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Chapter 2

This document discusses different types of multimedia authoring tools and paradigms. Authoring tools allow users to integrate various media elements like text, graphics, video, and audio into interactive multimedia presentations. There are several authoring paradigms including scripting languages, iconic/flow control tools, card-based tools, time-based tools, and tagging. Popular authoring programs are discussed for each paradigm, along with their characteristics and uses. Authoring tools vary in features, complexity, and suitability for different types of multimedia projects.

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0% found this document useful (0 votes)
87 views8 pages

Chapter 2

This document discusses different types of multimedia authoring tools and paradigms. Authoring tools allow users to integrate various media elements like text, graphics, video, and audio into interactive multimedia presentations. There are several authoring paradigms including scripting languages, iconic/flow control tools, card-based tools, time-based tools, and tagging. Popular authoring programs are discussed for each paradigm, along with their characteristics and uses. Authoring tools vary in features, complexity, and suitability for different types of multimedia projects.

Uploaded by

Getnete degemu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Multimedia System Chapter 2: Multimedia Authoring and tools

Chapter Two

Multimedia Authoring and Tools

2.1 What is multimedia Authoring?


Authoring is the process of creating multimedia applications. An authoring system is a program which
has pre-programmed elements for the development of interactive multimedia presentations.
Authoring tools provide an integrated environment for binding together the different elements
of a Multimedia production.
Multimedia Authoring Tools provide tools for making a complete multimedia presentation
where users usually have a lot of interactive controls.

Multimedia presentations can be created using:


 simple presentation packages such as PowerPoint
 powerful RAD tools such as Delphi, .Net, JBuilder;
 true Authoring environments, which lie somewhere in between in terms of technical
complexity.

Authoring systems vary widely in:


 Orientationn
 Capabilities, and
 Learning curve: how easy it is to learn how to use the application

Why should you use an authoring system?


 Can speed up programming i.e. content development and delivery
 Time gains i.e. accelerated prototyping
 The content creation (graphics, text, video, audio, animation) is not affected by choice of
authoring system

Authoring Vs Programming
There is big distinction between authoring and programming

Table 1 Authoring vs. Programming


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Multimedia System Chapter 2: Multimedia Authoring and tools

Characteristics of Authoring Tools


A good authoring tool should be able to:
 integrate text, graphics, video, and audio to create a single multimedia presentation
 Control interactivity by the use of menus, buttons, hotspots, hot objects etc.
 publish as a presentation or a self-running executable; on CD/DVD, Intranet, WWW
 Be extended through the use of pre-built or externally supplied components, plug-ins etc
 let you create highly efficient, integrated workflow
 Have a large user base.

2.2 Multimedia Authoring Paradigms


The authoring paradigm, or authoring metaphor, is the methodology by which the authoring
system accomplishes its task.

There are various paradigms:


 Scripting Language
 Icon-Based Control Authoring Tool
 Card and Page Based Authoring Tool
 Time Based Authoring Tool
 Tagging Tools

Scripting Language
 Closest in form to traditional programming. The paradigm is that of a programming language,
which specifies:
 multimedia elements,
 sequencing of media elements, hotspots (e.g links to other pages),
 Synchronization, etc.

 Usually use a powerful, object-oriented scripting language


 Multimedia elements and events become objects that live in a hierarchical order
 In-program editing of elements (still graphics, video, audio, etc.) tends to be minimal or non-
existent.
 Most authoring tools provide visually programmable interface in addition to scripting language.
 media handling can vary widely
Examples
The Appleís HyperTalk for HyperCard,
Asymetrixís OpenScript for ToolBook and
Lingo scripting language for Macromedia Director
ActionScript for Macromedia Flash
Here is an example lingo script to jump to a frame
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global gNavSprite
on exitFrame
go the frame
play sprite gNavSprite
end

Iconic/Flow Control Tools

In these authoring systems, multimedia elements and interaction cues (or events) are organised as
objects in a structural framework.

 Provides visual programming approach to organizing and presenting multimedia


 The core of the paradigm is the icon palette. You build a structure and flowchart of events,
tasks, and decisions by dragging appropriate icons from icon palette library. These icons are
used to represent and include menu choice, graphic images, sounds, computations, video, etc.
 The flow chart graphically depict the project logic
 Tends to be the speediest in development time. Because of this, they are best suited for rapid
prototyping and short-development time projects.
 These tools are useful for storyboarding because you can change the sequence of objects,
restructure interaction, add objects, by dragging and dropping icons.
Examples:
o Authorware
o IconAuthor

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Fig 1 Macromedia Authorware Iconic/Flow Control Examples


Card and page Based Tools
In these authoring systems, elements are organized as pages of a book or a stack of cards.
The authoring system lets you link these pages or cards into organized sequences. You can jump, on
command, to any page you wish in a structured navigation pattern.

 Well suited for Hypertext applications, and especially suited for navigation intensive
applications
 They are best suited for applications where the bulk of the content consist of elements that
can be viewed individually
 Extensible via XCMDs (External Command) and DLLs (Dynamic Link Libraries).
 All objects (including individual graphic elements) to be scripted;
 Many entertainment applications are prototyped in a card/scripting system prior to compiled-
language coding.
 Each object may contain programming script that is activated when an event occurs.

Examples:
 HyperCard (Macintosh)
 SuperCard(Macintosh)

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 ToolBook (Windows), etc.

Time Based Authoring Tools

In these authoring systems elements are organised along a time line with resolutions as high as
1/30th second. Sequentially organised graphic frames are played back at a speed set by developer.
Other elements, such as audio events, can be triggered at a given time or location in the sequence of
events.
Are the most popular multimedia authoring tool
They are best suited for applications that have a message with beginning and end, animation
intensive pages, or synchronized media application.

Examples
 Macromedia Director
 Macromedia Flash

Macromedia Director

Director is a powerful and complex multimedia authoring tool which has broad set of features to
create multimedia presentation, animation, and interactive application. You can assemble and
sequence the elements of project using cast and score. Three important things that Director uses to
arrange and synchronize media elements:

Cast
Cast is multimedia database containing any media type that is to be included in the
project. It imports wide range of data type and multimedia element formats directly into the cast.
You can also create elements from scratch and add to cast. To include multimedia elements
in cast into the stages, you drag and drop the media on the stage.

Score
This is where the elements in the cast are arranged. It is sequence for displaying,
animating, and playing cast members. Score is made of frames and frames contain cast member. You
can set frame rate per second.

Lingo
Lingo is a full-featured object oriented scripting language used in Director.
o It enables interactivity and programmed control of elements
o It enables to control external sound and video devices
o It also enables you to control operations of internet such as sending mail, reading documents,
images, and building web pages.

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Macromedia Flash

 Can accept both vector and bitmap graphics


 Uses a scripting language called ActionScript which gives greater capability to control the
movie.
 Flash is commonly used to create animations, advertisements, to design web-page elements,
to add video to web pages, and more recently, to develop Rich Internet Applications. Rich
Internet Applications (RIA) are web applications that have the features and functionality of
traditional desktop applications. RIA's uses a client side technology which can execute
instructions on the client's computer (no need to send every data to the server).

Flash uses:
Library: a place where objects that are to be re-used are stored. Timeline: used to organize and
control a movie content over time. Layer: helps to organize contents. Timeline is divided into
layers. ActionScript: enables ineractivity and control of movies

Fig 2 Macromedia Director Score, cast and Script windows respectively

Tagging

Tags in text files (e.g. HTML) to:


 link to pages,
 provide interactivity, and
 Integrate multimedia elements.

Examples:
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SGML/HTML
SMIL (Synchronized Media Integration Language)
VRML
3DML
 Most of them are displayed in web browsers using plug-ins or the browser itself can
understand them.
 This metaphor is the basis of WWW
 It is limited but can be extended by the use of suitable multimedia tags

Selecting Authoring Tools


The multimedia project you are developing has its own underlying structure and purpose. When
selecting tools for your project you need to consider that purpose.
Some of the features that you have to take into consideration when selecting authoring tools are:

1) Editing Feature: editing feature for multimedia data especially image and text are often included
in authoring tools. The more editors in your authoring system, the less specialized editing tools
you need. The editors that come with authoring tools offer only subset of features found in dedicated
in editing tool. If you need more capability, still you have to go to dedicated editing tools (e.g. sound
editing tools for sound editing).
2) Organizing feature: the organization of media in your project involves navigation diagrams, or
flow charts, etc. Some authoring tools provides a visual flowcharting facility. Such features
help you for organizing the project.
e.g IconAuthor, and AuthorWare use flowcharting and navigation diagram method to organize
media.

3) Programming feature: there are different types of programming approach:

i)Visual programming: this is programming using cues, icons, and objects. It is done using drag and
drop. To include sound in your project, drag and drop it in stage. Advantage: the simplest and easiest
authoring process.
It is particularly useful for slide show and presentation.

ii) Programming with scripting language: Some authoring tool provide very high level scripting
language and interpreted scripting environment. This helps for navigation control and enabling
user input.

iii) Programming with traditional language such as Basic or C. Some authoring tools provide
traditional programming tools like program written in C. We can call these programs to authoring
tools. Some authoring tools allow to call DLL (Dynamic Link Library).

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iv) Document development tools

4) Interactivity feature: interactivity offers to the end user of the project to control the content and
flow of information. Some of interactivity levels:

i) Simple branching: enables the user to go to any location in the presentation using key press, mouse
click, etc.
ii) conditional branching: branching based on if-then decisions
iii) Structured branching: support complex programming logic such as nested if-then sub- routines.

5) Performance-tuning features: accomplishing synchronization of multimedia is sometimes difficult


because performance varies with different computers. In such cases you need to use authoring tools
own scripting language to specify time and sequence on system.

6) Playback feature: easy testing of the project. Testing enables you to debug the system and find out
how the user interacts with it.
 Not waste time in assembling and testing the project

7) Delivery feature: delivering your project needs building run-time version of the project using
authoring tools. Why run time version (executable format):
 It does not require the full authoring software to play
 It does not allow users to access or change the content, structure, and programming of the
project.
Distributerun-time version

8) Cross platform feature: multimedia projects should be compatible with different platform like
Macintosh, Windows, etc. This enables the designer to use any platform to design the project or
deliver it to any platform.

9) Internet playability: web is significant delivery medium for multimedia. Authoring tools typically
provide facility so that output can be delivered in HTML or DHTML format.

10) Ease of learning: is it easy to learn? The designer should not waste much time learning how to
use it. Is it easy to use?

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