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Log

The document contains log messages from initializing and running a game on Steam. It records loading settings, audio, textures and other assets. It also logs initializing the graphics system with OpenGL, connecting controllers, random number generation, and finally shutting down systems when exiting the game.
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0% found this document useful (0 votes)
14 views2 pages

Log

The document contains log messages from initializing and running a game on Steam. It records loading settings, audio, textures and other assets. It also logs initializing the graphics system with OpenGL, connecting controllers, random number generation, and finally shutting down systems when exiting the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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FileLog.

cpp:51 INFO: FileLog created: C:\Users\RZ\Documents\My Games\


SteamWorld Dig 2\log.txt
SettingsHandler.cpp:281 INFO: Loaded 35 setting definitions in 0.0001791s
SettingsHandler.cpp:281 INFO: Loaded 3 setting definitions in 2.89e-005s
SettingsHandler.cpp:113 INFO: Loaded stored settings in 0.0001564s
main.cpp:348 INFO: Created window, actual res 960;540, on display 0
main.cpp:517 INFO: OpenGL Info:
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: AMD Radeon HD 5450
OpenGL version: 4.5.13417 Compatibility Profile Context 15.301.1901.0
GLSL version: 4.40
Max texture size: 16384
Max rectangle texture size: 16384
GL_ARB_framebuffer_object supported: Yes
GL_EXT_framebuffer_object supported: Yes
AudioDefinition.cpp:85 INFO: Loaded 10 audio source groups.
AudioDefinition.cpp:162 INFO: Loaded 270 audio cue definitions in 0.0039389s
OpenAL.cpp:57 INFO: Sucessfully opened OpenAL device: Default
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_ColorTexture.vert and BasicEffect_ColorTexture.frag. Attributes: 3,
Uniforms: 3.
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_Color.vert and BasicEffect_Color.frag. Attributes: 2, Uniforms: 2.
DefinitionTable.cpp:66 INFO: Loaded 2 (+ 0) CutsceneDefinitions from 1 files in
0.0001546s
DefinitionTable.cpp:66 INFO: Loaded 1 (+ 0) MenuDefinitions from 2 files in
0.0001051s
DefinitionTable.cpp:66 INFO: Loaded 34 (+ 0) AchievementDefinitions from 1 files
in 0.0001557s
DefinitionTable.cpp:66 INFO: Loaded 9 (+ 1) AchievementDefinitions from 1 files
in 8.41e-005s
DefinitionTable.cpp:66 INFO: Loaded 1 (+ 0) FrameworkConstants from 2 files in
6.14e-005s
DefinitionTable.cpp:66 INFO: Loaded 6 (+ 0) LanguageDefinitions from 1 files in
8.92e-005s
DefinitionTable.cpp:66 INFO: Loaded 43 (+ 0) RumbleDefinitions from 1 files in
0.0002328s
DefinitionTable.cpp:66 INFO: Loaded 21 (+ 0) TextFormatDefinitions from 1 files
in 0.000163s
DefinitionTable.cpp:66 INFO: Loaded 56 (+ 2) TextItemDefinitions from 1 files in
0.0003087s
DefinitionTable.cpp:66 INFO: Loaded 54 (+ 1) TextSettingsDefinitions from 1
files in 0.0002386s
DefinitionTable.cpp:66 INFO: Loaded 12 (+ 0) AssetSets from 1 files in
0.0001468s
FontSet.cpp:36 INFO: Loaded 18 fonts in set Fonts in 0.16387s
LocalizationHandler.c:378 INFO: Trying to load language "en" at Language/en.csv
LocalizationHandler.c:400 INFO: - Success (uses space word wrap? 1)
System.cpp:937 INFO: Randomizer seed: 992794225
LeaderboardSystem.cpp:54 INFO: Loaded 2 leaderboards.
System.cpp:959 INFO: All base systems initialized.
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_ColorTexture.vert and ColorTextureBlur.frag. Attributes: 3, Uniforms:
5.
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_ColorTexture.vert and ColorTextureRescaleColor.frag. Attributes: 3,
Uniforms: 4.
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_ColorTexture.vert and ColorTextureBloomBlend.frag. Attributes: 3,
Uniforms: 7.
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_ColorTexture.vert and BasicEffect_ColorTextureUVClamp.frag. Attributes:
3, Uniforms: 4.
OGLShader.cpp:131 INFO: Successfully compiled and linked
BasicEffect_ColorTexture.vert and ColorTextureGamma.frag. Attributes: 3, Uniforms:
4.
main.cpp:595 INFO: Done...
ConfigFile.cpp:78 INFO: Loading config from controls.cfg
ConfigFile.cpp:78 INFO: Loading config from gamepads.cfg
SDLInput.cpp:765 INFO: Connected joystick 79000600000000000000504944564944
(4 axis 12 button joystick with hat switch) with mapping
79000600000000000000504944564944,G-Shark GS-
GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulde
r:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty
:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,
SDLInput.cpp:771 INFO: Connected unrecognized joystick
3412adbe000000000000504944564944 (vJoy Device)
System.cpp:666 INFO: Entering new system state: 0
System.cpp:971 INFO: Deinitializing systems.
System.cpp:1008 INFO: Deinitializing base systems.
System.cpp:1019 INFO: Deinitializing log.

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