Appl Math Mechanics
Appl Math Mechanics
Syllabus
This introductory course on Applied Mathematics is centred on Newtonian
mechanics - the consequences of Newtons laws.
Forces: Gravitation; forces that constrain motion: normal force and tension;
friction; forces that depend on velocity: drag forces; forces that depend on
position: spring forces.
Appropriate books
D. Kleppner and R. J. Kolenkow, An Introduction to Mechanics.
G. R. Fowles and G. L. Cassiday, Analytical Mechanics.
R. Feynman, The Feynman Lectures.
T. W. B. Kibble and F. H. Berkshire, Classical Mechanics.
Contents
0 Introduction 3
1 Kinematics 4
1.1 Cartesian Coordinates . . . . . . . . . . . . . . . . . . . . . . . 4
1.2 Vector Operations . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.3 Polar Coordinates . . . . . . . . . . . . . . . . . . . . . . . . . 14
1.4 Intrinsic Coordinates . . . . . . . . . . . . . . . . . . . . . . . . 17
3 Forces 26
3.1 Gravity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
3.2 Contraint Forces . . . . . . . . . . . . . . . . . . . . . . . . . . 28
3.3 Friction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
3.4 Drag Force . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
4 Oscillators 43
4.1 Spring Force . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
4.2 Damped Harmonic Oscillator . . . . . . . . . . . . . . . . . . . 46
4.3 Forced, Damped Oscillator . . . . . . . . . . . . . . . . . . . . 49
5 Energy 53
5.1 Potential Wells . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
5.2 Stability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
6 Angular Momentum 60
6.1 Central Forces . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
6.2 Orbital Equation . . . . . . . . . . . . . . . . . . . . . . . . . . 62
6.3 Kepler’s Laws . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
6.4 Effective Potential . . . . . . . . . . . . . . . . . . . . . . . . . 65
7 Systems of Particles 68
7.1 Two Body Problems . . . . . . . . . . . . . . . . . . . . . . . . 70
7.2 Angular Momentum . . . . . . . . . . . . . . . . . . . . . . . . 73
0 Introduction
Question: Why are we learning mechanics? Lecture 1
(i) Historical reasons: Much of the mathematics you have been learning
about was developed to address mechanical problems
(ii) Practical reasons: For those of you interested in pursuing applied math-
ematics, a solid background in mechanics is fundamental. It is also
necessary for many of the applied math(s!) courses (for example, those
in fluid mechanics) offered by our Department.
(iii) For those of you more interested in pure maths: Many current problems
in pure mathematics have mechanical origins. Take, for example the
Clay millennium prize for Navier-Stokes
(iv) For those of you more interested in probability and statistics: Mechanical
systems are a source of randomness - stay tuned!
(v) For those interested in financial mathematics: Newton eventually be-
came head of the Royal Mint!
(vi) This course gives you an opportunity to use the mathematics you have
been learning to describe the world around us. In this sense, M1A1 could
be viewed as in introduction to mathematical modelling. In this context,
it will be different (and richer) than learning mechanics in a physics or
engineering department.
Note - There is a break in the middle of lectures to help with attention during
lectures:
Attention
t
0 25 min 50 min
3
1 Kinematics Mechanics
1 Kinematics
For a point particle there are three key kinematic quantities.
1. Positon: ~r(t)
2. Velocity: ~v (t)
3. Acceleration: ~a(t)
In general, ~r(t), ~v (t), ~a(t) ∈ R3 .
~r(t)
ĵ
î y(t)
k̂
z(t) x
z x(t)
Magnitude of ~r p
r = |~r| = x2 + y 2 + z 2
r is the distance from the origin.
Direction of ~r
x y z
r̂ = ~r/r = î + ĵ + k̂
r r r
4
1 Kinematics Mechanics
~v (t)
∆~
r
∆~r ∆t
Position:
~r(t) = x(t) î + y(t) ĵ + zd(t) k̂
At ∆t later
∆~r d~r
~v (t) = lim =
∆t→0 ∆t dt
~v (t) = ẋ î + ẏ ĵ + ż k̂ = vx î + vy ĵ + vz k̂
Definition.
v = |~v | = [vx2 + vy2 + vz2 ]1/2
is the magnitude of the velocity or speed of the particle.
Thus, the direction of motion is
v̂ = ~v /v, | v̂| = 1
5
1 Kinematics Mechanics
d dv d v̂
~a = (v v̂) = v̂ + v
dt |dt{z } dt}
| {z
Due to change Due to change
in speed in direction
Thus, starting with ~a(t), we need to know both ~r(t0 ) and ~v (t0 ) to find ~r(t)
uniquely!
What allows us to connect the mathematics to the physical world is that these
quantities are measurable.
Example 1.1. Near the surface of the earth, the acceleration due to gravity
is constant!
g = 9.8ms−2
Suppose: an object is dropped from rest at height h above the ground. Find
~r(t):
6
1 Kinematics Mechanics
ĵ
î
h
Ground
Align the coordinates such that ĵ points upwards. We know that ~a = −g ĵ.
No motion in other directions. Problem is 1D!
We know initially (t = 0) that y(0) = h =⇒ vy (0) = 0. Integrate twice:
1
y(t) = h − gt2
2
Recap: Lecture 3
Rt
~r(t0 ) + t0
~v dt0
~r(t)
~v (t)
Rt
d ~v (t0 ) + t0
~a dt0
dt
~v (t) ~a(t)
d
dt
ĵ y
î g
~v0
α
x
d
7
1 Kinematics Mechanics
1 2
= ~v0 t − 2 t g ĵ = v0 t cos α î + [v0 t sin α − 12 t2 g] ĵ
Maximise the range using α as the control parameter. Finding the time tH
when the object hits the ground. y(tH ) = 0 where y = ~r · ĵ.
y = ~r · ĵ = v0 tH sin α − 12 t2H g = 0
Two values of tH :
2v0 sin α
tH = 0, tH =
g
v2
2v0 sin α
x(tH ) = v0 cos α = 0 sin 2α
g g
~r(0) = R ĵ
v̂(0) = î
R ~r(t)
θ
O v̂(t)
8
1 Kinematics Mechanics
v̂ = ~v /v = cos Ωt î − sin Ωt ĵ
= −Ω2~r
~r(t)
θ θ = −Ωt + π
2
O
:0 1
= R(
cosπ/2
cos Ωt +
sinπ/2
:sin
Ωt) î
1 :0
+ R(
sinπ/2
:cos
Ωt −
cosπ/2
sin Ωt) ĵ
= R sin Ωt î + R cos Ωt ĵ
9
1 Kinematics Mechanics
R ~rΩ (t)
~r(t) u
Ω
~rc (t)
x
Here, u, and Ω are still independent of one another. We use “rolling without
slipping” to connect them:
θ1 ∆t θ2
B A B
A
Rolling without slipping implies that the distance travelled equals the arc
length between A and B.
∆xc (θ2 − θ1 )
= −R
∆t ∆t
10
1 Kinematics Mechanics
Differentiate w.r.t t
Differentiating again
y=R
t
0 πR πR 3πR 2πR
2 2
At xc = πR =⇒ ut = πR
πR π
y= =
u Ω
~v (π/Ω) = RΩ[1 + cos[Ωπ/Ω]] î − RΩ sin[Ωπ/Ω] ĵ
= ~0
Another way of expressing the condition is that the point on the wheel
touching the ground has zero velocity relative to the ground!
Vector Products
Vector products are also useful and do arise in describing mechanical phenom-
ena:
(i) Scalar product (dot product)
11
1 Kinematics Mechanics
~
A
θ
~
B
~·B
A ~ = |A||
~ B|~ cos θ
~ = Ax î + Ay ĵ + Az k̂
A
~ = Bx î + By ĵ + Bz k̂
B
~·B
A ~ = Ax B x + Ay B y + Az B z
~ = (A
We can write |A| ~ · A)
~ 1/2
The dot product can be used to pick out the component of a vector in a
particular direction:
n̂, | n̂| = 1 (Direction)
~ in n̂-direction is
The component of A
~ · n̂
An = A
~ · î = Ax ( î · î) + Ay ( ĵ
A · i) + Az · k̂)
( î
= Ax
~v
= v̂, | v̂| = 1
v
Find: speed
12
1 Kinematics Mechanics
~a · ~v
at =
v
~a · ~v = −R2 Ω3 (sin Ωt + sin Ωt cos Ωt − sin Ωt cos Ωt]
= −R2 Ω3 sin Ωt
RΩ2 sin Ωt
at = − p
2(1 + cos Ωt)
dv
Check that at = .
dt
î ĵ k̂
~×B
A ~ = Ax Ay Az
Bx By Bz
~
A
~×B
A ~
θ
~
B
~×B
|A ~ = |A||
~ B|~ sin θ
~ = −Ω k̂, (Ω > 0)
Example 1.6. Introduce ω
13
1 Kinematics Mechanics
î ĵ k̂
~ × ~rΩ =
ω 0 0 −Ω
R sin Ωt R cos Ωt 0
= RΩ cos Ωt î − RΩ sin Ωt ĵ
d~rΩ
= = ~vΩ
dt
Ω: Angular speed
ω
~ : Angular velocity
− k̂ is the axis of rotation
y
ĵ
ĵ
î î
ĵ
x
î
r
y
θ
x
x
14
1 Kinematics Mechanics
θ̂
r̂
r̂
θ̂ θ̂
r̂
Consider:
| r̂| = | θ̂| = 1
y
ĵ
θ̂ r̂ = cos θ î + sin θ ĵ
r̂
θ̂ = − sin θ î + cos θ ĵ
î
r • They depend on θ
θ
x
• r̂ · θ̂ = 0: orthonormal
= r cos θ î + r sin θ ĵ
~r = r(t) r̂(t)
15
1 Kinematics Mechanics
Velocity:
d
~v = (~r)
dt
d
= (r r̂)
dt
d r̂
= ṙ r̂ + r
dt
d d
r̂ = [cos θ(t) î + sin θ(t) ĵ]
dt dt
= − sin θθ̇ î + cos θθ̇ ĵ
= θ̇ θ̂
~v = ṙ r̂ + rθ̇ θ̂
Acceleration:
d
~a = (~v )
dt
d
= [ṙ r̂ + rθ̇ θ̂]
dt
d r̂ d θ̂
= r̈ r̂ + ṙ + ṙθ̇ θ̂ + rθ̈ θ̂ + rθ̇
dt dt
d θ̂ d
= [− sin θ î + cos θ ĵ]
dt dt
= − cos θθ̇ î − sin θθ̇ ĵ
= −θ̇ r̂
Thus
~a = (r̈ − rθ̇2 ) r̂ + (ṙθ̇ + ṙθ̇ + rθ̈) θ̂
Examples 1.7.
(i) Uniform Circular Motion:
16
1 Kinematics Mechanics
~r = R r̂
~v = ṙ r̂ + rθ̇ θ̂
~v = −RΩ θ̂
~a : r̈ = θ̈ = 0
~a = −RΩ2 r̂
(ii) Bead moves outwards with speed u as the wheel turns with angular
speed Ω:
Ω
u
(u, Ω > 0)
If at t = 0:
r(0) = 0 & θ(0) = 0
=⇒ r(t) = ut & θ(t) = Ωt
Then ṙ = u, r̈ = 0, θ̇ = Ω, θ̈ = 0
~r = ut r̂
~v = u r̂ + uΩt θ̂
~a = −uΩ2 t r̂ + 2uΩ θ̂
Polar coordinates really come in handy when the forces have certain symme-
tries, e.g. Central forces: F~ = F (r) r̂.
17
1 Kinematics Mechanics
∆s = |∆~r|
For ∆t << 1:
dx
x(t + ∆t) = x(t) + ∆t + O(∆t2 )
dt
Doing the same for our other components:
dx dy dz
∆s = î + ĵ + k̂ ∆t + O(∆t2 )
dt dt dt
| {z }
~
v
Thus,
∆s
= v + O(∆t)
∆t
Taking lim ∆t → 0
ds
= v = ṡ
dt
Z t
=⇒ s(t) = v(t0 ) dt0
0
Both t and s are ways of parametrizing our curve (path). Instead of writing
~r(t), we can write ~r(s).
~v (s) = ṡ v̂
18
1 Kinematics Mechanics
Acceleration:
d~v
~a =
dt
d d~r
= ṡ
dt ds
d~r d d~r
= s̈ + ṡ
ds dt ds
d2~r ds
= s̈ v̂ + ṡ
ds2 dt
~a(s) = s̈ v̂ + κṡ2 n̂
It turns out that κ is the curvature of the path. What about n̂?
Recall: | v̂| = 1. So
d
( v̂ · v̂ = 1)
ds
d v̂
=⇒ 2 v̂ · =0
ds
=⇒ 2κ( v̂ · n̂) = 0
v̂
R
n̂
Key things to note: v̂, n̂, κ depend only on the path. Knowing ~r(s), we can
find these quantities.
ṡ and s̈ depend on how the particle is moving along the path.
19
1 Kinematics Mechanics
π
Polars: r = R and θ = 2 ωt =⇒ ṙ = r̈ = 0 and θ̇ = −ω, θ̈ = 0. So
~r = R r̂
~v = ṙ r̂ + rθ̇ θ̂ = −Rω θ̂
Intrinsic: (s(0) = 0)
The speed is given by v = Rω = ṡ =⇒ s̈ = 0. Integrate to find s
s
s = Rωt =⇒ t =
Rω
Tangent:
d~r
v̂ = = cos(s/R) î − sin(s/R) ĵ
ds
Curvature and Normal:
d2~r 1
2
= − [sin(s/R) î + cos(s/R) ĵ
ds R
d2~r 1
κ= = , n̂ = − sin(s/R) î − cos(s/R) ĵ
ds2 R
Thus
~v (s) = Rω v̂
~a(s) = s̈ v̂ + κṡ2 n̂
1
= (Rω)2 n̂
R
= Rω 2 n̂
20
1 Kinematics Mechanics
Tangent:
d~r p
v̂ = = −bk sin(ks) î + bk cos(ks) ĵ + 1 − b2 k 2 k̂
ds
d2~r
κ= = bk 2 , n̂ = − cos(ks) î − sin(ks) ĵ
ds2
~v = c v̂, ~a = c2 bk 2 n̂
Take the case where our path lies in the xy−plane and we know y(x)
ds
dy
dx
dy
Then ds2 = dx2 + dy 2 . Since dy = dx
dx
2 !
2 dy
ds = 1+ dx2
dx
ds p dy
=⇒ = 1 + y 02 y 0 =
dx dx
Z x
s(x) = (1 + y 02 )1/2 dx
x0
21
1 Kinematics Mechanics
d~r
= î + y 0 ĵ
dx
−1
ds
= [1 + y 02 ]−1/2
dx
=⇒ v̂ = [1 + y 02 ]−1/2 [ î + y 0 ĵ]
d d~r d v̂
=
dx ds dx
1
= − [1 + y 02 ]−3/2 × (2y 0 y 00 ) × [ î + y 0 ĵ]
2
+ [1 + y 02 ]−1/2 y 00 ĵ
y 00
= (−y 0 î + ĵ)
[1 + y 02 ]3/2
!
d2~r y 00 y0 1
=⇒ = − î + ĵ
ds 2 [1 + y 02 ]3/2 [1 + y 02 ]1/2 [1 + y 02 ]1/2
d2~r |y 00 |
κ= =
ds2 [1 + y 2 ]3/2
1 d2~r y 00 1
n̂ = = 00
(−y 0 î + ĵ)
κ ds 2 |y | [1 + y 02 ]1/2
22
1 Kinematics Mechanics
n̂
v̂
q
1/ 1 + y 02
|y 0 |/
p
1 + y 02
q p
|y 0 |/ 1 + y 02 1/ 1 + y 02
ds
= [1 + y 02 ]1/2
dx
= [1 + 4x2 ]1/2
−1
d~r ds
v̂ =
dx dx
~v = c v̂, ~a = c2 κ n̂.
23
2 Kinetics and Newtons Laws Mechanics
y
~v = c v̂
~r ~s
Observer
~
R
~ + ~s, ~s = ~r − R
~r = R ~
~
d2 R
If 6= 0, then the object will not be maintaining its state of motion.
dt2
d2 R~
Inertial frame 2
= 0.
dt
24
2 Kinetics and Newtons Laws Mechanics
d~
p d(m~v )
F~ = =
dt dt
Alternatively Z t
p~(t) − p~(0) = F~ (t0 ) dt0
0
d~
pT
= F~AB − F~AB = ~0
dt
25
3 Forces Mechanics
3 Forces
Kinds of forces: Lecture 10
3.1 Gravity
F~BA
~rBA
~rA
~rB
rBA = |~rBA |
~rBA
r̂BA =
rBA
• G is the gravitational constant
• F~BA is attractive
2
• The magnitude of force decays like 1/rBA
• This is a central force - F~ = F (r) r̂
Recall that we said that the acceleration due to gravity is constant! =⇒
|F~g | = mg.
We can say this because the force due to gravity acts from the centre of the
earth, and the change in height of our object is small compared to the radius
of the earth.
And the change in height of our object be small compared to the radius of the
earth.
How small does the height need to be? How do we show this?
26
3 Forces Mechanics
m
y
ĵ î RE
ME
If y = 0, then
GmME
F~g = − 2 ĵ
RE
We know that y/RE << 1. This allows us to use a taylor series about y/RE =
0 to approximate [1 + y/RE ]−2 . Taylor series about x = 0:
So taking F~g = −mg ĵ is equivalent to using the first term in the taylor series.
F~g = −mg ĵ
F~g = −0.9878mg ĵ
27
3 Forces Mechanics
We are interested in using the force to predict where the object will be.
Using Newton’s II Law and the Newtonian Gravity
d2 y GmME
m =−
dt2 (RE + y)2
Constant approximation:
d2 y
m = −mg
dt2
1
=⇒ y(t) = y0 + v0 t + gt2
2
Linear approximation:
d2 y
m = −mg(1 − 2y/RE )
dt2
Example 3.2.
~
N
F~g
~vs
~ = N n̂
N
~vs
F~g
28
3 Forces Mechanics
~ = N ĵ.
N
(i) ĵ Constraint: ẏ = 0 (~vs = 0)
î
φ
~ = −N r̂.
N
(ii)
R − r̂ Constraint: ṙ = 0.
1 d2 ~
r
(iii) (In 2D) n̂ = κ ds2 .
n̂ ~ = N n̂.
N
Constraint: ~v · n̂ = 0.
Example 3.3.
ĵ
~g m
î
~a
φ
~.
~a is constant. Find: ~am (acceleration of m) and N
Setting up the equations is important! [See: Kleppner & Kolenkow §2.4]
Force diagram:
ĵ
~
N
î
φ
F~g
29
3 Forces Mechanics
Constraints:
~vs · n̂ = ~v · n̂
n̂ = ĵ =⇒ ẏs = ẏm
=⇒ ÿs = ÿm
~ = N ĵ
N
mamx = mg sin φ
mamy = −mg cos φ + N
=⇒ ~am · î = ~a · î
=⇒ g sin φ = a cos φ
a/g = tan φ
30
3 Forces Mechanics
T~ = −T r̂ î
R θ ĵ
~g
We know that the distance between m and a point in space remains con-
stant. We can use polar coordinates to solve the problem because we have
information about r, (ṙ, r̈) or θ, θ̇, θ̈. In this case we know r = R (constant)
=⇒ ṙ = r̈ = 0. This will be enforced by T~ , the tension. In our coordinate
system:
T~ = −T r̂
T~ = −T r̂
F~g = −mg î
cos θ r̂ − sin θ θ̂ = î
=⇒ F~g = −mg[cos θ r̂ − sin θ θ̂]
Newton’s Laws:
m~a = T~ + F~g
r̂ component:
m(r̈ − rθ̇2 ) = −T − mg cos θ (i)
θ̂ component:
m(rr̈ + 2ṙθ̇) = mg sin θ (ii)
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3 Forces Mechanics
Take t = 0, θ = θ0 , θ̇ = 0
g
=⇒ K = cos θ0
R
2g
=⇒ θ̇2 = [cos θ0 − cos θ]
R
In polar coordinates:
~v = ṙ r̂ + rθ̇ θ̂
~v = Rθ̇ θ̂
2g
=⇒ θ̇2 = [cos θ0 + 1]
R
r
2g
~v = R [cos θ0 + 1] θ̂
R
−mRθ̇2 = −T − mg cos θ
32
3 Forces Mechanics
y2
y1
m2
~g
H
m1 ĵ
î
l = (H − y1 ) + (H − y2 ) + πa
0 = l˙ = −ẏ1 − ẏ2
=⇒ ẏ1 = −ẏ2
=⇒ ÿ1 = ÿ2
Force diagram:
T~ = T ĵ T~
m1 m2
Subtract (ii)
−(m1 + m2 )y¨2 = (m2 − m1 )g
m1 − m2
=⇒ y¨2 = g
m1 + m2
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3 Forces Mechanics
0 = −2m1 m2 g + T (m1 + m2 )
2m1 m2
T = g
(m1 + m2 )
d2 ~
r d2 ~
r 1 d2 ~
r
(ii) ds2 = κ n̂, κ = ds2 , n̂ = κ ds2
Describe acceleration:
~a = s̈ v̂ + κṡ2 n̂
~ = N n̂
N
v̂
F~
ms̈ = F~ · v̂
mκṡ2 = F~ · n̂ + N
Example 3.6.
ĵ y
~v = ~v0 v̂
î ~g
At t = 0, v = ṡ = v0 > 0 and x = 0.
For what values of v0 does the object leave the surface before reaching x =
π/2?
=⇒ we need to see if the normal force goes to zero.
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3 Forces Mechanics
v̂ = [1 + y 02 ]−1/2 ( î + y 0 ĵ)
|y 00 | sin x
κ= 02 3/2
=
[1 + y ] [1 + cos2 x]3/2
y 00
n̂ = [1 + y 02 ]−1/2 [−y 0 î + ĵ]
|y 00 |
Force diagram:
~ = N n̂
N
F~g = −mg ĵ
Newton’s Laws:
ms̈ = F~g · v̂
mκṡ2 = F~g · n̂ + N
ds
ṡ = ẋ = [1 + cos2 x]1/2 ẋ
dx
35
3 Forces Mechanics
d
=− (g sin x)
dt
!
d ṡ2
=⇒ + g sin x =0
dt 2
ṡ2
=⇒ + g sin x = K
2
Initial conditions: t = 0, ṡ = v0 , x = 0
=⇒ K = v02 /2, =⇒ ṡ2 = v02 − 2g sin x
Substitute this into (ii)
sin x
m× (v 2 − 2g sin x) = mg[1 + cos2 x]−1/2 + N
[1 + cos2 x]3/2 0
m
N= (v 2 sin x − 2g sin2 x − g(1 + cos2 x))
[1 + cos2 x]3/2 0
m
N= [v 2 sin x − g(2 + sin2 x)]
[1 + cos2 x]3/2 0
Set N = 0
=⇒ v02 sin x − g(2 + sin2 x) = 0
g(2 + sin2 x)
v02 =
sin x
3.3 Friction
Friction arises when one object is in contact with another: Lecture 14
F~
~F
~F is the force due to friction. |~F| < Fmax , friction acts like a constraint force.
36
3 Forces Mechanics
Typically 0 < µ ≤ 1.
Before reaching Fmax the direction opposes the “would be” motion. Graphi-
cally:
|~F|
Fmax
|F~ |
Fmax
~ = N n̂
N
v̂
F~
~v = ~vs (i)
37
3 Forces Mechanics
Example 3.7.
ĵ
~g m
î
~a
φ
At what value of φ does the block begin to slide? =⇒ Friction acting like
a constraint.
Force diagram:
~
N
φ
F~g
=⇒ N = mg cos φ
F = mg sin φ
We also know
F ≤ µN = µmg cos φ
Also have
F = mg sin φ ≤ µmg cos φ
or
µ ≥ tan φ
Thanks Euler!
So when F = Fmax
=⇒ µ = tan φ
For µ < tan φ the object is moving in the î direction and ẍ 6= 0.
38
3 Forces Mechanics
~v = v v̂
Low Speeds
At low speeds |~v | << 1, then
F~D = −CD ~v
Where CD is the drag co-efficient
• This depends linearly on ~v .
• Always opposite the direction of motion
• For a sphere CD = 6πRη
• CD depends on (i) the size of the object, (ii) the viscosity of the fluid
If ~u 6= 0 meaning there is a background flow:
F~D = −CD (~v − ~u)
only a drag force if there’s relative motion to the fluid.
39
3 Forces Mechanics
High Speeds
F~D = −CD |~v |~v
• Opposes the motion
• Depends quadratically on the speed
• Changes CD = 12 ρR2 K
F~L : Lift
F~D ~v
Example 3.8.
~v ĵ
î
~g
F~D = −CD ~v
Force Diagram:
d~v
First, seek the solution, ~v∞ , where = 0, the steady state solution
dt
=⇒ 0 = −CD ~v − mg
mg
=⇒ ~v∞ = − ĵ
CD
~v = ~v∞ + w
~
40
3 Forces Mechanics
Thus
mg
~v = − ~ 0 e−CD t/m
ĵ + w
CD
mg
Initial condition: t = 0, ~v = ~v0 =⇒ w
~ 0 = ~v0 + CD ĵ. So
mg
~v = ~v0 e−CD t/m − ĵ[1 − e−CD t/m ]
CD
mg
As t → ∞, ~v → − C D
ĵ = ~v∞ as expected.
The ratio CD /m controls how quickly this limit is reached.
Taking ~v0 = 0
mg
~v = − ĵ[1 − e−CD t/m ]
CD
vy
mg/CD
41
3 Forces Mechanics
42
4 Oscillators Mechanics
4 Oscillators
1660: Ceiiinosssttuv Lecture 16
1678: “Ut tensio sic vis”, “As is the extension, so the force” - Robert Hooke
∆x
m
F~
∆x ∆x
m
2F~
|F~ |
k
|F~ | = k∆x
1
∆x
k depends on:
(i) Material
(ii) Geometry of the spring
The spring acts in a way to restore its equilibrium length.
43
4 Oscillators Mechanics
F~s in î direction
lE x
|F~s | = k(x − lE )
m F~s in î
x
lE |F~s | = k(lE − x)
If lE = 0
F~s = −kx î
In 3D:
F~s = −k(~r − ~rE )
If ~rE = 0
F~s = −k~r
F~s
m
Frictionless
x=0 x0
We only need to worry about the spring force (other forces balance). Newton’s
Second Law
mẍ = −kx (∗)
We seek a solution of the form x = Ceαt , ẋ = Cαeαt , ẍ = Cα2 eαt . Substitut-
ing this into (∗)
m[Cα2 eαt ] = −kCeαt
Ceαt [mα2 + k] = 0
k
=⇒ α2 = −
m
r
k
α = ±i
m
The general solution is
√ √
x(t) = C1 ei k/mt
+ C2 e−i k/mt
44
4 Oscillators Mechanics
Initial conditions:
t = 0, ẋ = 0 =⇒ C4 = 0
t = 0, x − x0 =⇒ C3 = x0
So the solution is r
k
x(t) = x0 cos t
m
x(t)
x0
−x0
T0 /4 T0 /2 3T0 /4 T0
x(t) has:
• Amplitude of oscillation A = x0
• Period T0 = 2π m
p
k
q
k 2π
• Frequency: ω0 = m =⇒ ω0 = T0
` î
ĵ
Mg
45
4 Oscillators Mechanics
Since r = l, ṙ = r̈ = 0:
=⇒ −mlθ̇2 = mg cos θ − T
mlθ̈ = −mgθ
g
=⇒ θ̈ + θ = 0
l
x −→ θ
k g
−→
m l
pg
For a pendulum ω0 = l.
k
m
F~D
~v
x=0 Lecture 17
k CD
Recall: ω02 = m, µ= 2m
Look for a solution of the form x = Ceαt . Plug this into (∗):
46
4 Oscillators Mechanics
Two solutions: q
α1 = −µ + µ2 − ω02
q
α2 = −µ − µ2 − ω02
We know that both µ, ω0 > 0, but there are three cases to consider:
(i) µ > ω0 : Over damped
(ii) µ < ω0 : Under damped
(iii) µ = ω0 : Critically damped
Case (i):
µ2 − ω02 > 0
p
=⇒ α1 and α2 are real. We also know µ > µ2 − ω02 =⇒ both α1 , α2 < 0.
Our solutions decay exponentially to zero.
Case (ii):
µ < ω0 =⇒ µ2 − ω02 < 0
q
=⇒ α1 = −µ + i ω02 − µ2
q
α2 = −µ − i ω02 − µ2
=⇒ α1 and α2 are complex and in fact complex conjugates of one another.
General solution:
x(t) = C1 e−µ+iωD )t + C2 e−µ−iωD )t
q
ωD = ω02 − µ2
Case (iii):
µ = ω0 =⇒ α1 = α2 = −µ
47
4 Oscillators Mechanics
• No oscillations
• x → 0 as t → ∞. This happens more rapidly than any solution in case
(i).
Example 4.1.
ẋ = 0, x(0) = L. µ < ω0 =⇒ under damped.
The general solution:
x(0) = L = K1
ẋ(0) = 0
=⇒ − µL + ωD K2 = 0
µL
=⇒ K2 =
ωD
Solution:
−µt µ
x(t) = Le cos ωD t + [sin ωD t
ωD
We can also express the general solution using an amplitude and a phase:
x(t) = A(t) cos(ωD t − φ)
|{z} |{z}
Amplitude Phase
=⇒ tan φ = K2 /K1
µL
For our example K1 = L, K2 = ωD
tan φ = µ/ωD
" #1/2
µ2 L2
A = e−µt L2 + 2
ωD
48
4 Oscillators Mechanics
As t → ∞, A → 0.
We see in this case without any external forcing that the amplitude and phase
depend on the initial conditions.
F (t) = F0 cos ωt
In general ω 6= ω0 6= ωD .
Newton’s Laws
mẍ = −kx − CD ẋ + F0 cos ωt
F0
ẍ + 2µẋ + ω02 x = cos ωt (*)
m
Inhomogeneous equation
We know xCF from looking at the damped harmonic oscillator. To find xP I (t)
let’s look for solutions of the form
xP I (t) = K3 cos ωt + K4 sin ωt
ẋP I = −K3 ω sin ωt + K4 ω cos ωt
F0
[−K3 ω 2 + 2µωK4 + K3 ω02 − ] cos ωt
m
+[−K4 ω 2 − 2µωK4 + K4 ω02 ] sin ωt = 0
49
4 Oscillators Mechanics
F0 ω 2 − ω02
K3 = −
m 4µ2 ω 2 + (ω 2 − ω02 )2
F0 2µω
K4 =
m 4µ ω + (ω 2 − ω02 )2
2 2
x(t) → A cos[ωt − φ]
tan φ = K4 /K3
F0 1
A=
m [4µ ω + (ω 2 − ω02 )2 ]1/2
2 2
2µω
tan φ = −
ω2− ω02
Since this is the steady state, for this case A & φ are independent of the initial
conditions.
Amplitude:
• ω=0
F0 1
=⇒ A(ω = 0) = = A0
m ω02
• ω → ∞.
A decays like ω −2 =⇒ A → 0
dA
What happens in between? Look at
dω
dA
Find where =0
dω
50
4 Oscillators Mechanics
dA
• → 0 as ω → ∞
dω
• Consider the numerator:
4ω[2µ2 + (ω 2 − ω02 )] = 0
A(ωR )
A0
ω
ωR ω0
Phase: (0 ≤ φ < π)
2µω
tan φ = −
ω2 − ω02
For ω = 0 =⇒ tan φ = 0 =⇒ φ = 0.
d tan φ 2µ
=− 2 + 2µω(ω 2 − ω02 )−2 2ω
dω ω − ω02
2µ(ω 2 + ω02 )
=
(ω 2 − ω02 )2
As ω → ω0 , tan φ → ∞ =⇒ φ → π/2.
As ω → ∞, tan φ → 0 =⇒ φ → π.
51
4 Oscillators Mechanics
k
|F~ | = k∆x
1
52
5 Energy Mechanics
5 Energy
Energy gives us another viewpoint on mechanical systems. Lecture 19
Definition.
• T = 21 mẋ2 is the kinetic energy.
• F ẋ is the rate of work.
Z x(t2 )
• W12 = F dx is the work done on m by F .
x(t1 )
Z
• V (x) = − F dx + C is the potential energy.
53
5 Energy Mechanics
˙ = dV dx dV
Since F (x) =
dx dt dt
d 1
mẋ2 − V =0
dt 2
=⇒ T + V = E, a constant
F~D = −CD ẋ
dV
F~CON = −
dx
dE
=⇒ ≤0
dt
=⇒ Energy decreases with time
Recall that forces that are related to a potential are called conservative forces. Lecture 20
Another way to think about conservative forces is through the work done:
Z x(t2 )
W12 = F dx
x(t1 )
54
5 Energy Mechanics
dV
If the forces is conservative F = − =⇒ W12 = −V (x2 ) + V (x1 ).
dx
Hence the work done just depends on the initial and final position. It is path
independent! We also saw that as a result:
A(ωR )
A0
ω
ωR ω0
55
5 Energy Mechanics
= Tosc /2
Thus Z x1
dx
Tosc = 2 2 1/2 (5.5)
x0
m (E − V (x))
k
|F~ | = k∆x
1
r Z L
m dx
=2
k −L L[1 − (x/L)2 ]1/2
56
5 Energy Mechanics
r r
m k
So Tosc = 2π , ω0 =
k m
Escape
Suppose the particle is at xA . What speed does is need to not be trapped, i.e. Lecture 21
x → ∞ as t → ∞?
Initial speed: u
1
E= mu2 + V (xA )
2
x
−2 −1 O 1 2
5.2 Stability
dV
Definition. Equilibrium Points are where = 0 =⇒ F = 0 =⇒
dx
mẍ = 0
We say that an equilibrium point is
d2 V
• stable if > 0 (Minimum) e.g. X0
dx2
d2 V
• unstable if < 0 (Maximum) e.g. X1
dx2
57
5 Energy Mechanics
−dV
F = = −(x − X0 )V 00 (X0 )
dx
From Newton’s 2nd Law
Taking X = x − X0
mẌ + V 00 (X0 )X = 0
This looks like the simple harmonic oscillator with k = V 00 (X0 ).
r r
k V 00 (X0 )
Since ω0 = , the frequency of small oscillation is ω0 =
m m
r
2π m
=⇒ Tosc = = 2π 00
ω0 V (X0 )
As x → 0, V → ∞. As x → ∞, V → 0.
dV
= [−12r012 x−13 + 12r06 x−7
dx
dV
Set = 0:
dx
=⇒ 0 = 1 − r06 x−6
Equilibrium point as x = r0 .
Stability:
58
5 Energy Mechanics
d2 V
= [156r012 x−14 − 84r06 x−8 ]
dx2
V 00 (r0 ) = 72r0−2 > 0
=⇒ stable.
In fact V (r0 ) = −:
Veff
r∗
r
Emin
What about energy when the motion is not restricted to a line? Lecture 22
d~v
m = F~
dt
Since v 2 = ~v · ~v
dv d~v
2v = 2~v ·
dt dt
59
6 Angular Momentum Mechanics
6 Angular Momentum
6.1 Central Forces
We will consider forces of the form Lecture 23
F~ = F (r) r̂
+y
+x
N T
fR α
Mg
Suppose that
+y
+x
N T
fR α
Mg
Multiply (6.3) by r
m(r2 θ̈ + 2ṙrθ̇) = 0
d
(mr2 θ̇) = 0 =⇒ mr2 θ̇ = mh = constant
dt
60
6 Angular Momentum Mechanics
Under a central force (no torque), the total angular momentum is con-
served.
J~ = ~r × m~v = (r r̂) × m(ṙ r̂ + rθ̇ θ̂) = mrṙ( r̂ × r̂) + mr2 θ̇( r̂ × θ̂)
=⇒ J~ = mr2 θ̇ k̂ = mh k̂ = constant
Energy
For a force to be conservative F~ = −∇V
~ . In 2D
∂V ∂V
F~ = − î − ĵ (6.5)
∂x ∂y
Since F~ = F~ (r) r̂ we need V = V (r)
∂V dV ∂r
=
∂x dr ∂x
∂r
Since r = (x2 + y 2 )1/2 , = 21 [x2 + y 2 ]1/2 × (2x) = x/r = cos(θ). Thus
∂x
∂V dV
= cos θ
∂x dr
Similarly
∂V dV ∂r dV
= = sin θ
∂y dr ∂y dr
dV dV
F~ = − cos θ î − sin θ ĵ
dx dy
dV
=− r̂
dr
61
6 Angular Momentum Mechanics
1
E= m[ṙ2 + r2 θ̇2 ] + V (r) (6.6)
2
d du
r̈ = −h
dt dθ
d2 u 2
2 2d u
= −h θ̇ = h u
dθ2 dθ2
Also
rθ̇2 = u−1 (hu2 )2 = h2 u3
Write F (r) = F (u−1 ) and substitute into (6.2) from Newton’s 2nd Law:
!
2
2 2d u
m h u −h u2 3
= F (u−1 )
dθ2
d2 u 1
+u=− F (u−1 ) (6.7)
dθ2 mh2 u2
u = c−1 θ−2
du
= −2c−1 θ−3
dθ
d2 u
= 6c−1 θ−4 = 6u2
dθ2
62
6 Angular Momentum Mechanics
A2 planet
a
A1
sun
d2 u k
2
+u= (∗)
dθ mh2 u2
This resembles
d2 x
m + kx = F0
dt2
k
The general solution to (∗) is u = A cos(θ − θ0 ) + ; wlog take θ0 = 0 so
mh2
k
u(θ) = A cos(θ) +
mh2
(mh2 /k)
=⇒ r(θ) = 2 (6.10)
1 + Amh
k cos θ
This is the form of an ellipse in polar coordinates (see Problem 10, P.S. 1)
l
r(θ) =
1 + e cos θ
63
6 Angular Momentum Mechanics
mh2 Amh2
Where l = ,e= . e = [1 − b2 /a2 ]1/2 , l = a(1 − e2 )
k k
b l
O
a ae
dV
F (r) = −kr−2 = − , so V (r) = −kr−1 =⇒ V (u−1 ) = −ku.
dr
du
Also ṙ = −h , and r2 θ̇2 = h2 r−2 = h2 u2 . So the energy is
dθ
" #
2
1 2 du 2
E = mh + u − ku
2 dθ
k du
Using the fact u(θ) = A cos(θ) + , = −A sin θ and simplifying the trig
mh2 dθ
we get
1 1 k2
E = mh2 A2 −
2 2 mh2
s
2E k2
=⇒ A = 2
+
mh (mh2 )2
Amh2
e=
k
s
mh2 2E k2
= 2
+
k mh (mh2 )2
r
2Emh2
= 1+
k2
This parameter e actually allows our solution r(θ) to describe a whole family
of orbits.
64
6 Angular Momentum Mechanics
Examples 6.11.
(i) Bounded Trajectories
• E = −k 2 /2mh2 =⇒ e = 0 [Circle]
• E < 0 =⇒ 0 < e < 1 [Ellipse]
(ii) Unbounded Trajectories
• E = 0 =⇒ e = 1 [Parabola]
• E > 0 =⇒ e > 1 [Hyperbola]
1 2 1 2 2
E= mṙ + mr θ̇ + V (r)
2 2
1 2 1 mh2
E= mṙ + + V (r)
2 2 r2
1 mh2
Definition. The Effective Potential, VEF F = + V (r)
2 r2
1 2
=⇒ E = mṙ + VEF F
2
What we’ve done is written our energy in such a way that it looks like what
we had with 1D motion!
x −→ r
Equilibria
In 1D: V 0 (x0 ) = 0 =⇒ F (x0 ) = 0, where x0 is the equilibrium point
If ẋ = 0 and x = x0 at t = 0, then mẍ = 0 and x = x0 ∀t
1 mh2
VEF F = + V (r)
2 r2
dVEF F
=⇒ = −mh2 r−3 + V 0 (r)
dr | {z }
−F (r)
65
6 Angular Momentum Mechanics
Stability
R = r − r0 , |R| << 1, then the Taylor expansion about r0 :
0 1 2 00
VEF F (r) = VEF F (r0 ) + RVEF F (r0 ) + R VEF F (r0 ) + . . . (6.12)
2
0
Since at r0 , VEF F (r0 ) = 0
1 00
VEF F (r) = VEF F (r0 ) + R2 VEF F (r0 )
2
Differentiating
0 00
VEF F (r) = RVEF F (r)
or
00
mR̈ + RVEF F (r0 ) = 0
00
• If VEF F (r0 ) > 0 =⇒ a minimum, so the circular orbit is stable.
00
• If VEF F (r0 ) < 0 =⇒ a maximum, so the circular orbit is unstable.
1
=⇒ VEF F (r) = −kr−1 + mh2 r−2
2
0 −2
=⇒ VEF F (r) = kr − mh2 r−3
00 −3
VEF F (r) = −2kr + 3mh2 r−4
66
6 Angular Momentum Mechanics
Veff
r∗
r
Emin
!
mh2 k2 k2
0 k 1
VEF F( ) = −k + mh2 =−
k mh2 2 (mh2 )2 2mh2
Thus
k2
EM IN = − .
2mh2
We reach the same family of orbits as Example 6.10 by differing values of
E:
(i) Bounded Trajectories
mh2
• E = EM IN = −k 2 /2mh2 =⇒ r = k =⇒ Circular Orbit
• EM IN < E < 0 =⇒ two turning points =⇒ Bounded Orbit
[Ellipse]
(ii) Unbounded Trajectories when E ≥ 0 since we have only a single turn-
ing point. In particular
• E = 0 =⇒ Parabola
• E > 0 =⇒ Hyperbola
67
7 Systems of Particles Mechanics
7 Systems of Particles
Definition. Lecture 26
Momentum
The total momentum p~ is
X X X d~ri
p~ = p~i = mi~vi = mi
i i i
dt
d X
= ( mi~ri )
dt i
d
= (M~rcm )
dt
d~rcm
=M = M~vcm
dt
N
X
F~i = F~iEXT + F~ij
j=1
where F~iEXT is the external forces on particle i, F~ij is the force on i due to j
68
7 Systems of Particles Mechanics
Example 7.1.
Note that
(i) F~ii = ~0
(ii) F~ij = −F~ji By Newton’s Third Law
X d~
pi X X XX
=⇒ = F~i = F~iEXT + F~ij
i
dt i i i j
P P ~
Due to Newton’s Third Law ~
i j Fij = 0. We are then left with
X d~
pi X
= F~iEXT
i
dt i
d X
=⇒ ( p~i ) = F~ EXT
dt i
d~vcm
=⇒ M = F~ EXT
dt
(i) If there is no external forces then
d~vcm d~
p
M =0=
dt dt
(The conservation of momentum)
(ii) If there are external forces then the centre of mass moves as though it
were a point particle of mass m subject to force F~ EXT
69
7 Systems of Particles Mechanics
F~1 = m1 g î + F~12
F~2 = m2 g î + F~21
The total external force:
F~ EXT = m1 g î + m2 g î = M g î (M = m1 + m + 2)
Thus
d~vcm d~vcm
M = M g î =⇒ = g î
dt dt
For two body problems this is half of the information.
d2~r1
m1 = F~1EXT + F~12 (7.3)
dt2
d2~r2
m2 = F~2EXT + F~21 (7.4)
dt2
m1~r1 + m2~r2
Calling , and adding the equations
m1 + m2
d2~r1 d2~r2
m1 + m2 = F~1EXT + F~2EXT
dt2 dt2
d m1~v1 + m2~v2
M = F~1EXT + F~2EXT
dt M
d~vcm
M = F~1EXT + F~2EXT
dt
Lecture 27
Consider: m2 × (7.4) − m1 × (7.3)
d2
m1 m2 (~r1 − ~r2 ) = m2 F~1EXT + m1 F~2EXT + m2 F~12 − m1 F~21
dt2
Call ~r12 = (~r1 − ~r2 ). Since F~12 = −F~21
d2~r12
m1 m2 = m2 F~1EXT + m1 F~2EXT + (m1 + m2 )F~12
dt2
Divide through by M
70
7 Systems of Particles Mechanics
m1 m2
Definition. Introduce µ = , the reduced mass.
M
d~vcm d2~r12
M = 0, and µ 2 = F~12
dt dt
d~vcm d2~r12
M = −M g ĵ, and µ 2 = F~12
dt dt
F~12 = −k(x1 − x2 − l) î
=⇒ M ẍcm = 0 =⇒ ẋcm = C
ẋcm = v0 /2
For x12 = x1 − x2
m1 m2 m2 m
µ= = =
m1 + m2 2m 2
F~12 = −k(x1 − x2 − l) = −k(x12 − l)
71
7 Systems of Particles Mechanics
µẍ12 = F~12
m
ẍ12 = −k(x12 − l)
2
2k 2kl
ẍ12 + x12 =
m m
From our initial conditions x12 (0) = x1 (0) − x2 (0) = l and ẋ12 = v0 .
=⇒ A = 0, B = v0 /ω
Thus
v0
x12 = sin ωt + l
ω
ẋ12 = v0 cos ωt
~r1 = ~rcm + m
~ 2 M~r12
~r2 = ~rcm + m
~ 1 M~r12
Thus
1
x1 = xcm + x12
2
1 v0 1 v0
ẋ1 = ẋcm + ẋ12 = + v0 cos ωt = (1 + cos ωt)
2 2 2 2
Similarly
v0
ẋ2 = (1 − cos ωt)
2
This is a push-me-pull-you system.
~ i = ~ri − ~rcm
R
72
7 Systems of Particles Mechanics
X X X
~i =
mi R mi~ri −~rcm mi = 0
i i i
| {z } | {z }
M~
rcm M
Kinetic Energy
X1
T = mi vi2
i
2
dR~i dR~i
We can write ~vi = ~vcm + , ~ui = , so ~vi = ~vcm + ~ui Lecture 28
dt dt
X1
T = mi (~vcm + ~ui ) · (~vcm + ~ui )
i
2
X1
2
= [vcm + 2~ui · ~vcm + u2i
i
2
1 2 X X 1X
= vcm mi + ~vcm · mi ~ui + mi u2i
2 i i
2 i
1 2 1X X
= M vcm + mi u2i + ~vcm · mi ~ui
2 2 i i
dR~i d P
Consider
P
mi ~ui =
P
mi ~ i ) = 0. Then
= ( i mi R
i i
dt dt
1 2
X1
T = M vcm + mi u2i (7.8)
2 i
2
73
7 Systems of Particles Mechanics
Since φ = 0 =⇒ ~τ = 0.
For a system, the total angular momentum
X X
J~ = J~i = ~ri × mi~vi
i i
dJ~ X dJ~i X
=⇒ ~τ = = = ~ri × F~i
dt i
dt i
dJ~ X XX
~τ = ~ri × F~iEXT + ~ri × F~ij (7.9)
dt i i j
Proof (for two body system). Suppose we have two particles. Then the double
sum is
~r1 × F~12 + ~r2 × F~21
Then
dJ~ X
= ~ri × F~iEXT = ~τ EXT
dt i
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7 Systems of Particles Mechanics
Example 7.11.
~ ×~ri , with ω
Each particle has mass m. Each mass has velocity ~vi = ω ~ = ω k̂
The angular momentum of particle i is:
~ × (B
Recall that A ~ × C)
~ = (A
~ · C)
~ B~ − (A
~ · B)
~ C~
0
~ri × (~
ω × ~ri ) = (~ri · ~ri )~
ω −
(~ri·
ω
~
:)~ri = r2 ω k̂
Thus
J~i = mr2 ω k̂
X
=⇒ J~ = J~i = 4mr2 ω k̂ = 2ml2 ω k̂
i
Suppose that
~ × ~ri . What’s Ω?
~ × ~ri −→ ~vi = Ω
~vi = ω ~
dJ~
Single the configuration changed to to internal, central forces, =0
dt
For our new configuration
2
~ × ~ri )] = 2mri2 Ω k̂ = ml Ω k̂
J~i = 2m[~ri × (Ω
2
The total angular momentum
J~ = 2J~i = ml2 Ω k̂
dJ~
Since = 0 =⇒ J~bef ore = J~af ter
dt
=⇒ 2ml2 ω k̂ = ml2 Ω k̂
=⇒ Ω = 2ω
75
7 Systems of Particles Mechanics
We know that
P
mi = M ,
P ~ i = P mi ~ui = 0. Thus
mi R
i i i
X
J~ = ~rcm × M~vcm + ~ i × mi ~ui
R
i
Call J~cm = i R
P ~
i × mi ~
ui
Recall that
dJ~ X
= ~ri × F~iEXT (= ~τ EXT )
dt i
~i
Since ~ri = ~rcm + R
dJ~ X
== ~rcm × F~iEXT
dt i
X
= ~rcm × F~ EXT + ~ i × F~iEXT
R
i
dJ~cm X
~ i × F~ EXT
= R i
dt i
Call X
EXT
~τcm = ~ i × F~iEXT
R
i
Complete Picture
(i) Momentum:
p~ = M~vcm
d~
p d~vcm
=M = F~ EXT
dt dt
76
7 Systems of Particles Mechanics
dJ~
= ~rcm × F~ EXT + ~τcm
EXT
dt
77
8 Rigid Body Motion Mechanics
d|~r−~rj |
= 0, ∀i, j
dt
For such a system
~ ×R
~vi = ~vcm + ω ~
| {z }i
~
ui
Where ω
~ is the angular velocity of the rigid body.
We can also write
~ +ω
~vi = V ~ × ~ri
~ = ~vcm − ω
where V ~ × ~rcm
To determine the motion of the system we’ll need to find ~vcm and ω
~ . For ~vcm
we already have this!
d~vcm
M = F~ EXT (8.1)
dt
What about ω
~? X
J~cm = ~ i × mi ~ui
R
i
~ ×R
For a rigid body ~ui = ω ~i
X X
J~cm = ~ i × mi (~
R ~
ω × R)i) = ~ i × (~
m i (R ~ i ))
ω×R
i i
As a result: X
J~cm = ( mi Ri2 ) ω
~ (8.2)
i
| {z }
Icm
d|Ri |
For this Rigid Body Motion = 0. This means that Icm is constant.
dt
Consider
dJ~cm d~
ω EXT
X
~ i × F~ EXT
= Icm = ~τcm = R i
dt dt i
78
8 Rigid Body Motion Mechanics
d~vcm
M = F~ EXT (8.3)
dt
dω EXT
Icm = τcm (8.4)
dt
(Scalar Equation since all in k̂)
1 2 1X
T = M~vcm + mi ~u2i
2 2 i
~ i , u2 = (~
~ ×R
~ui = ω ~ i ) · (~
ω×R ~ i)
ω×R
i
1 2 1
=⇒ T = M~vcm + Icm ω 2
2 2
X Z
M= mi = dm
i B
P R
mi~ri
i B
~r dm
~rcm = =
M M
X Z
Icm = mi Ri2 = R2 dm
i B
79
8 Rigid Body Motion Mechanics
a
ω
F
v
Mg α
Proof. X X
IP = mi ri2 = ~ i )2
mi (~rCM + R
i i
X
2
= mi rCM +2
i
Mg
80
8 Rigid Body Motion Mechanics
Taking the pivot to be the origin because we know that it does not move.
Compute I, J~ and ~τ relative (or about) the pivot rather than the centre of
mass.
EXT
Icm ω̇ = τcm =⇒ Ip ω̇ = τpEXT
We can use the parallel axis theorem to find Ip . For point particles
X
I= mi ri2
i
X
= ~ i )2
mi (~rcm + R
i
X X X
= 2
mi rcm + 2~rcm · ( ~ i) +
mi R mi Ri2
i i i
2
= M rcm + Icm
2
=⇒ I = Icm + M rcm
We can consider
Ip ω̇ = τpEXT
F~g = M g î
= −M grcm sin θ k̂
We can write ω̇ = θ̈
=⇒ Ip θ̈ = −M grcm sin θ
M grcm
θ̈ + sin θ = 0
Ip
Recall: For a point mass
g
θ̈ + sin θ = 0
l
Take θ << 1, sin θ ≡ θ
M grcm
θ̈ + θ=0
Ip
Frequency: s
M grcm
ω=
Ip
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8 Rigid Body Motion Mechanics
For a disc:
Icm = M R2 /2
From parallel axis theorem
M R2 2
Ip = + M rcm
2
s
M grcm
ω= M R2
+ M rcm2
2
r
g
=
l
!
R2
Where l = rcm 1+ 2
2rcm
- End of Mechanics -
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