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Android Unit 6

The document discusses several topics related to Android development: 1. Audio capture in Android can be done through the MediaRecorder class which allows recording and storing audio. 2. The Camera can be launched through an intent to capture images, while Bluetooth allows wireless data exchange between devices. 3. Media playback is supported through the MediaPlayer class for audio/video files and streams. 4. Location-based services require displaying maps, providing navigation, and obtaining the device's location through the Android Location API.

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0% found this document useful (0 votes)
30 views

Android Unit 6

The document discusses several topics related to Android development: 1. Audio capture in Android can be done through the MediaRecorder class which allows recording and storing audio. 2. The Camera can be launched through an intent to capture images, while Bluetooth allows wireless data exchange between devices. 3. Media playback is supported through the MediaPlayer class for audio/video files and streams. 4. Location-based services require displaying maps, providing navigation, and obtaining the device's location through the Android Location API.

Uploaded by

prajwalchin123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Android unit 6

Audio Capture
Android has a built in microphone through which you can capture audio and
store it , or play it in your phone : There are many ways to do that but the most
common way is through MediaRecorder class :
Android provides MediaRecorder class to record audio or video : In order to
use MediaRecorder class ,you will first create an instance of MediaRecorder
class : Its syntax is given below :
MediaRecorder myAudioRecorder = new MediaRecorder();
Now you will set the source , output and encoding format and output file :
Their syntax is given below :

Camera
You will use MediaStore :ACTION_IMAGE_CAPTURE to launch an existing
camera application installed on your phone : Its syntax is given below
Intent intent = new Intent(android :provider :MediaStore
:ACTION_IMAGE_CAPTURE);
startActivityForResult(intent,0)
Bluetooth
Among many ways, Bluetooth is a way to send or receive data between two
different devices : Android platform includes support for the Bluetooth
framework that allows a device to wirelessly exchange data with other
Bluetooth devices :
Android provides BluetoothAdapter class to communicate with Bluetooth :
Media Player
Android provides many ways to control playback of audio/video files and
streams : One of this way is through a class called MediaPlayer :
Android is providing MediaPlayer class to access built-in mediaplayer services
like playing audio,video e :t :c : In order to use MediaPlayer, we have to call a
static Method create() of this class : This method returns an instance of
MediaPlayer class : Its syntax is as follows −
MediaPlayer mediaPlayer = MediaPlayer :create(this, R :raw :song);
mediaPlayer :start();
mediaPlayer :pause()

Certainly! Implementing location-based services in Android involves displaying


a map, providing navigation, and obtaining device location with data : Below is
a guide for each aspect:
1 : MAP Display:
a : Add Google Maps API Key:
 Obtain a Google Maps API key from the Google Cloud Console and add it
to your app's manifest file :
<application>
<meta-data
android:name="com :google :android :geo :API_KEY"
android:value="YOUR_API_KEY"/>
</application>

b : Implement Map Fragment:


 Add a SupportMapFragment to your layout :
<fragment
android:id="@+id/mapFragment" android:name="com :google
:android :gms :maps :SupportMapFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"/>

c : Initialize Map in Activity:

 In your activity, initialize the map :

2 : Navigation:
Get Directions:
For navigation, you can use the Google Maps Directions API to get directions
between two points :
Add Dependency:
 Add the Google Maps Directions API dependency in your build :gradle
file :
Get Directions:
 Use the Directions API to obtain directions :
Display Directions on Map:
 Plot the obtained directions on the map :

3 : Getting Location with Data:


To get the device's location, you can use the Android Location API :
Request Location Permissions:
In the manifest, request location permissions :
<uses-permission android:name="android :permission
:ACCESS_FINE_LOCATION"/>
Implement Location Updates:
Use LocationManager to get location updates :
Handle Location Updates:
Implement a location listener to handle location updates :
Android Security Model:
Android's security model is designed to ensure the confidentiality, integrity,
and availability of user data on mobile devices : Key aspects of the Android
security model include:
1. Permissions:
 Android applications require permissions to access certain device
resources and data : Permissions are declared in the app's
manifest file, and users grant or deny these permissions during
installation or at runtime :
2. Sandboxing:
 Each Android app runs in its own sandboxed environment,
isolating it from other apps : This sandboxing enhances security by
preventing one app from accessing or modifying the data of
another app :
3. User Authentication:
 Android devices provide various methods of user authentication,
such as PINs, passwords, patterns, fingerprints, and face
recognition : These mechanisms ensure that only authorized users
can access the device and its data :

Custom Permissions:
 Android allows developers to define custom permissions to control
access to specific features or data within an app : Custom
permissions enhance app security by limiting access to sensitive
functionality :
1 : Create a Developer Account:
 Set up a Google Play Developer account by signing in with your Google
account : Follow the prompts to provide necessary information and pay
the one-time registration fee :
2 : Prepare Your App:
 Ensure your app is ready for release : Conduct thorough testing, fix bugs,
optimize performance, and ensure all necessary features are included :
3 : Compile a Release Version:
 Build a signed release version of your app using Android Studio : This
version will be the one you submit to the Google Play Store :
4 : Generate a Signing Key:
 Create a keystore and generate a signing key : This key fis used to sign
your app, ensuring its authenticity : Keep the key secure and remember
its password :
5 : Configure Build Settings:
 Update the build :gradle file with release-specific configuration,
including the signing configuration : Specify the keystore details and
signing information :
6 : Upload APK to Google Play Console:
 Access the Google Play Console, go to "App releases," and create a new
release : Upload the signed APK file : Fill in details such as release notes,
and choose to publish immediately or stage a gradual rollout :

Signing an application involves attaching a digital signature to the Android app


using a private key. This signature verifies the app's authenticity and integrity. It
ensures that updates come from the same author, preventing unauthorized
modifications. The signing process is crucial for app security and is typically
done using a keystore and a signing key.

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