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Beyond-Damage-Dice - GM Binder

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Introduction Greatsword

A weapon is more than the damage it deals. In combat, skilled Arcing Slash. Whenever you attack with a greatsword, you
warriors use their weapons to confuse, disorient, and may choose to target two creatures within your reach. This
disadvantage their enemies before moving in for the kill. attack uses the same attack roll for all targets, and deals
Beyond Damage Dice offers unique maneuvers for specific slashing damage equal to 1d6 plus your Strength modifier to
weapons for the core Fifth Edition rules, giving them a distinct each target.
impact on the battlefield.
Unless specified otherwise, any of the maneuvers in this
document can be used by any character as long as they are
Polearms
wielding the appropriate weapon and are proficient with it. If a Glaive, Halberd, Pike, Quarterstaff - Vault. You can use
maneuver requires a creature to make a saving throw, the DC your polearm to help you leap long distances. You can use an
equals 8 + their proficiency bonus + their Strength or Dexterity action to double the length of your long jump, allowing you to
modifier (their choice). Unless specified, these maneuvers only leap a number of feet up to twice your Strength score (this
have their listed effect and don't deal normal weapon damage. jump is part of your movement). If you land adjacent or in a
Drict's Beyond-Damage-Dice. Most of the content written space within the weapon's reach to a creature at the end of this
here comes from Kobold Press's Beyond Damage Dice. The jump, you can make a single attack with your polearm as part of
available maneuvers and similar features listed here are lightly this action.
modified from their source material, for the purposes of better
implementation in my Campaigns.

Reasonably All Weapons:


Grinding Halt
Whenever you make a Saving Throw to avoid being moved
against your will, you can dig the blade of Slashing or Piercing
Weapon into the ground as a Reaction. Roll the Weapon's
Damage Dice and add the result to the saving throw. If the effect
pushing you does not have a saving throw, you move 5 feet
fewer.
Alternatively, if you're ever falling and are within 5 feet of a
vertical surface, you can use your Reaction to dig the blade of a
Slashing or Piercing Weapon into that surface, making an
Attack Roll against it. The surface's AC is dependent on its
material make-up, and if you hit, you come to a halt and take
half of the falling damage for the amount of falling you have
taken. Also dependent on the surface and ruling of the DM, you
either come to a halt or continue grinding across the surface,
such as if digging into the side of a mountain cliff or skidding
from the side of compact dirt.

Glancing Hit
When a creature attacks you with a weapon, you may use your
reaction to attempt to lock weapons and parry their attack.
Make an attack roll with your weapon. If the result of this roll
equals or exceeds their attack roll, their attack misses.
If the creature attacks and hits you with a natural 20, you
need to roll a natural 20 in return to force the attack to miss.

Pinning Attack
As an action with a Piercing or appropriate Slashing Weapon,
you can make an attack roll against a Large or smaller creature
within reach. If the attack hits, you catch one of the target's
limbs or article of clothing, pinning (technically considered a
grapple) the creature until the weapon is dislodged. The target
may make a Strength (Athletics) or Dexterity (Acrobatics)
check as an action to escape the pin.
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