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Mainv 1

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Fire Dragon
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0% found this document useful (0 votes)
57 views3 pages

Mainv 1

Uploaded by

Fire Dragon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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DEFINE OBJECTS 1

DEFINE OBJECT SANNY BUILDER 3.04

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

//-------------MAIN---------------
03A4: name_thread 'MAIN'
016A: fade 0 time 0
042C: set_total_missions_to 0
030D: set_max_progress 0
01F0: set_max_wanted_level_to 6
0111: set_wasted_busted_check 0
00C0: set_current_time_hours_to 10 minutes_to 0
04E4: unknown_refresh_game_renderer_at 0.0 0.0
03CB: set_rendering_origin_at 0.0 0.0 20.0
062A: change_float_stat 21 to 0.0
0629: change_integer_stat 181 to 4
0629: change_integer_stat 68 to 0
0053: $PLAYER_CHAR = create_player #NULL at 7.0 20.0 6.2 // -14.7 -103.7 110.0
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
01F5: $PLAYER_ACTOR = get_player_actor $PLAYER_CHAR
0373: set_camera_directly_behind_player
0173: set_actor $PLAYER_ACTOR Z_angle_to 0.0
01B6: set_weather 15
087B: set_player $PLAYER_CHAR clothes_texture "tshirtbobored" model "TSHIRT"
body_part 0
087B: set_player $PLAYER_CHAR clothes_texture "worktrgrey" model "worktr" body_part
2
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER"
body_part 3
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part
1
070D: rebuild_player $PLAYER_CHAR
04BB: select_interior 0
01B4: set_player $PLAYER_CHAR can_move 1
016C: restart_if_wasted_at -14.7 -103.7 110.0 angle 0.0 town_number 0
016A: fade 1 time 1000
0001: wait 100 ms
03E6: remove_text_box
0002: jump @MAIN_337

0A60: add_widget_flag 8 flag 128

:MAIN_138
0001: wait 20 ms
00D6: if or
00E1: player 0 pressed_key 4
0A52: is_widget_released 8
004D: jump_if_false @MAIN_138

023C: load_special_actor 'CASHIE' as 1 // models 290-299


038B: load_requested_models
:MAIN_311
00D6: if
823D: not special_actor 1 loaded
004D: jump_if_false @MAIN_337
0001: wait 0 ms
0002: jump @MAIN_311

:MAIN_337
0001: wait 0 ms
//0247: load_model #BAT
//0247: load_model #COLT45
//0247: load_model #CHROMEGUN
//0247: load_model #TEC9
//0247: load_model #ROCKETLA
0247: load_model #HYDRA
0247: load_model #NRG500
0247: load_model #INFERNUS
0001: wait 0 ms

:MAIN_390
0001: wait 0 ms
//00D6: if and
//0248: model #BAT available
//0248: model #COLT45 available
//0248: model #CHROMEGUN available
//0248: model #TEC9 available
//004D: jump_if_false @MAIN_390
00D6: if and
//0248: model #ROCKETLA available
0248: model #HYDRA available
0248: model #NRG500 available
0248: model #INFERNUS available
004D: jump_if_false @MAIN_390
00A5: $4 = create_car #HYDRA at 19.71 20.7 6.2
00A5: $5 = create_car #NRG500 at 0.0 20.7 6.2
00A5: $6 = create_car #INFERNUS at 4.0 4.0 6.2
0001: wait 1000 ms
0002: jump @MAIN_626

:MAIN_538
0001: wait 10 ms
00D6: if or
00E1: player 0 pressed_key 4
0A52: is_widget_released 8
004D: jump_if_false @MAIN_538
02A3: enable_widescreen 1
0001: wait 5000 ms
02A3: enable_widescreen 0

:MAIN_638
0001: wait 10 ms
00D6: if or
00E1: player 0 pressed_key 4
0A52: is_widget_released 8
004D: jump_if_false @MAIN_638
02A3: enable_widescreen 1
01B4: set_player $PLAYER_CHAR can_move 0
0337: set_actor $PLAYER_ACTOR visibility 0
09C7: change_player $PLAYER_CHAR model_to #SPECIAL01
0001: wait 5000 ms
02A3: enable_widescreen 0
0337: set_actor $PLAYER_ACTOR visibility 1
01B4: set_player $PLAYER_CHAR can_move 1
09C7: change_player $PLAYER_CHAR model_to #NULL
0002: jump @MAIN_538

:MAIN_626
0001: wait 2500 ms
0002: jump @MAIN_626

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