DC-Power Shape
DC-Power Shape
Reference Help
Modelling concepts
PowerSHAPE
Copyright © 1982 - 2015 Delcam Ltd. All rights reserved.
Delcam Ltd has no control over the use made of the software
described in this manual and cannot accept responsibility for any
loss or damage howsoever caused as a result of using the software.
Users are advised that all the results from the software should be
checked by a competent person, in accordance with good quality
control procedures.
The functionality and user interface in this manual is subject to
change without notice in future revisions of the software.
The software described in this manual is furnished under licence
agreement and may be used or copied solely in accordance with the
terms of such licence.
Delcam Ltd grants permission for licensed users to print copies of
this manual or portions of this manual for personal use only.
Schools, colleges and universities that are licensed to use the
software may make copies of this manual or portions of this manual
for students currently registered for classes where the software is
used.
Acknowledgements
This documentation references a number of registered trademarks
and these are the property of their respective owners. For example,
Microsoft and Windows are either registered trademarks or
trademarks of Microsoft Corporation in the United States.
Patent Information
Emboss functionality is subject to patent number GB 2389764 and
patent applications US 10/174524 and GB 2410351.
Morphing functionality is subject to patent application GB 2401213.
Index 229
PowerSHAPE
PowerSHAPE enables you to design complex shapes using the
powerful 3D modelling tools in PowerSHAPE. It is ideally suited to
preparing models for manufacture; either from scratch or by editing
a part-complete model, imported from another CAD system.
PowerSHAPE supports standard Microsoft Windows functionality
such as cut, copy and paste, drag-and-drop, and rubber-band
editing of objects. You can also edit any modelling object (such as
line, arc, curve) by right-clicking and using the context menus. The
menus contain all the main operations available for the selected
object.
Power Solution
PowerSHAPE is integrated with all the other Power Solution
products. For example: PowerMILL, which prepares NC data to cut
PowerSHAPE models on a CNC machine tool.
Ease-of-use
Ease-of-use is central to PowerSHAPE:
You can create most objects with one or two mouse clicks.
You can dynamically drag dimensions using an object's editing
handles to create the desired size and shape.
You can also enter discrete dimension values using dialogs.
The Intelligent Cursor generates construction lines and
highlights objects’ snap points and tangencies as the cursor
passes over an object.
Surfacing tools
PowerSHAPE offers sophisticated surfacing tools, including surface
creation from curves and dynamic surface manipulation, allowing
quick and easy creation and subsequent modification of the CAD
surfaces.
Starting PowerSHAPE
To start PowerSHAPE:
1 From the Start menu select All Programs.
If you have not purchased a licence for any option, you can
still try the functionality by running PowerSHAPE-e.
PowerSHAPE
PowerSHAPE Pro
This contains:
PowerSHAPE
Additional triangle modelling features
Assembly modelling to connect components together
Rendering to creates photo-realistic images
Morphing for whole-body edits
Total modelling to add wrapped 3D artwork and textures to
designs
Reverse engineering features
Delcam Designer
Screen layout
PowerSHAPE menus
Use the following links for details of the tools and functions available
from the menus.
File Controls model file related tasks such as Open,
Save, Close, and Delete.
Edit Provides the Undo/Redo commands and tools for
handling the clipboard such as Cut, Copy, and
Paste. It also provides general editing tools
applicable to most object types, such as Mirror
and Rotate.
Context menus
Display context menus by right-clicking in the graphics window.
The menu options displayed correspond with what you click on.
Toolbars overview
Toolbars are areas of the screen that contain buttons. Click on
buttons using the mouse to activate the functionality. In most
cases, toolbar buttons provide shortcuts to options on the menus.
The Main toolbar is always visible and is displayed across the top.
This is also where the following toolbars are displayed when you
select a corresponding object, menu item, or button.
General Edits
Model Analysis
Expand some toolbars using the flyout (see page 29) button to
display similar items or functions grouped together.
Pin (see page 17) some toolbars anywhere on the screen, or
dock them onto another toolbar using their pins to keep them
visible when you display another toolbar.
Create your own toolbars (see page 19) to contain your favourite
buttons, menu items, or functions.
Display a toolbar as follows:
1 Right-click on an empty space on any toolbar to display a
menu of available toolbars.
2 Select the toolbar that you wish to display from the menu.
Display large or small buttons on the toolbars using the Toolbars
options page of the Options dialog.
Reverse the display of the (view and editing) toolbars using the
Toolbars options page of the Options dialog.
Remove some toolbars from the screen by clicking the Close
button on the toolbar.
User-defined toolbars
A user-defined toolbar is a toolbar that you create to contain your
favourite buttons, menu items, or functions.
Your customised toolbar can contain both menu and toolbar
items as well as command lines.
You can send your user-defined toolbar to other users.
Creating a toolbar
To create a toolbar:
1 Right-click on an empty section of any toolbar and select
Customise toolbar from the menu.
Drag Crosshairs — Click and hold the mouse button and drag the
crosshairs over a toolbar button. The button is added automatically
to custom toolbar and is displayed on the dialog.
Move the item up the menu — Click this button to move the
selected item up the order of items on the toolbar.
Move the item down the menu — Click this option to move it down
the order of items on the toolbar.
2 Select the Toolbars tab on the Customise dialog (see page 21).
3 Select the toolbar you want to edit from the Toolbar drop-down
list.
4 Make your changes.
5 Click OK.
At the top right of the dialog there is a preview of the button, which
is updated as you make changes.
Undo — Undo the last command.
Redo — Reverse the last Undo command.
Paste — Click this button to paste the clipboard contents. You
can copy an image from an image editor (for example MS-Paint),
copy the image to the clipboard and then paste it this button.
Thumbnail — Click this button to use a thumbnail of the current
model.
Brush — Select this option to change the colour of the pixels that
you drag your mouse over to the selected Colour and Transparency.
Dropper — Select this option and click on the bitmap image to
match the Colour setting to an existing colour.
Line — Select this tool to draw a straight line with your cursor.
Set the Colour and Transparency of the line.
Box — Use this tool to draw a box. Set the Colour and
Transparency of the box.
Colour — Use the colour chart to select a colour.
from the General Edits flyout, the toolbar displays the model-
fixing buttons.
Dialog overview
A dialog is a movable box that is displayed when you need to
provide information to the software. Dialogs may contain:
data entry boxes
expandable lists
buttons
Most operations in a dialog are controlled by using the mouse or
by using the menus. Some options and functions display other
dialogs. For example, when you open a model a dialog is
displayed for you to select a model from a list.
Options that are followed by , display dialogs for you to make
choices and enter details.
Click OK to use the new information and close the box.
Use these boxes to enter text or numbers. Click in the box, keeping
the mouse cursor inside the box, then type the characters. The data
is entered when you press Enter.
Drop-down lists
Option menus
These are displayed as drop-down lists that expand to show a menu
list.
Click the arrow to expand the list. Click on an option in the list to
select it. The menu collapses to display the selected option.
Value box
These buttons are small and placed next to their options. When one
button is clicked, a dot appears in the button and the other
previously clicked button pops out. Only one option button can be
ON at any time and one option button must always be selected. It is
not possible to have them all OFF.
Buttons
Apply button
OK button
Cancel button
This button closes the dialog, discarding any edits carried out on the
model while it was displayed.
— Close curve.
— Sketch curve.
— Activate view.
— View selection.
— Drawing selection.
— Limit cut.
— Limit point.
— Rotate items.
— Mirror items.
— Offset items.
— Scale items.
— Zoom to box.
— Zoom.
— Rotate.
— Pan.
— Warning/error.
— Add component.
— Paste attributes.
— Selection filter.
Over a menu
Single Click highlights and selects menu options.
In a dialog
Single click to select options and press buttons.
On slider controls, clicks on the track cause the slider
to step towards the cursor.
In a text box
Single right-click in a numeric text box to display
the calculator. The calculation results are
displayed automatically in the text box when you
press the Enter key or move the mouse outside
the numeric text box.
In a text box, this displays a context menu with
options Undo, Cut, Copy, Paste, Delete and Select
All. You can use these options on the data in the
box.
Shift+right-click in a numeric text box to display a
context menu with options Undo, Cut, Copy,
Paste, Delete, and Select All. You can use these
options on the data in the box.
Graphics area
PowerSHAPE runs within its own window containing:
Menus (see page 12)
Toolbars (see page 15)
Status bar (see page 30)
Graphics area (see page 49)
For further details, see Screen layout (see page 11) and The
coordinate system (see page 111)
The graphics area may be:
a single modelling window that fills the graphics area.
several modelling windows that overlay each other in the
graphics area. These windows can be placed anywhere on the
screen, not necessarily within the graphics area. For further
details, see Window menu overview.
Each modelling window displays views of a single model. You can
open as many modelling windows for each model as you like, but
closing a model’s last window also closes the model.
Tile vertically
This displays open model windows vertically so they are all visible
within the graphics area. The sizes of each window depends on the
number of windows open.
Intelligent Cursor
Use the following sections for information on using the Intelligent
Cursor:
What is the Intelligent Cursor? (see page 53)
Construction lines (see page 55)
Intelligent Cursor flyout (see page 56)
Entering positions (see page 58)
Selection (see page 60)
Using a locked axis (see page 60)
Editing objects (see page 65)
5 Drag the cursor down to the original start point and hover. The
cursor displays End and the construction lines display.
The Intelligent Cursor options are for point entry only (not
selection).
Snap to keypoints
Use Snap to keypoints to detect only keypoints in your model when
entering points. Anything that is not a keypoint is ignored by the
functionality in use. On wireframe items the cursor will snap to the
nearest keypoint.
1 Click (Status bar) using the right mouse button to display the
Intelligent Cursor flyout (see page 56).
1 Click (status bar) using the right mouse button to display the
Intelligent Cursor flyout (see page 57).
End sign
This displays when clicking will complete a curve or continuous
series of lines.
Closing a curve
This displays when clicking will create a closed curve.
1 Select Line .
2 Enter a point.
3 Press and hold down the required X, Y or Z key to lock the X,
Y, or Z axis.
This does not work if you are using a view that looks down
the surface normal. Change views to see the point moving
perpendicular to the surface.
The effect is not truly visible until the surfaces are rotated, seen in
the following rotated examples.
The example below shows the corner point dragged and snapped to
the circle centre.
The example below shows the corner point dragged to the circle
centre, but using the X key to lock the X axis.
Object highlighting
When the intelligent cursor is enabled, objects that you can select
are highlighted when you move the cursor over them.
The two keypoints nearest the cursor on a curve are highlighted and
are displayed as small circles when you move the cursor over them.
This helps you find them more easily and quickly. The keypoint
markers display in both creation and edit modes.
For further details, see Selection using the Intelligent Cursor (see
page 60).
Creating a model
1 Select File > New from the menu.
This creates a new model file and opens a new graphics window.
The new window automatically becomes the active window. The
window title shows the model name (in this case New_Model)
and a sequential number.
2 The first time you save this model, the Save Model As dialog is
displayed, which prompts you to enter a name for your model.
For further details, see Saving a model with a new name (see
page 66).
Saving a model
When you want to keep your work,
1 Select File > Save.
If a model was originally opened with write access, it is
automatically saved, overwriting the stored version.
2 For a new or read-only model, you must use File > Save As to
save the model with a new name. (see page 66)
Opening a model
Each model you open is displayed in a separate graphics window on
the screen. You can also show each model in a number of windows
and can have up to 20 models open at the same time.
You can open a model and select its read/write status.
1 Select File > Open from the menu.
The Open Model dialog is displayed
2 Use the dialog to open a model.
For further details, see Open Model dialog (see page 69).
For the above commands to work, you must have FILE OPEN
IFNONE in your login macro.
1 Select the models that you wish to recover. You can use Select
All and Invert to select multiple models.
2 Click one of the following:
OK to recover all selected models in the list.
Cancel to cancel the recovery process. All recoverable changes
will be lost.
3 Following a model recovery, the recovered model must be saved
to allow recovery from a second crash.
Resetting a model
You can delete all the changes you have made to a model since you
last saved it.
Name - Enter the name of the property and click Enter. Other
parameters now become available and the name is added to the
property list.
Deleting a model
You can delete unwanted models that are stored in the database.
Models stored outside the database can be deleted like any other
file using Windows Explorer.
1 From the File menu, select Delete to display the Delete Model
dialog (see page 80).
2 Use the dialog to delete the model.
Click Yes to remove the model from the database and return to
the Delete Model dialog. If the Use Recycle Bin option is selected
on the Model page of the Options dialog, the model is sent to the
Recycle Bin (providing the bin is not full). Otherwise, the model
is permanently removed from the system.
Click No to do nothing and return to the dialog.
Close — When you have finished deleting models, click Close to
remove the Delete Model dialog from the screen.
2 Use the File Doctor dialog (see page 91) or File Doctor (Advanced
Mode) dialog (see page 93) to check the model.
1 Click Yes to create the zip file. It is recommended that you create
as requested.
Note that the date and the time are included in the filename.
The default for .dgk is to export to World. You can use the
Export Wizard to export .dgk to the active workplane.
For advanced modelling concepts, see:
Using Delcam Exchange to translate data (see page 197)
Exporting data without a licence (see page 204)
Exporting materials (see page 205)
3 Click Open.
The file is imported and opened.
Import dialog
Use this dialog to select files to import.
If you import files into a new model, the name of the last
imported file (minus its extension) is automatically displayed
as the Model Name in the Save Model As dialog when you save
the model. For example, if the name of the last file imported
is handle.igs, the Model Name is handle in the Save Model As
dialog. This name is also displayed in the banner of the
model's window, next to the new model's name. For example,
NEW_MODEL_1(handle).
What is PowerSHAPE-e?
PowerSHAPE-e is a free version of PowerSHAPE that enables you to
design and share your design with others.
When you are happy with your design, you can export it to another
application using the voucher system.
Account Deposit
Use this page to buy additional vouchers. The table helps you
calculate the bonus credit you will acquire (if any), based on the
amount of your deposit.
Address
Use this page to enter your address.
Deposit Receipt
A confirmation is displayed. This shows the amount of credit you
have purchased, your balance, and order reference number.
You can print a copy of the information on the page. This is your
receipt.
Entering positions
To create an object, you need to specify its position in the
workspace. Entering positions is one of the most common and
important operations use the following methods for entering
positions:
Entering positions using the cursor (see page 114)
Entering positions using the Intelligent Cursor (see page 58)
Entering positions using the status bar (see page 116)
Entering positions using dialogs (see page 118)
You can also create point objects to mark locations in your model.
Construction lines
When you hover the Intelligent Cursor over an important key point
(one that displays any of the construction labels (see page 59)),
construction lines are created from that key point. You can now
drag the cursor along a construction line and see the appropriate
labels display. Clicking causes the position to snap to that point.
The following example draws a box:
5 Drag the cursor down to the original start point and hover. The
cursor displays End and the construction lines display.
7 Snap to the start and finish with one more click when End is
displayed.
Cartesian tab
Use the Cartesian tab of the Position dialog (see page 119) to enter
positions in the separate entry boxes provided for each axis. You
can lock each individually by clicking .
Usually you can enter a value in a box without affecting the other
values. However if you have locked some components on the Polar
tab (see page 121), then the values of the other fields may change
to comply with the constraints created by the locks.
If any items are locked, the locks are discarded when you
select a different workspace.
Current plane — Use this drop down list to select one of the three
principal planes. The current plane is relative to the selected
Workspace option.
Locked and Unlocked — Click to toggle between Locked and
Unlocked. Locking a value ensures that it remains fixed regardless
of what happens to other components. The lock remains ON until
you click again to unlock it. When an editing box is affected by a
lock, it is dimmed to show that it is unavailable.
Polar tab
The Polar tab of the Position dialog (see page 119) is affected by the
Current plane setting, which determines how the coordinates are
calculated from the Angle and Elevation/Height fields.
Click a position in the graphics window to enter Polar coordinates
into the dialog.
If any items are locked, the locks are discarded when you
select a different workspace.
Current plane — Use this drop down list to select one of the three
principal planes. The current plane is relative to the selected
Workspace option.
Angle — Enter the polar angle from the origin in the currently
selected plane in the selected workspace.
Distance — Select one of the following options from the drop-down
list:
Distance — Enter the distance from the workplane origin.
X, Y, or Z — Enter a distance on the axis on the current active
plane.
Elevation — Select one of the following options from the drop-down
list:
Elevation — Enter the angle of elevation above the active plane
from the origin of the workspace.
Height — Enter the distance perpendicular to the selected plane.
For example, the Z component when the XY plane is selected.
Locked and Unlocked — Click to toggle between Locked and
Unlocked. Locking a value ensures that it remains fixed regardless
of what happens to other components. The lock remains ON until
you click again to unlock it. When an editing box is affected by a
lock, it is dimmed to show that it is unavailable.
Unlock all — Click this button to unlock all of the values above.
Become origin — Click this button for the coordinates of the position
defined by the dialog to become the origin. Any relative coordinates
are measured from this origin.
Along tab
Use the Along tab of the Position dialog (see page 119) to create a
position at a chosen parameter along a selected object.
You can select composite curves when you are using the
Along tab of the Position dialog:
Intersect tab
Use the Intersect tab of the Position dialog (see page 119) to find
the position where two objects intersect.
If any items are locked, the locks are discarded when you
select a different workspace.
Select two objects in the model to find the intersection. The names
of the selected objects are displayed in the following options:
One — The name of one of the objects selected is displayed.
Two — The name of the other object selected is displayed.
In order to find intersections, PowerSHAPE does the following:
If the position does not lie on either object, the objects are
extended.
Lines are treated as if they are of infinite length.
Become origin — Click this button for the coordinates of the position
defined by the dialog to become the origin. Any relative coordinates
are measured from this origin.
Apply — Inputs the position. If the current operation allows multiple
points, the dialog remains displayed ready for you to enter more
points. Otherwise, the dialog is removed from the screen.
OK — Inputs the position and removes the dialog.
Cancel — Aborts the position entry.
Normal tab
Use the normal tab of the Position dialog (see page 119) to enter a
position which is perpendicular to an object from the origin of the
workspace displayed on the dialog.
If any items are locked, the locks are discarded when you
select a different workspace.
Normal to object — Click the object you want the position to be
normal to. The name of the object is displayed in the box and the
cursor moves to the position normal to the object.
To allow positions to be found that do not lie on the object,
PowerSHAPE does the following:
Lines are treated as if they are of infinite length
Arcs are treated as full circles.
You can select composite curves when you are using the Key
point page of the Position dialog:
If any items are locked, the locks are discarded when you
select a different workspace.
Object — Select an object. The name of the object is displayed.
Key point — This determines which point on the object is selected.
Select from the following options:
Centre — This applies to the centre point of arcs and circles.
Start and End — This can apply to any object as they all have
start and end positions.
Point Number — This is intended for use with curves that can
have many positions along their length. The Point Number box
activates where you enter a number.
Become origin — Click this button for the coordinates of the position
defined by the dialog to become the origin. Any relative coordinates
are measured from this origin.
Apply — Inputs the position. If the current operation allows multiple
points, the dialog remains displayed ready for you to enter more
points. Otherwise, the dialog is removed from the screen.
OK — Inputs the position and removes the dialog.
Cancel — Aborts the position entry.
Become origin — Click this button for the coordinates of the position
defined by the dialog to become the origin. Any relative coordinates
are measured from this origin.
Apply — Inputs the position. If the current operation allows multiple
points, the dialog remains displayed ready for you to enter more
points. Otherwise, the dialog is removed from the screen.
OK — Inputs the position and removes the dialog.
Cancel — Aborts the position entry.
Circle tab
Use the Circle tab of the Position dialog (see page 119) to measure
the dimensions of an arc using three points.
If any items are locked, the locks are discarded when you
select a different workspace.
Current plane — Use this drop down list to select one of the three
principal planes. The current plane is relative to the selected
Workspace option.
StartPpoint — Enter the start point of the arc or click on a point on
the model to enter its coordinates. This point is displayed in pink on
the screen (using the default colour scheme).
End Point — Enter the end point of the arc or click on a point on the
model to enter its coordinates. This point is displayed in pink on the
screen (using the default colour scheme).
Mid point — Enter the mid point of the arc or click on a point on the
model to enter its coordinates. This point is displayed in pink on the
screen (using the default colour scheme).
Centre Point — The coordinates of the centre point of the arc are
displayed.
Entering angles
Enter an angle using degrees, minutes, and seconds in any dialog
that expects an angle. The format is one of the following:
> d;m;s
>-d;m;s (for negative angle)
>-(d;m;s) (for negative angle)
where d, m, and s are numbers.
This syntax does not work for the Calculator dialog, or for the
calculator that is embedded in the Parameter dialog.
The grid
A grid is an array of points joined by lines. Use the grid as a guide
to quickly enter positions by snapping to its points.
You can:
View the grid as either ruled or dotted lines by changing the Grid type
option on the View page of the Options dialogs
The scale of the current grid is displayed in the Status bar (see page
30). The scale can be locked (see page 30) in the status bar to fix
the scale. The scale is locked by default to a value of 10. You can
set your own grid scale by typing your value into the grid scale text
box in the Status bar (see page 30). The grid scale is locked
automatically to that value.
To zoom in and out on a locked grid scale:
From the Status bar (see page 30), click Grid on/off to draw the
grid on the screen.
From the Status bar (see page 30), click Grid on/off to remove
the grid from the screen.
Using point-locking
When point-locking is ON, every position you enter using the mouse
is locked onto the principal plane. For example, if the principal plane
is XY, every point you enter using the mouse will have a Z
coordinate of zero.
You can:
Turn point-locking on (see page 137)
Turn point-locking off (see page 138)
Turning point-locking on
From the Status bar, click the Point lock button . (It changes to a
shut lock ).
When you hover the intelligent cursor (see page 58) over such a
key point, it changes to show that clicking the key point will project
any new position onto the principal plane.
Calculator dialog
Use the calculator to make calculations while working on a model.
For further details, see Using the calculator (see page 139) and
Using the calculator to measure (see page 146).
At the top of the dialog are tabs that provide the calculator with
additional features for you to use to build expressions. You can
switch between tabs as you calculate an expression.
Parameters tab
Use the Parameters tab of the Calculator (see page 140) to specify a
parameter.
A parameter is a user-defined variable that is used to store numbers
and expressions. For further details, see Using a parameter (see
page 185).
Measuring automatically
Use this option to intelligently measure lines, arcs, and the radius of
curvature on arcs, curves, and surface curves.
Arc - radius
Measuring angles
Minor angle
Major angle
Select one line and then select the other line. The angle between
the two lines is entered into the expressions box on the calculator.
If you select two lines that do not intersect in space, no angle exists
between two such lines. The position selected on the second line is
treated as a position and the angle is calculated as described when
a line and a position are selected.
When you hover the mouse over an arc, both the minor and major
angles are displayed, where the type not required is in brackets.
If the top end of the line is selected, the angle is measured from
the top part of the line. As you move the mouse cursor, the
rubber-banded angle moves too.
Measure dialog
Use the Measure dialog to calculate points, coordinates, distances,
angles, radii, or unit vectors.
Creating an object
Creating an object to your specifications is a two-step creation
process:
1 Create an initial object in the model. At this stage, the object
may not be exactly the shape you want.
2 Edit the object until it is exactly the shape you want.
To create an object:
1 Select the object type and creation method from the Object
menu or from the Main toolbar.
2 Enter one or more positions and/or selections as necessary.
3 Drag the edit handles at the object’s key points to resize it.
As the cursor can operate only in two dimensions, all the positions it
creates fall on the active plane. If the point you want is not on that
plane, you will need to use the Status Bar (see page 30) to change
the current active plane and/or enter a specific position. For more
complex positions, you can use the Position dialog (see page 119).
In some infrequent cases, you may need to provide more
information about how the object is to be modified. This is achieved
by Edit - Modify which provides appropriate tools for each object
type. It is displayed by double clicking the object or by selecting
Modify from the Edit menu.
For further details, see Edit menu overview (Menus and Toolbars).
Editing an object
To edit object(s), first select the objects you want to change. If you
select only one object, graphical handles are displayed that are
specific to that type of object. If you select more than one object,
the handles are not displayed.
Delete the object
Selecting objects
If you want to do anything to an object, you must select it first. This
is a basic requirement for editing objects.
Some creation and construction commands allow selection of
objects, but most selection can be done by using the selection
options on the Select flyout.
Drawing view
3 Release the mouse to select all of the objects that are partially or
completely enclosed in the box. In the example shown below, all
the lines are selected as they are partially or completely enclosed
by the box.
4 Release the mouse to select all of the objects that are completely
enclosed in the box. In the example shown below, only the line
completely enclosed by the box is selected.
Selection filter
Complex models can become cluttered with objects making it
difficult to select the ones you want. The selection filter helps you to
choose the type of object you want to select. You can also select
styles of objects and levels on which objects are kept.
Use the selection filter to specify the type of item you want to
snap to.
You can enter creation mode with the selection filter set.
2 Click
OK — This saves any changes and closes the dialog. You can only
select those items you specified on the dialog.
Cancel — This closes the dialog and discards any changes made to
it.
Click the All Wireframe button (Selection flyout) to select all the
wireframe objects in a model.
Click the All Solids button (Selection flyout) to select all the
solids in a model.
Click the All Surfaces button (Selection flyout) to select all the
surfaces in a model.
Click the All Meshes button (Selection flyout) to select all the
meshes in a model.
Deselecting objects
To deselect all objects, either:
Click in a space away from any objects, or
Select Edit > Select > Clear Selection from the menu.
Item type — Select the type of the object you want to select.
Item name — Enter the name of the object.
Clear the selection first — Select this option to deselect all currently
selected objects.
Add — This adds the selected object to the current selection. If the
object is blank, it unblanks when selected.
The dialog remains on the screen so that you can add more objects
to the selection.
What is a parameter?
A parameter is a user-defined variable, which is used to store
numbers and expressions.
For example, parameters pi and radius are defined as follows:
pi = 3.141592654
radius = 56
A third parameter circumference can be defined using parameters pi
and radius:
circumference = 2*pi*radius
When you update the radius, circumference is automatically
updated.
Parameters can be used to automatically update your model
when their definitions are updated. For this to work, you must
create your model using relational geometry and define its
objects using parameters.
Parameters can be used anywhere you need to enter numbers.
Parameter names are case sensitive. So,
FRED
Fred
fred
are three different parameters
You can create a parameter in a text box on a dialog or toolbar
by typing
param_name=expression
Creating a parameter
1 Select Object > Parameter from the menu.
The Parameter Editor dialog is displayed showing the Measure tab.
The functions are used in the same way as the calculator scientific
functions (see page 143).
Editing a parameter
1 From the Object menu, select Parameter to display the Parameter
Editor dialog.
2 Use the Parameter drop-down list to select a parameter to edit.
3 Use the Parameter Editor dialog (see page 180) to edit the
parameter definition.
Using a parameter
Whenever you can enter a numeric expression using the calculator,
you can specify a parameter instead. The current value of the
parameter is used instead of entering a number. To set up the
parameters ready to be used, see Creating a parameter (see page
179).
1 Display the calculator (see page 139). If you are entering a value
into a dialog, right clicking where you would enter the number
displays the calculator. For further details, see Calculator dialog
(see page 140).
2 Use the calculator as normal. Steps 3 and 4 give instructions on
putting the value of a parameter into your calculation.
3 Click the Parameters tab to display the calculator parameters
options (see page 144).
All the parameters that have been created are listed .
on your desktop.
Models, advanced
For further advanced details about models, select from the
following:
Save Model As dialog (see page 192)
Creating a template model (see page 195)
Keeping track of changes made to a model (see page 196)
NEW_MODEL_MASTER
A template model is a model that is used as the basis for all new
models. This model is called:
NEW_MODEL_MASTER_29
If a template model exists, a copy of this model is created each
time you create a new model using the File > New command.
Your template model can store things like:
your company defaults for model-dependent options on the
Options dialog, such as tolerance.
your standard level settings and names.
line styles.
Even standard geometry (such as symbols) can be included in this
model.
Exporting materials
1 Select Format > Materials to display the Material Selection dialog.
2 Select Export.
This option exports the following:
A group of materials.
A single material.
All materials.
Care must be taken if you modify the .csv file. If the .csv file
is damaged, the Import Materials (see page 218) function,
that you use to import the images into PowerSHAPE, will fail.
The file types that are available to you will depend on the
version of Delcam Exchange that you have installed
The file types that can be imported (using the File > Import option)
are shown in the following table:
PowerSHAPE uses Delcam Exchange to import data, unless
indicated in the table below.
For the above commands to work, you must have FILE OPEN
IFNONE in your login macro. For further details, see What is
the login macro? (Managing your PowerSHAPE system).
In order to import the file into PowerSHAPE you must first export it
in Delcam Exchange. The file type you export to is automatically
selected by Delcam Exchange.
1 In the Delcam Exchange viewer, select File >Export
The file type is already selected in the dialog.
Importing Materials
In order to import materials you must have a .csv file that has been
created previously. A .csv file is created automatically when you
export materials using the Export Materials option on the Material
Selection dialog. For further details, see Exporting data from a
model (see page 98)
If you want to import user-created materials you must create a .csv
file manually.
1 Select Format > Materials to display the Material Selection dialog.
2 Select Import. The Select CSV file to Import material dialog (see
page 218) is displayed. For further details see, Creating a csv file
for materials (see page 207)
1 Navigate to the required folder and select the valid .csv file
containing the materials data that you wish to import into your
databaserequired file.
Parameters, advanced
For further advanced details about creating parameters, select from
the following:
Creating parameters in a spreadsheet (see page 219)
Creating multiple parameters in a spreadsheet (see page 221)
Arm
Click Arm on the status bar (see page 30) and select from the
following:
Connecting the Arm (see page 225)
Using the Arm probe (see page 226)
Using a bounding box to define an object (see page 227)
Creating objects using the probe (see page 227)
Basic Paddle Operations (see page 228)
1 Select the Arm button from the status bar to connect to the
Arm.
2 The Workplane from three points dialog is displayed automatically
where you can specify the three points to create a workplane.
A P
ArtCAM • 9 PartMaker Modeling • 7
Assembly modelling • 8 Power Solution • 4
PowerMILL Modelling • 7, 10
PowerSHAPE • 4, 7, 8
B PowerSHAPE Companion • 7
Basic modelling concepts • 4 PowerSHAPE Pro • 7, 8
PowerSHAPE-e • 7, 9
Pro • 7, 8
D Product family • 7
T
M
Toolbars • 11
Menu • 11 Toolmaker • 7
Modules • 7 Total modelling • 8
Morphing • 8 Triangle modelling • 8
W
Wireframe modelling • 8