The ORC Marauders faction features several ship types including heavy Hulk and Killer ships, medium Crusher and Goblin Hab ships, and light Chopper and Goblin Cutter ships. Heroes such as the Omega Boss and Scrap King provide bonuses, while weapons like the Mega Cannon and Ripper Array inflict damage. Ships can be customized with titles that enhance speed, boarding capabilities, or other attributes. Squadrons including Turbo, Suicide, and Scram variants support ships in combat.
The ORC Marauders faction features several ship types including heavy Hulk and Killer ships, medium Crusher and Goblin Hab ships, and light Chopper and Goblin Cutter ships. Heroes such as the Omega Boss and Scrap King provide bonuses, while weapons like the Mega Cannon and Ripper Array inflict damage. Ships can be customized with titles that enhance speed, boarding capabilities, or other attributes. Squadrons including Turbo, Suicide, and Scram variants support ships in combat.
The ORC Marauders faction features several ship types including heavy Hulk and Killer ships, medium Crusher and Goblin Hab ships, and light Chopper and Goblin Cutter ships. Heroes such as the Omega Boss and Scrap King provide bonuses, while weapons like the Mega Cannon and Ripper Array inflict damage. Ships can be customized with titles that enhance speed, boarding capabilities, or other attributes. Squadrons including Turbo, Suicide, and Scram variants support ships in combat.
The ORC Marauders faction features several ship types including heavy Hulk and Killer ships, medium Crusher and Goblin Hab ships, and light Chopper and Goblin Cutter ships. Heroes such as the Omega Boss and Scrap King provide bonuses, while weapons like the Mega Cannon and Ripper Array inflict damage. Ships can be customized with titles that enhance speed, boarding capabilities, or other attributes. Squadrons including Turbo, Suicide, and Scram variants support ships in combat.
Hulk Ship (Heavy 5) - 90pts Omega Boss (5pts): This ship counts as 3 Mega Cannon: Ran 6" / Att 2 / Str 4 • Speed: Move 4" / Cruise 6" ships for the purpose of morale tests. Special: Deadly, Overheating • Turret: Ran 24" / Att 2 / Str 2 Scrap King (15pts): The first time this ship Ripper Array: Ran 6" / Att 3 / Str 1 would be destroyed, restore 1 disabled • Defense: Eva 2 / Tou 3 Special: Broadside upgrade instead. • Special: Orc Crew Ship-Buster Gun: Ran 6" / Att 1 / Str 3 War Chanter (10pts): Once per round, Killer Ship (Heavy 4) - 75pts when an enemy ship within 12“ makes a Special: Deadly, Anti-Ship boarding marker roll, it gets -1 to its roll. • Speed: Move 4" / Cruise 6" Motion-Tracker: Ran 12" / Att 2 / Str 1 • Turret: Ran 24" / Att 2 / Str 2 Titles Special: Once per round, this weapon may be fired immediately at one enemy moving • Defense: Eva 2 / Tou 2 Ravager (10pts): May pivot twice when within range. • Special: Orc Crew using cruise or ram actions. Barracks Launcher: Ran 12" / Att 2 / Str 0 Crusher Ship (Medium 3) - 50pts Impetuous (5pts): Ignores difficult and Special: Boarding Pod, Broadside • Speed: Move 6" / Cruise 9" dangerous terrain. Scream Missle: Ran 18" / Att 1 / Str 2 • Turret: Ran 12" / Att 2 / Str 1 Speed Freak (10pts): When using cruise Special: Blast actions enemies get -1 to hit against this • Defense: Eva 4 / Tou 3 ship until its next activation. Red Blaster: Ran 12" / Att 4 / Str 1 • Special: Orc Crew Special: Overheating Systems Goblin Hab Ship (Medium 3) - 50pts Blue Blaster: Ran 12" / Att 3 / Str 1 • Speed: Move 6" / Cruise 9" Over-Charged Thrusters: May take D3 Special: Anti-Squadron damage to get +9“ speed when using the • Turret: Ran 18" / Att 3 / Str 1 cruise or ram actions. • Defense: Eva 4 / Tou 3 Special Rules Charged Munitions: Turret gets the Deadly • Special: Goblin Crew rule when shooting at targets that are 6“ or Orc Crew: Counts as having +1 upgrade for closer to it. the purpose of ramming, but gets -1 to hit Chopper Ship (Light 2) - 30pts when shooting at targets that are 12“ or Gunnery Crew: Turret gets +1 to hit and +1 further away. • Speed: Move 8" / Cruise 12" strength when shooting at targets that are • Turret: Ran 6" / Att 2 / Str 0 12“ or closer to it. Goblin Crew: At the end of its activation may move 3“ backwards, but gets -1 to hit • Defense: Eva 5 / Tou 4 Fuel Dispensers: Friendly squadrons within when shooting at targets within 12“. • Special: Orc Crew 4“ get +2“ on move and +3“ on cruise actions. Suicide Run: May use ram actions (counts Goblin Cutter Ship (Light 2) - 30pts as having 0 upgrades), but is immediately Boarding Spike: When this ship rams an destroyed when doing so. • Speed: Move 10" / Cruise 15" enemy ship, you may place a boarding • Turret: Ran 18" / Att 1 / Str 0 marker on that ship. Scram: This squadron may choose to move even if engaged, but may not shoot when • Defense: Eva 4 / Tou 5 Teleporter Pods: Once per activation, you doing so. • Special: Goblin Crew may place a boarding marker on an enemy ship within 6“. Turbo Squadron - 10pts • Speed: Move 12" / Cruise 18" • Turret: Ran 2" / Att 2 / Str 0 • Defense: Eva 5 / Tou 6
Suicide Squadron - 10pts
• Speed: Move 10" / Cruise 15" • Turret: Ran 2" / Att 2 / Str 0 • Defense: Eva 5 / Tou 5 • Special: Fragile, Suicide Run
Scram Squadron - 10pts
• Speed: Move 10" / Cruise 15" • Turret: Ran 2" / Att 2 / Str 1 • Defense: Eva 5 / Tou 6 • Special: Anti-Ship, Scram