Scalar projection is a mathematical concept that describes the component of one vector in the direction of another vector. It is calculated as the dot product of the two vectors, divided by the length of the second vector. This quantity represents the length of the orthogonal projection of the first vector onto the second. It can be either positive or negative depending on the angle between the vectors. The scalar projection is often used to decompose one vector into components parallel and perpendicular to another vector.
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Scalar projection is a mathematical concept that describes the component of one vector in the direction of another vector. It is calculated as the dot product of the two vectors, divided by the length of the second vector. This quantity represents the length of the orthogonal projection of the first vector onto the second. It can be either positive or negative depending on the angle between the vectors. The scalar projection is often used to decompose one vector into components parallel and perpendicular to another vector.
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Scalar projection
In mathematics, the scalar projection of a
vector on (or onto) a vector also known as the scalar resolute of in the direction of is given by:
If 0° ≤ θ ≤ 90°, as in this case, the scalar projection
of a on b coincides with the length of the vector projection. Vector projection of a on b (a 1), and vector rejection of a from b (a 2).
where the operator denotes a dot
product, is the unit vector in the direction of is the length of and is the angle between and .
The term scalar component refers
sometimes to scalar projection, as, in Cartesian coordinates, the components of a vector are the scalar projections in the directions of the coordinate axes. The scalar projection is a scalar, equal to the length of the orthogonal projection of on , with a negative sign if the projection has an opposite direction with respect to .
Multiplying the scalar projection of on
by converts it into the above-mentioned orthogonal projection, also called vector projection of on .
Definition based on angle θ
If the angle between and is known,
the scalar projection of on can be computed using ( in the figure)
The formula above can be inverted to
obtain the angle, θ.
Definition in terms of a and b
When is not known, the cosine of can
be computed in terms of and by the following property of the dot product :
By this property, the definition of the scalar
projection becomes: Properties
The scalar projection has a negative sign if
. It coincides with the length of the corresponding vector projection if the angle is smaller than 90°. More exactly, if the vector projection is denoted and its length :