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How to cite:
Yakubu. F. M., Obafemi, K. E. (2023). Systematic review of multiliteracies skills, multimodal tools to
facilitate learning in early childhood classroom. Jurnal Inovasi Teknologi Pendidikan, 10(4), 431-440.
https://doi.org/10.21831/jitp.v10i4.66343
INTRODUCTION
Giving students the reading skills, they need to participate fully in social and cultural events
in the contemporary world is a key purpose of learning and teaching literacy. The New London
Group (1996) notes that the traditional definition of literacy is limited to the capacity for “page-
bound, standard and official forms of the national language." To put it another way, literacy is
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understood to mean forms of language that are written down, formalized, standardized, and which
only reflect the primary dialect of the society. However, the language abilities required to
comprehend the world are likewise evolving at the same time that social life and technology are.
Since the drastic changes in pupils’ lives, the tremendous changes in students' lives have
profoundly altered the educational landscape. The student experience has changed as a result of
technological development, the worldwide pandemic's effects, shifting societal dynamics, and
changing educational perspectives. Despite the difficulties these changes have brought, they have
also given rise to fresh chances for growth and learning. In order to develop a resilient and forward-
thinking educational system that equips students for the opportunities and challenges of the future,
it is critical for students, instructors, and educational institutions to adapt to and embrace these
transformations.
There are now new specifications for learning to read and write that are far more complex
and varied than before. Scholars work to enlarge the conventional definition of literacy because it is
inadequate to meet demands for full participation in social and cultural activities. This broadened
definition of literacy will better support research, teaching, and learning.
As a result of the world's rapid transition to the new global capitalism from outdated
(Fordism) capitalism, Fordism was an obsolete kind of capitalism that has evolved into modern
global capitalism as a result of elements including globalization, technical developments,
adaptability, and innovation. Businesses now work differently thanks to global capitalism, which
emphasizes flexibility, customization, and cross-border supply chains. The New Literacies theory
evolved pertaining to education. (Gee, 2004; Hall, 1996). Due to technological advancement and
innovation, the modern industry is very distinct from the previous one, which is distinguished by
"centralized mass production, top-down organization, and steady employment structure" and
focuses more on "rapidly information that is always changing, distributed management,
unpredictability, and project-oriented employment." (Tang, 2015).
Since the economy's drastic transformation, educators contend that traditional literacy
instruction may possibly be insufficient to prepare children for the difficulties of today's work and
social life environments. (Gee, 2004; Lave & Wenger, 1991; Luke, 1998). The idea of literacy
ought to be expanded in light of how the globe has changed. Such an endeavor to enlarge the
notion of what constitutes literacy is the New Literacies theory. The emphasis on "the revolution in
everyday technology and its corresponding cultural practices" is the key characteristic that sets
New Literacies apart from other literacy paradigms (Coiro et al., 2008). It goes beyond the
traditional definition of literacy as reading and writing texts to encompass meaning-making
activities involving digital technologies (such as mobile messages, video games, weblogs, etc.), and
it investigates how attitudes toward literacy change as practices change. There are disagreements
over what qualifies as "new" in terms of the definition of new literacies. The new “technical stuff”
and the new “ethos stuff,” which were defined by Lankshear and Knobel in 2007, are two concepts
that scholars generally agree define the “new” in New Literacies.
The "new ethos" material, which refers to new values of participation, cooperation,
interaction, the diffusion of expertise, and relatedness, may help people learn new technology
quickly. The "new technical stuff" (name any of the kinds of programs or websites that we use to
produce meaning) can only have a little impact on education if the "new ethos stuff" is there.
Greater explanations of "new ethos stuff" and "new technical stuff" are as follows: Knowledge of
the technological tools that enable creating, exchanging, and negotiating encoded meanings is what
is meant by "new technical stuff." Comparatively, to what is called conventional literacies, the
technical aspects of digital meanings considerably expand the methods of generating encoded
meanings that are available to humans. Someone who would readily admit they are incapable of
producing any artistically or otherwise noteworthy drawings, paintings, or photographs can, in a
relatively short period of time, put together a collage of images and words to contribute to a well-
known online meme...This type of encoded text creation necessitates the use of image-editing
software. Considerable familiarity with the fundamental ‘moves' in image editing, knowing how to
paste the cropped image onto a new background, using an image search engine to choose an
appropriate replacement background image...a sequence of mouse clicks is used to upload the
finished image to a shared web location. All in the course of around ten minutes. (Lankshear &
Knobel, 2011).
The modern society's technological advancements and innovations are included in the new
"technical stuff." Since the beginning of the 20th century, technology has been used in classroom
instruction, including movies, television, radio, and computers. The "technical stuff” is in New
Literacies "new" in contrast to "old technologies" owing to two notably different characters. First,
the new "technical stuff" is a "hybridization of multimodal media," which combines words,
pictures, music, and videos to develop flexible, linked, and interactive modes of production that are
easily retrieved. The "old technologies" mainly consist of basic varieties of production (Lankshear
& Knobel, 2007). People can now access the internet on their smartphones and obtain information
using a variety of presentation methods. Second, distributed media production is now possible
because of new "technical stuff." (Lankshear & Knobel, 2007).
In today's society, the vast majority of internet material, such as YouTube videos, is created
by regular people who just have digital cameras or mobile devices with internet access. The New
Literacies' practices and beliefs, on the other hand, make up the new "ethos stuff." Instead of using
new instruments to perform the same tasks in more "technologized ways," It alludes to a fresh
perspective that the globe has fundamentally altered as a result of the use of novel technology
(Lankshear & Knobel, 2007). In contrast to the "published, distinct, author-centered, and expert-
dominated" types of traditional literacies because they emphasize greater "participatory,
collaborative, and distributed" in character. (Lankshear & Knobel, 2007). In conclusion, the
viewpoint of the New Literacies sees literacy as engaging in group activities to develop scattered
expertise and knowledge.
The use of many semiotic systems by humans to represent or create meanings, such as
language, depiction, gesture, and music, is known as multimodality (Jewitt, 2008; Martinec, 2005).
The change in the new media age from the dominance of writing in printed materials to the
relatively new dominance of visuals on the digital screen was the catalyst for the increased
attention to multimodality in educational research (Kress, 2003). Halliday's (1978) social semiotic
approach to language served as the early theoretical underpinning for studies in multimodality.
Halliday initially focused on creating a linguistic framework (i.e., SFL), but in the 1990s, a number
of theorists started to expand his theory to include other semiotic systems of meaning, such as
images (Kress & van Leeuwen, 1996), music (van Leeuwen, 1998), movement and gesture
(Martinec, 2000), and mathematical symbolism (O'Halloran, 2000).
A unified language for analyzing how disciplinary knowledge is affected by the semiotic
structure inside a given discourse or disciplinary domain is an important development in
multimodality. The New London Group (1996) referred to this as a metalanguage, which consists
of three aspects of meaning that are realized in any semiotic text (Halliday, 1978): (a) ideational
meaning, which is used to create thematic content about the world, (b) interpersonal meaning,
which is used to enact one's stance and relationship towards others, and (c) textual meaning, which
is used to link unrelated elements into a larger coherent text or entity. These three categories of
meaning can be applied to any semiotic system of representation, including language, an imaging
system, or gestures. Additionally, this metalanguage can be used to analyze meanings in any
subject matter, including science (Kress, Jewitt, Ogborn, & Tsatsarelis, 2001), visual arts (Duncum,
2004), music (Pramling & Wallerstedt, 2009), and English (Benson, 2008).
The term “multiliteracies” was first used by New London Group (1996) to broaden the
definition of literacy in order to account for new practices in people’s work, public, and private
lives. The old "command-and-control" structure of work is being replaced by "horizontal
relationships of teamwork," and employees are expected to be more "multiskilled" rather than
"deskilled"; historically, the terms "monocultural" and "monolingual" are the identification that has
been put in place (New London Group, 1996). New languages are created as a result of the
application of new technology and the rise of new types of social relationships. People must
acquire literacy in a variety of languages in order to communicate effectively in a variety of
settings.
A key distinction between the multiliteracies perspective and the traditional one on literacy is
that the multiliteracies perspective sees literacy as involving a variety of representational
techniques, including gestures, music, and visuals (New London Group, 1996; Perry, 2012).
Alternatively put, even while writing and reading are vital, only one type of literacy can convey
meaning in a specific context. It is critical to understand that in order to effectively communicate
meaning, various situations call for various levels of literacy. The idea that "only one type of
literacy can convey meaning in a specific context" emphasizes how crucial it is to comprehend the
wide variety of literacies and how they each apply in different contexts. The assumption that "only
one type of literacy can convey meaning in a specific context" admits that several forms of literacy
are appropriate in various contexts for communication. The literacy abilities required to
comprehend, express, and interact effectively can change depending on the setting. The ability to
recognize and cultivate numerous forms of literacy enables people to interact meaningfully in a
variety of contexts, improving communication, critical thinking, and engagement with various
informational and media sources.
Among the qualities outlined by multiliteracies experts is the perception of literacy as
multimodal. According to the theory of multiliteracies, literacy is located and serves a social
function (Olthouse, 2013). Since literacy practices vary according to the setting, literacy is
contextual. For instance, writing and sending an email to a buddy is different than writing and
sending an email to the boss, not to mention many cultural groups use English differently in
different nations. Additionally, the theory of multiliteracies asserts that one goal of literacy is to
prepare pupils to "design social futures" (Olthouse, 2013). The phrase "social futures" speaks of the
accomplishment of fulfilling the demands in both moral and useful issues of the new period, which
encompasses engaging in significant employment and civic engagement, together with individuals
from different backgrounds (New London Group, 1996).
Given that being literate is multimodal, and it serves a societal purpose, it is necessary to
comprehend the idea of design so as to acquire multiliteracies abilities, according to the
multiliteracies framework. According to Kalantzis and Cope (2008), design is "a dynamic
interaction between personal interests and transformation," and it consists of three parts: Designed,
Designing, and Redesigning. The resources that have applications to create meaning in particular
cultural and social contexts are known as the Designed (Kalantzis & Cope, 2008). These are
resources that individuals are accustomed to, such as written language discourses, academic
argumentation writing's lexical choices, grammatical patterns, and organizational structure.
However, designed resources include components from other modalities, like auditory, gestural,
visual, etc. Second, according to Kalantzis and Cope (2008), designing is "the process of shaping
emergent meaning which involves representation and recontextualization."
The New London Group (1996) offered practical pedagogical solutions to aid teachers in
helping students develop abilities within the multiliteracies framework, in addition to
acknowledging the rapidly changing nature of society and broadening the definition of literacy. The
New London Group (1996) suggested that there should be four elements to teaching and learning
literacy: critical framing, situated practice, overt instruction, and transformed practice.
Students engage in learning exercises that are based on personal encounters, connected to
relationships located in social lives. (Kalantzis & Cope, 2008; Westby, 2010). To resolve important
issues, students utilize the resources for meaning-making that are accessible and ingrained in life
experience. Successful situated practice speeds up the transfer of information from one social
situation to another.
Overt Instruction incorporates both teacher involvement and systemic student awareness and
understanding among the intended resources. Students build metalanguage to explain the resources
accessible, as well as understand, and comprehend various multiliteracies with the assistance of
experts and scaffolded support. Overt Instruction seeks to empower students with metacognition so
they may take charge of their own learning (Westby, 2010).
Students must "take a step back from the material they are learning and evaluate it critically
in light of its context" to be able to practice critical framing (Kalantzis & Cope, 2008; Westby,
2010). Students should learn that no one, obvious fact is both universal and applicable in all
circumstances. Instead, students must be aware of how social settings affect the choice and
exploration of the resources on hand and make key resource selections for various jobs. Students
can comprehend the purpose, function, and justification of the layout thanks to the critical framing
(Kalantzis & Cope, 2008; Westby, 2010).
Undertakings that are part of transformed practice allow students to use what they have
learned in new situations. Students may be required to apply a proven design in a different setting,
modify a specific plan so that it functions in a fresh setting, or develop new designs that are
appropriate for novel conditions, depending on the activities' requirements. (Kalantzis & Cope,
2008).
Additionally, video games and computer games, which are popular among young learners,
are seen to be the best way to communicate with them and understand what and how they view the
world. Playing video games is evolving into a new literary activity among young teenagers.
Outside of school, young people frequently spend time playing challenging games. It is important
to note that, from an educational standpoint, interest in digital learning games is mostly driven by
the need to employ motivating power to urge young learners to learn (Butler, 2019; Williams,
2017). Games are frequently seen as being quite helpful for learning functional skills, improving
perceptions, encouraging and developing abilities in problem-solving, strategic evaluation, media,
and resources, in addition to motivating people (Boyle et al., 2016; Butler, 2019; Tan & Tan,
2020). Simulators are regarded as the game mode with the most instructional potential out of all
those that are now accessible.
It is indisputable that adolescents and children bring mostly digital and online literacies into
the classrooms, along with certain foundational print literacies. The way we communicate has
significantly been altered: the keyboard and touch screen are quickly displacing the days of the
pencil and paper. New technologies have made it possible to develop novel forms of
communication as well as fresh perspectives on the world. In addition, according to Mills (2015),
young people have transformed the sequential reading of the written word into non-linear and
discontinuous digital text browsing. Their literacy habits are naturally carried into the classroom
environment as a result of their comfort with immediate access to and dissemination of digital texts
in cyberspace and the digital world. All of these have a big impact on the teachers’ pedagogical
innovations and the literacy expectations of the students. The above-mentioned multiliteracies of
the teens and children could be gained or discovered through routine online activities and
interactions. These interactions have a substantial impact on how young people think and, to a
greater extent, how they interact with and produce various types of texts, including tempo and
mode, as well as how they construct and portray their identities. (Coman et al., 2020).
In this review, the investigation is built on analyzing research on the use of multiliteracies
and multimodal learning in early childhood classrooms. Early childhood education has historically
been a pillar of multimodality in that it promotes and provides spaces for play-based learning that is
multisensory and multi semiotic. It is transformative to include multimodal literacy projects in
elementary school settings: multiliteracy initiatives promote group inquiry and give learners more
agency of learning using a variety of modes. While multimodality is not a new concept in
elementary education, it has historically been contained in early childhood education, with
kindergarten serving as the pinnacle of play. More and more people are praising kindergarten's
emphasis on play as a model for learning in general (De Castell & Jenson, 2003).
In this present review, the researcher wants to establish the significance of multiliteracies
and multimodal tools usage in early childhood classes and other educational environments for
young children. The literature already published has explored the various modes and elements of
multiliteracies in teaching and learning across all levels of education. However, there is still a
paucity of research findings documenting the use of multiliteracies and multimodality in early
childhood education settings. It is on that existing note that this review offers answers to the
study’s goal of what are the most effective ways to implement multiliteracies and multimodal
techniques in the classroom and how early childhood education can benefit from the systematic
application of multiliteracies and multimodal learning.
METHOD
This review was conducted to gain an overview of the application of multiliteracies and
multimodality in early childhood classrooms. A systematic review adds to the corpus of
information and offers a strong foundation for developing knowledge in the specific area of study.
It answers queries that are challenging to answer using isolated qualitative research findings or
quantitative methodologies (Finfgeld-Connett, 2014; Hainey et al., 2016). This investigation also
used the qualitative content analysis concept, which is more adaptable than purely qualitative
analysis methods, in addition to the systematic review. This review reported and discussed the most
recent multiliteracies practices and multimodal components in early childhood settings.
The information used in the present review came from earlier studies that focused on the
application of multiliteracies and multimodal learning in early childhood schools. The peer-
reviewed research articles that were published between 2010 and 2022 were systematically
reviewed for the current investigation, which is shown in Figure 1. Keywords such as
“multiliteracies”, “multimodal learning”, “early childhood”, “preschool”, “kindergarten”, and
"primary education", were used in a thorough search of pertinent databases, including ERIC,
Education Full Text, PsycINFO, and Web of Science. The researcher reviewed 15 publications that
matched the inclusion criteria. The search was restricted to English-language articles that discussed
how multiliteracies and multimodal learning are used in early childhood settings and how they
affect the learning outcomes of young learners.
Extensive review:
n = 35
screen. It will significantly affect how students are taught to read in the classroom. For that reason,
all the multimodal and multiliteracies elements of meaning-making must be explored and exploited
by the early childhood educator and teacher to bring about the systemic use of different modes of
learning by the child.
Furthermore, the findings imply that the caliber of teacher preparation and instructional
design determines how well multiliteracies and multimodal learning are implemented in early
childhood education. According to studies, teachers who have received training in the application
of these methods and who scaffold children's learning can produce higher learning outcomes than
those who do not.
The systematic review of the use of multiliteracies and multimodal tools in learning in
early childhood classrooms was investigated in this review. The findings of the review showed that
teacher preparation and instructional designs determine how well multiliteracies and multimodal
learning are implemented in early childhood education. Early childhood teachers and educators
need to receive training in the application of methods and techniques of using various modes of
multiliteracies and multimodal in early childhood classrooms. (Mirra et al., 2018) suggest that
educators and students accept the critical multiliteracies theory, which integrates four modes of
digital interaction, in order to deal with the rapidly changing trends in multiliteracies pedagogy
implementation in the classroom. This covers important digital usage, critical digital creation,
critical digital sharing, and critical digital invention.
According to Mirra et al. (2018), classroom pedagogy demands a fundamental overhaul and
calls for both teachers and students to have a grasp of the concept of criticality. In particular, the
New London Group's (2000) long-standing multiliteracies pedagogy is extended by the criticality
of media literacy. In order to be internationally competitive, students need to learn how to create
digital multimedia material in addition to utilizing the multimodal learning resources that are
already available, according to the important digital consuming factor. Learners must comprehend,
utilize, and deconstruct the tropes of the existing multimodal resources before they can accomplish
this. This is possible if teachers and students are exposed to the critical traditions and theories that
are currently prevalent in the pertinent field of education. To enable students to critically analyze
multimodal information, exposure is crucial.
CONCLUSION
The systematic review shows that previous research frequently takes into account the
multimodality of meaning-making and meaning-recreation as well as the numerous multiliteracies
abilities students bring to the classroom, particularly in early childhood classrooms and
environments. This concurs with the New London Group's (2000) suggestion that educators and
teachers should address the multiliteracies skills that learners possess. The study of classroom
multiliteracies has drawn a lot of interest and has continued to grow as new technological
advancements have made teaching and learning more convenient in the twenty-first century.
Students should advance in this direction to communicate and compete with one another locally
and worldwide, according to the critical theory of multiliteracies offered by Mirra et al. (2018).
Additionally, the systematic review of the literature suggests that teachers should negotiate
multiliteracies in the classroom across a wide range of multimodal pedagogical experiences,
especially in the early childhood classroom and environment, as these components support
effective learning outcomes. There is growing interest in how multimodal digital texts and other
technical tools can be used effectively in educational contexts as a result of the impact of
multimedia technology on children's daily lives. As educators and teachers, we must recognize the
widespread use of multimodal teaching and learning strategies in pedagogical situations in this
cutting-edge technological era. As a result, policymakers must work to incorporate all multimodal
tools and technology into the curriculum, especially for early childhood education.
Additionally, early childhood educators must use creativity to meet the learning
requirements of their students by addressing the multimodal literacies they are using and, as a
result, adapting their pedagogies to the virtual world and other contexts. This will allow the
students to hone their ability to interpret the various types of literature they encounter, helping them
to establish their values, identities, and worldviews.
Conclusively, in order to improve learning utilizing all the senses, students must use, create,
and share appropriate multimodal technologies in the classroom. Children explore to build their
brains and create connections between real, tangible, and perceived actions by teachers and
instructors in all contexts that support teaching and learning. Therefore, limitless opportunities
must be provided in early childhood classrooms and environments to assist, direct, and motivate
students to learn.
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