NOTHING_TARGET#ATK +%d%% against Neutral monster#
DAMAGE_PROPERTY_WATER_USER#Water monster resistance +%d%%#
DAMAGE_PROPERTY_WATER_TARGET#ATK +%d%% against Water monster#
DAMAGE_PROPERTY_GROUND_USER#Earth monster resistance +%d%%#
DAMAGE_PROPERTY_GROUND_TARGET#ATK +%d%% against Earth monster#
DAMAGE_PROPERTY_FIRE_USER#Fire monster resistance +%d%%#
DAMAGE_PROPERTY_FIRE_TARGET#ATK +%d%% against Fire monster#
DAMAGE_PROPERTY_WIND_USER#Wind monster resistance +%d%%#
DAMAGE_PROPERTY_WIND_TARGET#ATK +%d%% against Wind monster#
DAMAGE_PROPERTY_POISON_USER#Poison monster resistance +%d%%#
DAMAGE_PROPERTY_POISON_TARGET#ATK +%d%% against Poison monster#
DAMAGE_PROPERTY_SAINT_USER#Holy monster resistance +%d%%#
DAMAGE_PROPERTY_SAINT_TARGET#ATK +%d%% against Holy monster#
DAMAGE_PROPERTY_DARKNESS_USER#Shadow monster resistance +%d%%#
DAMAGE_PROPERTY_DARKNESS_TARGET#ATK +%d%% against Shadow monster#
DAMAGE_PROPERTY_TELEKINESIS_USER#Ghost monster resistance +%d%%#
DAMAGE_PROPERTY_TELEKINESIS_TARGET#ATK +%d%% against Ghost monster#
DAMAGE_PROPERTY_UNDEAD_USER#Undead monster resistance +%d%%#
DAMAGE_PROPERTY_UNDEAD_TARGET#ATK +%d%% against Undead monster#
MDAMAGE_PROPERTY_NOTHING_USER#Neutral monster magic resistance +%d%%#
MDAMAGE_PROPERTY_NOTHING_TARGET#MATK +%d%% against Neutral monster#
MDAMAGE_PROPERTY_WATER_USER#Water monster magic resistance +%d%%#
MDAMAGE_PROPERTY_WATER_TARGET#MATK +%d%% against Water monster#
MDAMAGE_PROPERTY_GROUND_USER#Earth monster magic resistance +%d%%#
MDAMAGE_PROPERTY_GROUND_TARGET#MATK +%d%% against Earth monster#
MDAMAGE_PROPERTY_FIRE_USER#Fire monster magic resistance +%d%%#
MDAMAGE_PROPERTY_FIRE_TARGET#MATK +%d%% against Fire monster#
MDAMAGE_PROPERTY_WIND_USER#Wind monster magic resistance +%d%%#
MDAMAGE_PROPERTY_WIND_TARGET#MATK +%d%% against Wind monster#
MDAMAGE_PROPERTY_POISON_USER#Poison monster magic resistance +%d%%#
MDAMAGE_PROPERTY_POISON_TARGET#MATK +%d%% against Poison monster#
MDAMAGE_PROPERTY_SAINT_USER#Holy monster magic resistance +%d%%#
MDAMAGE_PROPERTY_SAINT_TARGET#MATK +%d%% against Holy monster#
MDAMAGE_PROPERTY_DARKNESS_USER#Shadow monster magic resistance +%d%%#
MDAMAGE_PROPERTY_DARKNESS_TARGET#MATK +%d%% against Shadow monster#
MDAMAGE_PROPERTY_TELEKINESIS_USER#Ghost monster magic resistance +%d%%#
MDAMAGE_PROPERTY_TELEKINESIS_TARGET#MATK +%d%% against Ghost monster#
MDAMAGE_PROPERTY_UNDEAD_USER#Undead monster magic resistance +%d%%#
MDAMAGE_PROPERTY_UNDEAD_TARGET#MATK +%d%% against Undead monster#
BODY_ATTR_NOTHING#Armor element: Neutral#
BODY_ATTR_WATER#Armor element: Water#
BODY_ATTR_GROUND#Armor element: Earth#
BODY_ATTR_FIRE#Armor element: Fire#
BODY_ATTR_WIND#Armor element: Wind#
BODY_ATTR_POISON#Armor element: Poison#
BODY_ATTR_SAINT#Armor element: Holy#
BODY_ATTR_DARKNESS#Armor element: Shadow#
BODY_ATTR_TELEKINESIS#Armor element: Ghost#
BODY_ATTR_UNDEAD#Armor element: Undead#
RACE_TOLERACE_NOTHING#Formless monster resistance +%d%%#
RACE_TOLERACE_UNDEAD#Undead monster resistance +%d%%#
RACE_TOLERACE_ANIMAL#Brute monster resistance +%d%%#
RACE_TOLERACE_PLANT#Plant monster resistance +%d%%#
RACE_TOLERACE_INSECT#Insect monster resistance +%d%%#
RACE_TOLERACE_FISHS#Fish monster resistance +%d%%#
RACE_TOLERACE_DEVIL#Demon monster resistance +%d%%#
RACE_TOLERACE_HUMAN#Demihuman monster resistance +%d%%#
RACE_TOLERACE_ANGEL#Angel monster resistance +%d%%#
RACE_TOLERACE_DRAGON#Dragon monster resistance +%d%%#
RACE_DAMAGE_NOTHING#ATK +%d%% against Formless monster#
RACE_DAMAGE_UNDEAD#ATK +%d%% against Undead monster#
RACE_DAMAGE_ANIMAL#ATK +%d%% against Brute monster#
RACE_DAMAGE_PLANT#ATK +%d%% against Plant monster#
RACE_DAMAGE_INSECT#ATK +%d%% against Insect monster#
RACE_DAMAGE_FISHS#ATK +%d%% against Fish monster#
RACE_DAMAGE_DEVIL#ATK +%d%% against Demon monster#
RACE_DAMAGE_HUMAN#ATK +%d%% against Demihuman monster#
RACE_DAMAGE_ANGEL#ATK +%d%% against Angel monster#
RACE_DAMAGE_DRAGON#ATK +%d%% against Dragon monster#
RACE_MDAMAGE_NOTHING#MATK +%d%% against Formless monster#
RACE_MDAMAGE_UNDEAD#MATK +%d%% against Undead monster#
RACE_MDAMAGE_ANIMAL#MATK +%d%% against Brute monster#
RACE_MDAMAGE_PLANT#MATK +%d%% against Plant monster#
RACE_MDAMAGE_INSECT#MATK +%d%% against Insect monster#
RACE_MDAMAGE_FISHS#MATK +%d%% against Fish monster#
RACE_MDAMAGE_DEVIL#MATK +%d%% against Devil monster#
RACE_MDAMAGE_HUMAN#MATK +%d%% against Demihuman monster#
RACE_MDAMAGE_ANGEL#MATK +%d%% against Angel monster#
RACE_MDAMAGE_DRAGON#MATK +%d%% against Dragon monster#
RACE_CRI_PERCENT_NOTHING#CRIT +%d against Formless monster#
RACE_CRI_PERCENT_UNDEAD#CRIT +%d against Undead monster#
RACE_CRI_PERCENT_ANIMAL#CRIT +%d against Brute monster#
RACE_CRI_PERCENT_PLANT#CRIT +%d against Plant monster#
RACE_CRI_PERCENT_INSECT#CRIT +%d against Insect monster#
RACE_CRI_PERCENT_FISHS#CRIT +%d against Fish monster#
RACE_CRI_PERCENT_DEVIL#CRIT +%d against Demon monster#
RACE_CRI_PERCENT_HUMAN#CRIT +%d against Demihuman monster#
RACE_CRI_PERCENT_ANGEL#CRIT +%d against Angel monster#
RACE_CRI_PERCENT_DRAGON#CRIT +%d against Dragon monster#
RACE_IGNORE_DEF_PERCENT_NOTHING#Pierces %d%% DEF of Formless monster#
RACE_IGNORE_DEF_PERCENT_UNDEAD#Pierces %d%% DEF of Undead monster#
RACE_IGNORE_DEF_PERCENT_ANIMAL#Pierces %d%% DEF of Brute monster#
RACE_IGNORE_DEF_PERCENT_PLANT#Pierces %d%% DEF of Plant monster#
RACE_IGNORE_DEF_PERCENT_INSECT#Pierces %d%% DEF of Insect monster#
RACE_IGNORE_DEF_PERCENT_FISHS#Pierces %d%% DEF of Fish monster#
RACE_IGNORE_DEF_PERCENT_DEVIL#Pierces %d%% DEF of Demon monster#
RACE_IGNORE_DEF_PERCENT_HUMAN#Pierces %d%% DEF of Demihuman monster#
RACE_IGNORE_DEF_PERCENT_ANGEL#Pierces %d%% DEF of Angel monster#
RACE_IGNORE_DEF_PERCENT_DRAGON#Pierces %d%% DEF of Dragon monster#
RACE_IGNORE_MDEF_PERCENT_NOTHING#Pierces %d%% MDEF of Formless monster#
RACE_IGNORE_MDEF_PERCENT_UNDEAD#Pierces %d%% MDEF of Undead monster#
RACE_IGNORE_MDEF_PERCENT_ANIMAL#Pierces %d%% MDEF of Brute monster#
RACE_IGNORE_MDEF_PERCENT_PLANT#Pierces %d%% MDEF of Plant monster#
RACE_IGNORE_MDEF_PERCENT_INSECT#Pierces %d%% MDEF of Insect monster#
RACE_IGNORE_MDEF_PERCENT_FISHS#Pierces %d%% MDEF of Fish monster#
RACE_IGNORE_MDEF_PERCENT_DEVIL#Pierces %d%% MDEF of Demon monster#
RACE_IGNORE_MDEF_PERCENT_HUMAN#Pierces %d%% MDEF of Demihuman monster#
RACE_IGNORE_MDEF_PERCENT_ANGEL#Pierces %d%% MDEF of Angel monster#
RACE_IGNORE_MDEF_PERCENT_DRAGON#Pierces %d%% MDEF of Dragon monster#
CLASS_DAMAGE_NORMAL_TARGET#ATK +%d%% against Normal monster#
CLASS_DAMAGE_BOSS_TARGET#ATK +%d%% against Boss monster#
CLASS_DAMAGE_NORMAL_USER#Normal monster resistance +%d%%#
CLASS_DAMAGE_BOSS_USER#Boss monster resistance +%d%%#
CLASS_MDAMAGE_NORMAL#MATK +%d%% against Normal monster#
CLASS_MDAMAGE_BOSS#MATK +%d%% against Boss monster#
CLASS_IGNORE_DEF_PERCENT_NORMAL#Pierces %d%% DEF of Normal monster#
CLASS_IGNORE_DEF_PERCENT_BOSS#Pierces %d%% DEF of Boss monster#
CLASS_IGNORE_MDEF_PERCENT_NORMAL#Pierces %d%% MDEF of Normal monster#
CLASS_IGNORE_MDEF_PERCENT_BOSS#Pierces %d%% MDEF of Boss monster#
DAMAGE_SIZE_SMALL_TARGET#ATK +%d%% against Small size monster#
DAMAGE_SIZE_MIDIUM_TARGET#ATK +%d%% against Medium size monster#
DAMAGE_SIZE_LARGE_TARGET#ATK +%d%% against Large size monster#
DAMAGE_SIZE_SMALL_USER#Small monster resistance +%d%%#
DAMAGE_SIZE_MIDIUM_USER#Medium monster resistance +%d%%#
DAMAGE_SIZE_LARGE_USER#Large monster resistance +%d%%#
DAMAGE_SIZE_PERFECT#Nullify weapon's damage size penalty#
DAMAGE_CRI_TARGET#Critical attack +%d%%#
DAMAGE_CRI_USER#Critical damage -%d%%#
RANGE_ATTACK_DAMAGE_TARGET#Long range physical attack +%d%%#
RANGE_ATTACK_DAMAGE_USER#Long range physical damage -%d%%#
HEAL_VALUE#Healing skills +%d%%#
HEAL_MODIFY_PERCENT#Restoration gained from Healing skills +%d%%#
DEC_SPELL_CAST_TIME#Variable cast time -%d%%#
DEC_SPELL_DELAY_TIME#After cast delay -%d%%#
DEC_SP_CONSUMPTION#Reduces SP cost by %d%%#
WEAPON_ATTR_NOTHING#Weapon element: Neutral#
WEAPON_ATTR_WATER#Weapon element: Water#
WEAPON_ATTR_GROUND#Weapon element: Earth#
WEAPON_ATTR_FIRE#Weapon element: Fire#
WEAPON_ATTR_WIND#Weapon element: Wind#
WEAPON_ATTR_POISON#Weapon element: Poison#
WEAPON_ATTR_SAINT#Weapon element: Holy#
WEAPON_ATTR_DARKNESS#Weapon element: Shadow#
WEAPON_ATTR_TELEKINESIS#Weapon element: Ghost#
WEAPON_ATTR_UNDEAD#Weapon element: Undead#
WEAPON_INDESTRUCTIBLE#Indestructible in battle#
BODY_INDESTRUCTIBLE#Indestructible in battle#
MDAMAGE_SIZE_SMALL_TARGET#MATK against Small size monster +%d%%#
MDAMAGE_SIZE_MIDIUM_TARGET#MATK against Medium size monster +%d%%#
MDAMAGE_SIZE_LARGE_TARGET#MATK against Large size monster +%d%%#
MDAMAGE_SIZE_SMALL_USER#Small monster magic resistance +%d%%#
MDAMAGE_SIZE_MIDIUM_USER#Medium monster magic resistance +%d%%#
MDAMAGE_SIZE_LARGE_USER#Large monster magic resistance +%d%%#
ATTR_TOLERACE_ALL#Elemental attacks resistance +%d%%#
RACE_WEAPON_TOLERACE_NOTHING#Formless monster resistance +%d%%#
RACE_WEAPON_TOLERACE_UNDEAD#Undead monster resistance +%d%%#
RACE_WEAPON_TOLERACE_ANIMAL#Brute monster resistance +%d%%#
RACE_WEAPON_TOLERACE_PLANT#Plant monster resistance +%d%%#
RACE_WEAPON_TOLERACE_INSECT#Insect monster resistance +%d%%#
RACE_WEAPON_TOLERACE_FISHS#Fish monster resistance +%d%%#
RACE_WEAPON_TOLERACE_DEVIL#Demon monster resistance +%d%%#
RACE_WEAPON_TOLERACE_HUMAN#Demihuman monster resistance +%d%%#
RACE_WEAPON_TOLERACE_ANGEL#Angel monster resistance +%d%%#
RACE_WEAPON_TOLERACE_DRAGON#Dragon monster resistance +%d%%#
RANGE_WEAPON_ATTACK_DAMAGE_TARGET#Long range physical attack +%d%%#
RANGE_WEAPON_ATTACK_DAMAGE_USER#Long range physical damage -%d%%#
RACE_TOLERACE_PLAYER_HUMAN#Demi-Human players resistance + %d%%#
RACE_TOLERACE_PLAYER_DORAM#Doram players resistance +%d%%#
RACE_DAMAGE_PLAYER_HUMAN#ATK against Demi-Human players +%d%%#
RACE_DAMAGE_PLAYER_DORAM#ATK against Doram players +%d%%#
RACE_MDAMAGE_PLAYER_HUMAN#MATK against Demi-Human players +%d%%#
RACE_MDAMAGE_PLAYER_DORAM#MATK against Doram players +%d%%#
RACE_CRI_PERCENT_PLAYER_HUMAN#Critical +%d for Demi-Human players#
RACE_CRI_PERCENT_PLAYER_DORAM#Critical +%d for Doram players#
RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN#Pierces %d%% DEF of Demi-Human players#
RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM#Pierces %d%% DEF of Doram players#
RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN#Pierces %d%% MDEF of Demi-Human players#
RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM#Pierces %d%% MDEF of Doram players#
REFLECT_DAMAGE_PERCENT#Recieved reflected damage -%d%%#
MELEE_ATTACK_DAMAGE_TARGET#Melee physical damage +%d%%#
MELEE_ATTACK_DAMAGE_USER#Melee physical damage -%d%%#
ADDSKILLMDAMAGE_NOTHING#Neutral elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_WATER#Water elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_GROUND#Earth elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_FIRE#Fire elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_WIND#Wind elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_POISON#Poison elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_SAINT#Holy elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_DARKNESS#Shadow elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_TELEKINESIS#Ghost elemental magic skill damage +%d%%#
ADDSKILLMDAMAGE_UNDEAD#Undead elemental magic skill damage +%d%%#
ADDEXPPERCENT_KILLRACE_NOTHING#Experience gained from Formless race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_UNDEAD#Experience gained from Undead race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_ANIMAL#Experience gained from Brute race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_PLANT#Experience gained from Plant race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_INSECT#Experience gained from Insect race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_FISHS#Experience gained from Fish race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_DEVIL#Experience gained from Demon race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_HUMAN#Experience gained from Demi-Human race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_ANGEL#Experience gained from Angel race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_DRAGON#Experience gained from Dragon race monsters +%d%%#
ADDEXPPERCENT_KILLRACE_ALL#Experience gained from all race monsters +%d%%#

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