Full Doc Rules en GB
Full Doc Rules en GB
Full Doc Rules en GB
The following Betting Rules pertaining to the bookmaker 1xBet (hereinafter referred to as the Rules)
stipulate the manner of accepting bets, paying winnings and resolving disputes, as well as the specific
features of certain bets on certain sports. These Rules shall govern any other relations between the
bookmaker 1xBet and the customer.
These Rules shall apply to betting on the website and at 1xBet betting facilities.
1. 1xBet.com is owned by PONP LTD (reg.number HE 398734) with a registered office located at
7-9 Riga Feraiou, LIZANTIA COURT, Office 310, Agioi Omologites, 1087, Nicosia, Cyprus as a
Billing Agent and 1xBet.com is operated by 1xCorp N.V. as a License Holder (Curacao license
No. 1668/JAZ) All rights reserved and protected by law.
2. The bookmaker 1xBet accepts bets on sports and other events worldwide.
3. Bets may only be placed by individuals who are 18 years of age or the age of majority in their
state (if the age of majority is over 18) and agree to the Betting Rules offered by the
bookmaker. The customer shall be held liable for violation of this regulation.
By registering and playing on the website, you confirm that you do not suffer from a gambling
addiction.
4. The following individuals are not allowed to place bets:
- individuals who are under 18 years of age at the time of placement;
- individuals who directly participate in the events being betted on (e.g. sportspeople, coaches,
referees, club owners or club management, or other individuals who can influence the outcome
of the event), as well as any individuals acting on their behalf or affiliating with them;
- individuals representing other bookmakers;
- individuals who are prohibited from entering into a contract with a bookmaker subject to the
effective legislation.
5. The right to access and/or use the Website (including any or all of the products offered through
the Website) may be considered illegal in certain countries (including, for example, the USA, the
United Kingdom, Cyprus, the Netherlands, etc.). We do not intend for our Website to be used for
sports betting, gambling or other purposes by people who reside in countries or jurisdictions in
which such types of activity are illegal.
6. The fact that our Website is available in such a country and/or jurisdiction or that it can be
displayed in the official language of any of those countries cannot be
considered official authorization or legal grounds for using our Website and depositing funds
into your account or withdrawing your winnings. The availability of the Website does not mean
that it contains any proposals, incitement or invitation to use or subscribe to betting, gambling
or any of the other services in any jurisdiction where such activity is illegal.
7. You are responsible for determining whether your accessing and/or use of the Website is
compliant with applicable laws in your jurisdiction and you warrant to us that gambling is legal
in the territory where you reside. When opening an account and/or using our Website you must
make sure that your actions are legal in the territory in which you reside. You also guarantee
and agree that you have received legal advice before registering on our Website. If we become
aware that you are a resident in a country where the use of our Website is considered illegal,
we will have the right to close your account and refund any remaining balance on your account
at the moment of its closure (after the deduction of any winnings credited after your most
recent deposit was made).
8. The bookmaker shall be entitled to refuse bets from customers who fail to abide by these Rules.
The bookmaker reserves the right to refuse to accept a bet of any type from any customer
should they violate social standards of conduct and public order.
9. The bookmaker reserves the right to refuse to accept a bet from any individual without giving a
reason.
10. All bets shall be settled based on the data provided by the processing center.
11. Winnings shall be paid to the bettor within 30 (thirty) calendar days from the date of official
publication of the results of the latest event on the bet slip.
12. After receiving returns, the bettor shall check if the winnings are correct. Should the bettor
disagree with the winnings, they shall give notice to the bookmaker thereof with their account
number, date, time, event, stake, selection, odds, and reasons of disagreement being stated.
Any claims regarding winnings may be filed within 10 (ten) days. Documents supporting and
substantiating such complaint shall be enclosed. In default of sufficient grounds for the
complaint, the same shall be returned without examination. All bet calculation claims for Cyber-
Live games are accepted within 72 hours from the moment of game ending.
13. A bet placed by the Customer shall be deemed won if all outcomes specified in such bet have
been predicted correctly.
14. Betting terms (odds, handicaps, totals, maximum stake limits, etc.) may be subject to variation
after a bet has been made, but this does not affect the terms at the time the bet was placed.
Before entering into an arrangement, the customer shall check all changes in the current pre-
match markets.
15. Subject hereto, in the event of any disagreement between the customer (contract party) and
the bookmaker on any matter pertaining to the observance and fulfillment of a betting
arrangement between the customer (contract party) and the bookmaker, including payouts,
outcomes, odds and other material terms of the arrangement, as well as declaring such
arrangement unconcluded or void, the parties agree that any disputes shall be settled by
serving a complaint to the opposite party (pre-trial procedure). The party who feels that their
rights have been infringed must submit a written claim to the other party within 10 days.
16. Under the pre-trial procedure, a party claiming the violation of their rights shall serve a written
complaint to the opposite party. Whenever a complaint is served to the bookmaker, it shall be
delivered to the bookmaker’s registered office stated in the bookmaker’s constituent
documents and supported by the respective statement from the public register of companies.
Whenever a complaint is served to the customer (contract party), it shall be delivered to their
place of residence (or place of stay).
17. In the case of technical failures and unfinished streams, etc. bets on Esports Live will be
refunded only if the event in question does not occur or bets on the event are not settled by the
bookmaker.
18. If an employee makes an error while accepting a bet (obvious misprints on the list of events,
inconsistency of odds between offered betting markets and the bet, etc), or a bet is accepted in
violation of these Rules, or if there are any other indications that the bet is wrong, the
bookmaker reserves the right to declare such bets void. Returns on such bets shall be paid at
odds of 1.
19. In the event of obviously erroneous odds, such bet shall be settled based on the final result at
the effective odds applicable to the certain market.
20. In the event of suspicions in the unsportsmanlike format of matches the company reserves the
right to block bets on sport event before final conclusion of an international organization and
declare bets as invalid if the fact of an unsportsmanlike game is determined. Payment of these
bets is made with odds "1". The administration is not obliged to present evidence and
conclusions to the customers.
21. 1xBet is committed to ensuring fair play in sport and is fully aware that the manipulation of
sporting events (as well as other events) is linked to committing criminal acts (organized match
fixing, corruption etc.) including organized criminal activities, as well as transnational and cross-
border organized crime. Consequently, 1xBet fully complies with the goals and main objectives
of the “Council of Europe Convention on the Manipulation of Sports Competitions” (CETS
No.215), as well as relevant legislative requirements.
The bookmaker is entitled to void bets if there is any suspicion or confirmation of foul play
(match fixing), bets being placed using another customer’s account, the use of a customer’s
account by a third party or any unusual betting activity (i.e. any differences in the type, size,
volume and manner of bets placed).
The term “foul play” refers to the favorite intentionally losing a match or match fixing as
defined by the rules of a competition for financial, competitive or other reasons, as well as any
other violation of the rules of the relevant sport.
22. Should the receiving party fail to consider a complaint within the established timeframe, a party
claiming the violation of their rights shall be entitled to bring action to court, and the proper
venue shall be a court in the country of the bookmaker’s registered office.
23. Should these Rules be amended, customers shall be notified accordingly. Bets accepted after
the specified date shall be subject to the amended Rules. Earlier bets shall remain unchanged.
24. No connection failure while receiving confirmation of a bet shall entail the cancellation of such
bet.
25. Placing a bet acts as proof that the Customer agrees to and accepts these Betting Rules.
26. Bets shall be settled and winnings shall be determined based only on the results declared by
the bookmaker. Any complaints about the results, date, and actual starting time of the event
shall be considered together with official documents from the relevant sports federations.
27. No complaint in connection with or arising from transliteration (or translation) of a team name,
player’s surname, or sports venue will be considered by the bookmaker. A tournament title is
given for convenience only. No mistake in a tournament title shall result in a stake refund.
28. Each registered customer is allowed to have only one account. Customers are allowed to
register only one account per family, address, e-mail address, IP address, credit/debit card, e-
wallet or electronic payment method. Persons otherwise associated with a customer will not be
allowed to register on the website.
29. No registered customer is allowed to be re-registered as a new customer (under a new name,
with a new email address, etc.).
30. In the event of
duplicate registration (including registering under a new name), the submission of
someone else's, invalid, or forged documents (including those that have been edited by
using any kind of software or graphic editor)
multiple breaches of the Betting Company’s T&C
doubts about the identity of the customer or the information they have provided (i.e.
address, credit/debit card details, other data)
any types of fraud committed either by you or by another person acting in your interests
or in collusion with you, including but not limited to:
a) refund or rake fraud
b) your use of a stolen or unverified bank card as a source of funds
c) any actions you have carried out or attempted to carry out which may reasonably
be considered illegal in any applicable jurisdiction, which were committed
deliberately or with the intention to deceive and/or circumvent constraints set in
law regardless of whether this action or attempt ultimately causes loss or damage
to your account
when the customer placed the bet, they had information about the result of that event
the customer was able to influence the outcome of an event due to their direct
participation in the match (sportspeople, coaches, referees, etc.) or because they acted
on behalf of the participants
bets were placed by a group of bettors acting in concert (as a syndicate) in order to
exceed the limits set by the bookmaker, as well as colluding with others in order to obtain
an unfair advantage through bonus schemes or any other promotions offered by us
the bettor is suspected of using special software or hardware which facilitate automated
betting, including but not limited to the use of glitches, faults or errors in our software in
connection with the Services we offer (including betting); your use of rogue equipment
and programs or analytical systems, including but not limited to software that allows you
to place bets without human intervention (for example, bots), etc.
unfair means of any kind were used to obtain information or circumvent restrictions
imposed by the company.
The company’s management is entitled to request at their discretion any documents from
the bettor substantiating their identity or other data they have provided (for example,
passport details, residential address), as well as to cancel any payments until all such
details have been verified.
The company’s management reserves the right to conduct a video conference as a part of
the identity verification process, and/or request for the documents to be sent by post.
Verification may take up to 72 hours from the receipt of the documents. The outcome of
the video conference can be provided to the customer within 5 working days after a video
conference takes place. If it is proven that the data that was provided is not valid, the
company is entitled to take any reasonable measures including but not limited to
cancelling all bets and suspending all transactions for the duration of their investigation,
and to proceed with full verification of the account once any documents required for the
verification procedure have been requested.
31. If the customer refuses to undergo verification, the company reserves the right to void their
bets (including bets placed from duplicate accounts). Furthermore, the management reserves
the right to take any reasonable measures, including but not limited to blocking the account
and freezing the available funds until the account holder is established and their deposit
methods have been confirmed.
32. Upon completion of the investigation, the company can make any decision that it deems to be
fair and reasonable:
1. to block (close) the account (including any duplicate accounts), which may entail:
all bonuses, free bets and winnings received from those bonuses and free bets
when using this duplicate account becoming void and lost to you
at our sole discretion, to cancel all winnings and refund the balance of your account
at the start of the investigation (minus any canceled winnings) made from your
main and duplicate accounts. We also have the right to refund any amounts that
are owed to us in connection with this duplicate account, directly from any of your
accounts (including any other duplicate account).
2. At our sole discretion (in exceptional cases), to allow the continued use of the main
account and recognize it as valid, while all bets placed by you from the duplicate account
will be void, the duplicate account(s) will be blocked and/or canceled by decision of the
company (the decision is made for each particular case individually, according to the
extent of the violation).
33. The Customer shall be responsible for keeping their password and account number received at
registration confidential. All bets registered with the bookmaker shall be valid. Bet cancellation
shall be subject to these Rules. Should the Customer’s login details come into the possession of
a third party, the bookmaker should be informed, the Customer should change their username
and password and their email password to stronger ones. You must not disclose any cash
withdrawal codes or codes for changing your phone number to any third party.
34. The account holder confirms that any activities on the account are performed by themselves. If
the account is managed by a third party, the account holder shall take exclusive responsibility
for access to the account.
35. The bettor shall be held liable for the violation of above mentioned paragraphs. Should these
Rules be violated, the bookmaker reserves the right to refuse to pay any winnings or to refund
stakes, as well as to cancel any bets. The bookmaker shall not be liable in relation to the
moment when they become aware that the customer falls within any of the aforementioned
categories. This means that the bookmaker shall be entitled to take the above measures at any
time once they have become aware that the customer is an individual who can be designated
as above.
36. In no event shall the bookmaker 1xBet be held liable to the Customer for any indirect, collateral,
or incidental losses or damages (including loss of profit), even though they may have been
notified that such losses or damages are likely to occur.
37. If an account is inactive for 3 months, the Company reserves the right to block it. To unblock an
account, please contact our Security Team at [email protected].
38. The bookmaker reserves the right to update these Rules and add new provisions at any time.
Such new rules or amendments shall take effect immediately after publication on the website.
39. What is gambling addiction? Gambling problems are associated with mental health issues
such as depression,
anxiety and suicide. They can affect family relationships, professional and academic progress,
and can even lead to bankruptcy and crime.
Gambling is an entertaining activity rather than a source of income.
Gambling is a thrilling and amusing pastime. Unfortunately, in some cases, involvement in such
activities may cause problems. We take care of our customers and do our best to ensure
responsible use of our website without any negative consequences. We advertise our products
and services in a responsible manner and will not target young or susceptible people.
40. Underage gambling. Our company does not allow minors (individuals under 18 years of age)
to be involved in betting. We take every possible precaution to prevent violation of this rule. We
guarantee that our advertisements, sponsorship and marketing campaigns do not contain
information targeted to minors.
41. Gambling addiction prevention. No advertising campaign or promotion misleads users, nor
do they distort the nature of the services for potentially susceptible bettors. Customers are
informed about the chances of winning as well as the potential risks. Services are provided
based on the amount paid and excessive spending is not encouraged.
Please answer the questions below. If you say 'yes' to all questions, you are likely to have a
gambling problem:
Do you have uncontrolled spending?
Are you borrowing money or stealing in order to gamble?
Have you noticed that you spend less time with your family?
Do you react badly to other people’s opinion about your online gambling?
Have you lost interest in hobbies or usual leisure pursuits?
Do you feel depressed or even suicidal because of your gambling failures?
Have you ever lied to cover up the amount of money or time you have spent gambling?
It is never too late to admit that you have an addiction and to fight against it. We value
our customers and in no event will we facilitate the progression of this illness. Please read
the following information which can help you lower the risk of developing gambling
addiction:
Do not regard gambling as your main source of income;
Set limits on the time and money to be spent. Do not break these limits;
Please do not gamble if:
You are under the influence of alcohol or any other substance;
You are depressed;
Only gamble with money that you can afford to lose.
Avoid chasing your losses.
42. 1xBet customers are informed about the odds of winning and of the potential consequences and
risks of losing.
Your withdrawals and deposits can be accessed through the "My Account" section.
43. Our customers have a self-excluding option.
Please write to customer support to [email protected] and also use the Self-restriction
option if necessary.
We provide assistance to players with potential gambling problems which is readily available,
systematically provided and logged. We monitor all requests.
1xBet offers a self-restricting option which allows you to close your account for a certain period
of time: a week, a month, 6 months, a year. Your account will be blocked only after it has been
fully verified. Be kindly advised that a photo of your ID/Passport must be attached to your
application to self-restrict. If you activate this feature you will be unable to gamble at 1xBet.
3. General betting rules
The bookmaker accepts bets based on a list of betting markets with odds that reflect the perceived
probability of each outcome.
The Company offers a "Bet slip sale" feature. If customer does not want to wait until their bet has
been settled, they can sell the bet slip back to the company in part or in full and get money in their
account immediately. The service is available in "My Account – Bet History" or in the "My Bets" tab on
the bet slip.
The customer can choose between a full or a partial sale in the bet slip sale dialog window. In this
window, the customer can choose the part of their stake they want returned to their gaming account.
The remaining part of the stake will stay on their bet slip and will be taken into account when the bet
is settled. The amounts are confirmed by pressing the "Sell" button.
The minimum and maximum amounts the customer can get back into their account are determined
on a case-by- case basis, dependent on the specific bet placed. In some cases the customer can only
sell the bet slip in full. In other cases, depending on the bet, the customer might be able to sell the
bet slip in parts, and in several transactions, within the stake amount.
The more time a customer spends on the bet slip sale dialog window once it has been opened, the
greater the chance that the amount offered to sell the bet slip for will change. If the situation around
the event changes, the price offered for the sale of the bet slip could change too.
Bet slip sale is possible for single, accumulator bets and system bets.
The Company is not liable in cases where the service is not available due to technical failure. The
Company reserves the right to suspend the service at any time in regard to any betting event without
stating a reason. The bet slip sale transaction can be canceled if technical problems have been
detected at any stage of the sale. In all such cases, bets are settled as normal based on the event
outcome.
The Company does not guarantee that any bet placed on the website can be sold. The customer can
only find out whether the bet can be sold after the bet has been accepted. The price of selling the bet
slip offered by the Company is not up for negotiation. The customer has the right to accept the terms
of sale or refuse to sell the bet slip at the specified price.
An “Auto sell” function is also available. The Customer indicates the amount that he would like to sell
the bet slip for. The bet slip sale price will be continuously adjusted in accordance with the odds, and
the bet slip will be sold automatically when the price reaches the desired amount.
Before the bet is sold automatically, a customer can themself sell the bet slip in whole or in part. In
this case the "Auto sell" function will be deactivated.
"Auto sell" terms fully correspond with "Bet slip sale" rules and its restrictions.
Bet slip editing option enables the Customer to replace, add or delete bets from an accumulator. One
or more bets can be replaced, added or deleted. The stake, however, cannot be changed.
Replacing a bet:
If one or more bets are replaced in an accumulator, a commission will be deducted in the
amount equal to the commission that would have been charged in the event of a full bet slip
sale.
A bet can only be replaced with another bet that relates to the same market. For example, if W1
was chosen initially, it can only be changed to X (Draw) or W2. The Customer should check that
the bet they want to include is still available when they are trying to make a change.
Deleting a bet:
Adding a bet:
If a bet slip type is changed, a commission will be deducted in the amount equal to the commission
that would have been charged in the event of a full bet slip sale. In that case the odds of the bets
selected initially will change (except when the bet slip type is changed from a single to an
accumulator).
Bet slip editing is not permitted if a bet has been partially sold. Bet slip editing is also not permitted if
a bet slip is entered into bonus offers or promotions.
4. Types of bets
The bookmaker offers the following types of bets:
345 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
2 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190
3 4 10 20 35 56 84 120 165 220 286 364 455 560 680 816 969 1140
4 5 15 35 70 126 210 330 495 715 1001 1365 1820 2380 3060 3876 4845
5 6 21 56 126 252 462 792 1287 2002 3003 4368 6188 8568 11628 15504
6 7 28 84 210 462 924 1716 3003 5005 8008 12376 18564 27132 38760
7 8 36 120 330 792 1716 3432 6435 11440 19448 31824 50388 77520
8 9 45 165 495 1287 3003 6435 12870 24310 43758 75582 125970
9 10 55 220 715 2002 5005 11440 24310 48620 92378 167960
10 11 66 286 1001 3003 8008 19448 43758 92378 184756
11 12 78 364 1365 4368 12376 31824 75582 167960
12 13 91 455 1820 6188 18564 50388 125970
13 14 105 560 2380 8568 27132 77520
14 15 120 680 3060 11628 38760
15 16 136 816 3876 15504
16 17 153 969 4845
17 18 171 1140
18 19 190
19 20
4.4. Chain
A chain consists of several single bets on unrelated outcomes. The stake in each single bet is equal to
the stake placed on the very first selection which rolls over with each bet won. The bettor determines
the order of bets being settled within a chain and places a bet on the first selection in the chain. For
bet settlement purposes, a concept of a "chain account" is used. As each single bet in the chain is
settled, the balance on the "chain account" is adjusted accordingly. Initially, the balance equates to
the first stake.
As the chain progresses, should the balance on the chain account be less than the pre-determined
stake, this remaining balance will be placed on the next selection.
The chain is settled based on the order of bets on the bet slip rather than chronologically. The balance
remaining on the "chain account" after all bets have been settled shall be paid. If the balance on the
"chain account" drops to zero at any point, the chain is terminated and the bet is deemed lost.
4.5. Advancebet
1. Advancebets are offered to the Customer based on the potential returns from unsettled bets.
2. 1xBet reserves the right to offer or refuse such bets in its absolute discretion without stating a
reason.
3. The available Advancebet amount can be viewed on your bet slip.
4. Advancebets can be placed either on live sports events or on sports events that are due to start
within 48 hours.
5. When calculating the available Advancebet amount, only bets on events due to start within 48
hours are taken into account.
6. All bets placed prior to Advancebets and settled within 48 hours after placement of
Advancebets will be used to repay Advancebets.
7. An Advancebet may be offered even if you already have unsettled Advancebets.
8. If the payout on settled bets placed prior to placement of Advancebets does not suffice to repay
an Advancebet, such Advancebets will be deemed void.
9. Deposits made after using Advancebets cannot be used to repay such Advancebets.
Example
Your account balance is €260. You have made the following bets:
€100 at odds of 1.5 — potential returns are €150.
€150 at odds of 2 — potential returns are €300.
Now your available balance is €10.
1xBet offers you an Advancebet of €100. Now you are able to place bets to a total stake value of
€110.
You then place a bet of €30 (€10 off your available balance and €20 of the Advancebet amount) at
odds of 1.5.
Potential returns are €45.
You also place a bet of €50 (from your Advancebet balance) at odds of 2. Potential returns are €100.
1. Bets made using Advancebets have won. Expected payouts are €45 and €100. Bets made with your
own funds have lost. Bets made with Advancebets will therefore be deemed void. Your own €10 that
formed part of your Advancebet stake will be refunded to your account.
2. Bets made with Advancebets have lost. Bets made with your own funds have won. The payout is
(150+300) = €450. €50 and €20 were used as Advancebets (plus €10 of your own funds). The amount
of the Advancebets will be deducted from the payout (150+300)-50- 20 = €380. Therefore, €380 will
be credited to your account.
3. Bets made using Advancebets have lost. Bets made with your own funds have lost. In this case,
bets made as Advancebets will be nullified. Your own €10 that formed part of your Advancebet stake
will be lost.
- To check your promo code, go to Promo - Promo and click on "Promo Code Check". Enter the code
from the text. Click on "View History" to look through all available promo codes.
- Go to the SPORTS or LIVE sections and select an outcome corresponding to the terms of the promo
code (single or accumulator bet).
- Click on the selected outcome to put it on your bet slip.
- Enter the promo code into the "Promo code" field on the bet slip. Do not enter a stake.
- Click on "Place a bet"
- If your bet wins, the winnings will be credited to your account.
4.7. Multibet
A Multibet is a set of accumulators and single bets. A Multibet may include a Lobby bet or it may not.
A Multibet with a Lobby can be described as an accumulator which includes two bets: a Lobby bet and
a system bet consisting of several selections.
A Lobby is an outcome upon which the win of a Multibet depends. A Lobby may be placed as a single
bet or as an accumulator.
To create a Multibet, there must be at least three selections on a bet slip (apart from any Lobby).
Should the Lobby lose, the whole bet loses. Should the system bet lose, the whole bet loses.
Should the Lobby and one or more legs of the system bet win, the odds of the Lobby shall be
multiplied by the odds of the system (depending on how many legs of the system won) and the stake
on one leg within the system. If a Lobby is not included in a Multibet, the bet slip shall be treated as a
system bet. A Multibet without a Lobby and comprising only of single bets shall be treated as a
system bet.
Example. Let’s consider settlement of the following Multibet (a Lobby, two single bets and one
accumulator)
The stake on one leg in the system bet amounts to 300/3 = €100
1st Option
The Lobby loses. The bet slip loses.
2nd Option
The system of 2 single bets and the accumulator loses. The bet slip loses.
3rd Option
The Lobby wins.
One leg of the system consisting of 2 single bets wins: Block 1 + Block 3. The stake on one leg in the
system amounts to €100. (1.39 х 2.44) х 1.8 = 6.1 х €100 = €610.
4th Option
The Lobby wins.
All legs in the system win. The stake on one leg in the system amounts to €100. (1.39 х 2.44 + 1.39 х
1.78 + 1.78 х 2.44) х 1.8 = 18.36 х €100 = €1,836.
1st option
Block 1 loses. The whole bet loses as there is no stake available for the subsequent blocks.
2nd option
Block 1 wins. The return amounts to €115.
Block 2 (a double), the stake is set as the maximum (€115). This wins and so the return is (1.39 x
1.13) x 115 = 1.57 x 115 = €180.63.
The stake for Block 3 is deducted from the return. The stake for Block 3 amounts to €100. 180.63 –
100 = €80.63. The sum of €80.63 is credited to the conditional bet account.
Block 3 loses.
The balance on the conditional bet account amounts to €80.63. The return is €80.63.
3rd option
Block 1 wins. The return amounts to €115.
Block 2 (a double), the stake is set as the maximum (€115). The return is (1.39 х 1.13) х 115 = 1.57 х
115 = €180.63.
The stake for Block 3 is deducted from the return. The stake for Block 3 is €100. 180.63 – 100 =
€80.63. The sum of
€80.63 is credited to the conditional bet account.
Block 3 wins - 100 х 1.13 = €113
The return amounts to 80.63 + 113 = €193.63
4th option
Block 1 wins. The return amounts to €115.
Block 2 (a double) loses. The stake of Block 2 is set as the maximum, therefore the sum of €115 is
lost.
Block 3 wins. The stake is €100. As Block 2 lost, there is no stake.
The bet slip loses.
4.9. Anti-Accumulator
An anti-accumulator is the opposite of an accumulator in terms of bet settlement, which means that
the bet wins if the relevant accumulator loses. The bet must include two or more selections on
unrelated events, and the bet wins should at least one selection lose.
The combined odds of an anti-accumulator are calculated based on the opposite of the winning
probability of an accumulator consisting of the same legs.
For this accumulator the combined odds are 3.81. The winning odds of the respective anti-
accumulator, calculated by our software, equate to 1.17. The anti-accumulator bet may be settled as
follows:
1st option
If at least one selection does not win (is not predicted correctly), and the other selections win, the
return will be 100 x 1.17 = €117.
2nd option
If there is a payout at odds of 1.00 on Selection 3, the final odds of the accumulator will be 2.06.
Accordingly, the winning odds of the respective anti-accumulator will increase from 1.17 to 1.58. If
Selection 1 or Selection 2 do not win (are not predicted correctly), the anti-accumulator bet will win
and the return will be 100 x 1.58 = €158.
3rd option
If there is a payout at odds of 1.00 on Selection 2 and Selection 3, the final odds of the accumulator
will be 1.25. Accordingly, the winning odds of the respective anti-accumulator will increase from 1.17
to 3.16. If Selection 1 does not win (is not predicted correctly), the anti-accumulator will win and the
payout will be 100 x 3.16 = €316.
4th option
Should any of the selections win (be predicted correctly) and should there be a payout at odds of 1.00
on the remaining selections, the anti-accumulator bet will lose.
Should there be a payout for all three selections at odds of 1.00, the stake will be refunded to the
Customer's account.
4.10. Lucky
A Lucky bet is a combination of single bets and all associated available accumulators for a specific
number of selections. The minimum number of selections is 2, the maximum number of selections is
8.
To get a payout, at least one selection needs to be predicted correctly.
6 permed doubles
4 permed trebles
1 fourfold accumulator
You have 15 bets in total. The stake shall be calculated as follows: €150/15 bets = €10 per bet.
Should all single bets win, all other options on the bet slip shall be deemed won. All returns will add
up to €1,677.50.
Should only one selection win, for example Selection 4, the return will be 1.5 x €10 = €15. All the
remaining 14 options will lose.
4.11. Patent
A Patent involves all the possible accumulators derived from a set number of selections. The
minimum number of selections is 3 and the maximum number of selections is 8.
To win, at least one accumulator needs to be predicted correctly (this means a minimum of two
selections should be predicted correctly).
There are 11 combinations. The stake is calculated as follows: €110/11 combinations = €10 per
combination.
6 permed doubles of €10 each
Should all single bets win, then all options in this bet slip shall be deemed won. All returns add up to
€1,567.50.
Should only one of the four selections play out as predicted, all the options in this bet slip shall be
deemed lost.
5. Restrictions on Inclusion of Certain Outcomes
1. The accumulator cannot contain any related outcomes. Should an accumulator (system) consist
of two or more related outcomes, outcomes with the lowest odds will be excluded from the
accumulator (system). Related outcomes (related events) are those when one part of the bet
affects another part of the bet.
2. A bet on “Team to score a penalty Yes/No” market will be deemed lost if no penalty is awarded
during regular time.
3. Bets on “How the goal will be scored” and “Next goal” markets will be deemed lost if the goal
number specified in the bet is not scored.
6. Live Betting
1. Live bets are accepted on main markets (win, total, handicap) and additional markets (HT-FT
etc). You may place single live bets or combine them in accumulators.
2. The bet shall be deemed accepted once it has been registered on the server and online
confirmation has been received. You may not alter the bet once it has been accepted. If the
circumstances specified in p. 2.7 of “General Terms” occur, the live bet may be settled at odds
of 1.
3. The bookmaker takes no responsibility for any inaccuracy regarding the current scores of
matches on which live bets are being accepted. Customers should refer to other independent
sources of information.
4. No live bets may be edited or deleted.
7. Deposits and Withdrawals
1. There are various ways of depositing and withdrawing funds from the Customer's account. All
deposit and withdrawal methods can be found in the “Payments” section.
2. All withdrawal requests are processed 24/7.
3. The 1xBet Security Service is entitled to:
decline cash withdrawal requests if deposits were made through e-payment systems.
refuse any withdrawal should the deposit or withdrawal amounts be inconsistent with bets
placed (the Customer must place bets with stakes which add up to the sum of all deposits
and the bets must have odds of at least 1.1; placing a high volume of bets that have a
minimal impact on your balance shall not be taken into account, i.e. bets placed on
opposite outcomes in games such as Roulette, Baccarat, Craps and Dice). Permitted
withdrawal amounts shall be calculated based on the amount of the bets placed from any
given deposit.
refuse any withdrawal if the betting account is misused. In this case your account must be
verified before withdrawal can take place.
4. The 1xBet Security Service does not recommend Customers:
- transfer funds from one payment system to another;
- deposit and withdraw funds without placing bets;
In the foregoing events, funds will be returned to your account.
5. You can only withdraw funds using the same payment details that were used for depositing
funds into your account. If you use different methods to make a deposit, withdrawals should be
proportionate to the deposits made using any particular method.
6. 1xBet may refuse withdrawals via payment systems or in cash and offer a bank transfer as a
substitute.
7. ATTENTION! Our administration does not recommend making deposits and withdrawing funds
using someone else’s electronic wallet.
Our Security Team reserves the right to deem such deposits to be fraudulent and block
users’ transactions without prior notification.
Our administration is entitled to deny withdrawals of funds using payment details which
do not belong to the account holder.
8. In certain circumstances and in respect to certain customers 1xBet may decide not to
reimburse service charges imposed by payment systems on deposits or withdrawals, which
1xBet usually reimburses.
9. If a customer doesn't comply with the Company's rules (for example by breaching the T&C, not
placing a bet before requesting a withdrawal, etc.), the Company reserves the right to refuse to
allow that customer to make a withdrawal.
10. No service charge is imposed if monies are deposited into or withdrawn from User's account in
BTC currency using the Bitcoin payment system.
1. Bets are settled based on the actual starting time of the event, which is determined roughly in
accordance with the official documents of the bodies who organize said event. Failing such
effective documents, information shall be taken from the official websites of sports federations,
the websites of sports clubs, and other sources of sports information.
2. The bookmaker bears no responsibility for a discrepancy between the stated date and time and
the actual date and time of an event. The date and starting time of the event as shown in the
“Sports” section are indicative. Bets are settled subject to the actual starting time of an event
as specified in the official documents of the organizer of such event.
3. The bookmaker bears no responsibility for inaccurate references to the name of a championship
or duration of a match (sports event). Details shown in the “Sports” or “Live” sections are
indicative. Customers should use other independent sources of information to find out details of
the relevant sports event.
4. The weather information in the SPORT and LIVE sections is indicative. Inconsistencies of the
weather conditions in the SPORT and LIVE sections cannot be the cause for cancellation of the
placed bets.
5. Complaints about results should be submitted within 10 calendar days from the end of the
event if there are official documents pertaining to the results of the event issued by the
organizer of that event.
6. Bets placed after the starting time of the event shall be settled at odds of 1 (except for live
bets); in an accumulator, the odds of such legs shall be taken as 1.
7. If the Customer places a bet on an event of which the result is known to them, such bet shall be
canceled. In this event, the bookmaker shall make a decision only after a special private
investigation. Any activities related to such a bet shall be temporarily suspended.
8. PRE-MATCH betting. If a match or competition is postponed (rescheduled) for more than 48
hours for whatever reason all bets on this event shall be declared void (this is an approximate
time, the bookmaker shall be entitled to keep such bets standing at its absolute discretion for
the avoidance of disputes which may arise if the match is postponed for more than 48 hours
from the official scheduled starting time). The event shall be deemed postponed or rescheduled
if the official scheduled starting time of the event is altered.
9. LIVE betting. If a match or competition is interrupted for whatever reason and continues within
5 hours from its start, all bets shall stand. Unless the interrupted match or competition
continues within 5 hours from its start, all bets shall be settled at odds of 1, except when the
result of the bet has already been determined. This rule does not apply to events which may
end within a period exceeding 5 hours subject to their rules (see p. 9 “Sports Rules”).
10. If a match does not end and is abandoned (see p. 9 “Sports Rules”), the outcomes determined
before such abandonment (for example, first half markets, first goal and its time market, etc.)
shall be accounted for at the bet settlement. All remaining bets shall be settled at odds of 1.
11. If a participant withdraws before the start of an event, then all bets on such participant shall be
declared void.
12. If a participant drops out during the contest for any reason (injury, withdrawal, etc.), all bets
placed before the start of the last round of the contest in which he/she took part shall stand. All
other bets shall be declared void. If a player withdraws from a tennis match, bets shall be
settled under the rules of p. 9.23.
13. If a member of a team (football, hockey, basketball player, etc.) has not participated in the
game, the winning odds in their respect shall be deemed equal to 1 unless otherwise stipulated.
14. If withdrawal or disqualification takes place before the start of a tennis match, the winning odds
shall amount to 1, except for bets on the win of the participant in question (such bets will be
deemed lost). If a tennis match is interrupted, does not end on the same day and is postponed,
all bets shall stand until the end of the tournament within which the match was scheduled, until
the match is played or any participant withdraws. If a player withdraws from a tennis match,
bets shall be settled under the rules of p. 9.23.
15. When two particular named opponents (teams, sportspeople) are expected to participate in an
event (match, competition or fight), but later one or both of these opponents change, all bets
on the event shall be canceled.
16. In team competitions when one or several players are substituted in any team for whatever
reason, all bets on the result of the match shall stand.
17. In doubles matches when the names of the pairs are specified and at least one participant is
substituted, the winning odds shall be 1. When the names of the pairs are not specified, all bets
shall stand.
18. In competitions where the terms “home” and “away” are used, should the event take place in a
different venue, the following applies:
if a neutral venue, bets shall stand;
if the opposing team’s venue, bets shall stand.
19. When the terms “home” and “away” do not apply to an event (for example in dual or individual
sports), should an event take place at a venue different to that originally specified, all bets shall
stand. NBA, NHL, AHL, CHL, OHL, WHL and East Coast Hockey League teams may be shown in a
direct order (home - away) and in a reversed order. If the latter is the case, no stakes are
refunded.
20. In friendlies, including club friendlies, when the event takes place in a different venue, all bets
shall stand.
21. If there is no description of bet settlement for a particular sport or situation, the same shall be
governed by the General Terms.
22. When a dispute of a particular type takes place for the first time, the bookmaker shall make the
final decision.
23. In cases when statistics from official and independent sources differ, the company reserves the
right to settle bets based on stats acquired from a video recording or an independent source.
24. In the event of discrepancies in data from different sources of information (date, time, result,
team title), the bookmaker shall suspend payouts until the authenticity of such data is
established through investigation. Should the result of a finished event published on an official
website differ from that shown in a TV broadcast, the bookmaker reserves the right to settle
bets based on the TV broadcast.
25. If there is an error in the odds output application and the bookmaker admits such error, all bets
on such selections shall be deemed won and payouts shall be made at odds of 1.
26. If the initial result of a finished event is revised later for any reason and one party forfeits the
game (abandonment shall be disregarded), all bets shall be paid subject to the initial (actual)
result. The actual result is the result declared based on the official minutes and other official
sources of information immediately after the end of the event.
9. Rules on sports
9.4. Basketball
1. The bookmaker accepts bets:
on regular time (the time of play may be 48 minutes consisting of four quarters of 12
minutes each or 40 minutes consisting of four quarters of 10 minutes each; NCAA – two
halves of 20 minutes each);
on regular time including overtime (labeled “Including Overtime”). Bets on Stats include
OT unless stated otherwise. Other betting terms may be specified in the betting section.
2. If a match starts but is not completed, all bets on the match will be settled at odds of 1, except
for those markets which had already been determined at the time the match was interrupted.
3. If the duration of a match is 40 minutes, at least 35 minutes must be played for bets to stand. If
the duration of a match is 48 minutes, at least 40 minutes must be played for bets to stand. In
these cases, all bets will be settled based on the results at the time the match was interrupted.
4. In basketball matches (for events labeled “Including Overtime”) bets on handicap and total
markets in the fourth quarter and the second half are settled excluding overtime.
5. NBA teams may be shown in a direct order (home-away), as well as in a reversed order. If the
latter is the case, no stakes are refunded.
6. "Higher At The End Of The Tournament". Should the teams fail to qualify from their group, bets
will be settled based on the place they finish within the group. Should the teams take equal
places within the group, then bets will be settled based on their score.
7. The Customer should check the rules of basketball friendlies (whether cup or club friendlies)
through official sources. If a friendly ends in a draw (the rules of the match have been changed),
bets on the winner will be settled at odds of 1. However, bets on total and handicap markets will
be settled on the result.
8. If overtime is played in cup ties due to the aggregate result of a two-legged match, overtime
will be taken into account to settle bets on the second match. Likewise, overtime played due to
the aggregate result of a two-legged match is also included in “To Qualify”, “To Be
Promoted/Relegated”, “Tournament Winner” and other similar bets.
9. Should a basketball match end in a draw, the “Will There Be Overtime? - Yes” bet wins and the
“Will There Be Overtime? - No” bet loses.
10. "Half-Time/Full-Time" bets. In the Sports section, “W” represents a win and “X” represents a
draw. The outcome of the first half is shown first, followed by the outcome of the game after
regular time. For example, W1W2 means that Team 1 won (W1) the first half, while Team 2
were the winners (W2) at the end of regular time.
"Half-Time/Full-Time" bets including overtime. The customer must predict which team will win
the first half and which team will win the game with overtime included. Customers may not bet
on a draw.
11. "Highest (Lowest) Scoring Quarter – Total". If two or more highest (lowest) scoring quarters
have the same total, no stakes will be refunded. In this event bets will be settled based on the
total (when the total of the fourth quarter is settled, no points scored in overtime will count).
12. "Highest Scoring Quarter". If the highest scoring quarter is impossible to determine
unconditionally (i.e. when two or more quarters have ended with the same result), bets on such
quarters will be settled at odds of 1. Bets on оther quarters will lose (when the total of the
fourth quarter is settled, no points scored in overtime will count).
13. "Highest Scoring Half". If both halves have ended with the same result, bets will be settled at
odds of 1 (when the total of the second half is settled, no points scored in overtime will count).
14. "Team… To Win Both Halves – Yes". When the total of the second half is settled, no points
scored in overtime will count. "Team… To Win Both Halves – No". The bet will win if the team
specified has drawn or lost at least one half.
15. "Each Team Will Score Over 72.5 – Yes". The bet will win if the total scored by each team during
the match amounts to 73 or more.
16. "Each Team Will Score Over 72.5 – No". The bet will win if at least one of the teams has not
reached the quoted total.
17. "Total For Each Quarter Over 32.5 – Yes". The bet will win if the total number of points scored in
each quarter is 33 or more.
18. "First Foul", "Total Fouls". When settling bets, only personal fouls committed by players on the
court are taken into account. Technical fouls committed by a coach, team officials, or bench
players are not counted.
19. "First Rebound". Predict which team will be the first to have a rebound.
20. Bets on “Turnovers” markets are only settled based on the individual statistics of players rather
than on team statistics.
21. Bets on "Rebounds" markets are settled based on the individual statistics of players and the
team statistics. For NBA, WNBA, French league (men) matches only personal rebounds are
considered.
22. Bets on the “Race To … Points” markets in the “Sports” section may be available with:
two outcomes (W1, W2). For such bets, if neither team scores the specified number of
points, bets on a winner will be void (for example, if the score is 19-19, “Race to 20 Points
W1” bets will be void).
three outcomes (W1, W2, Neither), in which case, bets will be settled according to the
results.
23. The “Score By Quarters 2-0” bet will win if Team 1 has won two quarters out of four and the
remaining two quarters have ended in a draw. The “Score By Quarters 1-1” bet will win if one
team has won one quarter, the other team has won another quarter, and the remaining two
quarters have ended in a draw.
24. "Handicap By Quarters". For example, “2 Handicap By Quarters -2.5”. The final score is 81:102
(17:22, 26:25, 18:20, 20:35), the score by quarters is therefore 1:3 (0:1, 1:0, 0:1, 0:1
respectively). The bet loses as when the handicap to Team 2 is applied, the score by quarters is
1:0.5.
25. The “Total Drawn Quarters”, “Handicap By Quarters”, “Score By Quarters” and “Win By
Quarters” markets are only settled on the result at the end of regular time.
26. The “1 Winning Margin In Points Interval From -1 to 9” bet wins if the difference in the number
of points scored by Team 1 and Team 2 falls within the interval of -1 to 9 points. For example,
the score is (85:90) so the winning margin of Team 1 is -5 and thus the bet loses.
27. Bets on the “2-Point Field Goal Percentage”, “3-Point Field Goal Percentage” and “Free Throw
Percentage” markets are settled based on the statistics from the official website whereby the
percentage values are rounded to the nearest whole number.
28. Bets on the “Total Play Time” market should be specified in minutes. If the total has been
named exactly, bets will be settled at odds of 1. For example, in respect to the bet “Total Kyrie
Irving Over 39.5”, if the player’s total play time amounts to 39 minutes 30 seconds, the bet will
be settled at odds of 1.
29. Netball is a type of women’s basketball (with four quarters of 15 minutes each). Bets are made
and settled on regular time and regular time including overtime (labeled “Including Overtime”).
30. Basketball. Results. Team To Be Higher At The End Of The Tournament (NBA). The
teams will be ranked based on the following successive criteria: elimination stage; place taken
in the conference; percentage of matches won in the regular season; points margin in the
regular season; points scored in the regular season.
31. Basketball. Results. Team To Be Higher At The End Of The Tournament (Euroleague).
The teams will be ranked based on the following successive criteria: elimination stage; place
taken at the Top-16 stage; number of matches won at the Top-16 stage; points margin at the
Top-16 stage; points scored at the Top-16 stage.
32. "SuperTotal () Over/Under". The Customer should predict whether the teams will score more or
fewer points than the quoted total. For example, "SuperTotal: (166-167 Refund) 167.5 Over".
The bet will win if the teams score more than 167.5 points in total. If the teams score 166 or
167 points in total, stakes will be refunded.
33. "SuperHandicap 1/2 ()". The Customer should predict whether the team will win taking into
account the quoted handicap. For example, "SuperHandicap 2: (-4; -3 Refund) -4.5". The bet will
win if the score difference amounts to 5 points or more in favor of Team 2. If there is a draw
after the handicap values (-4) or (-3) have been applied, stakes will be refunded.
34. Bets on the average player statistics during the regular NBA season (points, rebounds, assists,
block shots). For bet settlement purposes players must have taken part in 58 games, in
accordance with the NBA rules.
35. Double-double (triple-double) in the match. For this bet it is necessary to predict whether or not
the player will have a double-digit performance in two (double-double), three (triple-double)
categories in the match. Statistical categories: points, rebounds, assists, block shots. If the
sportsman had a triple-double, then the double-double bet on this player will be settled as a
win.
36. Score in the interval. For this market it is suggested to guess whether the quarter score will be
in the selected interval. In the left part, the range for the first team score is pointed out, in the
right part - the range for the second team score. Example. "Score in the interval 3rd quarter.
22-33: 8-19 - Yes." The bet wins if the 3rd quarter ends with the score of 24-15.
37. Alternative matches. In this type of event, the teams’ results in the specified matches are
compared (regular time only). If one team forfeits any of the matches, bets on the alternative
matches will be settled at odds of 1.00 (refunded).
38. Basketball 3x3. Games consist of one period lasting 10 minutes. Teams play until the end of
regulation time, or until one of them wins 21 points. If a game ends in a tie, overtime will be
played until one team is leading by a margin of 2 points.
Key differences in the game:
A standard goal is worth 1 point.
A field goal (from the 3-point line) scores 2 points.
Teams have 12 seconds to shoot during an offensive.
39. Basketball 4x4. Games consist of two periods lasting 10 minutes each. If a game ends in a tie, 5
minutes of overtime is played.
Key differences in the game:
A standard goal is worth 2 points.
A field goal (from the 3-point line) scores 3 points.
A slam dunk scores 3 points.
Teams have 24 seconds to shoot during an offensive.
9.6. Biathlon
1. "To Be Higher". Predict which of the two named biathletes (or teams in the relay) will finish
higher in the final ranking. Should both contenders fall out of the race or should one contender
fail to start, bets will be settled at odds of 1. Should any contender fail to cross the finish line, all
bets on them will be deemed lost.
2. "Misses". Comparing the total number of missed targets by participants. Predict which of the
named biathletes will miss the most targets. If the number of misses equates to the handicap
value, the winning odds will amount to 1. If the contender falls out of a race without having shot
in all shooting rounds, the winning odds will amount to 1.
3. "Misses in Relays". The number of misses in a relay is calculated by adding up the number of
penalty loops and the used extra cartridges for all members of the team.
4. "Top Athlete Of Which Country To Be Higher". Predict which top biathlete from the two countries
listed will finish higher in the final ranking of a race.
5. "Winner of The Race". The contender who heads the final ranking will be considered the winner
of the race. If two or more contenders are declared winners, the "Simultaneous Finish" rule will
be applied.
6. "Leader After 1st (2nd etc) Round". The winner of the round is determined on final ranking. If
there are two or more winners in one round, the "Simultaneous Finish" rule will be applied.
7. “Biathlon. Winner. Men. Pursuit. 12.5 km. Hochfilzen. Top 1-10 (08.12.2013 | 16:30) – “Will
Daniel Mesotitsch Win - Yes”. The bet will win if Daniel Mesotitsch ranks among the top 10
biathletes in the race.
8. "Extra Cartridges. Sweden (13.12.2013 | 17:25) Total Under 7.5". The bet will win if the Swedish
biathletes use 7 or fewer extra cartridges.
9. "Sportsman’s Winning Margin Over Second Place 0-20 Sec. – Yes". The bet will win if the winner
beats the runner-up by 20 or fewer seconds.
10. "Misses. More Standing Than Prone – Yes/No". If the number of missed targets in the prone
position equates to that in the standing position (or if there are no misses), then the bet
“Misses. More Standing Than Prone – No” will win and the bet “Misses. More Standing Than
Prone – Yes” will lose.
11. "Shooting Time". Predict what the shooting time will be (in seconds).
12. "Time At Shooting Range". Predict how much time the biathlete will spend at the shooting range
(in seconds). Time at the range includes entering and exiting the shooting area, as well as
shooting itself.
13. "IBU Cup markets". Overall standings will be determined based on the results across the
season.
9.8. UFC
1. The start of a bout is signified by the sounding of a bell before the first round.
2. If a bout is declared a no contest or if a bout is stopped for any reason before a winner has been
determined, all bets will be deemed void. If the result of a bout has already been determined,
bets will be settled based on the declared results.
3. Should the number of rounds be changed, bets on the outcome of the bout will stand, but bets
on the number of rounds will be settled at odds of 1.
4. “Total Rounds”. Customers need to predict the number of rounds in a bout. For bet settlement
purposes, only rounds in which more than half the allocated time has elapsed count.
2 minutes 30 seconds is deemed to be half of a 5-minute round. Therefore, a total of 2.5 rounds
refers to 2 minutes 30 seconds of the 3rd round. If a bout ends exactly 2 minutes 30 seconds
into a round, “Over/Under” bets on the total number of rounds will be void. If the first round
ends in the first two minutes, “Total Rounds Under 0.5” bets win.
5. If an athlete does not enter the ring after the sounding of the bell at the start of a round, the
bout is deemed to have ended in the previous round.
6. "1 (2) Will Win". In the “Sports” section, bets on this market are labeled “1” and “2”
respectively and include the following:
"Points Victory";
"Win By Knockout";
"Win By Technical Knockout";
"Win By Technical Decision";
"Win By Disqualification or Refusal".
7. "Draw". Bets on this market are labeled “X”. A bout ends in a draw when the judges rule that
the athletes have scored equally at the end of the last round.
8. "Points Victory". This means that the winner will be declared by the decision of the judges at the
end of the last round.
9. "Win Inside The Distance". This includes a win through knockout, technical knockout, painful
locks/chokehold/submission, disqualification of the opponent, or the opponent withdrawing
during the bout.
10. “Win (2way)”. Should a match ends in a draw, W1 and W2 bets will be settled at odds of 1.
11. «() Will Win in Round ()». This bet will win if the selected athlete wins inside the distance by
knockout or by a technical decision in the selected round.
12. "Prospective Fights". Only one bout from the list of prospective fights that actually takes place
will count for betting purposes. Bets on the bouts which have not taken place will be settled at
odds of 1. Bets will be settled based on the date of the match according to the results from the
official source.
9.11. Volleyball
1. If a match starts but is not completed, all bets on this match will be settled at odds of 1, except
for those markets which had already been unconditionally determined at the time the match
was interrupted.
2. If a set is not played to the end, those outcomes which had already been unconditionally
determined at the time of interruption will count for betting purposes. All other bets will be
settled at odds of 1. If a set is played to the end, but the match is not concluded, bets on this
set will stand.
3. Bets on European Volleyball Championship and CEV Challenge Cup will be settled including
golden set should there be such an option (the golden set (up to 15 points) is awarded if the
teams have equal scores at any stage of the European championships).
4. Volleyball handicap and total markets are specified in points, except for Sets Handicap and
Total Sets.
5. "Score by Sets". In the “Sports” section the relevant columns are titled 3:0, 3:1, etc.
6. "Higher At The End Of The Tournament". If the teams do not qualify for the next stage, bets will
be settled based on their places within the group. If the teams finish in the same place within
the group, bets will be settled based on their scores.
7. "How Long The Match Will Last". The Customer should predict whether the match will last more
or less time than the quoted length in minutes. The total duration is calculated by adding up the
lengths of all sets within the match according to the official match record.
8. "Race To 3 (5 etc.) Points". The Customer should predict which team will be the first to score
the specified number of points in a set. Should any participant refuse to continue for any reason
before they or their opponent scores the quoted number of points, bets will be settled at odds
of 1.
9. "Extra Points". The Customer should predict whether there will be extra points in the set. The
bet “Extra Points In Set - Yes” will win if either team wins the set after the score is 24:24.
10. "Tie-Break – Yes/No". The Customer should predict whether there will be a fifth set. The bet
“Tie-Break - Yes” will win if there is a fifth set.
11. "Highest Scoring Period Total (excluding the fifth set)". For example, the bet “Highest Scoring
Period Total Under 47.5” will lose if the score is (25:23, 26:24, 23:25, 23:25, 18:16).
12. "Lowest Scoring Period Total (including the fifth set)". For example, the bet “Lowest Scoring
Period Total Under 40.5” will win if the score is (25:23, 26:24, 23:25, 23:25, 18:16).
9.12. Handball
1. Bets are settled on the result at the end of regular time (60 minutes of play consisting of two
periods of 30 minutes each).
2. Overtimes and penalty shootouts will only count for the following markets: “To Qualify For The
Next Round”, “To Qualify For Another League”, “Win” and similar.
3. In-Play Betting. If a match is not concluded, all bets thereon will be settled at odds of 1, except
for those markets which had already been unconditionally determined at the time the match
was interrupted.
4. Bets on the “Top Goalscorer” market are settled including overtimes, but excluding penalty
shootouts.
5. Under the rules of the China Championship, the match ends if the score difference amounts to
15 points and at least 30 minutes of play have elapsed (the Mercy rule applies).
6. In bets on yellow cards, the Customer should predict the number of yellow cards given to the
players.
7. In bets on seven-meter penalty shots, the Customer should predict the number of awarded
penalty shots (goals).
8. "2-Minute Suspension" bets. Only two-minute suspensions are counted. Penalty minutes
awarded before the start of a period or after the conclusion of a half (match) which are included
in the final match record are counted when the bet is settled. The bookmaker offers the
following bets: "First 2-Minute Suspension"/"Last 2-Minute Suspension" and "Total 2-Minute
Suspensions"/"Total 2-Minute Suspensions (by team)".
9. "Alternative matches". This includes bets on the match-ups of teams whose matches are
being broadcast live. If a match is forfeited, bets on alternative matches will be settled at odds
of 1 (stakes will be refunded).
10. "Handball. Statistics". Bets are settled including overtimes, but excluding penalty shootouts.
9.13. Golf
1. Major golf tournaments may last for three or four days and the total number of holes is usually
72.
2. The player must tee off in order to be considered an active participant. If the golfer refuses to
continue, all bets on them will be deemed lost.
3. "To Win The Tournament". The golfer who takes first place in the tournament will be
considered the winner. The winner is determined after a play-off, should such a stage be
stipulated by the rules of the tournament.
4. If two (or more) leading contenders are tied at the end of regular time – 72 holes, sudden death
rules are usually applied in the play-off. In this event, the winner of the play-off will be declared
the winner of the tournament and the winner for betting purposes. Other golfers will be treated
as runners-up.
5. "Match-Ups". The player with the highest placing at the end of the tournament, including any
play-off, will be the winner. If one player has missed the cut, the other player is considered the
winner. If both players miss the cut, bets are settled based on the lowest score after the cut has
been made. If a player is disqualified before the conclusion of two rounds, or after both golfers
have made the cut, the remaining player is deemed the winner. If a player is disqualified in the
third or fourth round after their opponent has missed the cut, such disqualified player will be
deemed the winner. If no odds on a tie have been offered, bets on players who share the same
place will be settled at odds of 1.
6. "Handicap Win". A player starts with a handicap, which must be applied to their final score.
Bets on players who have missed the cut, withdrawn or have been disqualified are deemed to
have lost. If both players miss the cut, the handicap applies to their scores at the time the cut
was made. Bets on the game will be canceled should both contenders withdraw or be
disqualified, or should any player fail to tee off. If not all rounds are played, bets on the
handicap market will be settled at odds of 1 unless the outcome of the match has already been
determined.
7. "Group Betting"/"Top UK players", etc. The player with the highest placing at the end of the
tournament shall be deemed the winner. Any player who has missed the cut will be deemed to
have lost. If all players miss the cut, the lowest score after the cut has been made will
determine settlement. Players are grouped together for betting purposes only. If the player
does not tee off, bets on this player will be canceled; Rule 4 is applied to bets on the other
players. Dead heat rules apply at the bet settlement except when the winner is determined by a
play-off.
8. "Handicap Group Betting". Players within a group will be allocated handicaps. The winner of
the group will be determined based on the final score once handicaps have been applied.
Golfers who have missed the cut will be deemed to have lost. However, if an insufficient number
of players make the cut for the place markets, the remaining places will be allocated among
those players who have missed the cut based on their final scores once handicaps have been
applied.
9. In certain tournaments officials may suggest that contenders should play extra holes. In such
events, the player with the lowest score after they have played the specified number of holes
will be declared the winner and other contenders will be treated as runners-up.
10. "18 Hole Betting". The player with the lowest score over 18 holes is deemed the winner. In the
event of a 2 or 3 ball being rearranged or displayed differently by us, accepted bets will stand
on the groupings displayed when the bet was placed. Should any player fail to tee off, then bets
on that 2 or 3 ball will be void. In 2 ball betting, if both golfers achieve equal scores and no price
for a tie has been offered, all bets will be settled at odds of 1. In 3 ball betting, if all players
have equal scores, bets will be settled at odds of 1. In 3 ball betting, if two players achieve
equal scores, dead heat rules will apply. When special bets are offered grouping more than
three players over one round, dead heat rules will apply. Bets on non-starters will be canceled.
11. "To Make/Miss the Cut". If a golfer withdraws or is disqualified before the cut is made, bets on
them will lose. If a player withdraws or is disqualified after the cut is made, bets on them will
win. If the player does not participate in the tournament, bets will be settled at odds of 1.
12. "To Be Higher". The Customer should predict which player of the two listed will perform better.
The player who has completed 18 holes with the lowest score will be deemed the winner. In 2
ball betting, if both players have equal scores and no price for a tie has been offered, all bets
will be settled at odds of 1. In 3 ball betting, if all players have equal scores, bets will be settled
at odds of 1.
13. If a player withdraws after teeing off without having played all 18 holes, they will lose
regardless of the score. A game starts with the first shot towards a hole. If a player withdraws
before teeing off, bets on all other players within this group will be settled at odds of 1.
14. If a tournament has been affected by adverse weather conditions, bets will be settled on the
current results, however at least 36 holes must be played. This does not apply when the
tournament takes place across several courses.
15. Bets on the Ryder Cup and the Presidents Cup. Points will be scored as follows: win – 1 point;
draw – 0.5 points.
9.14. Darts
1. "Match Betting". If a match starts but is not completed, the player progressing to the next round
will be deemed the winner. However, bets on a specific set, leg and handicap as well as special
bets will be void unless the specific outcome of a particular bet has already been determined.
2. Handicaps and totals in a darts match are specified in sets, unless otherwise stated in the
“Sports” section. 180 is the highest possible score from three darts thrown per visit to the
board.
3. "Last Checkout Total 40 Or Less/(41 Or More)". A checkout is the number of points a player
needs to score in order to finish the game. This term applies to a game of darts when players
start with a fixed score (301 or 501) and the goal is to play down to zero. In theory, when the
player’s score is 170, they can end the game should they score 170 points on their turn.
9.15. Curling
1. Bets on curling matches are accepted including extra ends unless otherwise stated. A game
consists of 10 ends. If the teams are tied after 10 ends, an extra end is played. The winner of
the extra end is declared the winner of the match.
2. When no stone reaches the house or when two stones of the opposing teams being the closest
to the center of the house rest at the same distance from the center of the house, the score of
the end will be 0:0.
3. If a match starts but is not completed, all bets on the match will be settled at odds of 1 except
for those markets which had already been determined at the time the match was interrupted.
4. All bets stand providing there have been at least five full ends played. In this event all bets will
be settled on the result at the time the match was stopped.
5. The team loses regardless of the score should they fail to take all their shots in time (teams
alternate to deliver eight stones during one end).
6. All bets are settled on the official results, including extra ends (except bets made on the parts
of the match).
9.16. Cricket
1. Bets are settled based on the official result declared by the governing body of the match or
tournament in question.
2. If a match is interrupted and is not completed, bets thereon will be settled at odds of 1.
3. There are several types of cricket tournament:
A Twenty20 International is a form of cricket where the game lasts three and a half hours
on average;
A One Day International (ODI) is a form of cricket where the game lasts over eight hours;
A Test Match is a form of cricket that can last up to five days with a minimum 90 overs
per day where each side gets the opportunity to bat twice.
4. If the official result of the match is a draw and no prices have been offered for this outcome,
any tiebreaker will count, for example, bowl-out, super over, etc. (Bowl-outs and super overs do
not count for the settlement of other bets).
5. Should a One Day International be shortened by 1 to 20 overs, all bets on the match will stand
and be settled based on the result of the match. Should a match be shortened by 20 overs and
more, bets will be refunded, except for those markets which have already been determined.
6. Should a Twenty20 International be shortened by 1 to 5 overs, all bets on the match will stand
and will be settled based on the result of the match. Should a match be shortened by 5 overs
and more, bets will be refunded, except for those markets which have already been
determined.
7. Top Batsman/Best Bowler Team 1/2. Bets on Test Matches and County Championships will stand
regardless of the number of overs played. In one-day matches at least 20 overs must be played
for bets to stand. In Twenty20 matches at least 10 overs must be played for bets to stand.
8. Top Bowler In Match. Bets on players who are selected but do not bowl or enter the field of play
will be deemed to have lost. If two or more players finish the game with the same number of
wickets, the bowler who conceded the fewest runs will be deemed the winner. Simultaneous
finish rules apply. If no bowlers take a wicket, all bets will be settled at odds of 1.00.
9. Bets on a player who is not listed in the starting 11 will be deemed void. Bets on players who
have been selected for the starting line-up, but do not bat, will be settled at odds of 1.
10. "Runs At Fall Of Wicket". Bets win if the following criteria are predicted correctly: wicket taken
and total runs. If the wicket is not taken and the total is higher than the designated minimum
total, the bet is settled as a loss. If the wicket is not taken and the total runs exceeds the
designated maximum total, the bet is settled at odds of 1.00.
11. Race to 10 runs. Bets stand, unless the listed players do not bat first – in which case, all bets
will be void. Bets stand regardless of which of the listed players bats the first ball. If neither
player scores 10 runs, bets on a "Neither" outcome win. In matches affected by the weather, if
neither batsman scores 10 runs and neither of them is dismissed, bets will be void. If neither
batsman scores 10 runs and both are dismissed, bets on a "Neither" outcome win.
12. Runs in first () overs. Team 1/2 Total Runs In First () Overs Over/Under ().
If the selected number of overs is not completed due to external factors or bad weather, bets
will be void unless the outcome has already been determined.
If the duration of the innings is less than the selected number of overs (for example, a whole
team is dismissed before the selected number of overs has been played, or a team has already
scored the number of runs they need to win), bets will stand. For bet settlement purposes,
additional and penalty runs will be taken into account, regardless of how they have been
scored.
13. Highest Individual Score (Player's Runs); Player's Total Runs; Player’s Number Of Runs. In test
matches, such bets are settled according to the highest number of runs scored in an innings.
Runs from two innings are not added together unless otherwise stated.
14. Over, delivery, total runs team 1/2. For bet settlement purposes, deliveries which are re-bowled
– and any additional runs awarded for them – count. For example, if the over starts with: Wide -
No Ball - Four, then "Four" is considered to be the third delivery in the over.
15. Certain markets may only be settled after all the statistics have been published by the official
source, which may take 10-12 hours.
16. "Top Batsman". Should two or more batsmen score an equal number of runs, bets on such
players will be settled at odds of 1. If the player has been listed in the starting 11, but has not
entered the field of play, the “Top Batsman” bet will lose.
17. These markets use a points based scoring system to determine their outcome. The point
schedule is as follows: 1 point per run, 20 points per wicket, 10 points per catch, 25 points per
stumping.
Stakes refunded on non-selected players.
In One Day matches both teams must face at least 40 overs each, otherwise bets void,
unless settlement of bets is already determined.
In Test and First Class matches, the whole match counts. In drawn games a minimum of
200 overs must be bowled, otherwise bets void, unless settlement of bets is already
determined. In Twenty20 matches the match must be scheduled for the full 20 overs and
there must be an official result unless settlement of bets is already determined.
GOLD LEAGUE is a regional league played according to the rules of indoor cricket. Teams must play
all scheduled overs, or until 5 wickets fall.
1. Scoring rules:
if the bail is knocked off the wicket as the result of a bowler's direct hit, the batsman will
be dismissed
if the batsman does not hit the ball after it is bowled and the wicket-keeper catches (does
not catch) the ball, the batsman gets 0 points
if the batsman hits the ball and the fielders or the wicket-keeper catch it without it
touching the floor, the batsman will be dismissed
if the batsman hits the ball and the ball touches the floor, in the event that the batsman
or non-striker have not reached their respective crease (territory), the batsman will be
dismissed if the fielding team knocks the bails off the wicket with the ball
when the batsman hits the ball into certain zones, they are awarded points as follows:
A – 0 points
B,C (up to the middle of the field) – 1 point
B,C (past the middle of the field up to zone D) – 2 points
D (without touching the floor) – 6 points, or if the ball touches the floor – 4 points.
2. If the ball first lands in zone B,C past the middle of the field (2 points), and then goes on to land
in zone D (a further 1 point), the team gets 3 points in total. If the ball lands in zone B,C up to
the middle of the field (1 point), and then goes on to land in zone B,C past the middle of the
field, 2 points are awarded in total.
3. For a dead ball (when the ball is thrown up to and including the center line), 0 points are
awarded and the ball is bowled again. If the next ball is also a dead ball, the batsman is
awarded 5 points.
4. For physical interference against the batsman, the batsman is awarded 5 points.
5. For a good ball (when the ball is thrown through the batting area without touching the
batsman), 0 points are awarded.
6. For a wide ball (when the ball is bowled outside the batting area or crosses the batting crease),
the batsman is awarded 2 points.
7. For a leg bye (when the ball hits the batsman's body), 0 points are awarded and the game
continues. If the batsman and non-striker have changed places, 1 point is awarded.
8. For a no ball (when the bowler steps behind the bowling crease; the ball is thrown above the
wicket directly, without touching the ground; the ball is thrown and rebounds from the floor to
above shoulder-level; the ball is thrown off the pitch), the batsman is awarded 2 points.
9. Team () to Save Follow On. You need to determine if follow-on could be enforced for the team
batting second, regardless of whether it is enforced or not. Both teams must complete their first
innings (including declarations) for bets to be considered valid, otherwise bets will be settled at
odds of 1.
9.19. Rugby
1. All bets will be settled on the result at the end of regular time (an 80-minute match consisting
of two halves of 40 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Live” or “Sports” sections are indicative only. The
Customer should check the rules against official sources.
2. Overtimes and penalty shootouts will only count for bets on the “To Qualify For The Next
Round” and “Win In The Tournament” markets.
3. A match must be played completely for bets to stand, unless the market had already been
determined at the time the match was stopped.
9.21. Squash
1. If a match starts, but is not completed for any reason (for example if a player retires or is
disqualified), the outcomes which had already been unconditionally determined at the time the
match was interrupted (for example, the outcome of the first game, first game total, etc.) will
count for settlement purposes. All other bets will be settled at odds of 1.
2. By the decision of the body which organizes the event, the number of games in a match may
vary from three to five and the match continues until three games are won.
3. Each game continues up to 11 points. The player who is the first to score 11 points will be
declared the winner unless the score is 10:10. In this event the game will continue until the
score difference amounts to two points. The player who beats their opponent by a two point
margin will be deemed the winner.
9.22. Snooker
1. Match Betting. If a match is interrupted, a player who has qualified for the next round shall be
considered the winner as long as at least one frame has been completed.
2. Frame Betting, Handicap Betting, Specials. All frames required to determine the winner of a
match must be completed for bets to be settled. Should the winner be determined before the
completion of the match on any grounds, all bets on frames and handicaps and also special bets
will be settled at odds of 1, except for those bets which have already been unconditionally
determined.
3. Should any player forfeit in any frame, handicap and total bets in this frame will be settled at
odds of 1.
4. "To Qualify". The Customer should predict which player of the two listed will advance further in
the tournament bracket. Should both players retire from the tournament, the one who has
advanced furthest in the tournament bracket will be deemed the winner. Should both players
retire in the same round, bets will be settled at odds of 1. Should a player withdraw from the
tournament before it starts, the winning odds will amount to 1.
5. "Total Centuries". The Customer should predict whether a player will score 100 or more points
in one single visit to the table.
6. "First Potted Ball – Blue". The bet will win if the blue ball is the first colored ball legally potted
(the colors are yellow, green, brown, blue, pink, black).
9.23. Tennis
1. If a player withdraws (or has been disqualified) before the match starts, stakes will be refunded.
2. Should the start of a match be delayed or should a match be postponed for any reason, all bets
will stand until the conclusion of the match or the conclusion of the tournament in which it is a
part.
3. Bets will stand in the following cases:
a change in playing surface;
a change of venue;
a change from an indoor venue to an outdoor venue.
4. Should a match be interrupted due to the withdrawal or disqualification of a player in the first
set, all bets will be settled at odds of 1, except for bets on games which have already been
completed and bets on outcomes which had already been unconditionally determined at the
time the match was interrupted.
5. Should a tennis match be interrupted due to the withdrawal or disqualification of a player, bets
on the winner of the match will stand provided that the first set has been completed. Otherwise
all such bets will be settled at odds of 1. Bets on other outcomes will be canceled (settled at
odds of 1) except on outcomes which had already been unconditionally determined at the time
the match was interrupted.
In the event of a player being withdrawn or disqualified, or if the match is ended early by the
player for any reason, the match is considered to end at the time of the last scored point. Any
bets made after this time are refundable. Bets on player statistics (aces, double aces, double
faults, breaks, etc.) are settled according to the results at the time the match was stopped.
In the event of withdrawal or disqualification, the player in question forfeits.
Example 1. The match Rodriguez vs. Herbert is interrupted with the score at 1:0 (6:2, 0:3) due
to the withdrawal of Rodriguez. The following bets will be settled at odds of 1: Handicap 1 (-2.5)
Games, Handicap 2 (+2.5) Games, Total Games (21.5), Sets Score 2:0, 2:1 and 1:2. All bets on
the first set will be settled. The bet “W2” on the match will win. The bets “W1” on the match
and “Sets Score 0:2” will lose.
Example 2. The match Benneteau vs. Klein is interrupted with the score at 1:1 (6:4, 0:6, 0:1)
due to the withdrawal of Benneteau. The bet “Total Games Over 21.5” will win, while the bet
“Total Games Under 21.5” will lose as the minimum number of games possible to determine a
winner is now 22: 1:2 (6:4, 0:6, 0:6). All bets on the first and second sets will be settled. The bet
“W2” on the match will win, while the bets “W1” on the match and “Sets Score 0:2 and 2:0” will
lose. The following bets will be settled at odds of 1: Games Handicap, Sets Score 2:1, 1:2.
6. In the event of a change in format (a change in the number of sets), bets on the following
outcomes will stand and be settled on the result of the match:
the winner of the match;
victory in the first set;
games handicap in the first set;
first set total;
first to serve in the match;
to win the first game of the match.
Bets on other outcomes will be settled at odds of 1.
7. Handicaps and totals in a tennis match are specified in games.
8. If a game (i.e. from a set) is not completed for any reason (for example, when the match is
interrupted and not completed, a player refuses to continue or is disqualified, etc.), bets on this
game (i.e. from a set) will be settled at odds of 1.
9. In the deciding set of a tennis match, handicaps and totals are settled based on the score, while
for bets on match handicaps and totals the deciding set is considered as one game.
For example, Grönefeld/Peschke – Niculescu/Zakopalová. Total Under 21.5. The score is (6:3,
3:6, 4:10 points). The third set will be considered as one game. The total will be
6+3+3+6+1=19. The bet wins.
10. In respect to tennis matches labeled “champ. tie-break” or “super tie-break”,
handicaps and totals in the match will be settled including the score in any super tie-break.
For example, Grönefeld/Peschke vs. Niculescu/Zakopalová (champ. tie-break). Total Under
21.5. The score of the match is (6:3; 3:6; 4:10 points).
The total here amounts to 6+3+3+6+4+10=32. The bet loses.
In certain tournaments a super tie-break (champion's tie-break) is played instead of a final
deciding set. The player (pair) who first scores 10 points will be declared the winner of the
match provided that they beat their opponent by at least a two point margin.
11. "Correct Score" (score based on sets). The respective bets in the “Sports” section are 2:0, 2:1,
etc.
12. "To Qualify". The Customer should predict which of two named players will advance further in
the tournament bracket. Should both players retire from the tournament, the one who has
progressed furthest in the tournament bracket will be deemed the winner. Should both players
retire from the same round, the winning odds will amount to 1. If a player withdraws from the
tournament before its start, the winning odds will amount to 1.
13. "Winner". The player (team) who takes first place in the tournament will be deemed the winner.
Should a player withdraw before the start of the tournament, bets on that player will be settled
at odds of 1.
14. "Win In The Game". The Customer should determine who will win the specified game. Games
within each set are numbered consecutively. For example, should the 2nd set end with a score
of 6:1, bets on the “8th Game 2nd Set” will be settled at odds of 1 as there has been no eighth
game.
15. A tie-break will be regarded as a single separate game.
16. "Points". A point is a result of a serve (each serve ultimately leads to one of the players winning
a point – through a rally or a double fault).
For example, “Point 4 (8th Game) W2” (The second player wins the 4th point (the fourth time
the ball is served) in the 8th game). So if the 8th game goes as follows:
1st point: 0-15 (player 2 won);
2nd point: 15-15 (player 1 won);
3rd point: 15-30 (player 2 won);
4th point: 15-40 (player 2 won) – the bet wins.
17. "Score In Set 1". For this bet the correct score of the first set should be predicted. If the first set
is not completed, bets on this outcome will be settled at odds of 1.
18. "Match Tie-Break". The Customer should predict whether a tie-break will be in the match. If a
match is not completed for any reason and a tie-break has already taken place, the bet “Match
Tie-Break - Yes” will win, while the bet “Match Tie-Break - No” will lose. If a match is not
completed for any reason and there has been no tie-break, bets on the “Match Tie-Break”
market will be settled at odds of 1.
19. "Player First To Challenge A Line Call". The Customer should predict which player will be the
first to exercise their right to challenge a line call. If neither player exercises their right to
challenge a line call, bets will be settled at odds of 1.
20. No bet will be canceled due to a misprint in the initials of a sportsman/sportswoman (for
example, D. Muller instead of G. Muller). In this event, bets will stand.
21. “Tie-Break Score In Set”. The Customer should predict the correct score of a tie-break.
A tie-break is played in order to determine the winner of a set when the score in the set reaches
6:6. A tie-break must be played up to 7 points (the tie-break score can be 7:5, 7:4 etc.).
22. “W 1/2 With Any Other Score”. This bet implies that a player will win a tie-break after a score of
6:6 (or a super tie-break after a score of 9:9).
Example 1. Klein (Australia) vs. Klec (Slovakia). W1 With Any Other Score.
The tie-break ends with the score (7:3) – the bet loses.
The tie-break ends with the score (8:6) – the bet wins (as Player 1 won after a score of
6:6).
23. “Match Tie-Break Score”. The Customer should predict the correct score of the tie-break.
24. A match super tie-break is played up to 10 points (the score may be 10:8, 10:6 etc.).
25. “Tie-Break Score. Any Other W1/W2”. Which player will win the tie-break with a score different
to those offered?
26. Bets on the “Tie-Break Score” markets will be settled at odds of 1 if there has been no tie-break
in the match or in the set, or if the match has not been completed for any reason.
27. “Set To Finish 6:0 (0:6) In The Match – Yes”. The bet will win if the score of any set in the match
will be either (6:0) or (0:6).
28. “Player To Lose 1st Set But Come Back To Win”. The bet will win if a player loses the first set
but goes on to win the match.
29. “Sets Scoring”. For example, the bet “1st Set > 2nd” will win if there are more games in
the first set than in the second set.
30. Bets on a game which was played as a tie-break in the set will be settled at odds of 1 (stakes
will be refunded). Games within each set are numbered consecutively for betting purposes.
31. Statistics (number of aces, number of double faults, first serve percentage, etc.) are quoted
subject to information on the respective official websites of the specific tournaments.
32. Bets on specific statistics (number of aces, number of double faults, first serve percentage, etc.)
are settled in the following manner when a match is not completed for whatever reason.
Outcomes which had already been unconditionally determined at the time the match was
interrupted will count towards the bet settlement. Payouts on other bets will be made at odds of
1.
33. A match point is a point which if won by one of the players will also win them the match.
34. “Break Number 1 – Player 1”. The bet will win if Player 1 is the first to win a game when
receiving serve (a break point is a point that, if won by the receiving player, will win them the
game. This is called a break of serve.).
35. “Total Points In First Game Over (5.5)”. This is a bet on the number of points in the first game.
For example, if the game is won after the score (40:30), there have been 6 points and the bet
wins.
36. In the “Highest Scoring Period” markets only the first and second sets are taken into account.
The bet “Highest Scoring Period – Draw” will win if, for example, the score is (6:3, 3:6, 6:4). The
bets “Highest Scoring Period – 1” and “Highest Scoring Period – 2” will lose if the number of
games in the first set is equal to the number of games in the second set.
37. “Highest (Lowest) Scoring Set – Total”. Bets on the Total markets will be settled subject to the
rules of the respective tennis tournament (i.e. if players have to play until they have won 2 sets
or 3 sets).
38. “Who Will Make More Breaks”. There are three outcomes in this market: Player 1, Player 2 and
Draw. Should players have an equal number of breaks in the match, the selection “Draw” will
win.
39. “Player To Win Their Serve After Score 0:40 – Yes”. The bet will win if a player is losing their
service game with a score of 0:40 but then goes on to win the game.
40. "Tie-Break or extra games in the final set". The last 3rd set (“Best of 3” match) or 5th set (“Best
of 5” match) are taken into account to settle bets.
41. “First Line Call Challenge To Be Successful – Yes/No”. If both players have not exercised their
right to challenge a line call, the winning odds will amount to 1.
42. FAST4 tennis matches are either best-of-three sets (two sets must be won) or best-of-five sets
(three sets must be won). A set lasts until four games have been won. If the score is 3:3, a tie-
break is awarded. The tie-break is won when a player reaches 5 points but there is no need for
a two-point margin, meaning that the tie-break can end with a score of 5:4. If the score in the
tie-break is 4:4, the receiving player or team selects which side (right or left) the ball will be
served. In a tie-break players will change ends after the first 4 points have been played.
9.24. Floorball
1. Floorball is a type of floor hockey which is played indoors on a hard rink using a plastic ball with
holes in it.
2. All bets are settled on the result at the end of regular time (60 minutes of play consisting of
three periods of 20 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Sports” and “Live” sections are indicative only.
The Customer should check the rules against official sources.
3. Extra time and penalty shootouts will only count for the following markets: “To Qualify (For The
Next Round)”, “Winner Of The Tournament” and similar.
4. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for
those markets which had already been unconditionally determined at the time the match was
interrupted.
5. At least 50 minutes of play must elapse for the match to be declared official. In this event all
bets will be settled on the result at the time the match was stopped.
6. Subject to the authorization of the bodies who organize the event, the duration of a match may
be shortened to at least two periods of 15 minutes each with an intermission to be determined
by the organizers. The Customer should check the rules of the relevant tournament against
independent sources.
9.25. Football
1. Bets on football matches (including cup matches) are accepted on regular time specified in the
rules (90 minutes of play consisting of two halves of 45 minutes each plus injury time), unless
otherwise stated in the “Sports” section (“extra time”).
Extra time and penalty shootouts will only count for the markets “To Qualify (For The Next
Round)”, “League Promotion/Relegation”, “Winner Of The Tournament” and similar.
2. At least 80 minutes of play must elapse for bets to stand except for markets which had already
been unconditionally determined at the time the match was stopped.
3. Format of friendly matches.
The rules of friendlies are determined before the start of a tournament. The Customer should
check the rules against independent sources of information prior to placing bets on friendlies.
4. The number of corner kicks in the Russian Football Championship (Russian Premier League) is
calculated on the third day after the conclusion of the match. If the number of corner kicks is
not specified on the websites listed as Main Sources of Information, bets will be settled at odds
of 1.
5. Bets on the “Higher At The End Of The Tournament” market can be placed on international
tournaments, such as the World Cup, UEFA European Championship, UEFA Champions League,
Europa League, Olympic Games, and others.
The bettor must predict which of the two specified teams will finish higher at the end of the
tournament.
If both teams are knocked out in the group stage, bets will be settled based on the team’s
places within their groups:
If both teams finish in the same place within their groups, bets are settled at odds of 1.00.
If a team does not play a single match, bets are settled at odds of 1.00.
If both teams are knocked out at the same stage of the play-offs, bets are settled at odds of
1.00.
6. Bets on the markets “Which Team Will Score More Goals” and “Which Team Will Score
(Concede) The Most (Least) Goals” placed on the World Cup, UEFA European Championship,
UEFA Champions League, Europa League, Olympic Games, and others, are settled with extra
time included, but without taking post-match penalties into account.
7. Bets on football matches labeled “extra time” will be settled excluding penalty shootouts. Bets
on penalty shootouts are accepted separately.
8. “First Corner – Team”. Which team will be the first to take a corner kick?
9. “More Corners – Team”. Which team will take the most corner kicks in the match?
10. “Total Corners Over/Under”. The Customer should predict whether the total number of corner
kicks in the match will be more or fewer than the specified number.
11. Yellow card markets (labeled “YC”). Only cautions to the outfield players and goalkeeper
will count for bets on total yellow cards and total yellow cards with a handicap. No second
yellow card resulting in a dismissal will count in the calculation of the number of yellow cards in
the match.
12. LIVE bets on yellow cards in a specified time interval are settled without taking the stoppage
time into account. For example, if a bet was placed on a yellow card between 85:00 and 88:59
and a yellow card was shown at 90+1 min., the bet will be settled as lost.
13. No yellow or red cards shown to the outfield players or goalkeeper after the final whistle will
count for betting purposes. If a yellow card is shown by the referee in the half-time break for an
offence committed in the first half (i.e. a deferred yellow card), this card will count for bets on
the first half. If the referee shows a yellow card at the end of the match for an offence
committed in the second half (i.e. a deferred yellow card), it will count for bets on the second
half.
14. Bets on “Yellow/Red Card” (also referred to as YRC or Cards) will be settled in the
following manner: a yellow card is counted as one card; a red card is counted as two yellow
cards. The second yellow card for the same player will not be counted and will be regarded as
one red card. This means that one player can have maximum 3 cards per match.
15. The number of yellow and red cards, corner kicks and hits of the crossbar/posts will be
determined subject to video footage. In the event of a lack of video footage, or its interruption,
the number of yellow and red cards and corner kicks will be taken from official sources. A
substitution made in the 46th minute according to the official source will be regarded as a
substitution made in the half-time break. A corner kick which was retaken will be regarded as
just one corner kick for bet settlement purposes. Only those corner kicks which have been
taken will count towards the settlement of bets on Total Corners.
16. Posts and crossbars. Only when the crossbar/post is hit by the opposite team and the ball
remains in play will such hits count for betting purposes (for example, if the ball has hit the
player, the referee, another post or crossbar). A post or crossbar will not count in the following
events: the match had been interrupted before the ball hit a post or the crossbar; the ball was
out of the field or was scored (a goal) after hitting a post or the crossbar.
17. Shots On Target. Shots which hit the crossbar/post or which are blocked are not counted
when this bet is settled.
18. Shots on goal. For bet settlement purposes, all shots on and off target, as well as blocked
shots count.
19. Bets on the statistics markets may be settled within one hour of the end of the match.
20. PRE-MATCH bets: "Goal In Time Interval", "First Goal Time", "Team to Score First\Last Goal Up
To () Minute" are settled with stoppage time taken into account unless otherwise stated in the
Sports section.
21. Bets on QUICK EVENTS: “Total In The Interval From () To () Minute”, “Handicap In The
Interval…”, “Outcome In The Interval…”. The Customer should determine the number of goals
in the specified time interval.
In the interval from 40:00 to 44:59 the total number of goals will be calculated excluding
stoppage time;
In the interval from 40:00 to 49:59 the total number of goals will be calculated including
stoppage time;
In the interval from 85:00 to 89:59 the total number of goals will be calculated excluding
stoppage time;
In the interval from 10:00 to 19:59, if the goal is scored in the 20th minute, it will count
for bets within this interval.
22. First To Happen. Bets will be settled as follows:
For throw-ins, corners, and goal kicks – the time that the event was actually performed is taken.
For fouls, cards, offsides, and goals – the time that the event happened is taken.
For the time intervals 41st–45th minute and 86th–90th minute – a statistical comparison is
conducted which does not take added time into account.
For the First/Last To Happen markets – bets are settled including added time.
23. 1 Minute Markets. Bets will be settled as follows:
For throw-ins, corners, goal kicks, cards, free kicks – the time that the event was awarded by
the referee is taken.
For the time intervals 41st–45th minute and 86th–90th minute – a statistical comparison is
conducted which does not take added time into account.
24. “To Score A Goal (David Villa)”. The bet will win if the named player (David Villa) appears on the
pitch and scores a goal. An own goal does not count.
Pre-match bets. Should the player fail to enter the field of play, stakes will be refunded
(bets will be settled at odds of 1). Bets on this market will only stand for players in the
starting 11 (if a player is introduced as a substitute and bets on that player were offered,
such bets will be settled at odds of 1).
Live bets. If a player enters the field of play and the “To Score a Goal” bet is offered on
that player, then such bets are settled according to the player’s performance.
25. “To Score First Goal (David Villa)”. The bet will win if the named player (David Villa) appears on
the pitch and scores the first goal. An own goal does not count. If the player enters the field of
play after the first goal has been scored or does not enter the pitch at all, the bet will be settled
at odds of 1. Bets on this market will only stand for players in the starting 11 (if a player is
introduced as a substitute and bets on that player were offered, such bets will be settled at
odds of 1).
26. "() To Score A Goal At Any Time". The bet will win if the player scores a goal in regular time.
27. “Player Will Score Over/Under 0.5”. Bets will only stand for players in the starting 11 (if a player
is introduced as a substitute and bets on that player were offered, such bets will be settled at
odds of 1).
28. “First/Last Match Goal – Time Interval”. Bets on the first goal being scored in the specified
interval, for example from 1 to 30 minute, will lose should the match be interrupted with the
score at 0:0 after the specified interval.
29. “A Player To Score Two Goals” (also “Brace”)/”Hat-Trick”. The Customer should predict whether
a player will score exactly two goals (a brace) or exactly three goals (a hat-trick) in a single
match. Own goals do not count. If a hat-trick has been scored, the bet “A Player To Score Two
Goals - Yes” will lose.
30. “Penalty Awarded – Yes/No”. The Customer should predict whether a penalty kick will be
awarded in the match.
31. “Penalty Awarded And Sending Off – Yes”. The bet will win if there has been both a penalty kick
and a dismissal in the match.
32. “Half: 1x2”. Bets are made on the first half.
For example, “Team 2 To Win First Half - Yes”. The bet will win if Team 2 wins the first half.
33. “Multi Corner”. The number of corner kicks in the first half is multiplied by the number of corner
kicks in the second half. For example, there have been five corner kicks in the first half and
seven corner kicks in the second half. Accordingly, the result is 5x7=35.
34. “Penalty Shoot-Out Win 2 – Yes”. A penalty shootout must take place and Team 2 must win
it for this bet to win. The bet will lose if no penalty shootout takes place or if Team 2 lose the
penalty shootout.
35. “Highest Scoring Period”.
“Highest Scoring Period – 1st Half” – a bet on the total number of goals in the first half
exceeding the total number of goals in the second half;
“Highest Scoring Period – 2nd Half” – a bet on the total number of goals in the second half
exceeding the total number of goals in the first half;
“Highest Scoring Period – Draw” – a bet on the total number of goals in the second half being
equal to the total number of goals in the first half.
36. “Team 1/2 Player Has The Ball At The Final Whistle”. The Customer needs to predict a player
from which team will be in possession of the ball at the final whistle.
37. Bets on specific players “First To Happen”: (Costa D.) Will Not Score A Penalty; (Costa D.)
Will Get Red/Yellow Card; (Costa D.) Will Be Substituted; (Costa D.) Will Score A Goal”.
A bet slip on which the earliest outcome is specified will win. For example, a yellow card was
shown to Costa D. in the 15th minute, he scored a goal in the 30th minute, and was then
substituted in the 40th minute. The bet “(Costa D.) Will Get Red/Yellow Card” will win, while
bets on other outcomes will lose. Should Costa D. fail to enter the field of play, all stakes will be
refunded (bets will be settled at odds of 1).
38. Football. Specials. “Next Manager Retirement”. Should more than one manager retire on
the same day, the retirement which was declared earliest on the team’s official website will be
deemed the first. All bets made after the retirement of the manager will be settled at odds of 1.
The time and date of the retirement will be determined subject to information on the website of
the team which terminated their contract with the manager.
39. Football. “Managers”. No caretaker manager (a person appointed to perform managerial
duties) will count for betting purposes. Should a manager who is not on the list be appointed, all
bets will stand and be deemed lost. If a club appoints a director, they will not count towards the
settlement of bets on the permanent manager market.
40. Football. “Players”. Bets on this market will be settled without taking players on loan into
account, unless otherwise stated in the “Sports” section (“including loans”). If a player has not
left a club in the specified transfer window, all bets will stand and be deemed lost. If a player
signs a contract with a club for which no price is offered, all bets will stand and be deemed lost.
If all preliminary contracts or other similar agreements confirming the deal are concluded later
than the date specified in the market, they will not count towards the settlement of bets.
41. Bets on penalty shootouts. If the fifth penalty kick is not taken in a penalty shootout, then
the following markets will be refunded:
“Team 2 To Score Their 5th Penalty - No”;
“Team 2 To Score Their 5th Penalty - Yes”.
42. “Player To Score First Goal And Team To Win With The Score”.
The Customer should predict which player will score the first goal and the score at the end of
regular time (including stoppage time). If a player does not participate in the match or is
introduced as a substitute after the first goal has been scored, bets will be settled at odds of 1.
If the first goal is an own goal (a player scores in their own team’s net), bets on the player who
has scored this goal will be settled at odds of 1. If a match is interrupted after the first goal has
been scored and is not concluded within the timeframe stipulated in the rules, bets on the
player who scored this goal will be settled at odds of 1.
Bet 1 “Adam Lallana To Score First Goal And Team 1 To Win With The Score 1-0 - yes”
Bet 2 “Dejan Lovren To Score First Goal And Team 1 To Win With The Score 1-0 - yes”
Example 1.
Adam Lallana scored the first goal and Team 1 won with the score 1-0:
bet 1 wins;
bet 2 loses.
Example 2.
Adam Lallana did not enter the field of play and Team 1 won with the score 1-0:
stake of bet 1 is refunded;
bet 2 loses.
43. Alternative outcomes. “Total Points For Cards”. The Customer should predict the number
of points received by the team/teams for cards in the match. Bets are accepted on regular time.
No card will count unless it is shown to a player on the pitch;
One yellow card is worth 10 points;
One red card is worth 25 points;
The maximum number of points given for a second yellow card offence resulting in a red
card is 25. These points will be given provided that a red card has been shown
immediately after a yellow card.
44. Alternative outcomes. “Points” (Team Performance). The Customer should predict the
number of points earned by the team during the match. Bets are accepted on regular time. No
red card will count unless it is shown to a player on the pitch. A corner kick which has to be
retaken will not be regarded as a second corner kick and thus will not result in 3 extra points.
Points will be awarded as follows:
10 points for each goal;
5 points for a win to nil;
3 points for each corner;
- (minus) 10 points for each red card.
45. Alternative outcomes. “Points In The First Five Minutes”. Bets made on the first five
minutes of play will be settled based on what takes place in the interval from 0:00 to 4:59.
A corner kick which has to be retaken will be regarded as a single corner;
A penalty which has to be retaken at the referee’s discretion will count as a single
penalty;
Up to 10 points can be earned by a player for committing two offences, even if a yellow
card is followed by a red card. A card will only be counted if it is shown to a player on the
pitch.
Points will be awarded as follows:
10 points for each goal;
3 points for each corner;
10 points for each penalty awarded;
5 points for each card.
46. Alternative outcomes. “Total Points During The Match”. The Customer should predict the
number of points earned by the teams during the match.
A corner kick which has to be retaken will count as a single corner;
A penalty which has to be retaken at the referee’s discretion will count as a single
penalty;
Up to 13 points can be earned by a player for committing two offences, even if a yellow
card is followed by a red card. A card will only be counted if it is shown to a player on the
pitch.
Points will be awarded as follows:
10 points for each goal;
3 points for each corner;
10 points for each penalty awarded;
3 points for each yellow card;
10 points for each red card.
47. Cards. Statistics. Bets will be settled depending on the events during regular time. No card
will count unless it is shown to a player on the pitch.
First Card. Bets will be settled on what occurred in the designated interval of the match. A red
or yellow card must be shown in the designated interval. No card will count if an infraction
which later resulted in a caution (or dismissal) happened in the designated interval, but the
card was shown after the designated interval.
Total Cards. Bets will be settled including added (stoppage) time. Extra time will not count
unless otherwise stated. Only one card will count for a second bookable offence. This means
that if a yellow card is immediately followed by a red card, only one card will count for betting
purposes. Accordingly, a player may not receive more than two cards per match.
Last Card. Should there be no cards in the match, the selection “No Cards” will win. All other
bets will lose. Should two or more players be involved in a single incident, the market will be
settled based on the last card shown.
48. Football with 8 players in each team. A match consists of two halves of 30 minutes each
(unless the referee and the opposing teams have agreed to a different format). The parties
must reach an agreement (for example, that each half should be 25 minutes due to bad
lighting) before the match starts and such an agreement must comply with the rules of the
tournament.
The half-time break must not exceed 10 minutes. The duration of the half-time break
may be changed by mutual agreement between the teams and the referee;
Only the referee may determine the duration of added time;
Additional time must be allocated to make a 10-meter shot awarded at the end of any
half in regular time or in extra time;
Extra time. The rules may stipulate two equal extra time periods.
49. Alternative matches. This is where alternative matches are made up from the teams taking
part in matches streamed LIVE. Should there be a forfeit in one of the real-life matches, bets on
alternative matches will be settled at odds of “1” (refund).
For example. Alternative match: U.C. Sampdoria – Hellas Verona W1. Actual matches:
U.C. Sampdoria – Internazionale 2:0, Udinese Calcio – Hellas Verona 0:2. The score of the
alternative match U.C. Sampdoria – Hellas Verona is 2:2. The bet loses as the alternative
match has ended in a draw.
Alternative double matches. All teams listed in this market play simultaneously. Bets will be
settled on the scores of the matches between the specified teams.
For example.
Eintracht Braunschweig/Borussia Dortmund – FC Schalke 04/TSG 1899 Hoffenheim –
Total Over 2.5
Eintracht Braunschweig – FC Schalke 04 ended with the score 0:0. Borussia Dortmund – TSG
1899 Hoffenheim ended with the score 2:1. The combined score of Eintracht
Braunschweig/Borussia Dortmund is 0+2=2. The combined score of FC Schalke 04/TSG 1899
Hoffenheim is 0+1=1. The combined score of the double matches Eintracht
Braunschweig/Borussia Dortmund – FC Schalke 04/TSG 1899 Hoffenheim is 2:1. The first pair
beats the second pair by a one goal margin. The total of the alternative double match is 3 goals
and thus the bet wins.
50. FIFA. Next President. The acting president of FIFA will not count for betting purposes.
51. Football. Teams. Special bets. Players. Bets on a player’s statistics will only count if the
player in question made an appearance for the specified team. The player must participate in at
least one match.
For example. Football. Liverpool. Season 2015/16. Premier League. Players. Total
yellow cards. Only those yellow cards which have been shown to a player while in the
Liverpool FC lineup will count for betting purposes. The player must participate in at least one
match.
52. Football. Statistics of the first leg and the second leg. The outcomes are given based on the
result of both legs. Bets will be settled when the second leg is over.
53. How The Goal Will Be Scored. The following rules apply:
Own Goal – the bet wins if a goal is scored as an own goal.
From A Direct Free Kick – the bet wins if a goal is scored from a direct free kick by the
player taking the free kick or if a goal is scored directly from a corner kick.
Penalty – the bet wins if a goal is scored from a penalty kick by the player taking the
penalty kick.
With A Header (Headed Goal) – the bet wins if a goal is scored by the ball hitting a
player’s head. Own goals will not count for betting purposes.
By Kicking – the bet wins if a goal is scored from a kick. A goal from a direct free kick, a
penalty, or an own goal will not count for betting purposes. If a goal has been scored by
any part of a player’s body apart from the head, such a goal will be deemed to have been
scored by kicking.
No Goal – the bet wins unless the first (or next) goal has been scored.
54. “Position Of Goalscorer”. Bets on this market will be settled based on the official position of a
player. The positions are determined according to the “Position” information on
http://www.transfermarkt.co.uk/. For matches between national teams, the position of a player
will be determined according to the starting list on the official tournament website.
55. Players, Match-Ups by goals. Bets on this market are settled on the result at the end of regular
time. If the player in question is not part of the starting 11, bets will be settled at odds of “1”.
56. Statistics of national teams in the group stage. These markets will be settled on the results of
official matches held in the group stage.
57. In the “Distance Covered By A Player” and “Distance Covered By A Team” markets the distance
is specified in kilometers and is determined excluding extra time and excluding penalty
shootouts. The distance covered by a player (or team) should be rounded to the nearest
hundredth of a kilometer.
58. Best player of the match. If a player is not in the starting line-up but plays during the match, all
bets on this player shall stand. If the player does not take part in the match, all bets shall be
settled at odds of 1.00. In the event that information is missing from the official tournament
website, bets shall be settled according to information published on https://ru.whoscored.com.
59. Statistics of national teams in the tournament. These markets will be settled on the results of
official matches including extra time (excluding penalty shootouts and own goals) held in the
group stage and play-off stage. Markets on the statistics of players in the match will be settled
including extra time.
60. The medical team is only deemed to have entered the field of play if they have permission from
the referee to do so and if they actually provide medical assistance to a player on the pitch
(applying dressings, treating a sudden loss of blood circulation, cardiopulmonary resuscitation,
medical evacuation, etc.). In the event that two medical teams are called in by the referee - one
to each team - this will be counted as a single medical team entering the field of play.
61. "VAR To Be Used By A Referee – Yes/No" - the referee consults the VAR screen.
"VAR To Be Used – Yes/No". The use of video review is determined based on the video
stream if one of the following occurs:
the referee makes the video review sign (a rectangle);
the referee consults the VAR screen;
62. Result. Higher At The End Of The Tournament (Players). This market will be settled
based on the data provided by the official tournament website (including extra time, but
excluding penalty shootouts and own goals).
63. For bets on player statistics (for a season, series, tournament), if a player fully withdraws
from a season/series/tournament for any reason, bets on that player are settled at odds of 1.00.
64. For “Higher At The End Of The Tournament” markets, the bettor must predict which team
in the specified pair will finish higher in the table at the end of the tournament:
If both teams finish in the same place in the tournament table, bets are settled at odds of 1.00.
If a team does not play a single match in the tournament, bets are settled at odds of 1.00.
If both teams are knocked out at the same stage of the play-offs, bets are settled at odds of
1.00.
65. The “Player to score more goals” market (for a tournament or a championship) will be settled
including extra time, but excluding penalty shootouts.
66. “To Be Sent To The Stands”. The Customer should predict whether the referee will send the
specified manager to the stands.
67. “Player vs Team”. This market will be settled on the results of official matches. Should a player
fail to participate in the match or be included in the starting 11, stakes will be refunded. If a
player is dismissed or substituted during the match, all bets will stand.
68. Alternative victories. This market will be settled on the results of official matches. If there is a
forfeit in any match or if a match was not held, bets on alternative victories will be refunded.
69. The bet “Stats. Which group will have the most number of goals” will be settled with the odds
equal to “1” if an equal number of goals is scored in each group.
70. “Set piece goal”. A set piece goal has been scored if players from either team have touched the
ball no more than two times (including the starting kick) from the moment the ball is returned
to open play to the moment the goal is scored. A touch by the defending goalkeeper is not
counted. The set piece positions in football include kick-off from midfield, throw-in from the
touch line, direct free kick, indirect free kick, corner kick, goal kick, penalty kick, and a dropped
ball.
71. "Goal From Outside The Penalty Area". Only goals from open play will count.
72. Bets on number of left-footed goals, right-footed goals and headed goals. No own goals will
count.
73. For the “Free Kick” markets both direct and indirect free kicks are valid (including free kicks
after an offside).
74. Indoor soccer (showball) is a type of football played in a walled indoor arena with synthetic
turf. A match consists of two halves of 20 minutes each or four quarters of 15 minutes each,
depending on the agreement between the teams. If a match ends in a draw in regular time,
overtime may be awarded. All bets are accepted on regular time.
75. Multi goal. It is necessary to predict the number of goals scored during the match based on
the different ranges offered. For example, Multi goal 2-4. The bet will win if 2, 3 or 4 goals are
scored in the match.
76. The next goal, handicap. It is necessary to predict which team will score the next goal. If
there is no next goal in the match, the bet will be settled at odds of 1.
77. Player head-to-heads. Stoppage time is included when settling bets on goals scored by the
selected players. This excludes extra time. In the event that at least one of the players does not
enter the pitch, head-to-heads involving this player will be settled at odds of 1.00. Bets apply to
the starting line-up only.
78. Duel of Sending Off. Bets on sending off of the player are settled including stoppage
time, excluding extra time. Bets on sending off are valid for the specified players, not all the
team (unless stated otherwise). BC offers the outcomes: player vs player; player vs team.
79. Time periods with no goals (not including added time). The duration of this time interval is
calculated as the difference between the minute of the first goal and the start of the match, the
difference in the minutes of any subsequent goals, and the difference between the minute of
the final goal and the end of the match. If no goals are scored in the match, the time period
with no goals in the match will be calculated as 90 mins.
For bets on time periods with no goals, one team’s time in the lead, and draw duration, only
completed minutes are taken into account.
For example: If the first goal is scored at the 11:01 mark and the second is scored at the 15:59
mark, the time period with no goals is 3 minutes (the 13th, 14th and 15th minutes).
Example 2: If a goal is scored in added time, it will be considered to have been scored in the
90th minute and will result in two time periods with no goals: 89 complete minutes (0-90) and 0
complete minutes (90 - 90)
80. Tackles. To settle this type of bets, stats published on https://whoscored.com are taken into
account.
81. “Dribbling” and “Aerial Duels“. Bets are settled based on the data provided by whoscored.com
whereas only successful dribbles and aerial duels won are taken into account.
82. Duel of the Referees. Betting and odds are based on the number of points assigned to every
decision made by a refereeing team.
Points are assigned as follows:
1 point for a yellow card.
A red card awarded after two yellow cards is not added to the score (YC + YC = RC = 2 points).
2 points for a red card
0.5 points for an offside called
3 points for a penalty awarded
In the event the main referee was replaced or a match started but was not completed (unless
the outcome of the bet had already been determined at the time the match was stopped), bets
can be refunded.
9.26. Futsal
1. All bets are settled on the result at the end of regular time (40 minutes of play consisting of two
periods of 20 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Sports” and “Live” sections are indicative only.
The Customer should check the rules against official sources.
2. Extra time and penalty shootouts from the 6-meter mark will only count for the following
markets: qualifying for the next round, winner of the tournament, and similar.
3. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for
those markets which had already been unconditionally determined at the time the match was
interrupted.
4. At least 35 minutes of play must elapse for the match to be declared official. In this event, all
bets will be settled on the result at the time the match was stopped.
9.28. Bandy
1. All bets are settled on the result at the end of regular time (90 minutes of play consisting of two
periods of 45 minutes each or three periods of 30 minutes each).
The bookmaker bears no responsibility for any inaccurate declaration of the duration
of a match. Details shown in the “Sports” and “Live” sections are indicative only.
The Customer should check the rules against official sources.
2. Extra time will only count for the following markets: to qualify for the next round, to qualify for
another league, winner of the tournament, and similar.
3. If a match starts but is not completed, all bets thereon will be settled at odds of 1, except for
those markets which had already been unconditionally determined at the time the match was
interrupted.
4. At least 80 minutes of play must elapse for the match to be declared official. In this event, all
bets will be settled on the result at the time the match was stopped.
5. Inline hockey is a team sport in which players wear skates and use a puck or a ball. A match
lasts for four periods of 12 minutes each.
9.30. Bowls
1. Bets are accepted on sets and matches. In a match, all sets must be played. Should the winner
be determined before the completion of a match for any reason, bets on sets will be deemed
void unless further play affects the result.
2. If the winner has been determined before all sets are completed, bets on the winner of the
match will be settled based on the official result provided that at least one end has been played
to its conclusion.
3. In the event of any of the named players in a match changing before the match starts then all
bets will be void.
4. If a match is started, but not completed, the player who has qualified for the next round will be
deemed the winner.
9.31. Chess
1. Bets on the result of a game are settled based on the official result of that game, and bets on
the result of a match are settled based on the results of all games comprising that match.
2. Should more than one player share first place at the end of a tournament, dead-heat rules must
apply provided that no tie-break takes place or no extra points are given.
3. If the start of a game is delayed or a game is postponed for any reason, all bets will stand until
the end of the game or the end of the tournament.
4. Handicap (0). If a game ends in a draw, all bets will be deemed void.
5. Should the format of a match be changed, bets on that match will be settled at odds of 1.
9.35. Keirin
1. Keirin is a form of motor-paced cycle racing in which track cyclists sprint for victory following a
speed-controlled start.
2. Races are monitored by four referees. Once the race has finished, the referees wave either a
red or white flag, which indicate that the rules have either been violated or followed
respectively. If any violation of the rules comes to light, the referees will watch video footage of
this incident and come to a decision. Should it be proven that a competitor has violated the
rules, they, as a rule, will be disqualified.
3. Some bets may not be available if there are fewer than 9 participants in the race.
4. In exceptional circumstances, if a race is interrupted due to technical or external reasons
(through no fault of the racers), bets on all outcomes will be void (settled at odds of 1.00).
9.37. Lacrosse
1. Bets on lacrosse matches are accepted including overtime.
2. If a goal is scored at 09 minutes 00 seconds, it is deemed to have been scored in the interval
from the 1st to the 9th minute. If a goal is scored at 01 minute 00 seconds, it is deemed to have
been scored in the 1st minute.
9.39. TV-Games
1. Eurovision Song Contest.
Match-Ups. The Customer should predict which of the two named participating countries
will finish higher in the Grand Final. If both participating countries have an equal score,
bets will be settled at odds of 1.
Bets are settled subject to information on www.eurovision.tv.
2. TV-Games. Box Office. In some cases bets may be settled in the middle of the following week
when the exact box office data becomes available.
Game of Thrones. Number Of Viewers Of The Specified Episode. Only those viewers who have
watched the first airing will count. Reruns, P2P file sharing or viewing on other technologies are
all excluded.
Bets on events in the series are settled 24 hours after the release of the episode.
Box office results in the USA and other countries will be determined based on the information
on http://www.boxofficemojo.com.
3. Bets on rap battles are accepted subject to the approximate start time of a battle. The battle
may actually start later. Bets on the winner will be settled after the official video of the battle
has become available.
4. Tank biathlon rules can be found on http://mil.ru.1st Stage. Individual Race (races of third crews
of 12 teams). (06.08.2014 | 10:00). The bet “Kuwait Wins - Yes” will win if, in the race of third
crews, the Kuwaiti crew takes first place.
5. Special bets. If the outcome of the event is not in the list of available bets then all bets will
stand and will be settled as lost.
9.40. Politics
1. “Winner”. If a candidate has withdrawn before the polls close or is not allowed to take part in
the election, bets on them will be settled at odds of 1.
9.41. KVN
1. Bets are settled subject to information on www.amik.ru.
9.42. Esports
1. Тotal and handicap bets on the rounds in respect to Counter-Strike are accepted including all
possible overtimes.
2. Should any player (or team) drop out of a match (for any reason), they are deemed to be
defeated in all remaining rounds/maps. Bets on Live markets will be settled at odds of "1",
unless the outcome had already been determined at the time the match was stopped.
3. If a match is postponed for more than 24 hours, the company has the right to settle bets at
odds of "1".
4. No bet will be canceled due to a misprint in the username of a player or a team, even if they
use smurf accounts. In this event, bets will stand. No substitution of a team member, even if the
same occurs during the match, will affect bets.
5. If the administrator stops a match and sets a replay, the result of the match so interrupted will
not count.
6. Handicaps and totals are counted in maps, except when totals or handicaps are given in respect
to a specific map or a match is held on a best-of-one basis.
7. “Map Ends In Daytime”. This market is based on the game’s day and night cycle. The first day
starts at minute 0 and alternates with night every five minutes. Instant nighttime as summoned
by the character Night Stalker due to his special ability is still regarded as day.
8. In Dota 2 and League of Legends the winner of a map or a match is declared after the throne or
the nexus of either team has fallen.
9. In Dota 2, if First Blood is taken by a “tower” or by “neutral creeps”, the kill won’t be counted
and the death will not affect the match result.
10. Dota 2 ‘Double Kill’, ‘Triple Kill’, ‘Ultra Kill’ and ‘Rampage’ bets will be settled according to the
highest number of consecutive frags per map. Example: if an Ultra Kill occurs and it’s the
highest number of consecutive frags, ‘Ultra Kill – Yes’ bets win and all other bets lose.
‘Who Will Score The Next Frag’ bets (20th, 30th, 40th etc.) in Dota 2 are bets on the next frag.
The winner is the team that will perform the 10th (20th, 30th, 40th, etc.) frag on the map.
Example: after the score 5:4, the score is 5:5, Team 2 wins.
11. Bets on the duration of a map in minutes will be settled with regard to the seconds that have
passed in each minute of the game. So if the outcome “Duration Of The Map Over 27.5” is
selected, the map needs to end after 27:30 for the bet to win – i.e. at 27:35, 27:44, etc. If the
map ends at 27:15, the bet loses; and if the game ends at 27:30, the bet will be settled at odds
of 1.
12. Bets on individual totals in Rainbow Six are accepted without the inclusion of overtime. If
overtime is played, all bets are settled based on a score of 6-6.
1. Winner – a bet on the match winner. A match is considered to have started after the first kill in the pistol
round. A 1x2 bet is similar to a Winner bet, but with draws included as a potential outcome. This bet is
offered in matches where a draw is possible (for example BO2 matches or BO1 matches without
overtime).
2. 0 handicap – a bet on one of the teams winning, excluding a draw. If the match ends in a draw, the bet is
settled at odds of 1.00 (refund).
3. Odd/even maps – a bet on whether the number of maps played in a match will be odd or even.
4. Total maps – a bet on the total number of maps played during a match, including overtime.
5. Correct map score – a bet on the correct final score of a particular map in a match.
6. Total rounds – a bet on the number of rounds played by both teams in a match.
7. Individual map results:
Winner (including OT) – a bet on the winner of a particular map in a match, including additional
rounds.
First half winner – a bet on the first team to win 8 rounds on a particular map.
Odd/even rounds – a bet on whether the number of rounds played on a particular map will be odd
or even.
Total rounds – a bet on the total number of rounds played on a particular map.
Total rounds to end with the bomb detonating – a bet on the number of rounds that will end with
the bomb exploding on a particular map.
Teamkill yes/no – a bet on whether the selected team will perform a teamkill on a particular map. A
“teamkill” is when a player is killed by one of their own teammates.
Knife kill yes/no – a bet on whether the selected team will kill an opponent with a knife on a
particular map.
1. All bets on a match are settled on the result at the end of regular time (70 minutes of play
consisting of two halves of 35 minutes each or 60 minutes of play consisting of two halves of 30
minutes each). A match must be completed for bets to stand, except for those markets which
had already been determined at the time the match was stopped.
2. All bets are settled on the final score of a match. The scoring system is as follows:
A goal is worth 3 points (when the ball is struck into the net below the crossbar).
A point is worth 1 point (when the ball goes over the crossbar).
The goals in Gaelic football are similar to those in football, with the posts rising above the net.
For example, the score for Team 1 was 0-12 (where 0 is the number of goals and 12 is the number of
points scored), while the score for Team 2 was 2-5 (where 2 is the number of goals and 5 is the
number of points scored. This totals 2x3+5 = 11 points overall). The combined score of the match
was therefore 12-11 and Team 1 wins.
9.46. Weather
Weather at airports. We accept bets on weather indices recorded at airports around the world for
transmitting weather data.
Bets are accepted on the air temperature and atmospheric pressure indices.
Bets are calculated on the basis of METAR weather reports. Bets are calculated if a change of weather
is recorded in the METAR code with the exact date, time, airport, and weather conditions of the bet
within an hour and a half of the time specified in the bet. If during that time the results cannot be
established, the corresponding bets are settled with the odds equal to 1.
The figures used for the calculation of bets are obtained as follows:
Air temperature data is provided in degrees Celsius and used for calculation without conversion.
Atmospheric pressure data is provided in hectopascals. For the calculation of bets hectopascals
are converted to millimetres of mercury and rounded to one decimal place.
Wind speed data is provided in knots or miles per hour. For the calculation of bets knots or
miles per hour are converted to kilometres per hour and rounded to the one decimal place.
All rounding is mathematical, i.e. when the first number dropped is 5, the last decimal place is
rounded up.
The calculation of bets can be revised due to changes in new incoming data. Neither personal
observations by customers nor data from any sources other than those indicated in the Terms and
Conditions are taken into account.
1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is
required (due to an injury, a dispute, a problem with the ball etc.).
2. Short football is played on a 18m×9m court (subject to change).
3. Short football is a team sport featuring 2 teams of 2 players. There is no limit on the number of
substitutions.
4. Neither team plays with a goalkeeper. A free kick is awarded if a handball occurs. If a handball
occurs in the penalty area, a penalty is awarded.
5. Penalties are taken at an open goal from the halfway line. If the ball crosses goal line, it counts
as a goal.
6. Corners and throw-ins are taken from the point where the halfway line meets the touchline. The
defending team’s players must be in their own half of the court.
7. In the event of unsportsmanlike conduct or a sending off, the team which is a man down loses.
8. The referee’s decision is final with regards to all disputes.
9. If a match starts, but is not completed for any reason, all bets on this match will be void (settled
at odds of 1.00).
1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is
required (due to an injury, a dispute, a problem with the ball etc).
2. Short football is played on a 18m×9m court (subject to change).
3. Short football is a team sport featuring 2 teams of 3 players. There is no limit on the number of
substitutions.
4. Neither team plays with a goalkeeper. A free kick is awarded if a handball occurs. If a handball
occurs in the penalty area, a penalty is awarded.
5. Penalties are taken at an open goal from the halfway line. If the ball crosses goal line, it counts
as a goal.
6. A penalty is awarded if a player stays in the penalty area for more than 2 seconds.
7. In the event of unsportsmanlike conduct or a sending off, the team which is a man down players
loses.
8. The referee’s decision is final with regards to all disputes.
9. If a match starts, but is not completed for any reason, all bets on this match will be void (settled
at odds of 1.00).
1. Matches consist of two 15-minute halves. 2 teams of 3 players compete against each other.
2. A tournament includes a group stage in a double round-robin format, a third-place play-off, and
a final. Scoring: Win – 3 points, Draw – 1 point, Loss – 0 points.
3. A goal may be scored after a pass in the opponent's half.
4. Neither team plays with a goalkeeper, and handballs are prohibited.
5. Own goals are not counted.
6. A penalty is awarded after 3 fouls.
7. A penalty kick is taken one step away from the team’s own goal and aimed across the field to
the empty goal of the opposing team.
8. If the ball goes out, a throw-in is taken from the side of the field.
9. Teams are awarded 1 point for a draw in the group stage of the tournament. If there is a draw in
the final, penalties are taken (3 attempts).
1. Matches consist of two 5-minute halves. The timer is only stopped if a long pause in play is
required (due to an injury, a dispute, a problem with the ball etc).
2. The dimensions of the court are not strictly regulated.
3. Penalties are taken from the 6-meter mark.
4. If a sending off occurs, the team which is a man down plays on for either 1 minute or until they
concede a goal.
5. Tournaments are held daily and follow ‘Winner Stays On’ rules. In the event of a draw, both
teams leave the court and neither of them will take part in the next match.
6. The referee’s decision is final with regards to all disputes.
7. If a match starts but is not completed for any reason, all bets on this match will be void (settled
at odds of 1.00).
1. Match format: two 15-minute halves. Team members play in inflatable balls.
2. Tournament format: group stage of 2 rounds, 3rd place playoff, final. Scoring: Win – 3 points;
Draw – 1 point; Loss – 0 points.
3. In the event of a tie in the group stage, the teams receive 1 point each. If a draw occurs in the
final, the match will go to penalties (5 attempts).
4. Penalty kicks are taken from the edge of the penalty area.
5. There is no goalkeeper.
6. It is forbidden to play in the goal area, both for attacking and defending players.
7. Players who violate any of the rules are sent off for 1 minute, and their team continues playing
with a numerical disadvantage.
8. If a throw-in occurs, it is taken from where the ball crossed the line.
Street Power Football involves the streaming of a multiplayer game (a football simulator).
Win
Double Chance
Handicap
Total Over/Under
Individual Total (Over/Under)
Total (Even/Odd)
Next Goal
9.50. Footballtennis
1. Footballtennis is a team sport in which 2 teams of 2 players compete against each other. An
unlimited number of substitutions are allowed.
2. Footballtennis is played with a football on a 9m×12.8m court divided by a tennis net. Matches
are played until one team has won 2 sets (best of 3). A set finishes when one team has scored
at least 11 points and has a two-point advantage.
3. Each team must transfer the ball over the net onto the opponent's side within three touches of
the ball (fewer are allowed, more are not). The same player cannot touch the ball twice
consecutively. Players cannot touch the ball with their hands. Two bounces are allowed (fewer
are allowed, more are not) before the ball must be passed to the opponent’s side of the net and
one bounce is allowed after the opposing team's serve.
4. The ball is served by kicking it from behind the baseline. If the ball touches the net and then
lands on the opponent's side, the ball will be served again. The opposing team’s players cannot
block serves by reaching over the net.
5. If a match starts but is not finished for any reason, all bets thereon will be settled at odds of
1.00, except for bets on markets which had already been determined when the match stopped.
6. Handicaps and totals are specified in points, except for in the “Sets Handicap” and “Total Sets”
markets.
7. "Extra Points". In this market, the Customer should predict whether there will be any extra
points in the set. The bet “Extra Points In Set - Yes” will be settled as a win if either team wins
the set after a score of 10:10.
9.51. Headis
1. Headis combines two sports: table tennis and football. The game is played using a rubber ball.
2. Play continues until one of the players has won three sets.
3. A set ends when one of the players scores 11 points. If a game is tied, then play continues until
one player leads by a margin of 2 points.
9.57. Kabaddi
1. Game format: two halves of 20 minutes. In case of a draw, to determine a winner, the game
continues until one team scores the next point.
2. Bets are accepted on regular time (40 minutes of regular time, excluding extra time). If a match
is not completed, any outcomes that had been unambiguously determined by the time it was
stopped will stand. All other outcomes will be settled at odds of 1.00.
3. Outcomes including extra time (Golden Raid):
To win in extra time (Golden Raid)
4. Betting on one half. If a half is not completed, any outcomes that had already been
unambiguously determined will stand. All other outcomes will be settled at odds of 1.00. Extra
time is not included.
5. In competitions, if the venue of an event is changed or an event is moved to the opposing
team’s ground, bets will stand provided the home team retains its home status.
6. If any match is postponed or delayed by more than 48 hours, all bets on it will be settled at
odds of 1.00.
Win;
Handicap;
Total (Over/Under);
Team Total (Over/Under);
Bomb Planted;
Win In Round;
Total In Round;
Handicap In Round;
Total Headshots In Round;
Individual Total Frags In Round;
Total Frags In Round (Even/Odd);
Method Of Win In Round;
Round Duration;
Bomb Defused;
First Frag* In Round – Team;
Suicide*** In Round;
Total Headshots** In Round;
Win To Nil In Round.
A frag* means a point scored for killing an opponent (i.e. if an opposing team member dies for any
reason, excluding death by a bomb explosion or suicide).
A headshot** means a shot to the head.
A suicide*** means death caused by falling from a height, death by a bomb explosion.
CS : GO Wingman
1. CS: GO Wingman involves the live streaming of the multiplayer game Counter-Strike: Global
Offensive, which pits two teams of two players against each other.
2. In the first round, Team 1 always plays as the Counter-Terrorists and Team 2 always plays as
the Terrorists. At the end of this round, both teams switch sides and this continues until one
team gets 5 wins (from a maximum of 9 rounds).
3. All bets are settled after the end of an event.
4. Each round lasts for 90 seconds + extra time (the time from when a bomb is planted to when it
either explodes or is defused). For bet settlement purposes, anything which happens after this
time has elapsed will not count.
5. If, once 90 seconds has passed, a bomb has not been planted and both teams have a man
standing, the Counter-Terrorists will win this round.
6. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff make any mistakes, any software failures occur when bets are
accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the
Sports/Live sections of the website and on the bet slip, etc.) or if there are any other indications
that bets have been accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. For “Bomb Planted" bets, a bomb is deemed to have been planted if at least one of the Counter-
Terrorists is still alive when the bomb is planted.
10. For “Bomb Exploded” bets, a bomb is deemed to have exploded if at least one of the Counter-
Terrorists is still alive when the bomb explodes.
11. Only live bets can be placed on teams. Games are streamed online.
12. If a player dies inadvertently, it still counts as a death for bet settlement purposes.
13. Weapons are classified as follows:
Pistols: P2000, P250, Deagle, Glock
Machine Guns: FAMAS, M4A4, AUG, Galil, AK-47, SG 556
Rifles: AWP, SCAR-20, G3SG1
Win;
Double Chance;
Handicap;
Total (Over/Under);
Win in the match (Team Wins);
Will There Be Overtime? – Yes/No.
Ultimate Fighting Championship is a type of mixed martial arts. UFC involves the streaming of a
multiplayer game.
Win;
Method Of Win (Points Victory, KO Victory, TKO Victory, Victory By Submission);
Method Of Fighter’s Win (Points Victory, KO Victory, TKO Victory, Victory By Submission);
When Will Bout End (Fight To Go The Distance; Bout Will End In 1st Round; In 2nd Round; In 3rd
Round). Round in which the bout ends will be taken into account for bet settlement purposes. If
the bout ends by points victory the market will be settled as a Fight To Go The Distance.
Esports Basketball (3x3 and 1x1) involves the streaming of a multiplayer game (a basketball
simulator). The two teams shoot into the same hoop until they reach 11 points. If they get to 11
points and the point difference between the teams is less than 2 points, extra periods are played. The
game continues until there is more than 1 point difference between the teams.
Win;
Handicap;
Total (Over/Under);
Total (Odd, Even);
Player Will Score More Than 11 Points (Yes/No);
Individual Totals (Over/Under).
Win;
Handicap;
Total (based on the score);
Capture The Base.
9.70. Dota 2
1. Dota 2 involves the streaming of a multiplayer game.
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
3. Bets are accepted before the start of a match as well as during the course of a match (Live
bets). All matches are streamed online.
4. The winner of a map or the winner of a match is declared once the throne or nexus of the
opposing team has fallen.
5. A match shall be deemed abandoned if it lasts less than 15 minutes.
6. A match shall be deemed abandoned if one of the players quits the game before 15 minutes
have elapsed.
7. A match shall be deemed abandoned if one of the players goes offline before 15 minutes have
elapsed and later quits the game altogether.
8. A match shall be deemed abandoned if one of the players becomes inactive in the first 15
minutes of the game and it is later declared that the player left the game within the first 20
minutes.
9. Should one or several players quit the game before its completion, but after 15 minutes of play
have elapsed, stakes will not be refunded. Bets on the match will be settled in any case.
10. A random match is streamed online. Real random players participate.
W1 and W2 – a team which has destroyed the opposing team’s throne is declared the winner;
Total Frags Over/Under – the combined number of frags by both teams at the end of a match;
Frags, Race To – the team which first reaches the specified number of frags wins;
Who Will Beat Roshan – the Customer should predict which team will be the first to beat
Roshan;
First Blood– the Customer should predict which team will be the first to frag;
Will Hero Be Picked. Bets are settled after all picks have been made (10 heroes);
Tower Falling Up To () Seconds / After () Seconds – bets are settled after the first tower is
destroyed, provided that the match has not been abandoned;
Radiant / Dire To Take First Tower – bets are settled after the first tower is taken down provided
that the match has not been abandoned. The team which loses the tower first shall be deemed
defeated.
9.71. Worms
1. Worms involves the streaming of a multiplayer turn based game (a simulator).
2. Two teams consisting of four worms each take alternate turns to use various weapons against
each other.
3. The goal is to destroy the opposing team.
4. Bets are accepted on a battle between two teams. A match continues until one of the teams
wins.
5. All bets are settled after an event ends.
6. The maximum stake is determined by the bookmaker for each selection individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Bets on the handicap, total and correct score markets are settled subject to the number of frags
scored by the worms.
10. A team which has at least one worm alive wins if all the worms on the opposing team have been
killed.
11. Should the last living worms on both teams die in the same turn, the game ends in a draw.
Win;
Handicap;
Total (Over/Under);
Total (Even/Odd);
Correct Score.
Win. The wrestler who takes the championship belt or the case with money hoisted above the
ring is declared the winner.
Item Will Be Taken – Yes/No. Will an item be taken from under the ring.
Fight On A Ladder – Yes/No. The first blow on the ladder counts, provided that both wrestlers
are on the ladder and it is placed inside the ring.
Table Will Be Broken – Yes/No. The table is considered to be broken if it breaks into pieces. No
table is considered to be broken if its legs are folded down. A broken table taken from under the
ring will not count.
Second Ladder Will Be Taken – Yes/No. There are two ladders in the ring. A ladder which has
been thrown into the ring more than once is regarded as one ladder.
Steps Will Be Broken – Yes/No. The steps in the corners of the ring must be completely broken
for this bet to be valid.
In the round:
Win In Round;
Round Duration* (Over/Under);
Flawless Victory In Round – a flawless victory is where the winner has not sustained any
damage from their opponent or any self-inflicted damage (sometimes a fighter may injure
themselves while carrying out a particularly brutal attack). The phrase “Flawless Victory” at the
end of the stream indicates that a flawless victory has been achieved by the winner;
Type Of Finishing Move: Brutality, Fatality, or none (a Faction Kill is regarded as a Fatality).
* Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 90 seconds (the
standard number on the timer at the start). For example, if the countdown stops at 74, the duration of
the round is 90-74=16 seconds.
In the tournament:
— Win In The Tournament;
— Total (Over/Under);
— Fighter’s Individual Total (Over/Under);
— Total Finishing Moves By Types (Over/Under).
9.78. Teqball
1. Matches consist of best-of-three sets (the maximum number of sets which can be played is 3).
2. Each set is played until a player/team reaches 20 points. The first two sets can be won by at
least a one-point margin. The third set must be won by two points in the event of a tie (19:19).
3. Each player makes 4 services and has two attempts to complete a successful service. Players
can serve using any part of their body except their hands. The ball must also be above the
lowest level of the Teqboard when a service is made.
4. A rally lasts until the ball either lands on the floor or doesn't bounce on the playing surface.
Players cannot touch the ball using the same body part twice in a row during a rally. Each
player can take a maximum of 3 touches provided they don’t touch the ball using the same
body part more than once.
5. If the ball hits the net or an edge ball occurs during a service, this service has to be repeated. If
the ball hits the net and any touches can still be taken, the game can continue.
6. In the event of an edge ball, a rally shall be repeated.
7. If the ball touches the net during a service, this will result in a fault.
8. Players can only return the ball from their side without crossing the lengthened imaginary line
of the net.
9. When returning the ball to the opponent's side, the ball must always be above the net, even if
the hit is made from the side of the Teqboard.
10. A service must be made at a distance of 2 metres from the Teqboard between the lines on the
floor along the width of the Teqboard.
9.80. Teqvoly
1. Matches are played until one team has won two sets. The sets are played until one of the teams
has won 21 points. The third set is played until one of the teams has won 15 points.
2. The game is played according to the traditional rules of volleyball with three types of shot (dig,
set and spike/tip).
3. Spiking the ball from jumping or standing is permitted from behind the diagonal sideline.
The ball may touch the transparent screen that divides the table during a rally, but if the
ball does not end up on the opponent’s side of the table, this is considered a fault.
Spiking is allowed only from the outside of the lines, while tipping can be performed
anywhere in the team’s playing area.
4. Lots are drawn to determine which team starts the game. The serving team switches to receive
the serve after every two points that are scored, up until the end of the set, until each team has
scored 20 points (14 points in the 3rd set), or until the serve rule is introduced that requires the
serving and receiving teams to continue to switch only after every single point.
If the ball touches the transparent screen that divides the playing table during a serve
this is considered a fault (the ball goes to the opposing team).
5. A team is awarded a point when the ball hits their opponent’s side of the table and then goes on
to land in their opponent’s playing area.
A point is awarded when one of the teams hits the ball from jumping or standing to the
opposite side of the table and the defending team does not return it.
6. Touching players from the opposing team is prohibited.
7. Touching the table is prohibited.
8. Attacks from outside the baseline are prohibited.
9.82. Battlefield
1. Battlefield involves the streaming of a multiplayer game (a simulator).
2. Bets are accepted on a battle between two teams. A match continues until one team runs out of
reinforcement tickets.
3. The duration of a single round is limited to three hours. Should neither team run out of
reinforcement tickets in this time, the team with the highest score wins.
4. The maximum stake is determined by the bookmaker for each selection individually.
5. The bookmaker may change stake limits without prior notice.
6. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
7. Bets on teams are only accepted LIVE. The game is streamed online.
8. The following markets are available:
Win;
Total (Over/Under) (the number of remaining tickets);
Team Total (Over/Under);
Total (Even/Odd);
Race To Points.
9.83. Lottery
1. Unless otherwise stated, all bets are settled on the result of the main draw, excluding bonus
balls.
2. Should a draw be delayed or postponed for more than 12 hours after the official scheduled start
time for any reason, all bets will be deemed void.
3. The start time of a draw is displayed in the “Sports” section.
4. If the Customer is not able to watch a draw due to technical difficulties, but the result of said
draw is posted on the official source, such a draw shall be deemed official.
5. The result may be viewed on the official website of the lottery draw in question.
6. The odds on different lotteries cannot be combined with each other, nor may they be combined
with the odds on other events.
7. Rocketbingo lottery. The draw takes place in 4 rounds, up to the 35th drawn number. If the
quantity of drawn numbers is changed by the lottery organizer, all bets placed on this draw will
be setteld at odds of "1".
9.84. Esports Rugby
Rugby Fifteens
1. Bets are accepted on traditional rugby matches featuring two teams of 15 players.
2. A match consists of two 40-minute halves (regular time). If time runs out while the ball is in
play, the match continues until the ball is "dead", i.e. when the ball crosses a dead ball line or is
passed forward by a player.
3. Try (5 points): A try is scored when an attacking player grounds the ball in the in-goal area,
which is between the goal line (is included in the goal area) and the dead-ball line. A try counts
if a player touches the ground with the ball whist holding it in their hand, or presses the ball to
the ground with any part of their body from their waist to neck inclusive. When a try is scored,
the scoring team gets to attempt a conversion kick and score extra points;
4. A Penalty try (5 points) is awarded if the player could have scored a try but was prevented from
doing so by an opponent’s misconduct. Penalty tries are awarded between the goal posts, which
makes it easier to score a conversion kick;
5. Conversion (2 points): If a team scores a try, they can score extra points by successfully
attempting a conversion. One of the players places the ball in line with where the ball was
grounded for a try and kicks the ball at their opponents’ goal. A conversion is deemed to be
successful if the ball passes over the crossbar and between the two uprights. At the same time,
the opposing team’s players must be in their own in-goal area;
6. A penalty kick (3 points): The referee may award a penalty (place) kick for certain infringements
of the rules. The ball is placed at the point where the infringement occurred and one of the
players kicks the ball at their opponents’ goal. A goal is scored according to the same rules as a
conversion;
7. A drop goal (3 points): If the ball is in play, any player can kick it at the goal. A player intending
to score a drop goal must drop the ball to the ground and kick it with their foot after the ball
bounces off the ground. It is prohibited for players to shoot directly from their hands.
1. Bets are accepted on National Rugby League matches featuring two teams of 13 players.
2. A match consists of two 40-minute halves (regular time). A “try” is when a team scores points in
the in-goal area and is worth four points.
3. When a try is scored, the scoring team attempts a conversion. The ball is placed in line with the
sideline from the point where the ball was grounded at a convenient distance, after which the
conversion is attempted.
4. A successful conversion is worth two points. Points can also be scored with a penalty kick (2
points) or a ‘drop goal’ (an in-play kick of the ball after it has bounced off the ground), which is
worth 1 point.
5. If a match ends in a draw in regular time, two 5-minute periods of overtime take place. The
‘golden point’ rule applies in such cases, meaning the team who scores points first wins.
6. If the score is equal at the end of these periods of overtime, a match ends in a draw.
Rugby Sevens
1. Bets are accepted on World Rugby matches featuring two teams of 7 players.
2. A match consists of two 7-minute halves.
3. The team that has scored more points than their opponents is deemed to be the winner. Points
are awarded for successful actions.
4. Try (5 points): A try is scored when an attacking player grounds the ball in the in-goal area.
5. Conversion (2 points): When a try is scored, the scoring team attempts a conversion. One of the
players places the ball in line with where the try was scored and kicks the ball at their
opponents’ goal. A conversion is deemed to be successful if the ball passes through the two
uprights and over the crossbar.
6. A penalty kick (3 points): The referee may award a penalty (place) kick for serious
infringements of the rules. The ball is placed at the point where the infringement occurred, and
one of the players kicks the ball at their opponents’ goal. A goal is scored according to the same
rules as a conversion;
7. A drop goal (3 points) is an in-play kick of the ball at goal once it has bounced off the ground.
8. If a player receives a yellow card, they will be suspended for 2 minutes.
9. If a player is shown a red card, they will be sent off and take no further part in the match.
10. If a match ends in a draw in regular time, then the result of the match is a draw.
General rules
* Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 99 seconds (the
standard number on the timer at the start).
For example, if the countdown stops at 59, the duration of this round will be 99-59=40 seconds.
9.90. Quake 4
1. Quake 4 involves the streaming of a multiplayer game.
2. Deathmatch. A round lasts five minutes. The player who has killed the most opponents will be
deemed the winner.
3. If the winner is impossible to determine at the end of a round (e.g. if the leading players have
killed an equal number of opponents), an extra time period of two minutes is played.
4. In extra time, the winner is determined in the same manner as in regular time (i.e. the player
who has killed the most opponents).
5. The maximum stake is determined by the bookmaker for each selection individually.
6. The bookmaker may change stake limits without prior notice.
7. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. Only LIVE bets are accepted. All matches are streamed online.
9. The following markets are available:
Regular Time Winner;
Winner Of The Match;
Will There Be Overtime?
Individual Total Frags.
9.94. Steep
1. Steep involves the streaming of a winter extreme sports simulator.
2. Four players take turns performing in each game.
3. Bets are accepted on each player in the following markets: points scored; and time taken for a
player to complete the challenge. Bets are settled when the player has completed the challenge
and after the event has ended.
4. The player with the highest score shall be deemed the winner of a tournament by score.
5. The player who completes the challenge fastest shall be deemed the winner of a tournament on
time.
6. The maximum stake is determined by the bookmaker for each selection individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Only LIVE bets are accepted. Matches are streamed online.
Available bets:
*Challenge Time is estimated as the period from leaving the starting line to crossing the finish line.
Should a particular athlete fail to participate in the tournament, bets on this athlete will be settled at
odds of 1 (stakes will be refunded).
9.96. Esports Floorball
1. Esports Floorball involves the streaming of a multiplayer game (a floorball simulator).
2. Bets are accepted on traditional floorball matches, where each team has six players.
3. All bets are settled after a match ends.
4. The maximum stake is determined by the bookmaker for each selection individually.
5. The bookmaker may change stake limits without prior notice.
6. Bets are accepted on regular time.
7. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. Bets are accepted before the start of a match and during a match (Live bets). All Esports
Floorball matches are streamed online.
9. Available types of bets:
Win;
Team Handicap;
Total (over; under);
Team Total.
9.99. Injustice 2
1. Injustice 2 involves the streaming of a multiplayer game.
2. Bets are accepted on battles between two teams of three fighters. A match lasts up to two wins,
with a maximum of three rounds.
3. All bets are settled after an event ends.
4. The team with the most victories shall be deemed the winner.
5. The maximum stake is determined by the bookmaker for each selection individually.
6. The bookmaker may change stake limits without prior notice.
7. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. Only LIVE bets on fighters are accepted. Games are streamed online.
9. Available bets:
Win in round;
Win in tournament;
Total rounds.
9.100. Pesäpallo
1. Pesäpallo is a bat-and-ball game played in Finland.
2. Bets are accepted on regular time. Please visit http://www.pesis.fi for an overview of the game.
*Round duration means the number of seconds which have elapsed since the round started. This
number is calculated by deducting the number at which the timer stops from 80 seconds (the
standard number on the timer at the start).
For example, if the countdown stops at 54, the duration of the round is 80-54=26 seconds.
1. Card game «21» is an option of the classic game. At the start of a game, the player and the
dealer receive two cards each by the following turn: player-dealer-player-dealer. If someone of
them score 21 points with the first two cards, then the game is over and the points are
compared. In other case the player has the right to take one card until they decide to stop, or
they get 5 cards in the hand, or the total value of the hand is equal to 21, or they score more
than 21 points (bust). If the player goes bust, they automatically lose. In all other cases, the
dealer takes their turn. If the dealer scores less than 17 points and they get less than 5 cards,
they must take additional cards. The dealer can stand if they score more points than the player.
If the dealer goes over 21 points, then they lose. In all other cases the points scored by the
player and the dealer are compared. The winner is the one who scored more points than their
opponent, if the points of the rivals are equal, there is a draw. "21" is played with a standard
36-card deck. Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A. Value of cards according to their rank: 6,
7, 8, 9, 10, 2, 3, 4, 11. "Golden Point" is a winning combination when the player / the dealer
holds in his hand two Aces (that are counted as 21).
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the
different places etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void. Should any software failures occur, the game
may be interrupted, then all unsettled bets will be refunded.
3. The following markets are available:
Win
Total (Over; Under)
Individual Total (Over; Under)
21 Points Will Be Scored (Yes/No)
Dealer/Player To Score 21 Points (Yes/No)
Will There Be "Golden Point"
Player/Dealer To Receive "Golden Point"
Bust (Yes/No)
Dealer/Player To Bust (Yes/No)
Game To Be Finished On Deal (Yes/No)
Dealer/Player To Get A Card (Suit)
Dealer/Player To Get A Card (Rank)
Dealer/Player To Get A Card
1. At the start of a game, the player and the dealer receive one card. The dealer’s card is placed
face down on the table, that is, the value of the card is not visible. Then the player takes one
card until they decide to stop, or they get 5 cards in the hand, or the total value of the hand is
equal to 21, or they score more than 21 points (bust). If the player scores 21 points, they
automatically win. If the player goes bust, they lose. In all other cases, the dealer takes their
turn. They turn over their first card and take the additional cards. If the dealer scores less than
17 points and they get less than 5 cards, they must take additional cards. If the dealer goes
over 21 points, then they lose. In all other cases the points scored by the player and the dealer
are compared. The winner is the one who scored more points than their opponent, if the points
of the rivals are equal, there is a draw. Classic "21" is played with a standard 36-card deck.
Cards ranking: 6, 7, 8, 9, 10, J, Q, K, A. Value of cards according to their rank: 6, 7, 8, 9, 10, 2, 3,
4, 11. There are two special combinations in the game that are counted as 21:
two Aces in the hand ("Golden Point")
five picture cards (J, Q, K) in the hand ("Five Pictures")
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the
different places etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void. Should any software failures occur, the game
may be interrupted, then all unsettled bets will be refunded.
3. The following markets are available:
Win
Total (Over; Under)
Individual Total (Over; Under)
21 Points Will Be Scored (Yes/No)
Dealer/Player To Score 21 Points (Yes/No)
Will There Be "Golden Point"
Player/Dealer To Receive "Golden Point"
"Five Pictures" (21 Points)
Player/Dealer To Have "Five Pictures" (21 Points)
Bust (Yes/No)
Dealer/Player To Bust (Yes/No)
Exact Number Of Cards
Dealer/Player To Get A Card (Suit)
Dealer/Player To Get A Card (Rank)
1. This game is played by Dota characters. Games consist of a number of rounds. If a player wins a
round, they get 1 point. The game continues until one of the participants has scored 3 points.
The rounds are played in accordance with the rules of the card game “21”.
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the
different places, etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void. Should any software failures occur, the game
may be interrupted, then all unsettled bets will be refunded.
3. The following markets are available:
on the whole game:
Win
Total Draws
Correct Score
Wins In A Row
on a round:
Win
Total (Over; Under)
Individual Total (Over; Under)
21 Points Will Be Scored (Yes/No)
Dealer/Player To Score 21 Points (Yes/No)
Will There Be "Golden Point"
Player/Dealer To Receive "Golden Point"
Bust (Yes/No)
Dealer/Player To Bust (Yes/No)
Game To Be Finished On Deal (Yes/No)
Dealer/Player To Get A Card (Suit)
Dealer/Player To Get A Card (Rank)
9.106. Seca
1. Seca is a card game, in which 2 opponents take part.
2. The goal of the game is to score more points than the opponent. A deck of 36 cards from sixes
to aces is used for the game.
1. Three cards are dealt to each player. The winner is the player who scores the most points
and, if there is a tie – draw.
2. Value: ace - 11 points, cards from six to ten have a face value, jack, queen and king - 10
points
3. If three cards of the same rank are drawn, the sum of points is equal to the sum of all
cards. Example: a player has a jack of spades and eight spades - that's 18 points. The
sum of the points of any card combination that includes two aces is always 22, three aces
is always 33 regardless of the suit of the aces. But the combination of ace of spades, ace
of clubs and king of spades is 22 points, not 32.
4. Six of clubs is considered a joker and plays with any card (combination) , the joker costs
11 points. Example: there are six clubs, ace of clubs and ace of spades cost 33 points.
5. The strongest combination in the game is three sixes, one of which is six clubs, this
combination gives 36 points. The strongest combination in the game is three sixes, one of
which is six clubs, this combination gives 36 points.
3. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious
misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections
and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void.
4. The following markets are available:
win
total
Individual Total
Total Odd, Even
Player1/Player2 To Score Total Points (Exact number of points)
Total Points Of Any Player(Exact number of points)
Each Player To Score (over/under/ yes/no)
Player1/Player2 To Get Card/Suit/Rank
One Of The Players To Get A Card
9.107. Poker
1. Poker is a card game in which the winner is a player who collected the highest combination.
Two participants take part in the game. Poker is played with a deck of 52 cards. Cards ranking:
2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.
2. Poker hands:
A royal flush is not a separate combination, but a special case of a straight flush, the best
possible hand and consists of 5 high (ace, king, queen, jack, ten) cards of the same suit,
for example: A ♥ K ♥ Q ♥ J ♥ 10.
A straight flush is a poker hand containing any five cards of sequential rank, all of the
same suit, such as 9♠ 8♠ 7♠ 6♠ 5♠. An ace can rank either high or low. 5♦ 4♦ 3♦ 2♦
A♦ is the lowest straight flush.
Four of a kind is a poker hand containing four cards of the same rank. For example, 3♥
3♦ 3♣ 3♠.
A full house is a poker hand containing three cards of one rank and two cards of another
rank. For example, 10♥ 10♦ 10♠ 8♣ 8♥.
A flush is a poker hand containing five cards all of the same suit. For example, К♠ J♠ 8♠
4♠ 3♠.
A straight is a poker hand containing five cards of sequential rank, not all of the same
suit, such as 5♦ 4♥ 3♠ 2♦ A♦. As part of a straight, an ace can rank either above a king
or below a two. In this example, A ♦ starts the combination and its value is one, and 5 ♦
is considered the highest card. The lowest straight is from the five to the ace, the highest
is from the ace to the ten.
Three of a kind is a poker hand containing three cards of the same rank. For example, 7♣
7♥ 7♠.
Two pair is a poker hand containing two cards of the same rank. For example, 8♣ 8♠ 4♥
4♣.
One pair is a poker hand containing two cards of the same rank. For example, 9♥ 9♠.
High card is a none of the above combinations, such as A♦ 10♦ 9♠ 5♣ 4♣ (ace-high).
3. A kicker is a card in a poker hand that does not itself take part in determining the rank of the
hand, but that may be used to break ties between hands of the same rank. In the case of equal
hands, the player who has the highest kicker takes the pot. It should be borne in mind the
following:
The kicker in poker is counted only if the hands consist of four or less cards. In poker
hands of 5 cards (all types of straights and flushes), it plays no role, and the pot is divided
in half;
as a kicker, not only one, but more free cards can be used. Their number is determined by
the difference between the community cards (there are 5 in poker) and the cards in hand.
Thus, a pair can have 3 kickers, a set has 2, two pairs or four of a kind in a poker have 1
kicker.
4. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9.108. Baccarat
1. 1.Baccarat is a card game involving a player and a banker. Each aims to get more points than
the other. Six decks of 52 cards are used (from 2 to ace). Card values: aces = 1 point, card
numbers 2 to 9 = 2—9 points, according to the number, and face cards and 10s = 0 points. You
can have a maximum of 9 points, so the total points are determined by the modulo 10 formula;
for example, 7 + 6 = 13 = 3, or 7 + 6 + 8 = 21 = 1.
At the start of the game, the banker and player receive two cards. If one of them gets 8 or 9
points, the game ends. Otherwise, a third card can be given to each of them in certain
situations.
Third-card rule for the player: the player takes a third card if he/she has 5 points or less.
Third-card rules for the banker:
If the player did not take a third card and the banker has over 5 points, the banker does
not take a third card.
If the player did not take a third card and the banker has 5 points or less, the banker
takes a third card.
If the player took a third card and the banker has 0–2 points, the banker takes a third
card.
If the player took a third card, the banker has 3 points, and the player’s third card is not
an 8, the banker takes a third card.
If the player took a third card, the banker has 4 points, and the player’s third card is
between 2 and 7, the banker takes a third card.
If the player took a third card, the banker has 5 points, and the player’s third card is
between 4 and 7, the banker takes a third card.
If the player took a third card, the banker has 6 points, and the player’s third card is a 6
or 7, the banker takes a third card.
If the player took a third card and the banker has 7 points, the banker does not take a
third card.
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
3. The following markets are available:
Win
Total
Individual total
Handicap
Total Even/Odd
Individual total Even/Odd
Game to end straight after deal Yes/No
Exact number of points
Total Player/Banker card
Player/Banker to get third card Yes/No
Player/Banker to get a card (Suit/Rank)
9.109. DICE
1. 2 players take part in this game. They roll 2 dice in turn. The winner is the player who scores
more points than their opponent. If both players score the same number of points, the game
ends in a draw. Games consist of 2 rounds. In the first round, player 1 rolls 2 dice first, then
player 2 does the same. The second round is played in the same way.
2. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the
different places, etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void. Should any software failures occur, the game
may be interrupted, then all unsettled bets will be refunded.
3. The following markets are available:
on the whole game:
Win
Double Chance
Total (Over; Under)
Individual Total (Over; Under)
Handicap
Total (Even; Odd)
Individual Total (Even; Odd)
Exact Number Of Points
Round/Match (1st round result/game result)
Results In Rounds
Draws In Rounds
Who Will Win Both Rounds
Who Will Not Lose Both Rounds
Number To Be Rolled
Two Numbers To Be Rolled
on a round:
Win
Double Chance
Total (Over; Under)
Individual Total (Over; Under)
Handicap
Total (Even; Odd)
Individual Total (Even; Odd)
9.110. StarCraft
1. StarCraft involves the streaming of a real-time strategy game. 2 teams compete against each
other. All bets are settled after an event ends.
2. The maximum stake is determined by the bookmaker for each selection individually. The
bookmaker may change stake limits without prior notice.
3. The team who has destroyed all opponent's buildings will be deemed the winner.
4. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
5. The following markets are available:
W1/W2
Total Drones Of The Winner At The End Of The Match (called up units are not taken into
account)
Total Units Of The Winner At The End Of The Match (called up units are not taken into
account)
Total Buildings Of The Winner At The End Of The Match (annexes to the Terran’s buildings
are not taken into account)
Duration Of The Match (the game time (!) at the moment of the destruction of the last
building)
Unit Has Been Created (this market is available only in pre-match)
6. Before the match, units and buildings that are counted will be demonstrated. For the
convenience of the players, the interface provides information about the current number of
these units and buildings.
7. For clarity a stop frame with the final result is displayed at the end of the fight.
*Duration of the round means the time that players expend to determine the winner in the round. For
example, if the fight stops when the countdown timer shows 25 seconds, the duration of this round
will be 35 seconds (60-25=35).
1. All bets are settled on the result at the end of full time.
2. A maximum stake is determined for each event by the betting company.
3. A stake can be limit on a certain event without any notification and giving reasons.
4. Bets are accepted before an official event beginning and in Live. All the matches of E-Sports
Table Tennis are streamed Online.
5. Set duration – up to 7 points; when there is an equal score then up to the difference of 2 points.
6. Game duration – bo3 (best of three — until 2 wins in sets).
7. In case of discrepancies between the score on the site and the score on the video, the bet is
settled by video streaming.
8. The following markets are available:
Win;
HANDICAP;
Total (Over; Under);
Individual Total (Over; Under).
9. If any administrative or software-related errors are made while accepting a bet (obvious
misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if
there are any other indications that the bet is wrong, the bookmaker reserves the right to
declare such bets void.
TOURNAMENT: Snooker
9.119. FlatOut4
1. FlatOut4 is a stream of multiplayer game.
2. Three players take turns performing in each game.
3. Bets on each player are accepted in the following categories: total points scored for 3 attempts,
total points per attempt, comparison of players by points (over, under). Bets are settled when
the player has completed the challenge and after the event has ended.
4. The player with the highest score shall be deemed the winner by score.
5. A maximum stake is determined for each event by the betting company.
6. A stake can be limited without any notification and giving reasons.
7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list,
odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play,
breach of the present Rules at bets accepting as well as other arguments confirming
incorrectness of bets, the bookmakers company reserves the right to declare bets on such
terms void.
8. Bets are accepted only in Live. All the matches are streamed Online.
9. The following markets are available:
Individual Total Scored Points (Over; Under);
Total Scored Points (Over; Under);
Match-Ups By Points.
*Challenge Time is estimated as the period from the moment of the attempt start till the moment of
its end.
9.122. Kok-boru
1. The object of the game is to grab the goat's carcass (or the prop) and throw it into the "tai
kazan" (gate) of the opponent the maximum number of times.
2. Gaming time: 3 periods of 20 minutes, break between periods is 10 minutes.
3. For violation of the rules, the player gets 2 minute penalty.
4. After placing the carcass in "tai kazan" and awarding the points for goal by the referee, the
game begins from the field center.
5. A team that voluntarily discontinues the game and does not obey the decision of the chief
referee is counted as defeated.
6. In case if after a break one of the teams deliberately plays for time and does not go on the field,
then the other team has the right to continue the game without the participation of the
opponent in the allotted time.
7. If the outcome of the match is a draw, then additional playing time (10 minutes) is given only in
the semi-finals and finals. If the winner does not appear in extra time, then free throws are
played - shootouts.
8. The game is served by a protocol commission approved by the Board of the Federation "Kok-
boru", which considers the requests and claims of the teams and decides whether to award a
victory to either of the two teams in the disputed moments.
1. NBA Playgrounds (Exhibition 3-Point Contest) involves the streaming of a multiplayer game
(basketball simulator). The game is played on one side of the court. Players throw balls from the
three-point line. Each player has 25 balls. Round duration is 1 minute 10 seconds. There are
three types of balls: regular ball – 1 point; golden ball – 1 point + 5 seconds of extra time;
tricolor ball – 3 points. Game continues up to 3 wins (3 rounds). All bets are settled on the
actual result at the end of full time.
2. The maximum and the minimum stake limits are set by the betting company for each individual
selection.
3. Stake limits may be changed without prior notice to customers.
4. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious
misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections
and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void.
5. Bets are accepted before the start of a match and during the course of a match (Live bets). All
NBA Playgrounds (Exhibition 3-point Contest) matches are streamed online.
6. Available markets:
On an entire match:
Win (only rounds without a draw outcome count)
Total Over/Under (only rounds without a draw outcome count)
Correct Score (only rounds without a draw outcome count)
Total Draws Over/Under (only rounds with a draw outcome count)
On a round:
Win
Total (Over/Under)
Individual Total (Over/Under)
Total Points (the exact interval of points scored)
Total (Even/Odd)
Handicap
Most Extra Time
Total Extra Time (Over/Under)
BATTLERITE
WWE BATTLEGROUNDS
* Duration of the round means the number of seconds which have elapsed since the fight started.
9.127. Crossout
1. CrossOut is a stream of multiplayer game.
2. All bets are settled after an event ends.
3. The minimum stake and the maximum stake are determined by the bookmaker for each
selection individually.
4. Stake limits may be changed by the bookmaker without prior notice.
5. If any administrative or software-related errors are made while accepting a bet (obvious
misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if
there are any other indications that the bet is wrong, the bookmaker reserves the right to
declare such bets void.
6. In the event of unsportsmanlike conduct that influences the outcome of the battle such as
complete inaction of allies or a team kill, the bookmaker is entitled to declare such bets void
and settle at odds of 1 (stakes will be refunded).
7. Bets are accepted before the start of a match as well as during the course of a match (Live
bets). All matches are streamed online.
8. A team which has destroyed all the vehicles of the opposing team or captured the opposing
team’s base is declared the winner.
9. If the games finishes because it is the end of regular time, the winner is the team which
captures the opposing team’s base. Type of win – Capture The Base.
10. Bets are accepted on a random battle in the multiplayer online game “CrossOut”, team
members are chosen at random.
11. The number of points scored by each team equates to the number of the opposing team’s
vehicles destroyed in any manner.
12. THE FOLLOWING MARKETS ARE AVAILABLE:
Win
Handicap
Total (based on the score)
Capture The Base
Total Player's Frags.
9.128. Rainbow Six Siege
1. All bets are settled on the result at the end of full time.
2. The minimum stake and the maximum stake are determined by the bookmaker for each
selection individually.
3. Stake limits may be changed by the bookmaker without prior notice.
4. Bets are accepted before an official event beginning and in Live. All the matches of FootVolley
are streamed Online.
5. A round lasts up to 5 points; if the score after 4 points is equal, then up to a difference of 2
points.
6. Game duration - up to 3 wins. (The maximum number of rounds is 5).
7. The following markets are available:
Win
HANDICAP
Total (Over; Under)
Individual Total (Over/Under).
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
IN THE ROUND:
Win In Round
Round Duration* (Over/Under)
Type Of Finishing Move: Ultimate, Awesome, Supreme, or none.
* Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 99 seconds (the
standard number on the timer at the start). For example, if the countdown stops at 74, the duration of
the round is 99-74=25 seconds.
IN THE TOURNAMENT:
9.132. SociableSoccer
1. SociableSoccer involves the streaming of a multiplayer game (a football simulator).
2. All bets are settled after an event ends.
3. The minimum stake and the maximum stake are determined by the bookmaker for each
selection individually.
4. Stake limits may be changed by the bookmaker without prior notice.
5. Bets are accepted before an official event beginning and in Live. All the matches of
SociableSoccer are streamed Online.
6. A match lasts 90 minutes (two halves of 45 minutes each).
7. The following markets are available
Win
HANDICAP
Total (Over/Under);
Individual Totals (Over/Under);
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
1. Pixel Cup Soccer (Penalty Shootout) is a stream of multiplayer game (football simulator).
2. The game consists of a series of penalty shots which each team scores in turns. If the score is
tied after 10 shots, additional shots are played until one team scores and the other doesn't .
3. If the team has less than 5 shots and cannot reach the opponent, the match is interrupted (for
example, the score is 2-0 and the number of shots 4-4).
4. All bets are settled after an event ends.
5. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
6. The bookmaker may change stake limits without prior notice.
7. In case the company staff makes mistakes at bets accepting (obvious misprints in a betting list,
odds mismatch between Sports line and a bet, etc.) or there are any evidences of unfair play,
breach of the present Rules at bets accepting as well as other arguments confirming
incorrectness of bets, the bookmakers company reserves the right to declare bets on such
terms void.
8. Bets are accepted before the start of a match and during the course of a match (Live bets). All
Pixel Cup Soccer (Penalty Shootout) matches are streamed online.
9. The following markets are available:
Win In The Match
Total
Individual Total
Total (Even; Odd)
Handicap.
Esports Football (PES) involves the streaming of a multiplayer game (a football simulator).
Bets are accepted on EPL, Africa Cup of Nations and America Cup.
AFL involves the streaming of a multiplayer game (an Australian football simulator).
9.160. Crash
1. Crash involves the streaming of a platform game. All bets are settled after an event ends.
2. The minimum and maximum stakes are determined by the bookmaker for each selection
individually. The bookmaker may change the stake limits without prior notice.
3. If members of staff make any errors or any software failures occur when bets are accepted (e.g.
obvious misprints in the odds, inconsistencies between the odds displayed in the Sports/Live
sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted
incorrectly, the bookmaker is entitled to declare such bets void.
4. Available markets:
Total Apples Collected (Number of apples the player has remaining at the end of the
level)
Total Boxes (Number of boxes crushed by the player per level)
Total Lives (Number of lives the player has remaining at the end of the level).
9.161. Subway Surfers
1. SubwaySurfers involves the streaming of a multiplayer game. The character runs along the
railroad tracks until they crash into an obstacle.
2. Characters in the game can grab power-ups which multiply their coin count.
3. There are two types of rewards in the game – gold and points – according to the distance
travelled. Power-ups are also available, which will count as active if they are picked up by the
character.
4. The minimum and maximum stake limits are determined by the bookmaker for each individual
selection.
5. Stake limits may be changed without prior notice to customers.
6. In the event of staff error or software failure at the time of bet acceptance (e.g. obvious
misprints in the odds, inconsistencies between the odds displayed in the Sports/Live sections
and on the bet slip etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void.
7. Pre-match and live bets are accepted. All SubwaySurfers matches are streamed online.
8. The following markets are available:
Total scored points (distance travelled) Over/Under
Total gold collected (Under/Over)
Power-ups collected (2x Multiplier, Coin Magnet, Jetpack and Super Sneakers)
9.163. Spykebots
1. Spykebots involves the streaming of a multiplayer game.
2. All bets are settled after the end of the event.
3. Bets are made on a match between two players. A match continues up to 3 sets.
4. Duration of the round is up to 6 points (unless a tie-break situation arises*).
5. The player who wins 2 rounds is deemed the winner.
6. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
7. The bookmaker may change stake limits without prior notice.
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9. Bets are accepted before the start of a match and during a match (Live bets). All SpykeBots
matches are streamed online.
10. The following markets are available:
in the match:
Win
Correct Score
Win To Nil In One Of The Sets (Yes/No)
Total Tie-Breaks* (Over/Under)
in the round:
Win
Total (Over/Under)
Individual Totals (Over/Under)
Handicap
Total (Even/Odd)
Individual Totals (Even/Odd)
Tie-Break* (Yes/No)
Any Team To Win With Exact Margin Of Points
Team To Win To Nil (Yes/No)
*A tie-break is a situation which arises when the score is 5-5, and the opponents should continue
playing until the score difference amounts to two points.
* Overtime - if two minutes of the round have elapsed and the result is a draw, the round lasts until
the first goal scored (point earned)
9.166. Overcooked
1. Overcooked is a live-streamed computer game. The game takes place in a kitchen where the
players control 2 chefs preparing meals to fulfil orders.
2. Players earn points for completed orders. If an order is completed on time, the players earn
coins (the order bar is displayed at the top of the screen). Otherwise, 10 points are deducted.
3. There are three parameters (total points, coins, and completed orders). Coins count towards the
total number of collected points.
4. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
5. The bookmaker may change stake limits without prior notice.
6. Should members of staff make any errors or should any software failures occur at the time of
bet acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed
in the Sports/Live sections and on the bet slip, etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
7. Bets are accepted before the start of a match and during a match (live bets). All Overcooked
games are broadcast online.
8. The following betting markets are available:
Total Points (points earned for completed orders plus coins) Over/Under
Total Coins (Over/Under)
Total Completed Orders (Over/Under)
9.167. eTaekwondo
1. eTaekwondo involves the streaming of a multiplayer game (a fight simulator).
2. All bets are settled after the end of an event.
3. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
4. The bookmaker may change stake limits without prior notice.
5. Both pre-match and Live bets are accepted. All eTaekwondo matches are streamed online.
6. Matches last for 3 30-second rounds.
7. Available bets on a match:
Win
Total Over/Under
Individual Total Over/Under
Handicap
Total Even/Odd
Individual Total Even/Odd
Draw in one of the rounds
Win to nil in one of the rounds
8. Available bets on a round:
Win
Total Over/Under
Individual Total Over/Under
Handicap
Total Even/Odd
Individual Total Even/Odd
9. If members of staff make any errors or any software failures occur when bets are accepted (e.g.
obvious misprints in odds, inconsistencies between the odds displayed in the Sports/Live
sections and in a bet slip, etc.), or if there is any other indication that a bet has been accepted
incorrectly, the bookmaker is entitled to declare such bets void.
9.168. Esports Volleyball
1. Esports Volleyball involves the streaming of a multiplayer game (a volleyball simulator).
2. All bets are settled after an event ends.
3. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
4. The bookmaker may change stake limits without prior notice.
5. Bets are accepted before the start of a match and during a match (Live bets). All Esports
Volleyball matches are streamed online.
6. Match continues up to 3 wins by sets (1st, 2nd, 3rd, 4th sets are played up to 25 points; if the
score is equal after 24 points, a set is played until the score difference amounts to two points;
5th set is played up to 15 points).
7. The following betting markets are available:
Win
Win By Sets
Handicap
Sets Handicap
Total (Over/Under)
Individual Total (Over/Under)
Correct Score
8. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
9.171. Sekiro
1. Sekiro is a live-streamed single-player game.
2. Bets are accepted on fights between two combatants: the shinobi and his opponent.
3. All bets are settled after an event ends.
4. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
5. Stake limits may be changed by the bookmaker without prior notice.
6. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
7. Bets are accepted before the start of a fight and during a fight (live bets). All Sekiro fights are
streamed online.
8. Rules:
Fights last until one fighter has won twice (maximum 3 rounds).
The fighter who kills their opponent the stated number of times is deemed the winner of
the round.
Flawless Victory is a victory in which one of the fighters doesn’t lose any lives.
One life is taken if the shinobi's opponent dies.
The shinobi's opponent's remaining lives are displayed as orange spheres in the top-left
corner of the broadcast.
The opponent Genichiro Ashina has one extra (hidden) life.
If the shinobi dies, the word “Death” will appear during the broadcast of that round.
9. The following markets are available:
on a fight:
Win
Total Rounds
Correct Score
Total Deaths Over/Under
on a round:
Win
Win To Nil Yes/No
9.174. Brawlout
1. Brawlout is a live streamed multiplayer game.
2. All bets are settled after the end of an event.
3. Bets are made on a match between two fighters.
4. The player who manages to throw his opponent off the stage 3 times is deemed to be the
winner.
5. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
6. Stake limits may be changed by the bookmaker without prior notice.
7. If any administrative or software-related errors are made while accepting a bet (obvious
misprints of odds, inconsistency of odds between the betting market and the bet, etc.) or if
there are any other indications that the bet is wrong, the bookmaker reserves the right to
declare such bets void.
8. Bets are accepted before the start of a match and during the match (live). All Brawlout matches
are broadcast online.
9. The following betting markets are available:
Win
Correct Score
Total (Over; Under)
Player 1/2 Max Damage (Over; Under)*
* *Player 1/2 Max Damage is the maximum damage that the selected player takes during the match
(as a percentage).
9.175. Bomberman
1. Bomberman is a live-streamed multiplayer game.
2. All bets are settled after the end of an event.
3. Bets are placed on a match between four players. A match continues until one of the players
has won 3 times. Each round lasts for 2 minutes.
4. The winner is the player who is the last one alive. If more than one player is still alive at the end
of a round, then the result of that round is a draw. If, during the round, the last surviving players
exploded at the same time, then the result of that round is a draw.
5. The minimum and maximum stakes are determined by the bookmaker for each selection
individually.
6. Stake limits may be changed by the bookmaker without prior notice.
7. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections and on the bet slip etc.), or should there be other indications of bets
accepted incorrectly, the bookmaker is entitled to declare such bets void.
8. Bets are accepted before the start of a match and during the match (live). All Bomberman
matches are broadcast online.
9. The following markets are available:
on a round:
Win In Round
Round Duration* (Over/Under)
on a tournament:
Individual Total (the number of rounds a player wins in the tournament)
Tournament Result (the first player to reach 3 wins in the tournament is deemed to
be the winner)
Even/Odds
Handicap (the difference in the number of rounds won by the first and second
player)
*The duration of the round is the number of seconds that have elapsed since the match started. This
number is calculated by deducting the number at which the timer stops from 120 seconds (the default
number on the timer at the start of a round).
*Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 120 seconds (the
standard number on the timer at the start). For example, if the countdown stops at 74, the duration of
the round is 120-74=46 seconds.
* The term “Non-Picture Cards” refers to cards with the following values: 2 to 10. “Picture Cards” refer
to cards with the following values: Jack to Ace.
Flawless Victory is where a fighter wins a round without sustaining any damage.
Victory By Time. If both fighters remain standing at the end of a round, the winner will be
determined based on which fighter has inflicted the most damage.
Flawless Victory By Time. Both fighters remain standing at the end of a round and the winner
has not sustained any damage.
Break Blow refers to a powerful strike which uses all of the Break Gauge meter.
Break Hold refers to a special hold that allows a fighter to intercept any counterattack. Break
Holds use half of the Break Gauge meter.
The Break Gauge meter is a blue bar under the main health bar. Any action fills the break
gauge, regardless of whether it causes damage to an opponent or not.
Duration of the round means the number of seconds which have elapsed since the fight started. This
number is calculated by deducting the number at which the timer stops from 40 seconds (the
standard number on the timer at the start). For example, if the countdown stops at 15, the duration of
the round is 40-15=25 seconds.
* Checkout refers to the number of points a player scores in their final visit to the board.
* A goal in overtime is a goal that was scored after the 180th second of the match or a golden goal.
9.186. BATTLESHIP
BATTLESHIP 6X6
1. This is a two-player game in which opponents take turns to shoot at each other's warships.
Before the game starts, players need to arrange their warships on the 6x6 grid. Each player’s
fleet is made up of the following ships:
one cruiser (each 3 cells long)
two destroyers (each 2 cells long)
three powerboats (each 1 cell long)
2. Player 1 takes the first shot. If they don't hit one of their opponent’s ships, the next player takes
a shot. The player who manages to sink all of their opponent’s warships is deemed the winner.
3. Should members of staff commit errors or should any software failures occur at the time of bet
acceptance (e.g. obvious misprints in the odds, inconsistencies between the odds on the
different places etc.), or should there be other indications of bets accepted incorrectly, the
bookmaker is entitled to declare such bets void. Should any software failures occur, the game
may be interrupted, then all unsettled bets will be refunded.
4. The following markets are available:
Win
Total Shots Over/Under
Individual Total Shots Over/Under
Total Shots Even/Odd
Total Ships Sunk
Next Sunk Ship (Powerboat / Destroyer / Cruiser)
Who Will Sink Next Ship Player 1 / Player 2
At Least One Ship That's Been Hit* Will Be Left At The End Of The Game
All Ships Sunk (Powerboat Yes / No, Destroyer Yes / No, Cruiser Yes / No)
Max Exact Shots** Over / Under
9.194. RUGBALL
1. Matches consist of four periods of 8 minutes each. If a match ends in a draw, an overtime
period is played. Each team is entitled to one 30-second time out per period.
2. The ball can be passed, thrown, bounced, carried, or rolled in any direction.
3. Players are allowed to run with the ball.
4. Players can make physical contact and tackle other players, but they are not allowed to perform
illegal actions.
5. Illegal actions. Players must not::
Use their hands to grab another player’s head
Block a free player for more than 10 seconds
Strike, knock down, or trip up an opponent
Use their legs or grab another player’s leg(s)
Push a player from behind when they are throwing the ball into the hoop
Hold a player’s clothing without letting go
Deliberately cause an injury
Attack a player on the attacking team in the penalty area, under the hoop, provided they
entered the area with the ball (the punishment for this violation is a 30-second
suspension for the defending team).
6. Players may:
Use one or both of their arms to hold another player’s body or arms
Perform a takedown to bring another player to the ground
Attack players not in possession of the ball
Get help from their teammates to fight for the ball
Throw the ball from any position using any technique
7. If there is a violation of the rules, the game is stopped, and the ball is thrown into play from
outside of the playing area by the team against which the violation was committed.
on individual rounds:
Win In Round
Round Duration (Over/Under)
Method Of Win In Round
Winner And Method Of Victory In Round
10. In the event that members of staff make any mistakes, any software failures occur when bets are
accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in the
Sports/Live sections of the website and on the bet slip, etc.), or if there are any other indications
that bets have being accepted incorrectly, the bookmaker is entitled to declare such bets void.
9.197. Pickleball
1. A match consists of three sets and is played to two wins.
2. A game is played up to 11 points. Points are only awarded to the team serving, for winning a
serve and for a mistake by their opponents. The first team to score 11 points is declared the
winner. If the score is level at 10:10, the game continues until one team gains an advantage of
2 points
3. If a match is started but not completed for any reason (e.g., a participant withdraws from the
game or is disqualified), bets on all outcomes that had been definitively determined based on
the match format by the time the match was interrupted (e.g. the outcome of the first set, first
set total, etc.) will be settled. All other bets will be settled at odds of 1.00.
Round 1: (69) (1) (0-3) (29,69) - (69) is the time the round ended, (1) means that Player 1 won
the round, (0-3) means that Player 1 was not knocked down and Player 2 was knocked down 3
times, (29,69) are the times of the first and last knockdowns in the round.
Round 2: (90) (1) (2-2) (25,81) - (90) is the time the round ended, (1) means that Player 1 won
the round (had more health left at the end of the round), (2-2) means that Player 1 was knocked
down twice and Player 2 was also knocked down twice, (25,81) are the times of the first and last
knockdowns in the round.
Round 3: (90) (2) (2-1) (34,83) - (90) is the time the first round ended, (2) means that Player 2
won the round, (2-1) means that Player 1 was knocked down twice and Player 2 was knocked
down once, (34,83) are the times of the first and last knockdowns in the round.
Round 4: (90) (1) (1-2) (35,67) - (90) is the time the first round ended, (1) means that Player 1
won the round, (1-2) means that Player 1 was knocked down once and Player 2 was knocked
down twice, (35,67) are the times of the first and last knockdowns in the round.
Round 5: (90) (2) (2-0) (39,65) - (90) is the time the first round ended, (2) means that Player 2
won the round, (2-0) means that Player 1 was knocked down twice and Player 2 was not
knocked down, (39,65) are the times of the first and last knockdowns in the round.
Round 6: (90) (1) (1-2) (33,88) - (90) is the time the round ended, (1) means that Player 1 won
the round, (1-2) means that Player 1 was knocked down once and Player 2 was knocked down
twice, (33,88) are the times of the first and last knockdowns in the round.
Round 7: (90) (2) (2-0) (34,62) - (90) is the time the round ended, (2) means that Player 2 won
the round, (2-0) means that Player 1 was knocked down twice and Player 2 was not knocked
down, (34,62) are the times of the first and last knockdowns in the round.
Round 8: (90) (1) (1-2) (32,81) - (90) is the time the round ended, (1) means that Player 1 won
the round, (1-2) means that Player 1 was knocked down once and Player 2 was knocked down
twice, (32,81) are the times of the first and last knockdowns in the round.
In the event that a bet was placed on a round that does not take place (if the score is 4-3 and a
bet is placed on round 9, and the fight ends with a score of 5-3 and 8 rounds played in total),
the bet will be refunded.
9.201. FRISBEE
1. Each match consists of four quarters of 12 minutes each.
2. If a match ends in a draw, a five-minute overtime period is played.
3. If the scores are still level after overtime, a second overtime period is played and the first team
to score points wins.
4. Bets on matches are accepted with overtime taken into account.
9.202. Crystal
1. The game consists of two rounds. At the start of each round, the crystals fall down from the top
of the 7x7 game screen.
If any winning combinations are formed, i.e. if 5 or more of the same color crystal land adjacent
to one another horizontally and/or vertically, that drop is registered as a win and the round
continues. The winning crystals are removed from the game screen and the empty spaces are
filled by more crystals which fall from the top.
2. The round ends when no winning combinations of crystals are formed. There are 6 different
crystal colors. Player 1 earns points for combinations of red, orange, and yellow crystals. Player
2 earns points for combinations of light blue, dark blue, and purple crystals. As well as crystals,
the game features a special element - the Wild symbol (appears as a coin) - which can serve as
any color crystal to make up a winning combination. Points for winning combinations are
credited based on the following formula: number of elements in the combination * odds. The
winner is the player who earns the most points at the end of the two rounds. If both players
have the same number of points, the result is a draw.
3. Odds:
red crystals: 5 - 1.00, 6 - 1.00, 7 - 1.00, 8 - 1.00, 9+ - 1.00
orange crystals: 5 - 1.00, 6 - 3.00, 7 - 3.00, 8 - 3.00, 9+ - 5.00
yellow crystals: 5 - 2.00, 6 - 3.00, 7 - 4.00, 8 - 5.00, 9+ - 6.00
light blue crystals: 5 - 1.00, 6 - 1.00, 7 - 1.00, 8 - 2.00, 9+ - 3.00
dark blue crystals: 5 - 1.00, 6 - 2.00, 7 - 3.00, 8 - 4.00, 9+ - 5.00
purple crystals: 5 - 2.00, 6 - 2.00, 7 - 3.00, 8 - 3.00, 9+ - 10.00
4. In the event that members of staff make any mistakes, any software failures occur when bets
are accepted (e.g. obvious misprints in the odds, inconsistencies between the odds displayed in
the Sports/Live sections of the website and on the bet slip, etc.), or if there are any other
indications that bets have been accepted incorrectly, the bookmaker is entitled to declare such
bets void. In the event of software errors, the game may be interrupted, in which case any
unsettled bets will be refunded.
5. The following bet types are available:
Winner
Double chance
Total
Handicap
Exact number of points
Exact total number of elements in the combination with the most crystals (if there are no
winning combinations, a bet on this market loses)
Exact total winning drops
Total winning drops
Exact total combinations
Total combinations
9.205. HyperBrawl
1. Bets are accepted on the opening prices for major currency pairs in the forex market. The
Customer should predict whether the opening price in the forex market on a specified date will be
more or less than the price quoted by the bookmaker. Should the opening price be equal to that
quoted by the bookmaker, bets are settled as lost. Bets are settled based on the average data from
the web-agency RBC: www.rbc.ru and Yahoo Finance.
2. Should there be any discrepancies, quotations of instruments set on the Company’s Server shall
prevail.
3. Five-minute bets are settled at the end of each five-minute period. For example, bets made
between 11:00:00 and 11:05:00 will be settled based on the data received at 11:05:00. Hourly bets
are settled at the end of each 60-minute period. For example, bets made between 11:00:00 and
12:00:00 will be settled based on data received at 12:00:00.
4. The Company accepts bets on their own Random indices based on random numbers available 24/7.
Higher/Lower quotations are used for Random indices.
The odds of the selections included in the accumulator bet are multiplied: 2.0 × 2.1 × 2.9 = 12.18.
With a stake of €100 on this accumulator bet, you receive €100 × 12.18 = €1218.
The net gain (excluding the stake) is €1118.
System 3/6 is a bet on all possible 3-event accumulator combinations from the 6 selections. You must
correctly predict the outcomes of a minimum of 3 events, otherwise the system bet will lose. Let’s say
you placed a 3/6 system bet with a stake of €60.
The outcomes are as follows:
20 different combinations of 3 outcomes can be formed from a total of 6 selections (i.e. Event 1 +
Event 2 + Event 3; Event 1 + Event 2 + Event 4; etc.). Each combination forms an accumulator bet
within the system.
To calculate the stake for each combination, the total stake (€60) is divided by the number of
combinations in your 3/6 system (20 combinations). 60/20=€3. Therefore the stake for each
accumulator bet within your system is €3.
You needed to correctly predict at least 3 outcomes from the possible 6. you correctly predicted 4
outcomes: for Event 1, Event 4, Event 5 and Event 6. As 4 outcomes were predicted correctly, any 3
of those 4 events will form a winning combination. There are 4 winning accumulators:
To calculate the winnings for each combination, multiply the odds by the stake:
Accumulator I: 1.6 x 1.3 x 1.45 x €3 = €9.05.
Accumulator II: 1.6 x 1.3 x 1.85 x €3 = €11.54.
Accumulator III: 1.85 x 1.3 x 1.45 x €3 = €10.46.
Accumulator IV: 1.6 x 1.85 x 1.45 x €3 = €12.88.
To calculate the total payout on your system bet, total the winnings for all winning combinations in
the system:
I + II + III + IV = 9.05 + 11.54 + 10.46 + 12.88 = €43.93.
The total payout is €43.93.
event handicap
Villarreal CF +0.75
Real Madrid -0.75
If you place the bet REAL MADRID HANDICAP (–0.75), effectively the bets HANDICAP (–0.5) and
HANDICAP (–1) are placed, each with a €50 stake.
Some possible outcomes are:
If an Asian Handicap bet is a part of an accumulator or system bet, the overall number of
combinations is doubled.
ASIAN HANDICAP ACCUMULATOR BET example
You place €100 on an accumulator bet consisting of two events, each event with the total of 3.25.
Both events result in the score 3-0.
Essentially there are four accumulator bets here, each with a €25 stake: >3,>3; >3,>3.5; >3.5,>3;
>3.5,>3.5. This means that the €25 stake is refunded for one accumulator bet (>3,>3) and all other
bets are lost.
1. match score (0:0) or (0:1) – both bets are won (100 х 1.4 = €140).
2. match score (1:1), (0:2) – TOTAL (1.5) UNDER – loss; TOTAL (2) UNDER – refund of stake (€50).
3. match score (1:2) – both bets are lost.
Example 2: you place the bet TOTAL (1.75) OVER with a €100 stake and odds of 1.4. To settle this bet,
it is split into the following two bets: TOTAL (1.5) OVER and TOTAL (2) OVER. The stake is divided
equally between the two bets (€50 each).
Some possible outcomes are:
Bets are settled in the order in which they are listed on the bet slip.
A Toto player is a person who has placed a bet in the Toto Pool under the terms and conditions of the
Toto rules. The player must be over 18 years of age.
Outcome is a possible result of a sport event, offered by organizers of the toto for bet placement.
TOTO bet slip - a list of 15 events with outcome options. A customer chooses outcomes for all the
events and places a bet. The bet “Home wins” is designated as “1”; the bet “Away wins” is
designated as “2”; the bet “Draw” is designated as “X”. A bettor can select accumulator outcomes on
every event. In this case the amount of bet versions increases (and the minimal stake
correspondingly).
Toto bet is a combination of event outcomes (one for each match of the coming Toto) on which a
contestant bets; and also the amount of this sum of money.
A player wins a bet if he correctly predicts the results of 9 events or more, and loses if he/she guesses
less than 9 events.
Should a player lose, then his bet is lost. Should a player win, then his bet is included in the bets
payout from the prize money as its component.
Betting pool - a monetary sum, received in the form of bets for the incoming drawing of Toto.
Prize Money is distributed to winning bets rateably the sum of each bet according to the place of its
distribution.
Jackpot - an extra winning distributed among bets rateably the sum of these bets.
It is based on previous drawings of Toto in which one or several winning purses were not raffled off,
i.e. when the best bet correctly predicted less than 14 (13, 12, 11, 10, 9) events.
Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses
the results of all events.
The betting company has the right to enlarge a jackpot by means of its own monetary funds.
To place a bet it is necessary to select one or several outcomes for each of 15 matches represented in
the bet slip.
The minimum and maximum stake may vary depending on currency exchange rate.
1. If you intend to make several bets you can select them in one ticket and mark 2 or 3 outcomes
at the same time in one or several matches of 15 events; thereby the total number of bets and
the minimal stake regarding this bet slip is correspondingly doubled, trebled and so on. Total
stake within a bet slip is distributed evenly to the best in this ticket.
2. If one ticket contains several bets, then winning bets are calculated rateably the stake which is
the share of each bet.
3. Bets are accepted until the first match of totalizator starts. Any bets placed after the first match
in toto has started, will be cancelled.
4. Batch bet. This function allows you to place several random bets on TOTO. To do this you
should specify the amount per one bet slip and press button "To place batch bet". It will be
made as many bets as you have indicated, automatically. You can check bets in the section
"Bets history" - TOTO.
When bets are not accepted any more all the information on the bets that have been made and all
statistics are taken to "Results" and available for reviewing.
To properly place a batch bet, all the bet slips should be made in the required format:
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1)
This line marked with the following parameters:
0.70 - amount of bet slip
1, 2, 3, … 15 - number of games in drawing
(1,2,Х) - outcome option, which you bet on.
Each bet slip should start on a new line. It should be presented in the following way:
EXAMPLE:
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
0.8;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(2);12-(1);13-(2);14-(X);15-(1),
You can prepare the bet slips in advance, and then copy and paste into the text box on the page:
"TOTO 15": batch bet. You can also fill in the field.
To place your bets press the 'Process batch bets' button. The entered information will then be
validated. If you confirm - your batch bet adopted in drawing!
EXAMPLE.
You bet on the next drawing. Thus, you are sure of the results only in 10 games of 15 (1st win). In the
three games you allow for 2 possible outcomes (1X), as for two last - you are not sure of the outcome
(your choice - 1X2).
If you make one bet slip in all possible combinations of the options of your predictions, all in the bet
slip get 72 options for the total amount claimed 50.4€. (minimum bet = 0.7€).
HOWEVER, YOU CAN GREATLY REDUCE THE TOTAL STAKE AMOUNT IF YOU SPREAD THE
PREDICTED OUTCOMES BETWEEN A BIGGER NUMBER OF BET SLIPS (BATCH BET). YOU WILL
STILL HAVE THE CHANCE TO WIN BIG.
You just need to pick your bets in such a way, so that with any combination of predicted outcomes at
least one of the bets would win, say, for at least 14 matches. In this case only 12 bet slips will be
enough and you will only spend €8.4. Based on your predictions, the following batch bet was formed:
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(1);14-(X);15-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(1);14-(X);15-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(X);14-(X);15-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(X);14-(X);15-(1),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(1);15-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(1);15-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(1);15-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(1);15-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(X);13-(X);14-(2);15-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(X);13-(X);14-(2);15-(2),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(X);12-(1);13-(1);14-(2);15-(X),
0.7;1-(1);2-(1);3-(1);4-(1);5-(1);6-(1);7-(1);8-(1);9-(1);10-(1);11-(1);12-(1);13-(1);14-(2);15-(X),
Service "Batch bet" - easy to use and tote those participants who shape their coupons on unique
systems.
0.7;1-(1:2);2-(1:1);3-(1:0);4-(1:3);5-(2:2);6-(1:3);7-(2:1);8-(0:1)
50;1-(1o);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u),
50;1-(1u);2-(1o);3-(1o);4-(x);5-(x);6-(2o);7-(2o);8-(1o);9-(1u).
Examples:
100.00;1-(1X);2-(2);3-(X);4-(1);5-(1);6-(1);7-(2);8-(X);9-(1);10-(1);11-(2);12-(1);13-(1);14-(2);15-(1),
200.00;1-(1X);2-(12);3-(X);4-(1);5-(1);6-(1);7-(2);8-(X);9-(1);10-(1);11-(2);12-(1);13-(1);14-(2);15-(1).
15. TOTO «Correct score»
The Toto «Correct score» - requires a player to place bets on results of matches.
The Toto ticket consists of 8 matches with each match score of them. The player will need to predict
the results correctly in 2 or more matches in order to win bet.
To place a bet, you need to choose one score for each match on the bet slip. For accumulator bets,
you may select 2 or more scores in each of the matches. Thereby the total number of bets and the
bet stake are correspondingly doubled, trebled etc.
In order to receive a prize the player will need to predict the results correctly in 2 or more matches.
95% of the Toto Pool is distributed between the successful players.
If all the matches are played (no void matches) the Toto Prize Pool is distributed into 7* winning
categories for the Jackpot of the next Toto Game**:
* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or
more matches are void».
** – If there are no winning bets in the 1st winning category.
Distribution of the Toto Prize Pool from winning categories which don’t have any winning
bets.
If any event from the Match List is considered to be cancelled, all the outcomes for such event are
considered to be lost. Minimum number of correctly predicted variants is not changed, 2 events
should be guessed.
(Match is considered failed, if the start time of the match postponed later than the date of the last
match in the Toto сorrect score bet slip.)
The Jackpot is distributed amongst bets successfully predicting 8 or 7 correct scores, according to
their size. The larger the stake, the larger the prize.
The Jackpot remains not won if no-one successfully predicts 8 or 7 correct scores.
All bets, successfully predicting scores in all 8 matches share 95% of the Jackpot. The remaining 5%
of the Jackpot is distributed among bets successfully predicting 7 scores.
1 void match – 25% of the Jackpot is distributed (7 successfully predicted correct scores);
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.
If there are 3 or more void matches, then all bets will be void and stakes returned to the players.
Totalizator «Ice Hockey» - requires a player to place bets on results of ice hockey matches. Bets are
accepted only on regular time (OT and shootouts are not included).
The Toto ticket consists of 5 matches with each match score of them. The player will need to predict
the results correctly in 2 or more matches in order to win bet.
To place a single bet, you need to choose one score for each match on the bet slip. For
accumulator bets, you may select 2 or more scores in each of the matches. Thereby the total number
of bets and the bet stake is correspondingly doubled, trebled etc.
In order to receive a prize the player will need to predict the results correctly in 2 or more matches.
95% of the Toto Pool is distributed between the successful players
If all the matches are played (no void matches) the Toto Prize Pool is distributed into 4* winning
categories and also for the Jackpot of the next Toto Game**.
* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot distribution where 1 or
more matches are void».
** – If there are no winning bets in the 1st winning category.
Distribution of the Toto Prize Pool from winning categories which don’t have any winning
bets.
If any event from the Match List is considered to be cancelled, all the outcomes for such event are
considered to be lost. Minimum number of correctly predicted variants is not changed, it should be
guessed 2 events.
(Match is considered failed, if the start time of the match postponed later than the date of the last
match in the TOTO Ice Hockey ticket.)
The Jackpot is distributed amongst bets successfully predicting 5 or 4 correct scores, according to
their size. The larger the stake, the larger the prize.
The Jackpot remains not won if no-one successfully predicts 5 or 4 correct scores.
All bets, successfully predicting scores in all 5 matches share 95% of the Jackpot. The remaining 5%
of the Jackpot is distributed among bets at least successfully 4 scores predicted.
1 void match – 25% of the Jackpot is distributed (4 successfully predicted correct scores);
2 void matches – The Jackpot is not paid and the fund is carried over to the next Toto Game.
The Toto ticket consists of 9 matches with each match score of them. The player will need to predict
the results correctly in 4 and more matches in order to win bet.
To place a single bet, you need to choose one score of 9 events on the bet slip. You have to predict
not only the winner of the match but total of the match. There is a bet on draw. For accumulator bets,
you may select 2 or more scores in each of the matches. Thereby the total number of bets and the
bet stake is correspondingly doubled, trebled etc.
In order to receive a prize the player will need to predict the results correctly in 4 or more matches.
90% of the Toto Pool is distributed between the successful players
If all the matches are played (no void matches) the Toto Prize Pool is distributed into 4* winning
categories and also for the Jackpot of the next Toto Game**.
* – If there are 1 or 2 void matches, the Toto Prize Pool is distributed according to rule «The Jackpot
distribution where 1 or more matches are void».
** – If there are no winning bets in the 1st winning category.
Distribution of the Toto Prize Pool from winning categories which don’t have any winning
bets.
If any event from the Match List is considered to be cancelled, all the outcomes for such event are
considered to be lost. Minimum number of correctly predicted variants are not changed, it should be
guessed 4 events.
(Match is considered failed, if the start time of the match postponed later than the date of the last
match in the TOTO Basketball.)
The Jackpot is distributed amongst bets successfully predicting 9 correct scores, according to their
size. The larger the stake, the larger the prize.
The Jackpot remains not won if no-one successfully predicts 9 correct scores.
1 void match – 25% of the Jackpot is distributed (4 successfully predicted correct scores);
8 scores – 5%
7 scores – 10%
6 scores – 10%
5 scores — 25%
4 scores — 50%
7 scores – 5%
6 scores – 10%
5 scores – 30%
4 scores — 55%
If there are 3 or more void matches, then all bets will be void and stakes returned to the players.
19. TOTO «FIFA»
The Toto FIFA is a game in which players bet on the Home win, Draw, Away win, or the final correct
score of a number of predefined matches. 1xBet collects all bets into a Toto Pool (monetary sum); to
which players contribute prior to the start of the matches. After all the matches have finished 1xBet
distributes the Toto Prize Pool between all winning players according to these rules.
Toto bet slip is a list of 15 events with its outcomes. It is filled in by a contestant to make bets. The
bet “Home wins” is designated as “1”; the bet “Away wins” is designated as “2”; the bet “Draw” is
designated as “X”. A bettor can select accumulator outcomes on every event. In this case the amount
of bet versions increases (and the minimal stake correspondingly).
Toto bet is a combination of event outcomes (one for each match of the coming Toto) on which a
contestant bets; and also the amount of this sum of money.
A player wins a bet if he correctly predicts the results of 9 events or more, and loses if he/she guesses
less than 9 events.
Should a player lose, then his bet is lost. Should a player win, then bet is included in the bets payout
from the prize money as its component.
Prize Money is distributed to winning bets rateably the sum of each bet according to the place of its
distribution.
Jackpot - an extra winning distributed among bets rateably the sum of these bets.
It is based on previous drawings of Toto in which one or several winning purses were not raffled off,
i.e. when the best bet correctly predicted less than 15 (14, 13, 12, 11, 10) events.
Jackpot prize is not raffled off and increases for every next drawing until one of the bettors guesses
the results of all events.
The betting company has the right to enlarge a jackpot by means of its own monetary funds.
Bets on all events of parimutuel betting are accepted for the regular playing time unless otherwise
specified.Bets are accepted up until the earliest match starts but does not include void matches. Start
of the issue is the actual beginning of the match, which was the first to start in the issue; at this the
matches, acknowledged to be void, are not taken into account.
A match is considered incomplete in toto betting in case of it is invalidated according to the Rules of
the betting company 1xBet.
If any event from the Match List is considered to be cancelled, all the outcomes for such event are
considered as a win.
The distribution of a jackpot in case the events are incomplete:
If 3 events from the Match List are considered cancelled, the category of "9 correct outcomes" is not
paid.
In this case the category of "10 correct outcomes" will have 40% of the prize fund,
the category of "11 correct outcomes" - 20%,
the category of "12 correct outcomes" - 15%,
categories 13 and 14 correct outcomes - 10% each,
the category of "15 correct outcomes" - 5%.
If 4 events from the Match List are considered cancelled, the categories from 9 and 10 correct
outcomes are not paid.
In this case the category of "11 correct outcomes" will have 45% of the prize fund,
the category of "12 correct outcomes" - 25%,
the category of "13 correct outcomes" - 15%,
the category of "14 correct outcomes" - 10%,
the category "15 correct outcomes" - 5%.
If before the start of events the Company has information about the cancellation of any event from
the List, or if any of the events were scheduled incorrectly in the List (wrong names of opponents,
wrong home/away team), as well as in the case of force majeure, including technical failures that may
prevent all interested persons to make bets on the draw in full, the Company has an option (but not
an obligation) to consider the List as void, cancel all bets and rebuild the List on the basis of it being
cancelled.
20. Esports TOTO
GENERAL TERMS
1. The betting company accepts bets on Esports TOTO totalizators in accordance with these Terms
and Conditions.
2. An Esports TOTO totalizator is a game where customers can place bets on the outcomes of 11
fixed esports events offered within the totalizator.
3. Bets are only accepted from individuals who have read and agreed to the company’s Terms and
Conditions. By placing bets, you confirm that you agree to the Terms and Conditions.
TOTO BET
1. To place a bet, you need to pick one result for each of the 11 events shown on the bet slip. You
must predict not only who will win an event or a specific map, but also the total score at the end
of the event. You can also bet on a draw in CS: GO if overtime is not mentioned in the rules of
the tournament.
2. An Esports TOTO bet is the combination of a set of outcomes (one for each event) and the
stake amount of the bet placed on this set of outcomes.
3. For each event in the totalizator, you can choose between one and four (five in rare cases)
potential outcomes. Each bet is settled and paid out separately. When a bet is placed, the total
number of bets (options) and the total stake are displayed. The size of the stake on each option
is calculated by dividing the total value of the bet by the number of options.
4. The minimum stake for a totalizator is decided by the company.
5. You can view the full list of totalizators by going to TOTO – Esports TOTO – List of draws.
1. Once all the events in an Esports TOTO have concluded, we pay out the winnings for the correct
outcomes for each event in the totalizator according to the Terms and Conditions for accepting
esports bets.
2. An event in a totalizator is considered void if it is interrupted/postponed/delayed by more than
24 hours, or if it starts before the deadline for accepting bets for the totalizator. In a totalizator,
all bets on all outcomes of a void event are considered to have won.
3. If 3 or more events in a totalizator are deemed void, that totalizator is deemed void, and all bets
are settled at odds of 1.00.
4. The winnings for each bet are calculated by multiplying the winnings per 1 (one) monetary unit
of the stake by the stake amount. The winnings per one monetary unit of the stake are
calculated by dividing the prize pool for this category by the total value of the players’ stakes
on correctly predicted options (i.e. the larger the stake, the greater the winnings).
5. Winnings are credited within 1 hour of the end of the last event in the Esports TOTO totalizator,
and no later than 12 hours after the end of the last event in the totalizator in the event of force
majeure.
JACKPOT
1. A cumulative JACKPOT, made up from previous totalizators, is designated for the prize category
where the outcomes of all 11 events are correctly predicted.
2. The JACKPOT is an additional prize which is divided out between all bets where the outcomes of
all 11 matches have been correctly predicted, in proportion to the size of the stakes (i.e. the
larger the stake, the greater the winnings). It is made up from previous totalizator draws where
one or more prize categories was not won (i.e. where the outcomes of fewer than 11 (10, 9, 8,
7, 6) events were correctly predicted by the best bet), in which case the prize fund for this
category is rolled over into the cumulative JACKPOT for the next draw. The JACKPOT increases
with each draw and is only won when at least one customer correctly predicts the outcomes of
all 11 events. The organizer of the totalizator may increase the JACKPOT using their own funds.
3. Distribution of the JACKPOT when there are void events:
1 void event – 35% of the JACKPOT
2 void events – 20% of the JACKPOT
21. TOTO Free
1. TOTO bet slip – the customer must determine the results of the 12 events specified, submitting
this as a free prediction once done. On the TOTO bet slip, results are represented as:
"1" for Home Win
"2" for Away Win
"X" for Draw
2. Only one outcome can be selected for each event.
3. Predictions are accepted until the first match included in the TOTO starts. Bet slips submitted
after the first TOTO match has started will be deemed invalid.
4. A TOTO bet slip goes live when the first match included in the TOTO selection starts (actual
time, not scheduled time). Matches deemed void are not taken into account. The start dates
and times of the matches shown on the bet slip are for information purposes only. An
incorrectly stated event time is not regarded as a reason for cancellation of the bet.
5. If an event is considered void, all the outcomes of this event in all bet slips are considered
winning.
6. If one or more events are considered void:
If 4 or more events are considered void, a TOTO bet is regarded as canceled.
If 3 events are considered void, no points are awarded for 8 and 9 correctly predicted
outcomes.
If 1 or 2 events are considered void, no points are awarded for 8 correctly predicted
outcomes.
7. A match included in a TOTO bet slip is considered void if it is regarded as void according to the
rules of 1xBet Betting Company.
8. Winnings distribution:
100 bonus points are awarded for 8 correctly predicted outcomes
250 bonus points are awarded for 9 correctly predicted outcomes
1,000 bonus points are awarded for 10 correctly predicted outcomes
3,000 bonus points are awarded for 11 correctly predicted outcomes
7,000 bonus points are awarded for 12 correctly predicted outcomes
9. How does it work?
A new round of TOTO is held every day.
Make your prediction for free.
Before a TOTO draw starts, confirm your free TOTO prediction by placing a bet on a
sporting event. The minimum stake to confirm your prediction is 2.3 EUR, and the odds
must be 2 or higher.
Only the first bet placed after your TOTO prediction has been made will count as
confirmation of that prediction. Please note that bets placed with the use of promo codes
and bonus points, as well as Advancebets, sold bets, refunds at odds of 1.00 and System
bets will not count as confirmation of your TOTO prediction.
You can make only one prediction per day.
Wait for the daily TOTO draw.
10. A list of previous rounds can be found on the TOTO "List of draws" page.
11. Receive your bonus points in your Promo Code Store account within an hour after the last TOTO
match has ended.
12. TOTO Terms and Conditions
1xBet reserves the right to refuse a free TOTO bet to a customer where the Betting
Company reasonably believes that such customer has historically or is currently abusing
or defrauding the betting system, for example by engaging in arbitrage.
You must be over 18 years of age to open an account with the Betting Company.
The Company has the right to cancel or withdraw this offer or change any of its terms at
any time without notifying or giving a reason. The company also reserves the right not to
allow certain account holders to take part in this promotion.
13. The company maintains a strict policy of only one account per customer and uses a number of
internal security systems to identify this. In this regard, in order to avoid the potential for abuse,
we reserve the right, in our sole discretion, to refuse to provide a free bet bonus in the following
cases:
accounts sharing same IP addresses;
accounts belonging to the same family and/or household;
accounts sharing common contact details or an identifier (e.g. e-mail address, telephone
number, credit/debit card number or other payment details);
multiple accounts belonging to the same person;
breach of any of our bonus terms and conditions;
evidence of collusion between customers in placing of bets.
14. The present offer is valid only for 1xBet customers.
15. 1xBet is the sole arbiter of this promotion and its decision is final and binding. 1xBet further
reserves the right to request satisfactory ID documentation from any customer prior to them
being credited with the free bet.
16. This offer only applies to a customer’s first account (their profile in My Account must be
completed in full and their phone number must be activated) and will not apply to any
subsequently opened accounts. This offer cannot be used in conjunction with any other offers. If
you have any questions regarding 1xBet bonuses, please contact our customer support.
17. You must agree to participate in sports betting bonus offers on the ‘Account Settings’ page in
the My Account section.
22. Main sources of information
6. Soccer:
http://www.fifa.com - International Matches
http://www.uefa.com - International Matches. Europe
http://www.uefa.com - UEFA Champions League, UEFA Europa League
1. Basketball: http://www.concacaf.com - CONCACAF Champions League
www.euroleague.net - ULEB Euroleague http://www.cafonline.com - CAF Champions League
www.ulebcup.com - ULEB Cup http://www.the-afc.com - AFC Champions League
www.fiba.com - FIBA Tournaments https://www.premierleague.com - Premier League
www.aba-liga.com - Adriatic League http://www.a-league.com.au – A-League
www.bbl.net - Baltic League https://www.nationalpremierleagues.com.au - National Premier Leagues
www.russiabasket.ru - Russia http://www.bundesliga.at - Austrian Football Bundesliga
www.nba.com - NBA http://www.afa.org.ar - Superliga Argentina
www.wnba.com - WNBA http://www.fshf.org/index.php/sq/ - Albanian Superliga
www.ncaa.com - NCAA http://www.ffa.am - Armenian Premier League
www.nbl.com.au - Australia http://abff.by - Belarusian Premier League
https://basketballaustria.at - Austria http://www.sport.be - Belgian First Division A
www.easycredit-bbl.de - Germany http://fpleague.bg/bg - First Professional Football League (Bulgaria)
www.esake.gr - Greece http://www.nfsbih.ba - Premier League of Bosnia and Herzegovina
www.acb.com - Spain https://www.cbf.com.br - Campeonato Brasileiro Série A
www.legabasket.it - Italy http://www.mlsz.hu - Nemzeti Bajnokság
www.lkl.lt - Lithuania http://www.federacionvenezolanadefutbol.org - Venezuelan Primera División
www.plk.pl - Poland https://www.guatefutbol.com - Liga Nacional de Fútbol de Guatemala
https://www.kls.rs- Serbia http://www.kicker.de – Bundesliga
www.tbl.org.tr - Turkey http://www.hkfa.com - Hong Kong Premier League
www.basket.com.ua - Ukraine http://www.superleaguegreece.net - Super League Greece
www.lnb.fr - France http://www.footballleague.gr – Super League Greece 2
www.cbf.cz - Czech Republic http://www.lnphn.com - Liga Nacional de Fútbol Profesional de Honduras
2. Volleyball: http://erovnuliliga.ge – Erovnuli Liga
www.cev.lu - European Cups http://www.knvb.nl – Eredivisie
www.fivb.com - International http://www.dbu.dk - Danish Superliga
www.volleyball-bundesliga.de - Germany http://www.efa.com.eg - Egyptian Premier League
www.volleyball.gr - Greece http://football.org.il - Israeli Premier League
www.rfevb.com - Spain http://www.the-aiff.com – I-League
www.legavolley.it - Italy (Men) http://www.persianleague.com - Persian Gulf Pro League
www.legavolleyfemminile.it - Italy (Women) http://www.ksi.is – Úrvalsdeild karla
www.pls.pl - Poland (Men) https://www.laliga.es/en/ - La Liga
https://www.pzps.pl- Poland (Women) https://pflk.kz - Kazakhstan Premier League
www.volley.ru - Russia http://www.canadiansoccerleague.ca - Canadian Soccer League
www.voleybol.org.tr - Turkey http://www.qfa.com.qa - QNB Stars League
http://www.lnv.fr/ - France http://sports.sina.com.cn/csl - Chinese Super League
www.cvf.cz - Czech Republic http://www.cfa.com.cy - Cypriot First Division
http://www.unafut.com - Liga FPD
3. Handball:
http://dimayor.com.co – Categoría Primera A
www.ihf.info - IHF Tournaments
http://www.kfa.org.kw - Kuwait Premier League
www.eurohandball.com - EHF Tournaments
http://www.lff.lv - Latvian Higher League
championsleague.eurohandball.com - European Champions League
http://www.lff.lt - A Lyga
www.handball-bundesliga.de - Germany
http://ffm.mk - Macedonian First Football League
https://www.dhf.dk/ - Denmark
https://www.footballmalaysia.com - Malaysia Super League
www.asobal.es - Spain
http://www.mfa.com.mt - Maltese Premier League
www.rushandball.ru - Russia
http://www.frmf.ma - Botola
www.ff-handball.org - France
http://www.femexfut.org.mx - Liga MX
www.svenskhandboll.se - Sweden
http://www.nzfootball.co.nz - New Zealand Football Championship
4. Other types of sports: http://www.fotball.no - Eliteserien
www.nfl.com - American Football NFL http://www.proleague.ae - UAE Pro-League
www.mlb.com - Baseball MLB http://www.fepafut.com - Liga Panameña de Fútbol
www.koreabaseball.com http://www.apf.org.py - Paraguayan Primera División
http://biathlonresults.com, www.ibu.at - Biathlon http://adfp.org.pe - Peruvian Primera División
www.globalsnookercentre.co.uk - Billiards. Snooker http://www.ekstraklasa.org - Ekstraklasa
www.boxrec.com - Boxing https://premierliga.ru - Russian Premier League
www.iaaf.org - Athletics http://www.1fnl.ru - Russian Football National League
www.fis-ski.com - Ski http://www.lpf.ro – Liga I
www.atptour.com - Tennis. ATP. Challengers. http://www.spl.com.sa - Saudi Professional League
wwww.wtatennis.com - Tennis WTA http://nifootballleague.com - NIFL Premiership
www.ti.fft.fr http://www.superliga.rs - Serbian SuperLiga
www.itftennis.com/en/itf-tours/mens-world-tennis-tour/- Tennis ITF http://www.futbalsfz.sk - Slovak Super Liga
www.espn.com/f1, www.formula1.com - Formula-1 http://www.nzs.si - Slovenian PrvaLiga
www.rusbandy.ru - Bandy https://www.mlssoccer.com - MLS
www.fide.com - Chess http://www.thaileague.co.th - Thai League 1
5. Ice hockey: http://www.ftf.org.tn - Tunisian Ligue Professionnelle 1
www.khl.ru - KHL http://www.tff.org.tr - Süper Lig
www.nhl.com - NHL http://www.fpl.ua - Ukrainian Premier League
www.theahl.com - AHL http://www.welshpremier.com - Wales Premier League
www.erstebankliga.at - Austria http://www.auf.org.uy - Uruguayan Primera División
www.hockey.by - Belarus http://www.veikkausliiga.com - Veikkausliiga
www.penny-del.org - Germany http://www.lfp.fr - Ligue 1
www.ishockey.dk - Denmark http://www.prvahnl.hr - Croatian First Football League
www.hockey.no - Norway http://fscg.me - Montenegrin First League
www.fhr.ru - Russia http://fotbal.cz - Czech First League
www.szlh.sk - Slovakia http://www.anfp.cl - Chilean Primera División
https://www.finhockey.fi/ - Finland http://www.football.ch - Swiss Super League
www.hockeyfrance.com - France www.allsvenskan.se - Allsvenskan
www.hokej.cz - Czech Republic https://spfl.co.uk - SPL
www.sihf.ch - Switzerland http://www.ecuafutbol.org - Ecuadorian Serie A
www.swehockey.se - Sweden http://www.jalgpall.ee - Meistriliiga
http://www.psl.co.za - South African Premier Division
http://www.kleague.com - K League 1
https://www.jleague.jp - J1 League
www.boff32.ru - Football championship of Bryansk region
23. CALCULATION OF «ACCUMULATOR» AND «SYSTEM» BETS
If you would like to get more details about principles of «Accumulator» and «System» bets calculation,
you can use a special calculator which allows to set any number of events, bet amount and odds. The
calculator gives explanation of all combinations participating in the final calculation of winnings for
your bet.
24.1. Promotions
BONUSES
1. Any bonus is viewed and treated as a special deal between the Bookmaker and the Customer.
Under this deal, the Bookmaker provides the Customer with certain funds to be used for playing
and placing bets. At the same time, the Customer assumes full responsibility to meet the
wagering requirements before he/she can request to withdraw his/her respective funds.
2. The Bookmaker's bonuses might imply special T&C. That is why the Company urges the
Customer to read the T&C carefully, in order to stay informed to the fullest extent possible and
prevent any misunderstandings.
3. Bonuses can be used exclusively by a single individual Customer, via a single unique device, at
a single IP address, and via the same single Internet browser.
4. Any individual account is permitted to have only one single activated bonus at a time. Deposit-
specific bonuses are not of the cumulative type. Hence, they can only be used in the order of
precedence, i.e. one after another. That is to say, the Customer's next bonus becomes available
only after his/her preceding bonus is already revoked or, alternatively, redeemed.
5. Bonuses provided by the Bookmaker are exclusively available only to the Customer who has
already entered all the required personal data via his/her Account. The Customer's telephone
phone number must be activated as well. The Customer is also required to agree to the T&C of
the bonus program during the registration process. The minimum amount of the Customer’s
deposit needed to take part in the bonus program is contingent on a particular bonus.
6. As for the Customer's bonus amount, it is placed into his/her Bonus Balance. It means that the
bonus amount will be separated from the Cash Balance.
7. Both the Customer's bonus and winnings generated with it will be lost as soon the bonus
expires. The typical validity period associated with bonuses lasts for 30 (thirty) days starting
from the day of crediting. The Customer is responsible to carefully study the T&C of any given
bonus.
8. As for the validity periods of various bonus freespins, the time frames depend on particular
providers. Hence, they are not and cannot be regulated by the Bookmaker.
9. The Bookmaker reserves the right to alter the T&C related to all the bonuses, to temporarily
suspend them, or even indefinitely terminate them at any moment in time.
10. The General T&C stipulated by the Bookmaker always apply with no exceptions.
1. While playing with an activated bonus, the Customer is authorized to place his/her bets with
funds from both his/her bonus account and the main personal account. At the same time, the
Customer needs to be aware of the fact that having an active bonus on his/her account
prevents him/her from withdrawing money. Such requests are declined until the requirements
related to bonus wagering are fully complied with. Alternatively, the Customer may reject
bonuses available to him/her.
2. As for redeeming a bonus, the Customer is ought to place a required amount of money in bets.
Unless it is explicitly stipulated otherwise by the bonus T&C, the Customer is to place enough
bets to reach the total bonus amount multiplied by a specified number of times. That is to say,
the rule is as follows: wagering requirement = bonus amount X required number of times.
3. Any deposit bonus is subject to being redeemed by wagering a corresponding bonus amount.
4. Until the Customer's bonus is redeemed, the stakes are not allowed to be higher than €5.
5. Once the Customer's bonus has been redeemed, the main personal account is to be credited
with the remaining bonus funds. They cannot exceed the Customer's total bonus amount. In
case the Customer's bonus account balance is still below the minimum possible stake after
his/her bonus becomes redeemed, such a bonus is treated as a lost one.
6. All bets place in the games under the categories of Table Games, Baccarat, Roulette, Blackjack,
Keno, Scratch, Bingo, Poker, and “Others" are not subject to the wagering rule.
The applicable list of games, excluded from bonus offers, can always be downloaded by the
Player p. 25.2. In addition to the explicitly excluded games, that range also covers all the games
taking part in any tournament at the moment the wageing takes place. The Bookmaker
reserves the right to impose restrictions concerning any possible participation in individual
bonuses. All the relevant information can be found on the individual bonus cards in the
"Bonuses and Gifts" section.
However, please note that this list may be subject to change from time to time. To find out the
most recent list of games, please contact Customer Support at [email protected]
7. The Customer is authorized to request for withdrawal before his/her bonus becomes redeemed.
At the same time, in this case, both the bonus amount and the winnings received while
redeeming this bonus are subject to cancellation.
8. Any winning obtained with bonus funds and requested to be withdrawn will be checked and
verified by the Bookmaker. It is only after that when such payments can be processed. In some
cases, that are conditional to the results of a verification process, the Bookmaker has the full
right to and will request personal data from the Customer and additional details to confirm
his/her payment methods.
CANCELLATION OF BONUSES
1. The Customer has the full right to give up all the bonuses or any single bonus promotion. It can
be done via contacting the Bookmaker’s Customer Support at [email protected],
through an online chat, or by taking the necessary measures in their Personal Accounts.
2. If the Customer rejects or wishes to cancel a bonus, the corresponding bonus balance will
become 0 (zero). As a result, the Customer is no loner required to meet wagering requirements.
3. The Customer has the right to stop continuing to meet bonus wagering requirements. It can be
done in the Customer's Account. It should be noted that if a bonus is declined after being
partially redeemed, any winnings made while redeeming such a bonus are subject to
cancellation.
ABUSE OF BONUSES
1. The Customer is strictly prohibited from abusing bonuses. As for the definition of “abuse” in this
context, the following ratios of bonuses received, in their relation to deposits, are defined as
abuse. 70% bonus funds obtained on between 5 and 9 deposits; 50% bonus funds obtained on
10 or more deposits. If any kind of abuse takes place, the Bookmaker has the full right to ban
the Customer from obtaining any bonuses. It can also annul any winnings received with bonus
funds both in the course of wagering and after it ends.
2. The Bookmaker is always fully authorized to examine and scrutinize transaction histories and
the Customer's accounts and logs at any moment and for any reason. If such checks detect any
kind of bonus misuse done by the Customer, the Bookmaker reserves the full right to nullify the
bonuses provided by the Customer.
3. If the Bookmaker detects that the Customer resorts to the gaming strategies prohibited by the
Bookmaker when redeeming a bonus, the Bookmaker reserve the right to take penalty
measures and exclude the Customer from both currently available promotions and all the future
ones.
4. The following are some of the examples of possible strategies viewed as prohibited by the
Bookmaker when it comes to clearing bonuses’ wagering requirements:
Placing high volume of bets without any serious impact on the Customer's balance. This
strategy can be exemplified by placing bets on every roulette number or placing bets on
red and black simultaneously.
Placing big bets (i.e. those exceeding €5 (five euros)) with the goal to increase the
Cusomer's bonus balance quickly and then seriously reducing the volume of stakes made
(i.e. over twofold) for no clear reason while having an appropriate account balance. Each
of the aforementioned cases will be thoroughly examined by the Bookmaker.
Betting big in those games that presuppose a low contribution (i.e. stake percentage that
counts towards the requirements related to wagering) and then betting small in those
games that presuppose a larger contribution
Postponing any game round, concerning bonuses and freespins, to a later moment while
facing no wagering requirements and/or imposed limits on making new deposits, with
freespins and bonuses being still available
Any combinations of the aforementioned gaming techniques and strategies.
5. Whenever any case of bonus abuse committed by the Customer is revealed and identified, the
Bookmaker has the full right to take the following measures: canceling and nullifying all
available bonuses together with winnings generated from those bonuses as well as blocking the
Customer’s account completely.
6. The Bookmaker recommends the Customer to enter his/her real phone number while
registering: the Bookmaker may use it later to confirm the Customer's true identity. In case it
turns out to be impossible to contact the Customer, the Bookmaker has the full right to restrict
the Customer's use of bonuses and even totally block his/her personal account.
1. Before the Customer can add a deposit into his/her account, they are required to agree to
receive casino bonuses. It can be done on the ‘Account Settings’ page under the ‘My Account’
section. Alternatively, it can be done on the ‘Deposit’ page directly.
2. The bonus is subject to automatic activation and will be credited to the Customer’s account
within 1 day, i,e, 24 (twenty-four) hours after the moment when all the requirements associated
with the Bookmaker’s offer and stipulated in paragraph 27.1 are met.
3. Being entitled to receive the 1st Deposit Bonus requires making a deposit equal to or exceeding
€10 (ten euros); as for the 2nd, 3rd, and 4th Deposit Bonuses, the deposit amount is to be equal
to or to exceed €15 (fifteen euros).
4. The ceiling for the 1st Deposit Bonus to be claimed is equal to €300 (three hundred euros); for
the 2nd Deposit Bonus it is €350 (three hundred and fifty euros); for the third Deposit Bonus it
is €400 (four hundred euros); as for the 4th Deposit Bonus, it is €450 (four hundred and fifty
euros).
5. All deposit bonuses are to be redeemed by wagering the bonus amount 35 (thirty-five) times.
6. Any activated bonus is subject to being redeemed within 7 (seven) days.
7. Freespins can be granted exclusively after the Customer's deposit bonus becomes redeemed.
8. Winnings gained from freespins will be credited to the main account. Hence, it is not necessary
to redeem them.
9. Until the bonus is redeemed, stakes are not allowed to exceed €5 (five euros).
10. In case the Customer switches between different types of bonuses (although he/she has already
made a choices), drop them, or get an opposite sort of bonus, such users cease to be entitled to
take part in the Bookmaker's bonus offers covering their subsequent deposits. This rule fully
applies to welcome packages as well as to a 50% 10th deposit bonus.
1. In case the Customer switches between different types of bonuses (although he/she has already
made a choices), drop them, or get an opposite sort of bonus, such users cease to be entitled to
take part in the Bookmaker's bonus offers covering their subsequent deposits. This rule fully
applies to welcome packages as well as to a 50% 10th deposit bonus.
2. Bonuses are subject to automatic activation as well as to being credited to the Customer's
account within 1 (one) day or 24 (twenty-four) hours since the moment all the requirements
related to the bonus offer (described in paragraph 27.1) have been satisfied.
3. Being eligible for receiving a bonus on the 10th Deposit requires the Customer to add a deposit
of at least €10 (ten euros).
4. When it comes to the maximum bonus amount that the Customer can possibly claim, it is €300
(three hundred euros).
5. The bonus is subject to being redeemed by wagering the bonus amount 35 (thirty-five) times.
6. As for the time limits, any activated bonus is subject to being mandatory redeemed within 2
(two) days, or 48 (forty-eight) hours.
7. The number of available freespins is defined on the basis of the Customer's balance account at
the moment of time he/she makes the deposit. The Customer receives 1 (one) freespin per
every €5 (five euros) of their main account balances. It is noteworthy that the deposit itself is
not taken into consideration while calculating the number of freespins to be granted. Freespins
are granted within 15 (fifteen) minutes after the deposit is made (to actually get freespins, the
Customer must simultaneously meet all requirements of the Bookmaker’s bonus offer in their
entirety).
8. As for the winnings gained from the Customers’ freespins, they will be credited to the main
account. Hence, it is not necessary to redeem them.
9. Until the bonus is redeemed, stakes are not allowed to exceed €5 (five euros).
GIFTS
1. A gift must be understood as a special sort of bonus. As such, it requires no deposit and is
exclusively available to those Customers who agree to take part in the bonus offers made
available by the Bookmaker.
2. At the same time, some special T&C may be applied to such gifts. That is why the Bookmaker
urges the Customer to carefully examine those T&C before activating available gifts (such T&C
may describe bonus amounts, requirements related to wagering, etc.). The Customer should
visit the corresponding section of “My Account” to read those T&C so that complete information
regarding gifts can be obtained and avoid any possible misconceptions, miscommunications,
and misunderstandings.
3. At any moment of time, only one single gift per one gaming account is allowed to be active.
Hence, gifts are not subject to accumulation. Consequently, gifts can only be used on the basis
of the so-called “queuing principle”. That is to say, every next gift becomes available only after
the preceding one becomes redeemed. Alternatively, the preceding gift may also be either
canceled or suspended during wagering.
4. Any gift, together with any winnings obtained using it, will be lost once this gift has expired. If
the Customer wants to be sure about the applicable validity periods, he/she should visit the 'My
Account' page (which can be found under the “Bonuses and Gifts” website section). Any gift
becomes active starting exactly from the moment it is awarded to a Customer. Please note that
suspending the wagering bonus will not extend the validity period of a gift offer made available.
5. Even while having an activated gift, the Customer has the right to place his/her bets with the
funds available with their main accounts.
6. All the Bookmaker's T&C in their entirety, including all the other T&C of the Bookmaker's bonus
policy always apply as long as they do not contradict the aforementioned stipulations.
In order to redeem winnings from a bonus, players are subject to wagering the amount won
depending on the terms of every individual bonus. Players can wager the winnings in various video
slot games with a list of exceptions. The following list includes games to which the wagering norms do
not apply.
10c Min - European Roulette, 10P Roulette, 12 Number Roulette, 1429 Uncharted Seas, 1524 Golden
Quest, 1xEuropean Roulette, 1xMWA, 20 Flaring Fruits, 20 Super Stars, 21 Burn Blackjack, 3 Amigos,
3 Card Blackjack, 3 Card Poker, 3-Hand Casino Hold'em, 3- Hand Casino Hold‘em, 300 Carat BJ, 300
Carat European Roulette, 3D Baccarat, 3D Blackjack, 3D European Roulette, 3D Lucky Number, 4
Dragon Kings, 4 of a Kind Bonus Poker, 4H Steam Joker Poker, 5 Flaring Fruits, 50 Flaring Fruits, 6
Bingo, 6 Card Poker, 7 11 21, 7 Days Anotherland, 7 Fruits, 7 Handed Blackjack (European), 7 Handed
Blackjack American, 7 Solitaire, 7-UP, 777, 8 Leprechauns: Scratch Card, 88 Bingo 88, 88 Golden 88,
88 Riches, 888 Dragons™, 888 Gems 3x3, 888 Gems Pull Tabs, 8th Wonder, 9 Pots of Gold
HyperSpins™, A Christmas Carol, A Night In Paris JP, Ace Bonus, Aces & Deuces Bonus Poker, Aces &
Eights, Aces & faces poker, Aces and Eights 1 Hand, Aces and Eights 10 Hand, Aces and Eights 100
Hand, Aces and Eights 5 Hand, Aces and Eights 50 Hand, Aces And Eights Poker, Aces and Faces, Aces
And Faces HD, Aces and Faces Poker, Aces&Faces, Acey Deucey, Action!, Africa, After Night Falls, Age
of Asgard, Age of Knights, AirCombat 1942, Aladdin's Lamp, Alchemy Blast, Alchymedes, Alien Hunter,
Alkemor's Tower, All Aces, All American, All American 4 Hands, All American HD, All American Poker 1
Hand, All American Poker 10 Hand, All American Poker 100 Hand, All American Poker 5 Hand, All
American Poker 50 Hand, Allstar Knockout, Alter World, Amaterasu Keno, Amazing Link Riches,
American Blackjack, American Gold Poker, American Poker II, American Poker V, American Roulette,
American Roulette 3D, American Roulette Gold Series, American Roulette High Stakes, American
Roulette Privee, American Roulette Pro, Ancient Magic, Andar Bahar, Andar Nights, Angel & Devil,
Animal Fishing, Apollo, Aquarium, Arabeska, Arabian, Arabic Roulette, Argentina League, Argo, Asia
Wins, Astro Legends: Lyra & Erion, AstroBoomers: To The Moon!, AstroBoomers: TURBO!, At The Copa,
Atlantic City Blackjack, Atlantic City Blackjack Elite Edition, Atlantic City Blackjack Gold, Atlantis,
Atlantis Bingo, Atom, Aura of Jupiter, Auto-Roulette, Auto-Roulette La Partage, Auto-Roulette VIP,
Avalon Scratch, Awesome Money, Aztec, Baccarat, Baccarat - Punto Banco, Baccarat 777, Baccarat
Babes, Baccarat Deluxe, Baccarat Mini, Baccarat No Commission, Baccarat Pro, Baccarat Super 6,
Baccarat Supreme, Baccarat Supreme No Commission, Baccarat VIP, Baccarat Wheel, Baccarat Zero
Commission, Back Blackjack, Back to the Fruits Respins of Amun Re, Balloon, Balloon Run, Banana
Bingo, Bank Job, Bank of Gold, Bank Robbers, Barn Ville, Baron Samedi, Basketball, Basketball Strike,
Battleships, Beauty and the Beast, Bee Fab Pull Tab, Beer Party, Beer Tycoon, Belangkai, Bet
Velodrom 3D, Biergarten Fest Scratch Card, Big Apple Wins, Big Win Baccarat, Bikini Party, Billion
Llama, Bingo 3, Bingo 37, Bingo 37 Ticket, Bingo 75, Bingo 90, Bingo Bruxaria, Bingo Cientista Doidão,
Bingo Gatinho, Bingo Gênio, Bingo Halloween, Bingo Hortinha, Bingo Iglu, Bingo Pilipino, Bingo Pirata,
Bingo Pop, Bingo Saga Loca, Bingo Samba Rio, Bingo Señor Taco, Bingo Señorita Calavera, Bingo
Soccer, Bingo Trevo da Sorte, Bingole, Bingolícia, Bingote, Birds and Animals, Birds Slot, Birds!, Bit
BlackJack, Bit Holdem, Black Beauty, Black Jack, Black Jack 21, Black Jack VIP, Blackjack, Blackjack (3
Hand), Blackjack - Multi-hand, Blackjack - Single Deck™, Blackjack 21 + 3, Blackjack Atlantic City,
Blackjack Bonus, Blackjack Classic, BlackJack Classic™, Blackjack Double, Blackjack Double Exposure,
Blackjack Double Exposure 3 Hand, Blackjack European, Blackjack Fast , Last updated: June 2022
Blackjack Gold 5, BlackJack High, BlackJack Lucky Sevens, Blackjack Mh, Blackjack Multihand,
Blackjack Perfect Pairs, Blackjack Platinum 1, Blackjack Royal Pairs, Blackjack Single Deck, Blackjack
Supreme Multi Hand, Blackjack Supreme Single Hand, Blackjack Surrender, Blackjack Switch,
Blackjack Touch - Single Deck, Blackjack Vegas Strip, Blackjack VIP, Blackjack Xchange, BlackJack™,
Blazing Fruits, Blazing Fruits 3x3, Blazing Fruits Pull Tabs, Blood Eternal, Blood Queen Scratch, Blood
Suckers, Blood Suckers™, Blossom Wings, Blue Beard, Board Games, Boat Trip Mississippi, Bomb
Squad, Bonanza Wheel, Bonus Deuces Wild, Bonus Deuces Wild 1 Hand, Bonus Deuces Wild 10 Hand,
Bonus Deuces Wild 100 Hand, Bonus Deuces Wild 5 Hand, Bonus Deuces Wild 50 Hand, Bonus Deuces
Wild Poker, Bonus Poker, Bonus Poker 1 Hand, Bonus Poker 10 Hand, Bonus Poker 100 Hand, Bonus
Poker 5 Hand, Bonus Poker 50 Hand, Book of Bastet, Book Of Crazy Chicken, Book of Juno, Book Of
Keno, Book of Madness, Book of Madness Respins of Amun Re, Book of Oasis, Book of Romeo & Julia,
Book of Romeo and Julia Golden Nights, Book of Shadows, Book of Slingo, Book of Win, Books &
Bounties, Books & Bulls Golden Nights, Books & Pearls, Books & Temples, Books And Bulls RHFP,
Books and Pearls Respins of Amun Re, Booming Bananas, Booming Seven , Booming Seven Deluxe,
Boss The Lotto, Boto Bingo, Boxes, Break Da Bank Again Respin, Bubble Mania, Buffalo Spirit 3x3,
Buffalo Spirit Pull Tabs, Bull Cards, Bull Fight, Bun in the Oven, Burning Ice, Burning Ice 10, Burning
Ice 40, Burning Keno, Burning Pearl Bingo, Cabaret Dancing Bones, Cai Shen Bingo, Cai Shen Fishing,
Caishen Dao, Calavera Bingo, Candy, Cappadocia, Captain Domino, Card Roulette, Caribbean Beach
Poker, Caribbean Blackjack, Caribbean Hold'em, Caribbean Poker, Caribbean Saga, Caribbean Stud,
Caribbean Stud Poker, Carnaval Bingo, Carnaval Forever, Carnaval Scratchcard, Carol Of The Elves,
Carousel, Cash Cuisine, Cash or Crash, Casino, Casino Battle, Casino Hold'em, Casino Holdem, Casino
Holdem 1, Casino Hold`em, Casino Roulette , Casino Slot, Casino Stud Poker, Casino War, Caterpillars,
Cazino Cosmos, Celebrity Zoo Scratch Card, Champions, Champions Bingo II, Champions Ondemand,
Charming Wheel, Charms & Clovers, Chefs Menu, Cherry Blast, Cherry Blast Scratch, Cherry Bomb
Deluxe, Cherry Cherry Scratchcard, Chicago Bang Bang!, Chicago Nights, Chilli Pop, Chilling Tiger,
Christmas Party, Christmas Slot, Chuck a Luck, Circus, Circus Bingo, City Slot, Classi Keno, Classic 1,
Classic 2, Classic Blackjack, Classic Blackjack Gold Series, Classic Cars Deluxe, Classic Mario, Classico,
Coils of Cash, Coin Conqueror, Coin Field, Coin Vault, Coins, Color Champion, Colours, Cool Buck - 5
Reel, Copa Libertadores, Cops & Robbers, Cosmic Crystals Scratch, Courier Sweeper, Cowboy, Craps,
Crazy Mice, Crazy Monkey, Cricket X, Crown & Anchor, Crypto Mania Bingo, Crystal Ball Golden Nights,
Crystal Ball Red Hot Firepot, Crystal Burst XXL, Cup Cakes, Cupid's Scratch, Curious Machine Plus,
Cute Cats, Cutie Cat, Cutie Cat Crazy Chicken Shooter, Cyber Catz: Scratch Card, Dark, Dark 100,
Dark Joker Rizes, Dark Vortex, Darts 180, Dashing Derby, Dazzling 7, Dead or Alive™, Delighted
Dragon, Deuces & Jokers, Deuces and Joker, Deuces Wild, Deuces Wild 1 Hand, Deuces Wild 10 Hand,
Deuces Wild 100 Hand, Deuces Wild 4 Hands, Deuces Wild 5 Hand, Deuces Wild 50 Hand, Deuces
Wild HD, Deuces Wild Video Poker, Deutsches Roulette, Diamond, Diamond Deal, Diamond Rich Life
3x3, Diamond Rich Life Pull Tabs, Diamond Valley, Diamonds, Diamonds are Forever 3 Lines, Dice,
Dice Bingo, Disc of Athena, Disco Keno, Disco Night, Disco Spin 3x3, Disco Spin Pull Tabs, Divine Fire,
Dog 6 H.Odds, Dog H.Odds On Demand, Dog Racing, Dogs 3D, Domino QiuQiu, Donut City, Donut
Rush, Double Aces & Faces, Double Bonus, Double Bonus Poker, Double Bonus Poker 1 Hand, Double
Bonus Poker 10 Hand, Double Bonus Poker 100 Hand, Double Bonus Poker 5 Hand, Double Bonus
Poker 50 Hand, Double Bonus Poker HD, Double Double Bonus, Double Double Bonus Poker, Double
Last updated: June 2022 Double Bonus Poker 1 Hand, Double Double Bonus Poker 10 Hand, Double
Double Bonus Poker 100 Hand, Double Double Bonus Poker 5 Hand, Double Double Bonus Poker 50
Hand, Double Dragons, Double Exposure, Double Exposure Blackjack mh, Double Joker, Double Joker
Poker HD, Double Your Dough, Dr. Jekyll & Mr. Hyde, Draculars Blood Bank Scratch, Dragon Dance,
Dragon Fishing, Dragon Fishing II, Dragon Kings™, Dragon Master, Dragon Of The Princess, Dragon
Scrolls, Dragon Tiger, Dragon's Cave, Dragons Tomb, Draw High Low, Duck Shooter, Duck Shooter
Crazy Chicken Shooter, Duobao Baccarat, Dwarf's Gold, Dynamic Paytable Roulette, E-Bingo, E.T.
Races, E.T.Races, Easter Island, Easter Island 2, Easter Pick, Egg Hunter, EggOMatic™, El Porko
Mafioso, Elephant Scratchcard, Elite of Evil: The First Quest, Elusive Gonzales, England League,
England League Ondemand, English Fast League, English Soccer, Epic Gems, Escape from Alcatraz,
Euro Cup 2020, Euro Cup 2020 Ondemand, Euro League Legends, Euro Roulette, Euro Twins Roulette,
European Blackjack, European Blackjack Elite Edition, European Blackjack Mh, European Roulette,
European Roulette Christmas Edition, European Roulette Dark Mode, European Roulette Gold Series,
European Roulette High Stakes, European Roulette Low Stakes, European Roulette Pro, European
Roulette Small Bets, European Roulette VIP, Evolution, Explodiac Red Hot Firepot, Explosive Cocktail,
Exposure Blackjack, Extra Bingo , Extra Clovers, Extreme, Extremely Rich, Ez2 Lotto, F777 Fighter, Fa-
Fa Twins , Faces & Deuces, Faerie Spells™, Fair Roulette, Fair Roulette Privee, Fair Roulette Pro, Fall
of the Beast, Fan Tan, Fancy Fruits Crazy Chicken Shooter, Fancy Fruits Golden Nights, Fancy Fruits
Respins of Amun Re, Fancy Fruits RHFP, FanTan, Fashion, Fashion TV Nations League, Fervent
Diamond, Fervent Diamond Nudge, Fire & Steel, Firefly Keno, Firestorm Bingo, Firing Hot, First Person
American Roulette, First Person Baccarat, First Person Blackjack, First Person Craps, First Person
Dragon Tiger, First Person Dream Catcher, First Person Football Studio, First Person Golden Wealth
Baccarat, First Person Lightning Baccarat, First Person Lightning Roulette, First Person Mega Ball, First
Person Roulette, First Person Blackjack, Fish Prawn Crab, Fish-Prawn-Crab Dice, Fishermen Gold,
Fishing Expedition, Fishing God, Fishing Kingdom, Fishing War, Five Aces, Five Ball Fiesta, Five
Dragons Fishing, Five Hand Vegas Blackjack, Five Hand Vegas Blackjack V2, Flame Roulette, Flash
Winnings, FLG Game, Fly Jet, Fly Piggy Fly, Football, Football 3x3, Football Bet, Football Hub, Football
League Round, Football Penalty Duel, Football Pro Scratchcard, Football Slot, Football Streak, Football
Strike, Force Of Dragon, Forest Animal, Forest Party, Forever Diamonds, Fort Brave, Fortuna, Fortune,
Fortune 18, Fortune black, Fortunes, Four Aces, Four Seasons, Frankenslot's Monster, Freecell,
Freeway Poker, French Keno, French Roulette, French Roulette Privee, French Roulette Pro, Frenzy
Discs: Twin Numbers, Frog Creek, Fruit, Fruit Bat Crazy™, Fruit Casino, Fruit Casino 3x3, Fruit Casino
Pull Tabs, Fruit Cocktail, Fruit Fashion, Fruit Heat, Fruit Love, Fruit Mania, Fruit Mania Golden Nights,
Fruit Punch Up, Fruit Rush, Fruit Scapes, Fruit Scapes 3x3, Fruit Scapes Pull Tabs, Fruit Snapz,
Fruitoids, Fruitomatic, Fruits Bar, Fruits Bar Pull Tabs, Fruits Fortune Wheel, Fruits Fortune Wheel 3x3,
Fruits Fortune Wheel Pull Tabs, Fruitsie, Fruity Flurry, Fruity Taste, Fun Fruit, Gagarin-61, Galaxy,
Galaxy Roulette, Gambeta Bingo, Gangsters, Gates of Persia, Gem Fishing, Gem Riches, Gem
Roulette, Genie Wishes, Germany League, Germany League Ondemand, Ghost Pirates™, Gifts of
Ostara Scratch, Giovanni’s Gems, Global American Roulette, Global Bet, Global Euro Roulette, Global
Poker Roulette, Go Go Magic Cat, Go Go Magic Dog, Go Gold Fishing 360, Goal, Goal Football League
Round - Italian, Goal Football League Round - Spanish, Goblin Run, Gods Slash Fish, GodzFishing, Gold
and Money, Gold Bars & Rounds, Gold Cai-Shen Fishing, Gold Cai-Shen Fishing 2, Gold Canyon™, Gold
Digger: Mines™, Gold Dragon 360, Gold Rooster Lottery, Gold Roulette , Goldaur Last updated: June
2022 Guardians, Golden Chip Roulette, Golden Clover, Golden Crab, Golden Dragon, Golden Dragon
Club, Golden Egg Keno, Golden Egg Of Crazy Chicken, Golden Egg of Crazy Chicken Crazy Chicken
Shooter, Golden Garuda, Golden Girls, Golden Hook™, Golden Joker Dice, Golden Lemon, Golden
Lemon Deluxe, Golden Lucky Cat, Golden Potion, Goldfire 7s, Good Girl/Bad Girl, Gorgeous Diamond,
Gorgeous Diamond 3x3, Grand Crown, Grand Riches, Great Warrior, Greedy Goblins, Green Grocery,
Greyhound Races, Greyhound Streak, Greyhounds, Greyhounds Ondemand, Guess Train, Gypsy Rose,
Hallow Pick, Halloween, Halloween Keno, Halloween Lotto, Halloween Money, Halloween Scratch Card,
Halloween Slot, Happy 10, Happy Beast Cards, Happy Birds, Happy Cards, Happy Holidays Scratch,
Happy Lottery, Happy New Year, Haunted Money, Haunted Money 3x3, Haunted Money Pull Tabs,
Havana Club, Heads & Tails, Heads and Tails, Heads and Tails XY, Heart Of Princess, Hearts, Hearts of
Three, Hellfire, Hi-Lo Blackjack, Hi-Lo Switch, High Hand Holdem Poker, High low, Highway Stars, Hilo,
HiLo Gambler, Hockey, Holdem Poker, HollyWood Bingo, Holmes & The Stolen Stones, Holmes and the
Stolen Stones, Horse 6, Horse 6 Ondemand, Horse Racing Real, Horse Racing Roulette, Horse Racing
Virtual, Horses 10 Flat, Horses 10 Flat Ondemand, Horses 10 Sprint, Horses 10 Sprint Ondemand,
Horses 12 Flat, Horses 12 Sprint, Horses 6 H. Odds, Horses 6 H. Odds Ondemand, Horses 8 Flat,
Horses 8 Flat Ondemand, Horses 8 Sprint, Horses 8 Sprint Ondemand, Horses Streak, Horseshoe, Hot
Fruits Wheel, Hot Fruits Wheel 3x3, Hot Fruits Wheel Pull Tabs, Hot Keno, Houdini, Huaguoshan
Legends, Hugo 2, Hyper Burst, Immortal Romance, In Between Poker, Infinitely Hot, Instant Bingo,
Instant Football, Instant Greyhounds , Instant Horses, Instant Speedway, Instant Trotting, Instant
Velodrome, Irish Charms, Irish Story 3x3, Irish Story Keno, Irish Story Pull Tabs, Island 2, It Came From
Venus JP, Italia 3x3, Italia League, Italian Fast League, Italian Roulette, Italian Soccer, Italy League
Ondemand, Jack Hammer 2: Fishy Business™, Jack Hammer™, Jackpot, Jackpot 6000™, Jackpot
Cherries, Jackpot Poker, Jackpot Roulette, Jackpot Stud Poker, Jacks or Better, Jacks or Better 1 Hand,
Jacks or Better 10 Hand, Jacks or Better 100 Hand, Jacks or Better 4 Hands, Jacks or Better 5 Hand,
Jacks or Better 50 Hand, Jacks or Better Double Up, Jacks Or Better HD, Jacks Or Better Poker, Jacks or
Better Saloon, Jade Butterfly™, James Cook, JetX, JetX 3, Jewel, Jingle Up, Jogo Do Bicho, Joker Dice,
Joker Factor, Joker Poker, Joker Poker 100 Hand, Joker Poker 4 Hands, Joker Poker Aces HD, Joker Poker
Kings HD, Jokerizer, Joker´s Wild, Jolly Poker, Just a bingo, KA Fish Hunter, Kawaii Kitty, Keno, Keno
Deluxe, Keno Fortunes, Keno Live, Keno Neon, Keno Night, Keno Pop, Keno Rush, Keno T+, Keno
Universe, Keno Vegas, Keno80, King & Queen, King Octopus, King of Fruits, King of Jumping Scratch,
King of Jungle, King of the Jungle, King Of The Jungle Golden Nights, Kingly Crown, Kitten Rest, Kitty
Cash, Kitty Cash Scratch, Kitty Puzzle, La Dolce Vita, La Dolce Vita Golden Nights, La Dolce Vita RHFP,
Land Of Heroes, Land of Ozz, Las Vegas, Lava Lions, Le Kaffee Bar, Legend of Erlang, Legend Of The
Nile™, Let It Ride Poker, Let's Enhance, Libertadores Ondemand, Lightning Joker, Lightning Lucky Six,
Lightning Roulette, Limbo Cat, Limoncello, Live Lotto, Live Roulette, Live Slots, Livegames 37,
Locomodin, London Hunter, Loot or Boot, Lost Treasure, Lost Vegas Zombies Scratch, Lottery Wheel,
Lotto Lucky, Lotus Love, Love Magic, LoveYa, Low Roulette, Lucky 3, Lucky 5, Lucky 7, Lucky 7
Blackjack, Lucky Card, Lucky Cat Blackjack, Lucky Christmas, Lucky Clover, Lucky Coin, Lucky Coins,
Lucky Day: Cheltenham Champions, Lucky Day: Christmas Cashcade, Lucky Day: Eggstravaganza,
Lucky Day: Football Gold, Lucky Day: Mega Hallowin, Lucky Day: Summer Spike, Lucky Drink, Lucky
Drink In Egypt, Lucky Green 777, Lucky Keno, Lucky Ocean, Lucky Pigs, Lucky Riches Hyperspins,
Lucky Roulette, Lucky Sevens, Lucky Six , Lucky Spin European Roulette, Lucky Tanks, Lucky Trick Pull
Tabs, Lucky Wheel, Lucky X, Ludo, Last updated: June 2022 LUX Roulette, Luxor Scratch, Luxurious
World, Luxury Lux, Maaax Diamonds Golden Nights, Mafia: Syndicate, Magic, Magic Garden, Magic
Garden 10, Magic Garden 40, Magic Luck, Magic of Christmas, Magic Poker, Magic Rush Deluxe, Magic
Rush Win, Magic Shoppe, Magic Stone, Magic Wheel, Magnificent Fruits, Magnify Man, Mahjong,
Majesty Fruits, Marswood Party, Martians Attack, Match Day, Match Mania, Max Car Motor Racing,
Maxi Roulette, Maya Mystery, Mayan Fire, Mega, Mega Gems, Mega Glam Life, Mega Jack HD, Mega
Joker, Mega Love, Mega Score, Megamoney, Mehen, Melbet European Roulette, Mermaid Hunter,
Mighty Dragon, Million Coins Respin, Mine Field, Miner Babe, Mines, Minesweeper XY, Mini Roulette,
Moirai Blaze Scratch, Money Matrix, Money Tree, Money Wheel, Monkey Mania, Monster Blast, Monster
Legend, Monsters, Monsters' Scratch, Moon Stone, More Cat Mania, More Gold Diggin', More Or Less,
Motorbike V2 Ondemand, Motorbikes, Mr Chu Tycoon, Mr. Vegas, Muertitos, Muertitos: Video Bingo,
Multi Hand Atlantic City Blackjack, Multi Hand Classic Blackjack, Multi Hand European Blackjack, Multi
Hand Vegas Downtown Blackjack, Multi Hand Vegas Single Deck Blackjack, Multi Hand Vegas Strip
Blackjack, Multi-Hand Blackjack, Multi-Hand Blackjack V2, Multifire Roulette, Multihand - Jacks or
Better Poker, Multihand Blackjack, Multihand Blackjack Pro, Multiplayer Bull Cards, MWA, Mysteries of
the East, Nang Kwak, Nascar Streak, Nektan Blackjack, Nektan Roulette, Neon Jungle Scratch, Neon
Keno, Neon Roulette, Neon Shapes, Neptune Treasure Bingo, Nerves of Steal, New Triple, New Triple
HD, Next Six, Night Wolves, No Commission Baccarat, No Zero Roulette, Nordic Quest, Number Bonus,
Number Game, Nuwa, Oasis Poker, Oasis Poker Classic, Ocean Pearl, Ocean Ruler, Ogre Empire, Old
Fisherman, Ole Bingo, Olympus Treasures, One More Poker, Oracle Real Casino Roulette, Orient
Express, Ozwin's Jackpots, Pachinko, Pachinko 2, Pachinko 3, Pai Gow, Pai Gow Poker, Paint Scratch,
Paris Nights, Partick's Pick, Party Pop, Patrick's Magic Field, Penalty, Penalty Series, Penalty Shoot-Out,
Penguin City, Persian Nights, Phantom's Mirror, Pharao's Riches, Pharao's Riches Golden Nights,
Pharao's Riches RHFP, Pharaoh, Pharaon, Phoenix's Fruits, Pick Your Way to a Winner, Piggy Bank,
Piggy Bank Scratch, Piggy Picker, Pinocchio, Pip's Quest, Pirate 21, Pirate Cave, Pirate Cave 3x3,
Pirate Cave Pull Tabs, Pirate Island, Pirates Bay, PK10, Planet 67, Planets, Platinum Bullions, Platinum
Hounds, PlingoBall, Plinko, Plinko XY, Pok Deng, Poke The Guy, Poker King, Poker Race, Poker
Roulette, Poker Teen Patti, Pompeii, Pontoon, Pontoon 21, Pop 'til You Drop, Portomaso Real Casino
Roulette 2, Poseidon's Secret, Power Balls (CD), Power Balls Light, Prehistoric Story, Premier Blackjack
with Lucky Lucky™, Premier Blackjack with Side Bets, Princess of Swamp, Pro-Pong Table Tennis, Pull
A Cracker, Pull Tab Cashing Rainbows, Pull Tab Go Wild on Safari, Pull Tab Hot Cross Bunnies, Pull Tab
Jewellery Box, Pull Tab Shore Thing, Pull Tab Sunset Reels, Pumpkin Patch, Pumpkin Win, Puppy
Payday Scratch, Purple Brilliant, Pyramid, Pyramid Treasures, Queen of Gold™, Racing Dogs, Racing
Horses, Raid the Piggy Bank, Rainbow 3x3, Rainbow Blackjack, Rainbow Wilds Scratch, Ramses Book
Golden Nights, Ramses Book Respins of Amun Re, Ramses Book RHFP, Rasta Bingo, ReTrigger Happy
Pull Tab, Real Christmas Roulette, Real Fighting, Realistic Roulette, Red Card, Red Chilli Luck, Red
Dog, Red Hot Sevens, Red Hot Sevens Pull Tabs, Red Queen, Red Queen Blackjack, Red Square
Games, Reel Extreme, Reel Gems, Reel Gems Deluxe, Reel Hot Respin™, Reel Riches, Reel Steal™,
Reels of Wealth, Retro Reels, Retro Solitaire, Rich Life, Rich Life 3x3, Rich Life Pull Tabs, Riches, Ride
`Em Poker, Ride'm Poker, Rio Bingo, RNG-WAR, Roasting Hot, Roasting Hot 100 Lines, Roasting Hot
40, Robin Hood: Shifting Riches™, Rock VS Paper: Vikings Mode, Rocket Dice, Rocket Dice XY, Rocky
Mocky, Roll To Luck, Roman Legion Extreme Red Hot Firepot, Roman Legion Golden Nights, Romance
of the Three Kingdoms, Romeo, Rooftop Fight, Roulette, Roulette Last updated: June 2022 Advanced,
Roulette Adviser, Roulette American Pro, Roulette Classic, Roulette Common Draw 12 Numbers,
Roulette Euro Pro, Roulette Grand Croupier, Roulette Grand Croupier Chiquito, Roulette Grand
Croupier Rebeca, Roulette Royal, Roulette Silver, Roulette Single Zero Roulette, Roulette with track,
Roulette X2, Roulette X5, Roulette – American, Roulette™, Royal Court, Royal Riches, Royal Seven
Golden Nights, Royal Seven Ultra, Royal Seven XXL, Royal Wealth, Royal Wins, Run Amuck, Russian
Keno, Russian Poker, Safari Sam, Saloon, Samurai, San Gong, Santa's Village, Santa's Wild Pick,
Santa's Workshop, Sapphire Roulette, Savanna Moon, Scalding Hot, Scarab Treasure, Scout Gaming,
Scratch Dice, Scratch Match, Scratchy Bit, Scroll Of Anubis, Scrooge, Scudamore's Super Stakes™,
Seasons, Secret Agent, Secret Cupcakes, Secret of the Stones, SEDIE, Sequential Royal, Sevens,
Sevens & Books, Sevens Fire, Sheriff Jack, Shogun Secret Crazy Chicken Shooter, Showball 3,
Showdown, Showhands, Si-Xiang Scratch, Sibyl, Sic Bo, Sic bo 888, Sic Bo Dragons, Sic-Bo, Sicbo,
Sicbo Australia, Signs Of Fortune, Simply The Best, Sin City Nights, Single Deck Blackjack, Single Deck
Blackjack Elite Edition, Single Deck Blackjack Gold Series, Single Deck Blackjack Mh, Single Hand
Blackjack, Siren's Kingdom Scratch, Six Card Charlie Blackjack, Six Shooter, Sizzling Crown, Sizzling
Crown Pull Tabs, Slice And Dice, Slingo Advance, Slingo Ante Up, Slingo Berserk, Slingo Big Wheel,
Slingo Cascade, Slingo Classic 20th Anniversary, Slingo Fire & Ice, Slingo Fluffy Favourites, Slingo
Lightning, Slingo Lucky Larry's Lobstermania, Slingo Lucky Streak, Slingo Reel King, Slingo Reveal,
Slingo Showdown, Slingo Starburst, Slingo Wild Adventure, Slingo Xing Yun Xian, Slot Car Races, Slot
It In!, Slots Angels, Snack Blast, Snakes And Ladders, Snow Scratcher, Solar Goddess, Solitaire, Space
Cat, Space Cowboy, Space Force, Space Hunters: Scratch Card, Space XY, Spaceship, Spain League,
Spain League Ondemand, Spanish Fast League, Speed Cricket Baccarat, Speedway, Speedway
Ondemand, Spider Solitaire, Spin 2 Wheels, Spin 2 Win, Spin 2 Win American, Spin 2 Win Royale, Spin
2 Win Royale American, Spin and Win, Spin Dizzy Pull Tab, Spin Payday, Spin X, Spina Colada,
Spinball, Spinfinity Man, SpinLotto Scratch, Spino Greyhounds, Spino Horses, Spinola Lottery, Spooky
Scary Scratchy, Sport Slot, Squeaky Blinders, Stack'em Scratch, Stacks of Jacks, Stampede, Stardust,
Steam Joker Poker, Sticky Diamonds, Sticky Diamonds RHFP, Stuffed with €100s, Sugar Pop, Sugar
Pop 2™, Sumi-e, Summer Cocktail, Summer Scratch, Sunny Shores, Suntechnik Classic, Super 6,
Super 7 Blackjack, Super Baccarat, Super BarX Pull Tab, Super Bola, Super Duper Cherry, Super Duper
Cherry RHFP, Super Fast Hot Hot Respin, Super Graphics Upside Down Pull Tab, Super Keno, Super
Las Vegas HD, Super Lucky Reels, Super Mask, Super Multitimes Progressive HD, Super Sevens, Super
Shamrock, Super Super Fruit, Super Video Poker, Super7, Superb Keno, Swedish Roulette, Sweet
Alchemy Bingo, Sweet Candy Slot, Tai Xiu, Take 5, Take 5 Golden Nights, Take 5 RHFP, Taxi Movida,
Teen Patti, Teen Patti Face Off, Temple Stacks: Splitz™, Tennis, Tens or Better, Tens or Better 1 Hand,
Tens or Better 10 Hand, Tens or Better 100 Hand, Tens or Better 5 Hand, Tens or Better 50 Hand,
Tens Or Better HD, Texas Hold'em Bonus, Texas Hold'em Poker, Texas Holdem Poker, Texas Hold`em,
Texas Hold’em Poker 3D, Thai HiLo, The Alchemist, The Angler, The Book Beyond, The Charm of
Cleopatra, The Curious Cabinet Scratch, The Dark Joker Rizes, The Deep Monster, The Dollar Game,
The Expandable, The Exterminator, The Ghost Walks, The Glam Life, The Gold of Poseidon, The
Golden Owl of Athena™, The Harvest Wheel, The Incredible Balloon Machine, The Kingdom Of The
Elves, The Land Of Heroes Golden Nights, The Link Scratch, The Moneymania, The One Armed Bandit,
The Pesos game, The Saloon HD, The Shield of Zeus, The Slotfather JP, The Slotfather: Part II, The
Smart Rabbit, The Thimbles, The Tipsy Tourist, The True Sheriff, The Wish Master™, Thimbles, Three
Card Poker, Three Card Poker Deluxe, Three Card Last updated: June 2022 Rummy, Three Cards,
Thrones Of Persia, Tiger Scratch, Tiger's Claw, Tomatina Bingo, Top Secret, Tower of Power, Treasure
Island, Treasure of Horus Scratch, Treasure Room, Treasure Tombs, Tree of Fortune, Trevo da Sorte
Scratch Card, Trey Poker, Triple 7, Triple Bonus, Triple Bonus HD, Triple Bonus Poker, Triple Double
Bonus Poker, Triple Edge Poker (Three Card Poker), Triple Tigers™, Troll Dice, Tron Race, Tropical
Fruitsie, Turbo 90, Turbo Keno, Turbo Poker, Turbo Roulette, Turkish Blackjack, Turkish Roulette,
Turtle and Phoenix, Tut's Twister, Tutan keno, TV Roulette, Tycoons, Ultimate Baccarat, Under the
Bed, Undersea Battle, Untamed - Giant Panda, Upper Hot, Valley of Pharaohs, Valley Of The Gods,
Valley Of The Gods 2, Vampire The Masquerade - Las Vegas, Vampires, Vegas, Vegas 2, Vegas
Downtown Blackjack, Vegas Single Deck Blackjack, Vegas Strip Blackjack, Vegas Strip Blackjack Elite
Edition, Vegas Strip Blackjack Gold Series, Vegas VIP Gold, Vegas Wins, Victorious™, Video Poker
Jacks or Better, Viking, Viking Runecraft Bingo, Viking Voyage™, Viking Wilds Scratch, Vikings Go
Berzerk, Vikings go to Hell, Village Fun, Violet Vacation, VIP Keno, VIP Roulette, Virtual Baccarat,
Virtual Burning Roulette, Virtual Challenge Cup, Virtual Classic Roulette, Virtual Cup, Virtual Euro
Trophy, Virtual Football , Virtual Football Cup, Virtual Football Pro, Virtual Golf, Virtual Greyhound
Races, Virtual Horse Races, Virtual Motorcycle Speedway, Virtual Racing, Virtual Roulette, Virtual
SicBo, Virtual Soccer, Virtual Tennis , Wai-Kiki Scratch, Walking Death, War, Way of the Warrior:
Scratch Card, Wealth Club, Weekend In Vegas, Western Jack, Wheel of Africa, Wheel of Fortune,
Wheel of Fruits, Wheel of Hounds, Wheel of Monsters, Wheel of Steal, Wheel of Winners, Wheely
Wheely Big, Wicked Circus, Wild Bonus Re-Spins, Wild Extra Cats, Wild Heroes, Wild Jester , Wild
Orient, Wild Pops, Wild Rapa Nui, Wild Robo Factory, Wild Rubies Christmas Edition, Wild Rubies
Golden Nights, Wild Rubies Red Hot Firepot, Wild Spin, Wild Texas, Wild Water King, Wild West,
Wildlife 2, Wilds Gone Wild, Win Blaster, Win Shooter, Windjammer, Winter Night, Winterberries, Wolf
Hunters, Won Won Catching, World Cup, World Cup Keno, World Cup Ondemand, World Football,
World Hockey League, World of Fruits, World War, XKeno, Xmas 3x3, Xmas Keno Cat, Xmas Luck,
XXXtreme, Yak Yeti & Roll™, YaSunHi, Yatzy, Yukon 21, Zeppelin, Zodiac Signs, Zombie Hoard,
Zombie Moon, Zombie Party, Zoom Roulette
GoldenGames – present multimedia events with deliberately unknown results, which are stream via
Internet to a chain of betting shops.
Any player can learn the results of the events filtered by date, time, type, and number in online mode.
Types of bets:
Betting options:
SINGLE BET – one or several bets in one bet slip. Events are independent from each other.
Winning on a single bet is equal to the product of the amount of bet on the outcome for your
present odds.
THE MAXIMUM TOTAL FOR A TICKET – indicates the bid amount of each single bet multiplied
by an odds.
For a single bet it is possible to set individual bet amounts for each outcome as well as entering total
amount, which is automatically divided into the number of bets in the ticket.
25.2. VIRTUAL 3D-LEAGUE
Virtual 3D-league is a fast and exciting game designed especially for football fans to follow and root
for their favourite team during the whole season.
This option offers the best markets (compared to other 3D football games) to place bets while you can
analyze teams' statictics of recent games, tournament brackets, etc.
At the moment there are two leagues available: CIS AND ITALIAN LEAGUE.
Twenty teams participate in the league with both home and away matches and subsequently move
towards the top of the standings as points are earned.
The game consists of leagues that go one by one day by day. Results of all games can be found in the
global statistics tab. Each league consists of 38 game weeks - a period of time during which the teams
are to play home and away matches. During the first 19 game weeks half of the teams play home
matches, during game weeks 20-38 away matches are played. 10 matches are simultaneously played
each game week (total 38 matches in a league). One game week lasts for five minutes (190 minutes
for a league).
Before the start of an event an acton line for major outcomes to bet on as well as current week
number will appear on the screen.
Teams in the list on the right play home matches, teams in the list on the left play away matches.
Logos and teams' short names are given there as well. During the demonstration of odds names of
teams are changed periodically to a number of their position in the tournament table, where arrows
indicate the value of the progress. Example, the 10 number and the green arrow with a value of "3"
indicate that the team according to the result of the previous match has lost three points and rank to
the tenth in the tournament table. In case of a dash, the team retained the position.
The first five matches in the list out of ten are streamed - MAIN MATCH OF A WEEK. In the process
of streaming, liveresults of 9 other matches are showing from the bottom line.
Stream of the main match of a week (as all weeks with simultaneous matches) lasts 5 minutes, after
which the successive game week starts, or if it was a 38 week, the first week of a new League begins.
Main match is divided on 6 game points, where can be scored a goal. The maximum number of goals
in game is 6! There is video replay for scoring chances in a game, shortly after the goal. The score to
the left on the screen changes in favour of a team to score a goal. In the same part of the screen
there is the information with logos of the teams of the main match of the week, their names,the
current time (45 minutes) and a minute of the game.
Having completed a week, the results of the main outcomes and the tournament bracket including
the latest games of the week and summary results of previous periods are available for a time. 20
participating teams of a League are in the following order: from the first to the lowest rank depending
on number of points. Also there are a history of the last five matches, statistics of victories, losses
and draws. A sequential number of the 38th week is changed with the transition to 1 League week.
The tournament bracket is zeroed and summarizes the information on the results of new League
matches.
AVAILABLE BETS AND COMBINATIONS:
1. Result of a match - Identify, In your opinion, how the regular time of a football match ends, a
victory of a Home Team(1), Draw(X) or a victory of an Away Team(2);
2. Result in the first time - Identify, In your opinion, how the first time of a football match ends, a
victory of a Home Team(1), Draw(X) or a victory of an Away Team(2);
3. Double chance - Identify two most likely, from your point of view, alternative outcomes. A bet
will play if one or another event took place in the current match. The following outcomes are
available:
1/Х – a victory of a Home Team OR draw in a match;
1/2 – a victory of a Home Team OR Away Team;
Х/2 – a draw OR victory of an Away Team.
4. Half time - Full time ("HT - FT") - Identify, In your opinion, how the first time and then a full time
will end. A bet will play if both events take place! It is important to note that in notation of the
outcome below the first part indicates the result of the first half in the current match, and the
second one indicates the result of the full time (1 - a victory of a Home Team, 2 - a victory of an
Away Team, X – draw). The following outcomes are available:
1/1 – Half time AND Full time will end in a victory of a Home Team;
1/Х – Half time will end in a victory of a Home Team AND Full time will end in a draw;
1/2 – Half time will end in a victory of a Home Team AND Full time - Away Team;
Х/1 – Half time will end in a draw AND Full time will end in a victory of a Home Team;
Х/Х – Half time AND Full time will end in a draw;
Х/2 – Half time - draw, Full time will end in a victory of an Away Team;
2/1 – Half time will end in a victory of an Away Team AND Full time will end in a victory of
a Home Team;
2/Х – Half time will end in a victory of an Away Team AND Full time - draw;
2/2 – Half time AND Full time will end in a victory of an Away Team.
5. Score in a matсh - Identify a score, In your opinion, the current match will end. A list of all the
possible outcomes with the odds is reflected on the screen before the match. It is important to
remember that the bet with the score 4-2 is placed on 4 goals, which will be scored by a Home
Team and 2 - Away Team;
6. A number of goals - identify, in your opinion, how many goals , from both teams, will be scored
in the match (0, 1, 2, 3, 4, 5 or 6). The proposed odds for each option are reflected on a screen
before a match;
7. Multigoal - identify, in your opinion, how many goals will be scored in the current match in an
interval from the minimum and maximum possible numbers. Example, if you place "Multigoal
1-4 ", it means, that your bet will play, if there are 1 or 2 or 3 or 4 goals in Full time. The bet
"Multigoal" intersects with the bet " Number of goals", if the minimum and maximum values
are equal.
8. Total - identify, in your opinion, more or less goals will be scored in a match:
0,5 OVER/UNDEr – you place a bet on Full time, 0,5 Over or Under goals will be scored.
1,5 OVER/UNDER – you place a bet on Full time, 1,5 Over or Under goals will be scored.
2,5 OVER/UNDER – you place a bet on Full time, 2,5 Over or Under goals will be scored.
3,5 OVER/UNDER – you place a bet on Full time, 3,5 Over or Under goals will be scored.
9. Goals - identify, in your opinion, there will not be goals or only one team will score in the regular
time of a match(NG/OS) or two teams will score at least one goal ( TWO will score):
NO GOALS/ONE WILL SCORE - you place a bet on Full time, there will be no goals or
one team will score. The bet will play, if the score is the following: 0-0, 0-1, 0-2, 0-3, 0-4,
0-5, 0-6, 1-0, 2-0, 3-0, 4-0, 5-0, 6-0;
TWO WILL SCORE - you place a bet on Full time, two teams will score. The bet will play,
if the score is the following: 1-1, 1-2, 1-3, 1-4, 1-5, 2-1, 2-2, 2-3, 2-4, 3-1, 3-2, 3-3, 4-1, 4-2
or 5-1..
10. Result of a match +Total - identify, in your opinion, how full time will end (Away/Draw/Home)
and Under/Over condition will take place in one bet. It will play, if the both conditions take
place:
1X2 + 1,5 OVER / UNDER - the bet is on full time and 1,5 over / under goals.
1X2 + 2,5 UNDER / OVER - the bet is on full time and 2,5 over / under goals.
1X2 + 3,5 OVER / UNDER - the bet is on full time and 3,5 over / under goals.
6 hounds or horses take part in each race. There is a new race held every 2-5 minutes.
Betting options:
WINNER - you pick the first place in the race – the starting number will finish in the first place.
DOUBLE OR EXACTA - the picked numbers will finish in the first and the second places
correspondingly.
QUINELLA – you pick the numbers that will finish in the first or in second the place in any
order.
TRIPLE - you pick the first, second and third places in the correct order – the numbers will finish
in the first, second and third places correcpondingly.
PLACE1-2 - you pick the number that you think will finish in the first or second place.
PLACE1-3 - you pick that number that you think will finish in the first, second or third place.
SYSTEM DOUBLE AND TRIPLE - You can bet on all combinations of numbers at the racing
event. With Double you have to bet on minimum 2 start numbers. With Triple you have to bet
on minimum 3 start numbers.
EXTRABETS:
ODD/EVEN – bet on a participant with an even number (2, 4, 6) or odds (1, 3, 5);
OVER/UNDER – bet on a participant with the number larger than 3 (over – 4, 5, 6) or smaller
(under – 1, 2, 3);
This dynamic game gives you the possibility to bet on circle moto races. Races start every 2-9
minutes(5 minutes by default). It is a fast race of sports bikes on paved surface in one circle. 6 riders
are involved in each race, there are 3 prizes. Each game has its own event number for which the
results are listed on the scoreboard (the last six results) and open database (see Motorcycle Results).
TYPES OF BETS:
Winner - bet on a number of a participant, who the player believes should come first;
Double - a player choose two numbers of participants, who should come first and second in
chosen order;
Trifecta - three races, which will finish, in your opinion, in the 1st, the 2nd and the 3rd places in
the specified order;
Quinella – enter two numbers of bikes which, in your opinion, will finish in in the 1st and the 2nd
place in any order;
Place 1-2– choose one bib number which, in your opinion, will place the 1st or at least the 2nd
place in the race;
Place 1-3 – choose one bib number which, in your opinion, will place the 1st or at least the 3rd
place in the race.
DOUBLE AND TRIPLE SYSTEM – place a bet on all combinations of offered outcomes of Double and
Trifecta involving only the participants of the race. Double – the bet on two bib numbers.Triple – the
bet on at least three bib numbers;
MOTORCYCLE RESULTS:
If, for technical issues, the event has not been shown, and its number did not appear in the history of
recent events on the TV, in this case, the player should check the bet receiving the result of the event
from the cashier, or via the link above.
The lack of an event's stream in a betting shop, for technical issues, shall not be the reason of bet
cancellation.
25.5. SPEEDWAY
Four motorcycles participate in each race. Races start every 2-5 minutes.
Types of bets:
Winner - bet on a number of a participant, who the player believes should come first;
Double - the player choose two numbers of participants, who should come first and second in
chosen order.
Double System - the player can place bet on all suggested outcomes in Double System for
certain numbers of the participants. The player should choose minimum two participants.
EXTRA BETS:
Camels
1. Winner or Single Bet. Player A bets on a participant to win the race. Player A wins if the
chosen participant he picked is first across the finish line. Example: If the player bets on
participant #5, it must arrive on the 1st place so he can win the bet.
2. Place Bet. For a Place Bet it means that a player wins if its chosen participant finishes 1st or
2nd in the race. Example: If the player chooses racer #4 and its chosen racer finishes 1st or
2nd at the end of the race the bet is won.
3. Show. The player is betting on a participant to finish 1st, 2nd or 3rd. Example: The player bets
on participant #4. If the racer finishes in one of these three positions, then the player wins the
bet.
4. Over/Under 3.5.Player bets on the winner´s start position to be over/under 3.5.
NOTE - For virtual races with 8 participants we have available the Over/Under
4.5 betting option.
Example over 3.5: Participant #4 wins the race. The number 4 is Over 3.5, so the bet is
won.
Example under 3.5: Participant #2 wins the race. The number 2 is Under 3.5, so the bet
is won.
5. Even/Odd. The player bets on whether the winner´s start position number will be Even/Odd.
Example Even: Participant #4 wins the race. Number 4 is even, so the player wins the
bet.
Example Odd: Participant #5 wins the race. Number 5 is odd, so the player wins the
bet.
6. Forecast or Exacta. The player picks 2 participants to finish 1st and 2nd in a specific
order. Example: The player chooses participant #2 to arrive 1st and participant #1 to finish
2nd. To win, both racers must finish in the exact order, the player specified in his bet.
7. Quinella. The player bets on two participants to finish the race 1st and 2nd place in any
order. Example: If the player selects the participants #4 and #5 and they finish the race 1st
and 2nd in any order, then he wins.
8. Tricast or Trifecta. The player picks 3 runners to finish 1st, 2nd and 3rd in a specific
order. Example: 2-3-5. The bet is won if the racers finish the race in the exact order specified
by the player.
9. Forecast Combinations. The player can select two or more participants and bet on their
every possible combination that two of its selections will finish 1st and 2nd in any order. The
system will automatically calculate all the possible bets from the chosen numbers. Example:
There are 2 bets placed on the ticket (2-4, 4-2);
10. Tricast Combinations. The player can select three or more participants and bet on their
every possible combination to be finishing 1st, 2nd and 3rd in an exact order. The ticketing
component will work out automatically all the possible combinations. Example: on 3 selections,
there are 6 bets: (3-4-5, 3-5-4, 4-3-5, 4-5-3, 5-3-4, 5-4-3)
The Football League is a Championship where all teams play each other twice (home and away). The
number of teams in a Championship can vary depending on the League. One game is played on the
main screen whilst all the others are running in parallel at the same time. The player can bet on every
game allowing for combination bets to be placed.
BETTING OPTIONS:
1. 1 X 2
1 A player bets on the home team to win.
X A player bets on the match to finish in a draw.
2 A player bets on the away team to win.
1X A player bets on either the home team to win or a draw. (Double Chance)
X2 A player bets on either the away team to win or a draw. (Double Chance)
12 A player bets on either the home team to win or the away team to win. (Double
Chance)
2. GG A player bets on both teams to score at least one goal.
3. NG A player bets that only one or neither team scores a goal.
4. Over 1.5 A player bets that there will be over 1.5 goals in a game (2 or more goals
scored). Example: England – Nigeria 3:2, the player wins the bet.
5. Under 1.5 A player bets that there will be under 1.5 goals in a game (less than 2 goals
scored). Example: England – Nigeria 0:1, the player wins the bet.
6. Over 2.5: A player bets that there will be over 2.5 goals in a game (3 or more goals
scored). Example: England – Nigeria 3:2, the player wins the bet.
7. Under 2.5 A player bets that there will be under 2.5 goals in a game (less than 3 goals
scored). Example: England – Nigeria 0:1, the player wins the bet.
8. Correct Score A player bets on the final score in a game. Example: 2-1.
9. Total Goals A player bets on how many goals will be scored in a game.
10. The betting options Correct Score and Total Goals can be located as shown in the following
image:
Home Team Over/Under
Over 0.5: A player bets that the home team will score over 0.5 goals in a game
(1 or more goals scored). Example: England - Nigeria: 2:0, the player wins the
bet.
Under 0.5: A player bets that the home team will score under 0.5 goals in a
game (no goals scored). Example: England – Nigeria 0:2, the player wins the
bet.
Over 1.5: A player bets that the home team will score over 1.5 goals in a game
(2 or more goals scored). Example: England – Nigeria 3:4, the player wins.
Under 1.5: A player bets that the home team will score under 1.5 goals in a
game (less than 2 goals scored). Example: England – Nigeria 1:0, the player wins.
Over 2.5: A player bets that the home team will score over 2.5 goals in a game
(3 or more goals scored). Example: England – Nigeria 3:0, the player wins the bet.
Under 2.5: A player bets that the home team will score under 2.5 goals in a
game (less than 3 goals scored). Example: England – Nigeria 1:0, the player wins
the bet.
Over 3.5: A player bets that the home team will score over 3.5 goals in a game
(4 or more goals scored). Example: England – Nigeria 5:0, the player wins the
bet.
Under 3.5: A player bets that the home team will score under 3.5 goals in a
game (less than 4 goals scored). Example: England – Nigeria 1:0, the player wins
the bet.
Away Team Over/Under
Over 0.5: A player bets that the away team will score over 0.5 goals in a game
(1 or more goals scored). Example: England – Nigeria 0:2, the player wins the
bet.
Under 0.5: A player bets that the away team will score under 0.5 goals in a game
(no goals scored). Example: England – Nigeria 0:0, the player wins.
Over 1.5: A player bets that the away team will score over 1.5 goals in a game
(2 or more goals scored). Example: England – Nigeria 0:3, the player wins the
bet.
Under 1.5: A player bets that the away team will score under 1.5 goals in a game
(less than 2 goals scored). Example: England – Nigeria 0:1, the player wins the
bet.
Over 2.5: A player bets that the away team will score over 2.5 goals in a game
(3 or more goals scored). Example: England – Nigeria 3:3, the player wins the
bet.
Under 2.5: A player bets that the away team will score under 2.5 goals in a game
(less than 3 goals scored). Example: England – Nigeria 1:2, the player wins the
bet.
Over 3.5: A player bets that the away team will score over 3.5 goals in a game (4
or more goals scored). Example: England – Nigeria 1:4, the player wins the bet.
Under 3.5: A player bets that the away team will score under 3.5 goals in a game
(less than 4 goals scored). Example: England – Nigeria 0:3, the player wins the
bet.
1X2 Over/Under 1.5:
1X2 Over 1.5: A player bets on the outcome of the match (1) home win (X) draw
(2) away win and that there will be over 1.5 goals in the game (2 or more goals
scored). Example: If the player bets on England to win the match and the score is:
England – Nigeria 2:0, the player wins the bet.
1X2 Under 1.5: A player bets on the outcome of the match (1) home win (X) draw
(2) away win and that there will be under 1.5 goals in the game (less than 2 goals
scored). Example: If the player bets on Nigeria to win the match and the score is:
England – Nigeria 0:1, the player wins the bet.
1X2 Over/Under 2.5:
1X2 Over 2.5: A player bets on the outcome of the match (1) home win (X) draw
(2) away win and that there will be over 2.5 goals in the game (3 or more goals
scored). Example: If the player bets on England to win the match and the score is:
England – Nigeria 3:1, the player wins the bet.
1X2 Under 2.5: A player bets on the outcome of the match (1) home win (X) draw
(2) away win and that there will be under 2.5 goals in the game (less than 3 goals
scored). Example: If the player bets on the match finishing in a draw and the score
is: England – Nigeria 1:1, the player wins the bet.
The 1xBet management team and its employees take the safety of your personal data and general
confidentiality very seriously.
We are committed to improving the transparency of how we use and protect your data. We have
included changes to this Privacy Policy to comply with the standards of the General Data Protection
Regulation (GDPR).
This Privacy Policy sets out our data processing methods and your options concerning how your
personal information is used.
1xBet understands and takes responsibility for providing you, our customers, with clear information
about how we use cookies, and we guarantee that people using our website can make the right
choice.
If you have any requests, questions, or suggestions regarding your personal data or any general
questions regarding methods of processing and using the services that are provided to you, please
contact us at [email protected].
We also kindly ask that you send detailed information to [email protected] about any pages
on our website where you are concerned about the use of cookies.
27.1. Privacy
1xBet undertakes to protect your personal data.
This Privacy Policy explains what information we collect when our services are used, why we collect
this information, and how we use it.
Please note this Privacy Policy will be agreed between you and 1xBet (hereinafter "We", "Us" or "Our",
if applicable).
We may periodically make changes to this Privacy Policy and notify you of these changes by
publishing the modified terms on our platforms.
We recommend that you review this Privacy Policy regularly.
surname, first name, patronymic (if applicable), address of the subject of personal data, number
of the main identification document, document issue date and the issuing authority, or
surname, first name, patronymic, address of the representative of the personal data subject,
the number, issue date, and issuing authority of their main identification document, the
requisites of the notarized power of attorney or other document confirming the authority of that
representative (upon receipt of the consent from the representative of the personal data
subject)
the postal address of 1xBet receiving the consent of the personal data subject
the purposes of processing the personal data
a list of the personal data, for the processing of which the consent of the subject of personal
data is given
the name and address of the person (legal entity) that is processing the personal data on behalf
of 1xBet, if the processing is delegated to such person (entity)
a list of actions on personal data to which the consent is given; general overview of the personal
data processing methods
the period during which the consent of the subject of personal data is valid, as well as the
method of its withdrawal
the signature of the personal data subject
- BY WAY OF IMPLICATIVE ACTIONS OF a personal data subject which express their will to
establish a legal relationship with 1xBet, not in the form of an oral or written expression of their will,
but by their behavior, from which such intention can be concluded (for example, registration on the
1xBet website, registration to 1xBet services, execution of monetary transactions into their personal
account obtained through registration on the 1xBet website, which is a condition for participating in
betting in accordance with the Terms and Conditions of 1xBet, registration of bets through their
personal account and receipt of winnings through their personal account, compliance with the rules
established by the gambling operator, etc.).
1xBet does not require your Consent to process your personal data in the following cases:
- where the processing of personal data is necessary to achieve the objectives provided for by
international treaties or laws of local jurisdictions, for the performance and discharge of the functions,
powers, and duties conferred by law;
- where processing of personal data is necessary for the administration of justice, the execution of a
court decision or a decision by another legal body or an official subject to execution in accordance
with local laws;
- where processing of personal data is necessary to protect the life, health, or other vital interests of
the subject of personal data if obtaining their consent is not possible;
- where processing of personal data is necessary for the purposes of exercising the rights and
legitimate interests of 1xBet or third parties, or for the achievement of socially significant purposes,
provided that this does not violate the rights and freedoms of your personal data;
- where processing of personal data is carried out for statistical or other research purposes, subject to
obligatory anonymization of your personal data, except when personal data is processed for
marketing purposes;
- where access to the personal data that is being processed has been provided by you to an unlimited
number of persons;
- where personal data that is being processed is subject to publication or mandatory disclosure in
accordance with the laws of local jurisdictions.
The company shall only obtain, store and process the data of individuals who are customers of the
company. A customer of the company is an individual who has agreed to the company’s terms and
conditions and fulfilled the conditions in paragraph 2.22.
The company has the right to unilaterally refuse to store, provide or process any personal data
belonging to a customer without offering a reason.
The procedures for the withdrawal of your consent to the processing of your personal data, obtaining
information about the availability of your personal data in 1xBet, and clarifying, blocking, and
destroying your personal data which 1xBet holds on request are governed by the "General Data
Protection Regulation" (GDPR) and are carried out by us in full.
27.3. Oblectives Of Information Collection
We collect and process information that can be used for personal identification purposes, including,
but not limited to, first name and surname, date of birth, credit card details, home or other address,
e-mail address, telephone number or other appropriate Personal information (hereinafter
"Information").
You may be asked to provide personal information when using our website, registering an account or
using our services.
The personal information we collect may include such information as:
This information is collected, processed, and stored by us on servers, according to the requirements
of the legislation of your state.
When you interact with services, our servers store your unique activity log, which collects certain
administrative and traffic information, including:
source IP address
access time
date of access
visited web pages
language used
software crash reports
type of browser used
From time to time, we may request information from you via surveys or competitions. Participation in
these surveys or competitions is completely voluntary and you have the choice of whether or not to
disclose your personal information.
Information requested may include contact details (such as name, correspondence address,
telephone number), and geographic information (such as postal code or postal address), age.
By taking part in any competition or accepting winnings (prizes) from us, you consent to the use of
your name for promotional purposes without additional remuneration, except where prohibited by
law.
If you have not unequivocally decided whether to receive promotional information from us, we may
use your personal information (including your e-mail address and phone number) to provide you with
information regarding our products, services, and promotions, including other gaming products
(including online poker, casino, betting, backgammon etc.) and third-party products and services
carefully selected by us.
comply with any legal issue or process that concerns us, any of our websites or services or in
circumstances where we are essentially bound by legal obligation
protect our rights or property
protect the personal safety of our service users or the public
If, in our opinion and sole determination, you are found to have deceived us or attempted to deceive
us, or any other service user in any way including but not limited to:
game tampering
payment fraud
If we have grounds to suspect you of payment fraud, including the use of stolen credit cards, or any
other fraudulent activity, including any payment reversal or other, payment cancellation, or prohibited
transactions, including money laundering, we reserve the right to share this information together with
your identity information with other online gaming sites, banks, credit card companies, appropriate
regulatory agencies, and relevant law enforcement authorities.
For the purpose of public research on the prevention of addiction, your data can be passed on to the
relevant institutions.
27.7. Access
You may ‘opt out’ of receiving any promotional communications either:
by choosing to opt out via your account settings available on our sites or through our services
in response to a promotional email you receive from us
at any time by sending an e-mail, or by writing to our Customer Services
want to find out what of your personal information we collect, process, and store, and also from
which sources we have obtained it
want to confirm the accuracy of the personal information we have collected about you
would like to update your personal information; and/or
have any complaint regarding our use of your Personal Information
If required, we will update any information you have provided to us, given that you prove the
necessity for such changes and verify your identity.
For the avoidance of doubt, nothing in this Privacy Policy shall allow us to retain your Personal
Information if we are required to provide it by the law of your country.
27.8. Cookies
INFORMATION STORED ON YOUR DEVICE
When accessing our services, with your consent we may store information on your device. This
information is referred to as ‘cookies’, which are small text files containing letters and numbers for
recording your preferences. Cookies are stored on your device when you use our services while
visiting our websites and online pages.
We also use local shared objects or ‘flash cookies’. ‘Flash cookies’ are similar to browser cookies.
They allow us to remember your visits across our sites.
Neither cookies nor flash cookies can be used to access your device or use information on your
computer.
We only use cookies and ‘flash cookies’ for monitoring.
We only use these methods to track your use of our services to record your preferences.
Cookies help us monitor traffic to our site, improve our services, make it easier for you to access them
and increase your interest in our services.
We use flash cookies and other cookies to help us show you more relevant and targeted
advertisements.
OUR WEBSITE
We use cookies to collect information for visitors to our website.
Our servers use three different types of cookies:
‘Session-based’ cookies: This type of cookie is only allocated to your computer for the duration
of your visit to our website. A session-based cookie helps you navigate our website faster and, if
you are a registered customer, allows us to give you information that is more relevant to you.
This cookie automatically expires when you close your browser.
‘Persistent’ cookies: This type of cookie will remain on your computer for a set period of time for
each cookie. Flash cookies are also persistent.
‘Analytical’ cookies: This type of cookie allows us to recognize and count the number of visitors
to our site and see how visitors use our services. This helps us improve the way our sites work,
for example, by ensuring you can log in and find what you are looking for easily.
You make a decision and you always have a choice of whether to accept or decline cookies.
Most web browsers automatically accept cookies, but, if you prefer, you can modify your browser
settings to keep control over your cookies.
You can use your web browser to:
For more information on how to manage cookies through your web browser, please visit
www.aboutcookies.org.
You will get access to instructions for deleting and controlling cookies.
We warn you that we are not responsible for the content of external websites, and by disabling
cookies you will not be able to use all the features of our 1xBet website.
FLASH COOKIES
You can modify your Flash Player settings to prevent the use of flash cookies. The settings manager of
your Flash Player allows you to manage your preferences.
If you choose to decline all cookies in the browser, unfortunately you will not be able to use some of
the features and services on our websites, and some services will not work correctly, for example, we
will not be able to save your chosen interface language.
27.11. Security
We understand the importance of providing security and the methods needed to secure the
confidentiality, integrity, and accessibility of information. We store all personal information we receive
directly from you in an encrypted and password-protected database stored within our secure network
behind active up-to-date firewall software.
Our Services support SSL Version 3 with 128-bit encryption.
We also take measures to ensure our subsidiaries, agents, partners, affiliates, and suppliers employ
adequate security measures.
However, sending information via the internet is usually not completely secure, and we cannot
guarantee the security of your data while it is being sent.
ANY DATA, WHICH YOU SEND, IS SENT AT YOUR OWN RISK.
1xBet has all security procedures and features in place to protect your data after it is received.
hiding or keeping privacy regarding the information about the real source, location, disposal,
movement, ownership or other property rights related to property obtained as a result of illegal
activity,
conversion, moving, obtaining, possession or use of property which was got as the result of
criminal activity for the purpose of concealing the illicit source of such property or assisting
persons involved in crime to avoid legal consequences of their actions,
a situation in which the property was obtained as a result of criminal activity committed on the
territory of another state.
In order to prevent the infiltration of criminal capital into the economy of the state, many countries
fight against money laundering and the terrorism financing.
The company applies internal laws and regulations and special measures to help international
organizations in combating money laundering and the terrorism financing around the world.
When you open an account, you agree to undertake the following obligations:
You agree that you comply with all applicable laws and regulations on combating money
laundering and terrorism financing, including the АМL Policy.
You confirm that you have no information or any suspicions about the fact that funds used for
depositing in the past, present or future, are received from any illegal source, or have any
relation to legalization of income obtained illegally, or other unlawful activity prohibited by
applicable law or the instructions of any international organizations;
You agree to immediately provide any information we think fit to require according to applicable
laws and regulatory requirements in respect of combating the legalization of funds obtained
illegally.
The company collects and keeps the passport or other ID of the User, and reports on all changes
made in the account;
The company monitors any suspicious activity on the User's account, as well as operations carried out
under special conditions;
The company has the right to ban the User at any time, if the Company has grounds for supposing
that this operation has any relation to money laundering and criminal activity. In accordance with
international law the Company is not obliged to inform the User about his suspicious activity and let
him know that it has been passed to relevant authorities.
In accordance with the internal AML procedures the Company performs initial and ongoing personal
identity verification procedures as provided by the level of risk of each User.
The company will ask you to provide the minimal information to confirm your identity.
The company will record and preserve all data and ID, as well as which methods of confirmation
have been used and the results of verification procedures.
The company will check your personal data to match the list of persons suspected of terrorism,
which is formed by the authorized state and independent authorities. A minimum set of
identification data includes: the User's full name; date of birth (for individuals); residential
address or registered address of the User;
sources of funds that you plan to Deposit into the account.
To verify and confirm the authenticity of the above-mentioned data, the Company may require the
following documents:
passport or identification card, or other document equivalent that meets the following
requirements: contains the name, date of birth and a photograph of the document holder;
issued by the national public authorities, a recently obtained receipt for the payment of utility
bills (not older than 3 months) or other documents confirming the address of the User.
The company may also require other additional information, confirmed by relevant documents. In
certain cases, the Company may also require notarized copies of documents from the User.
28. Responsible Gaming
1. Gambling problems are associated with poor mental health and can manifest in depression,
anxiety, and suicidal thoughts. They also have an adverse effect on family relationships, work,
academic performance, and can lead to bankruptcy or crime.
Gambling should be an enjoyable pastime and not a way to make money.
Unfortunately, in some cases abuse of gambling can lead to problems. We take care of our
customers and make every effort to provide a safe and reliable service which our customers can
use without any damaging consequences.
2. Our company does not allow underage gambling (for persons under the age of 18).
We do not advertise our products and services to minors or mentally vulnerable people.
We guarantee that our advertising, sponsorship, and marketing activities do not contain any
information aimed at attracting underage persons to the Service.
3. If you share your computer with underage persons, you should make sure that they do not have
access to usernames, passwords, and banking details.
There is software available for limiting access to gambling, for example NetNanny and Cyber
Patrol.
4. We regularly carry out checks to determine the age of our customers to guarantee that all our
players have reached the legal age.
In some cases our checks cannot confirm the customer’s age and we request the added
information to confirm that the player has reached the legal age.
Availability personal account may be limit and funds are frozen until we receive the
necessary information and the fact that you have reached the legal age will be confirmed
unambiguously.
The legal age for betting and gambling is determined by laws of your country and is
usually 18 years.
Our customers should understand that they are the guarantors of their legal registration
on 1xBet.com.
5. Our advertising campaigns and ads do not mislead customers or misrepresent the services that
we offer. Customers are informed about their chances of winning and possible risks. Services
are provided for payment, excessive spending is not encouraged. To test the level of your
gambling addiction, please answer “Yes” or “No” to the questions below:
Is your spending out of control?
Do you typically borrow money or steal to continue gambling?
Have you been spending less time with your family and loved ones lately?
Have opinions of others about your activity on gambling Services started to irritate you?
Have you lost interest in your hobbies or usual leisure activities?
Are you feeling depressed or sometimes even think of suicide because of losing?
Have you ever lied to cover up the amount of time or money that you have spent on
gambling?
If you answered “Yes” to most of the questions above, then it is likely that you have a
gambling problem.
6. It’s never too late to admit that you have an addiction and to address it. We value our
customers and will certainly never contribute to the problem. Please read the following tips to
help you reduce the risk of developing a gambling addiction:
Do not consider gambling as your main source of income.
Put a cap on the amount of money and time you want to spend and do not exceed the
limits you set.
Only gamble with money that you can afford to lose.
Avoid the temptation to chase your losses.
Do not gamble if you are under the influence of alcohol or drugs, or are feeling depressed.
7. For customers who want to set limits on their gambling, we offer a voluntary self-exclusion
service, which allows you to close your account or restrict your gambling activities for one of
the following periods: 1 month, 6 months or 1 year. Once your account has been self-excluded,
it will be closed until the selected time period has elapsed. Once the self-exclusion period has
ended, you will be able to recommence your use of any Services on the website.
You can request that the restrictions are removed from your account before the self-exclusion
period has ended; however, the final decision rests with the Company.
If you want to set limits on your online activity then contact us at [email protected].
We may limit the maximum amount of your stake. You can amend these amounts in any
time but any change will be realized only in 24 hours after the last update.
8. During the self-exclusion period you must not attempt to open a new Account and you must
accept that the Company shall have no financial liability and shall not be held otherwise
accountable if you continue gambling or using a new Account with the Service under a different
name or address. In exceptional cases, a customer's account may be unblocked before the self-
exclusion period expires.