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Flutter - Introduction To Dart Programming

Dart is an object-oriented, general-purpose programming language developed by Google. It supports concepts like classes, interfaces, and optional typing. Dart can be used to create mobile, web, and server applications. The document then provides examples of key Dart features like variables, data types, control flow, functions, and object-oriented programming using classes.
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0% found this document useful (0 votes)
126 views

Flutter - Introduction To Dart Programming

Dart is an object-oriented, general-purpose programming language developed by Google. It supports concepts like classes, interfaces, and optional typing. Dart can be used to create mobile, web, and server applications. The document then provides examples of key Dart features like variables, data types, control flow, functions, and object-oriented programming using classes.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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12/23/23, 4:24 PM Flutter - Introduction to Dart Programming

Flutter - Introduction to Dart Programming

Dart is an open-source general-purpose programming language. It is originally


developed by Google. Dart is an object-oriented language with C-style syntax. It
supports programming concepts like interfaces, classes, unlike other programming
languages Dart doesn’t support arrays. Dart collections can be used to replicate data
structures such as arrays, generics, and optional typing.

The following code shows a simple Dart program −

void main() {
print("Dart language is easy to learn");
}

Variables and Data types


Variable is named storage location and Data types simply refers to the type and size of
data associated with variables and functions.

Dart uses var keyword to declare the variable. The syntax of var is defined below,

var name = 'Dart';

The final and const keyword are used to declare constants. They are defined as below −

void main() {
final a = 12;
const pi = 3.14;
print(a);
print(pi);
}

Dart language supports the following data types −

Numbers − It is used to represent numeric literals – Integer and Double.


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Strings − It represents a sequence of characters. String values are specified in


either single or double quotes.
Booleans − Dart uses the bool keyword to represent Boolean values – true and
false.
Lists and Maps − It is used to represent a collection of objects. A simple List
can be defined as below −.

void main() {
var list = [1,2,3,4,5];
print(list);
}

The list shown above produces [1,2,3,4,5] list.

Map can be defined as shown here −

void main() {
var mapping = {'id': 1,'name':'Dart'};
print(mapping);
}

Dynamic − If the variable type is not defined, then its default type is dynamic.
The following example illustrates the dynamic type variable −

void main() {
dynamic name = "Dart";
print(name);
}

Decision Making and Loops


A decision making block evaluates a condition before the instructions are executed.
Dart supports If, If..else and switch statements.

Loops are used to repeat a block of code until a specific condition is met. Dart supports
for, for..in , while and do..while loops.
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Let us understand a simple example about the usage of control statements and loops −

void main() {
for( var i = 1 ; i <= 10; i++ ) {
if(i%2==0) {
print(i);
}
}
}

The above code prints the even numbers from 1 to 10.

Functions
A function is a group of statements that together performs a specific task. Let us look
into a simple function in Dart as shown here −

void main() {
add(3,4);
}
void add(int a,int b) {
int c;
c = a+b;
print(c);
}

The above function adds two values and produces 7 as the output.

Object Oriented Programming


Dart is an object-oriented language. It supports object-oriented programming features
like classes, interfaces, etc.

A class is a blueprint for creating objects. A class definition includes the following −

Fields

Getters and setters

Constructors
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Functions

Now, let us create a simple class using the above definitions −

class Employee {
String name;

//getter method
String get emp_name {
return name;
}
//setter method
void set emp_name(String name) {
this.name = name;
}
//function definition
void result() {
print(name);
}
}
void main() {
//object creation
Employee emp = new Employee();
emp.name = "employee1";
emp.result(); //function call
}

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