Advanced Dark Heresy - Character Sheet - Ascension - Vindicare Assassin

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XP TO SPEND

Elite Advances At Rank XP cost


Vindicare Assassin

Career Phase: TOTAL XP SPENT


Upon entering Vindicare Assassin rank, the character has been put through many year of
Career Start XP: training by the Vindicare Temple at sacred Earth itself as the character’s Inquisitor has pulled
many strings that have forced Vindicare Temple to provide quick training version of their usual
Vindicare Candidatus After recording initial training intensity XP Characteristic
Probatus Novi Phase penalty the character moves to next phase Heroic Master temple assassins. This training is a crash course compared to a training of an actual Temple
Advances (+5%)
Vindicare Assassin and takes a heavy toll on the character, being most hardest upon those less
Weapon Skill 2500 3500
Training Proving Period proficient than others. Usually only rare few make through this period, but with Fate shining at
Ballistic Skill 2500 3500
Training intensity wear- the character’s way,, they belong to this rare group. The hypno-indoctrination, torture and non-
Strength 2000 3500
out after at Career Start stop training with Cogi-manipulators, and psychotropic drug altering to the character’s body
XP Toughness 2000 3500 and mind used to set the character ready for Vindicare Assassin role before returning them to
Agility 2500 3500 their Inquisitor.
Quin Traditio Disciplina
Intelligence 2500 3500
Mortis Phase 1. The character gains all Vindicare Canditaus Probatus Novi Phase advances and the XP
Perception 2500 3500
XP Level to enter this penalty listed for each choice the character did not already have is deducted from the
Willpower 2000 2200
phase: Career Start XP = Spent XP Total of the character, effectively setting the character far behind the Vindicare
Fellowship 2500 3500
Career starting XP.
Instrumenta Artis
Disciplinae Phase 2. Then the character starts immediately at Training Proving Period and strays at this period
Vindicare Assassin until the character reaches their Vindicare Assassin career starting XP again. During this
XP Level to enter this
phase: +4000 XP = Ascended Traits period the characters training, body and mind stabilizes and no new skills, Talents etc.
are gained.
Temple Assassin
Corrupti Institutionem 3. Then the character starts immediately adapting more pieces of their long training and
Cognitionis Phase Choice Traits
can again choose to spend XP normally, but the primary choices must be taken first.
Sacrificial Past
XP Level to enter this
Killing Sprint 4. In Instrumenta Artis Disciplinae Phase the character finally gains the Vindicare Temple
phase: +5000 XP =
Conditioning tools of Trade, Exitus weapons, and needs to choose the needed final trainings (by
spending XP) to be granted with these sacred weapons. Some initial requests for the
Mors Disciplina
Activation Phase special ammo needed by these weapons are easily granted and are represented as only
needing spending some XP, but in a long run the character’s Inquisitor needs to figure
XP Level to enter this
phase: +4800 XP = out ways to resupply their assassin’s supply.

5. When doing Corrupti Institutionem Cognitionis Phase, the Assassin’s mind is allowed to
finally process and comprehend the forbidden knowledge hypno-instructed to them for
ability to perform individually. All advances here must be acquired before final phase.

6. Mors Disciplina Activation Phase is the final stage where the Assassin has all training
phase blockages teared down and they can gain their full potential over time.
Advance Cost Type Prerequisites
Vindicare Candidatus Probatus Novi Phase
Advance Cost Type Prerequisites Common Lore (Imperial Creed) -100 Skill —
Agility = 40, mark all Agility advances as seletected at up Characteristic Common Lore (Imperium) -100 Skill —
-500 Agility < 40
to Trained level Training Common Lore (Imperium) +10 -100 Skill Common Lore (Imperium)
Ballistic Skill = 45, mark all Ballistic Skill advances as Characteristic Common Lore (Imperium) +20 -100 Skill Common Lore (Imperium) +10
-500 Ballsitic Skill < 45
seletected at up to Expert level Training
Common Lore (Machine Cult) -100 Skill —
Intelligence = 40, mark all Intelligence advances as Characteristic
-500 Intelligence < 40 Common Lore (Tech) -100 Skill —
seletected at up to Trained level Training
Perception = 40, mark all Perception advances as Characteristic Common Lore (Tech) +10 -100 Skill Common Lore (Tech)
-500 Perception < 40
seletected at up to Trained level Training Common Lore (War) -100 Skill —
Weapon Skill = 35, mark all Weapon Skill advances as Characteristic Common Lore (War) +10 -100 Skill Common Lore (War)
-500 Weapon Skill < 35
seletected at up to Trained level Training
Common Lore (War) +20 -100 Skill Common Lore (War) +10
Willpower = 40, mark all Willpower advances as Characteristic
-500 Willpower < 40 Concealment -100 Skill —
seletected at up to Trained level Training
Athletic Mastery -300 Mastered Skill No ususal prerequisites Concealment +10 -100 Skill Concealment

Observation Mastery -300 Mastered Skill No ususal prerequisites Concealment +20 -100 Skill Concealment +10

Stealth Mastery -300 Mastered Skill No ususal prerequisites Contortionist -100 Skill —

Basic Weapons Expertise -400 Paragon Talent — Contortionist +10 -100 Skill Contortionist

Heightened Reactions -400 Paragon Talent Ag 40, Per 40 Demolition -100 Skill —

Pistol Expertise -400 Paragon Talent — Dodge -100 Skill —

Acrobatics -100 Skill — Dodge +10 -100 Skill Dodge

Acrobatics +10 -100 Skill Acrobatics Forbidden Lore (Inquisition) -100 Skill —

Awareness -100 Skill — Forbidden Lore (Officio Assassinorum) -100 Skill —

Awareness +10 -100 Skill Awareness Logic -100 Skill —

Awareness +20 -100 Skill Awareness +10 Medicae -100 Skill —

Carouse -100 Skill — Navigation (Surface) -100 Skill —

Carouse +10 -100 Skill Carouse Navigation (Surface) +10 -100 Skill Navigation (Surface)

Chem-Use -100 Skill — Navigation (Surface) +20 -100 Skill Navigation (Surface) +10

Chem-Use +10 -100 Skill Chem-Use Scholastic Lore (Chymistry) +10 -100 Skill Scholastic Lore (Chymistry)

Chem-Use +20 -100 Skill Chem-Use +10 Scholastic Lore (Imperial Creed) -100 Skill —

Ciphers (Throne Agent) -100 Skill — Scholastic Lore (Judgement) -100 Skill —

Ciphers (War Cant) -100 Skill — Scholastic Lore (Judgement) +10 -100 Skill Scholastic Lore (Judgement)
Scholastic Lore (Tactica Imperialis) -100 Skill —
Ciphers (War Cant) +10 -100 Skill Ciphers (War Cant)
Scholastic Lore (Tactica Imperialis) +10 -100 Skill Scholastic Lore (Tactica Imperialis)
Ciphers (War Cant) +20 -100 Skill Ciphers (War Cant) +10
Scholastic Lore (Tactica Imperialis) +20 -100 Skill Scholastic Lore (Tactica Imperialis) +10
Climb -100 Skill —
Search -100 Skill —
Climb +10 -100 Skill Climb
Search +10 -100 Skill Search
Climb +20 -100 Skill Climb +10 Security -100 Skill —
Command -100 Skill — Security +10 -100 Skill Security
Common Lore (Adeptus Arbites) -100 Skill — Silent Move -100 Skill —
Common Lore (Ecclesiarchy) -100 Skill —
Vindicare Candidatus Probatus Novi Phase— Continued ->
Advance Cost Type Prerequisites
Vindicare Candidatus Probatus Novi Phase — Continued
Advance Cost Type Prerequisites Sprint -100 Talent —
Silent Move +10 -100 Skill Silent Move Step Aside -100 Talent —
Speak Language (High Gothic) -100 Skill — Street Fighting -100 Talent —
Survival -100 Skill — Talented (Acrobatics) -200 Talent Acrobatics
Survival +10 -100 Skill Survival Talented (Awareness) -200 Talent Awareness
Survival +20 -100 Skill Survival +10 Talented (Ballistic Skill) -200 Talent —
Swim -100 Skill — Talented (Concealment) -200 Talent Concealment
Tech-Use -100 Skill — Talented (Silent Move) -200 Talent Silent Move
Tech-Use +10 -100 Skill Tech-Use Talented (Survival) -200 Talent Survival
Tech-Use +20 -100 Skill Tech-Use +10 Talented (Tracking) -200 Talent Tracking
Tracking -100 Skill — True Grit -100 Talent —
Tracking +10 -100 Skill Tracking Unarmed Warrior -100 Talent WS 35, Ag 35
Tracking +20 -100 Skill Tracking +10 Unnatural Ballistic Skill (x2) -400 Trait BS 45
Wrangling -100 Skill —
Ambidextrous -100 Talent —
Athletics (+10) -100 Talent —
1. Check all advances from Vindicare Candidatus Probatus Novi Phase that are not already
Autosanguine -300 Talent — possessed by the character
Chem Geld -100 Talent — 2. Add up the total cost for these advances (should be a large negative number)
Combat Formation -100 Talent Int 40
Crack Shot -100 Talent —
3. Apply this total to your Spent XP total, making it go to a much lower level than it was
Deadeye Shot -100 Talent — upon entering this Career
Die Hard -100 Talent — 4. The character will not receive any more benefits from XP until the character’s XP is at the
Foresight -100 Talent — starting level once again. Character is now at Training Proving Period
Hard Target -100 Talent —
Light Sleeper -100 Talent —
5. When starting XP is re-reached move to phase Quin Traditio Disciplina Mortis Phase
Lightning Reflexes -100 Talent —
Marksman -100 Talent —
Mighty Shot -100 Talent —
Mnemonic Purging -100 Talent — Total XP penalty from choices given at Vindicare Training:
Peer (Inquisition) -100 Talent —
Perfect Shot -100 Talent —
Perfect Shot -100 Talent —
Quick Draw -100 Talent —
Resistance (Cold) -100 Talent —
Resistance (Fear) -100 Talent —
Resistance (Heat) -100 Talent —
Resistance (Seduction) -100 Talent —
Sound Constitution x4 free Talent —
Quin Traditio Disciplina Mortis Phase Instrumenta Artis Disciplinae Phase
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Ciphers (Inquisition) 200 Skill — Exitus Pistol 500 Elite Equipment —
Ciphers (Inquisition) +10 200 Skill Ciphers (Inquisition) Exitus Pistol Hyper-Density Penetrators Ammo x10 400 Elite Equipment Exotic Weapon Training (Exitus Pistol)
Ciphers (Throne Agent) 500 Skill — Exitus Pistol Hyper-Density Penetrators Ammo x10 400 Elite Equipment Exotic Weapon Training (Exitus Pistol)
Ciphers (Throne Agent) +10 200 Skill Ciphers (Throne Agent) Exitus Pistol Hyper-Density Penetrators Ammo x10 400 Elite Equipment Exotic Weapon Training (Exitus Pistol)
Common Lore (Adeptus Exitus Pistol Hyper-Density Penetrators Ammo x10 400 Elite Equipment Exotic Weapon Training (Exitus Pistol)
Common Lore (Adeptus Arbites) +10 150 Skill
Arbites)
Exitus Pistol Hyper-Density Penetrators Ammo x10 400 Elite Equipment Exotic Weapon Training (Exitus Pistol)
Common Lore (Machine Cult) +10 150 Skill Common Lore (Machine Cult)
Exitus Pistol Hyper-Density Penetrators Ammo x10 400 Elite Equipment Exotic Weapon Training (Exitus Pistol)
Dodge +20 250 Skill Dodge +10
Exitus Rifle 500 Elite Equipment Exotic Weapon Training (Exitus Rifle)
Drive (Ground Vehicle) 200 Skill —
Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Hellfire Round Ammo x1 200 Elite Equipment
Fearless 700 Talent — Exitus Rifle
Iron Jaw 150 Talent — Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Hellfire Round Ammo x2 400 Elite Equipment
Exitus Rifle
BS 50, Crack Shot, Deadeye
Peerless Marksman 800 Paragon Talent Shot, Marksman, Mighty Shot, Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Hyper-Density Penetrators Ammo x10 400 Elite Equipment
Sharpshooter Exitus Rifle
Scholastic Lore (Archaic) 400 Skill — Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Hyper-Density Penetrators Ammo x10 400 Elite Equipment
Exitus Rifle
Scholastic Lore (Numerology) 400 Skill —
Exotic Weapon Training (Exitus Rifle),
Scholastic Lore (Occult) 400 Skill — Exitus Rifle Hyper-Density Penetrators Ammo x10 400 Elite Equipment
Exitus Rifle
Secret Tongue (Inquisition) 500 Skill —
Exotic Weapon Training (Exitus Rifle),
Secret Tongue (Throne Agent) 500 Skill — Exitus Rifle Hyper-Density Penetrators Ammo x10 400 Elite Equipment
Exitus Rifle
Secret Tongue (Throne Agent) +10 500 Skill Secret Tongue (Throne Agent) Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Hyper-Density Penetrators Ammo x10 400 Elite Equipment
Speak Language (High Gothic) +10 400 Skill Speak Language (High Gothic) Exitus Rifle

Target Selection 400 Talent BS 50 Exotic Weapon Training (Exitus Rifle),


Exitus Rifle Hyper-Density Penetrators Ammo x10 400 Elite Equipment
Exitus Rifle
Unnatural Agility (x2) 1000 Trait —
Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Shield Breaker Ammo x1 200 Elite Equipment
Exitus Rifle

When receiving Advances from Quin Traditio Disciplina Mortis Phase or Instrumenta Artis Exotic Weapon Training (Exitus Rifle),
Exitus Rifle Shield Breaker Ammo x2 400 Elite Equipment
Exitus Rifle
Disciplinae Phase, first you must take the choices given at highlight colour as these as the
Exotic Weapon Training (Exitus Rifle),
primary training aspects that appear first. Exitus Rifle Turbo-Penetrator Ammo x1 200 Elite Equipment
Exitus Rifle

Exitus Rifle Turbo-Penetrator Ammo x2 400 Elite Equipment Exotic Weapon Training (Exitus Rifle),

Exotic Weapon Training (Exitus Pistol) 700 Talent Resistance (Interrogation)


Exotic Weapon Training (Exitus Rifle) 700 Talent Resistance (Interrogation)
Resistance (Interrogation) 500 Talent —
Best Craftsmanship Spy Mask 500 Elite Equipment —
Unarmed Master 800 Talent WS 45, Ag 40, Unarmed Warrior
Vindicare Stealth Suit 500 Elite Equipment —
Peer (Officio Assassinorum) 200 Talent —
Peer (Inquisition) 200 Talent —
Corrupti Institutionem Cognitionis Phase Mors Disciplina Activation Phase
Advance Cost Type Prerequisites Advance Cost Type Prerequisites
Resistance (Psychic Powers) 300 Talent — Sound Constitution x3 700 Talent —
Forbidden Lore (Officio Good Reputation (Inquisition) 700 Talent Peer (Inquisition)
Forbidden Lore (Officio Assassinorum) +10 300 Skill
Assassinorum)
Unnatural Speed (x2) 1000 Trait —
Forbidden Lore (Inquisition) +10 300 Skill Forbidden Lore (Inquisition)
Indomitable Fortitude 1500 Talent T 50, WP 40, Die Hard, Hardy, Iron Jaw,
Sound Constitution 300 Talent —
Forbidden Lore (Officio Resistance (Poisons) 150 Talent —
Forbidden Lore (Officio Assassinorum) +20 300 Skill
Assassinorum) +10
Talented (Dodge) 850 Talent Dodge
Forbidden Lore (Warp) 300 Skill —
Good Reputation (Officio Assassinorum) 700 Talent Peer (Officio Assassinorum)
Forbidden Lore (Heresy) 300 Skill —
Peer (Ordo Sicarius) free Talent Mors Disciplina Activation Phase
Forbidden Lore (Mutants) 300 Skill —
Forbidden Lore (Psykers) 300 Skill — Upon reaching Mors Disciplina Activation Phase, gain immediately Peer (Ordo Sicarius)
Forbidden Lore (Xenos) 300 Skill — Talent.
Forbidden Lore (Daemonology) 300 Skill —
Forbidden Lore (Cults) 300 Skill —
Forbidden Lore (Adeptus Mechanicus) 300 Skill —
Forbidden Lore (Ordos) 300 Skill —
Forbidden Lore (Ordo Sicarius) 300 Skill —
Peer (Ordo Sicarius) 300 Talent —

All advances from Corrupti Institutionem Cognitionis Phase must be acquired prior to
entering next and final phase.

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