Beyond-Damage-Dice - GM Binder
Beyond-Damage-Dice - GM Binder
Beyond-Damage-Dice - GM Binder
A weapon is more than the damage it deals. In combat, skilled Arcing Slash. Whenever you attack with a greatsword, you
warriors use their weapons to confuse, disorient, and may choose to target two creatures within your reach. This
disadvantage their enemies before moving in for the kill. attack uses the same attack roll for all targets, and deals
Beyond Damage Dice offers unique maneuvers for specific slashing damage equal to 1d6 plus your Strength modifier to
weapons for the core Fifth Edition rules, giving them a distinct each target.
impact on the battlefield.
Unless specified otherwise, any of the maneuvers in this
document can be used by any character as long as they are
Polearms
wielding the appropriate weapon and are proficient with it. If a Glaive, Halberd, Pike, Quarterstaff - Vault. You can use
maneuver requires a creature to make a saving throw, the DC your polearm to help you leap long distances. You can use an
equals 8 + their proficiency bonus + their Strength or Dexterity action to double the length of your long jump, allowing you to
modifier (their choice). Unless specified, these maneuvers only leap a number of feet up to twice your Strength score (this
have their listed effect and don't deal normal weapon damage. jump is part of your movement). If you land adjacent or in a
Drict's Beyond-Damage-Dice. Most of the content written space within the weapon's reach to a creature at the end of this
here comes from Kobold Press's Beyond Damage Dice. The jump, you can make a single attack with your polearm as part of
available maneuvers and similar features listed here are lightly this action.
modified from their source material, for the purposes of better
implementation in my Campaigns.
Glancing Hit
When a creature attacks you with a weapon, you may use your
reaction to attempt to lock weapons and parry their attack.
Make an attack roll with your weapon. If the result of this roll
equals or exceeds their attack roll, their attack misses.
If the creature attacks and hits you with a natural 20, you
need to roll a natural 20 in return to force the attack to miss.
Pinning Attack
As an action with a Piercing or appropriate Slashing Weapon,
you can make an attack roll against a Large or smaller creature
within reach. If the attack hits, you catch one of the target's
limbs or article of clothing, pinning (technically considered a
grapple) the creature until the weapon is dislodged. The target
may make a Strength (Athletics) or Dexterity (Acrobatics)
check as an action to escape the pin.
This document was lovingly created using GM
Binder.