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Hook Log

The document discusses hooking DirectX and D3D functions to intercept calls using a memory hooking utility. It initializes rendering resources and loads textures for an overlay framework. It also logs the window resizing in response to calls to the ResizeBuffers function.

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Alex.ray5
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0% found this document useful (0 votes)
19 views2 pages

Hook Log

The document discusses hooking DirectX and D3D functions to intercept calls using a memory hooking utility. It initializes rendering resources and loads textures for an overlay framework. It also logs the window resizing in response to calls to the ResizeBuffers function.

Uploaded by

Alex.ray5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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DirectXHook > OnPresent: 00007FFCD40A6F30

DirectXHook > OnResizeBuffers: 00007FFCD40A6F70


DirectXHook > D3D11CreateDeviceAndSwapChain succeeded
DirectXHook > SwapChain VMT base address: 00007FFD19822F30
DirectXHook > SwapChain VMT Present index: 00007FFD19822F70
DirectXHook > SwapChain VMT ResizeBuffers index: 00007FFD19822F98
DirectXHook > Present address: 00007FFD197B47C0
DirectXHook > ResizeBuffers address: 00007FFD197A3820
MemoryUtils > Hooking...
MemoryUtils > Existing bytes: 0x48 0x89 0x6c 0x24 0x18 0x48 0x89 0x74 0x24 0x20
0x41 0x56 0x48 0x83 0xec 0x20 0x41 0x8b 0xe8 0x8b
MemoryUtils > Allocated 61 bytes of memory at 00007FFC55420000
MemoryUtils > Created absolute jump from 00007FFC5542000E to 00007FFCD40A6F30 with
a clearance of 14
MemoryUtils > Created absolute jump from 00007FFC5542002F to 00007FFCD541B2A5 with
a clearance of 14
MemoryUtils > Created relative jump from 00007FFCD541B2A0 to 00007FFC55420000 with
a clearance of 5
MemoryUtils > Hooking...
MemoryUtils > Existing bytes: 0x48 0x89 0x5c 0x24 0x08 0x48 0x89 0x6c 0x24 0x10
0x48 0x89 0x74 0x24 0x18 0x57 0x41 0x56 0x41 0x57
MemoryUtils > Allocated 61 bytes of memory at 00007FFC55430000
MemoryUtils > Created absolute jump from 00007FFC5543000E to 00007FFCD40A6F70 with
a clearance of 14
MemoryUtils > Created absolute jump from 00007FFC5543002F to 00007FFCD541B5D5 with
a clearance of 14
MemoryUtils > Created relative jump from 00007FFCD541B5D0 to 00007FFC55430000 with
a clearance of 5
Renderer > Initializing D3D resources...
Renderer > Retrieving D3D device...
Renderer > Retrieved D3D12 device
Renderer > Waiting for command queue...
DirectXHook > Command queue: 000002807F6BF5B0
DirectXHook > CommandQueue VMT base address: 00007FFCCE81C4D8
DirectXHook > ExecuteCommandLists index: 00007FFCCE81C528
DirectXHook > ExecuteCommandLists address: 00007FFCCE785F50
MemoryUtils > Hooking...
MemoryUtils > Existing bytes: 0x48 0x89 0x5c 0x24 0x08 0x48 0x89 0x74 0x24 0x10
0x57 0x48 0x83 0xec 0x30 0x8b 0xfa 0x48 0x8b 0xf1
MemoryUtils > Allocated 61 bytes of memory at 00007FFC4E790000
MemoryUtils > Created absolute jump from 00007FFC4E79000E to 00007FFCD40A6FE0 with
a clearance of 14
MemoryUtils > Created absolute jump from 00007FFC4E79002F to 00007FFCCE785F55 with
a clearance of 14
MemoryUtils > Created relative jump from 00007FFCCE785F50 to 00007FFC4E790000 with
a clearance of 5
Renderer > Initializing D3D resources...
Renderer > Window width: 1920
Renderer > Window height: 1080
Renderer > Initializing D3D12...
Renderer > Initialized D3D12
Renderer > Successfully initialized D3D resources
OverlayFramework > Initialized
OverlayFramework > ofDevice: 000002801C919688
OverlayFramework > Texture loaded: ID 108
OverlayFramework > Texture loaded: ID 105
OverlayFramework > Texture loaded: ID 107
Renderer > ResizeBuffers was called!
Renderer > Initializing D3D resources...
Renderer > Window width: 1920
Renderer > Window height: 1080
Renderer > Initializing D3D12...
Renderer > Initialized D3D12
Renderer > Successfully initialized D3D resources
Renderer > ResizeBuffers was called!
Renderer > Initializing D3D resources...
Renderer > Window width: 0
Renderer > Window height: 0
Renderer > Initializing D3D12...
Renderer > Initialized D3D12
Renderer > Successfully initialized D3D resources
Renderer > ResizeBuffers was called!
Renderer > Initializing D3D resources...
Renderer > Window width: 1920
Renderer > Window height: 1080
Renderer > Initializing D3D12...
Renderer > Initialized D3D12
Renderer > Successfully initialized D3D resources

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