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Necromunda Turf

This document describes various territories in the Dominion campaign that gangs can control. The territories provide income and other bonuses to the controlling gang. Territories include settlements, ruins, workshops, waste areas, and more hazardous locations like sludge seas and collapsed domes. Certain territories provide enhanced bonuses to Cawdor gangs based on their affiliation. Controlling strategic territories grants gangs benefits that can aid them in gaining influence and power in the underhive.

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Benjamin Nottage
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0% found this document useful (0 votes)
88 views9 pages

Necromunda Turf

This document describes various territories in the Dominion campaign that gangs can control. The territories provide income and other bonuses to the controlling gang. Territories include settlements, ruins, workshops, waste areas, and more hazardous locations like sludge seas and collapsed domes. Certain territories provide enhanced bonuses to Cawdor gangs based on their affiliation. Controlling strategic territories grants gangs benefits that can aid them in gaining influence and power in the underhive.

Uploaded by

Benjamin Nottage
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DOMINION CAMPAIGNTERRITORIES

SETTLEMENT ROGUE DOC SHOP


– ACE OF DIAMONDS – THREE OF DIAMONDS
Settlements dot the underhive. Most are scrap- A sawbones, blood cleanser or chirurgeon has
shanties, peopled by the brave, the foolish and the set up shop. Any gang willing to provide this
desperate. Some are even willing to risk the danger rogue healer with protection can count on their
of the wastes to build a life for themselves. loyal service.
173
TERRITORY BOON TERRITORY BOON
This Territory grants the following Boons: This Territory grants the following Boon:

Income: The gang earns D6x10 credits from this Income: If the gang is an Outlaw gang, they
Territory when collecting income. earn D6x10 credits from this Territory when
collecting income.
Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. Recruit: If the gang is a Law-abiding gang, they
may recruit a Rogue Doc Hanger-on for free.
Recruit: The gang may choose to roll two D6 after
every battle. On a roll of 6 on either dice, the gang
may recruit a single Juve from their House List for PROMETHIUM CACHE
free. If both dice come up as 6, then the gang may – FOUR OF DIAMONDS
recruit a Ganger from their House List for free. Stacks of fuel drums and tanks fill this
half-forgotten stash, enough to keep a factory
running, or burn half of the Sump down if a stray
OLD RUINS spark catches it.
– TWO OF DIAMONDS
A complex of old ruins stands tall on the tangled TERRITORY BOON
landscape of the underhive or out in the wastes. This Territory grants the following Boons:
Beneath the ashes and rubble, the tattered
treasures of past ages wait. Equipment: Whilst it controls this Territory,
three fighters in the gang gain incendiary charges
TERRITORY BOON for free.
This Territory grants the following Boon:
Special: All fighters in the gang may re-roll
Income: The gang earns D3x10 credits from this Ammo tests for any weapon that has the
Territory when collecting income. Additionally, Blaze trait.
add +1 to the D3 result for each Dome Runner
attached to the gang.

- Dominion Campaign Territories


WASTES WORKSHOP
– FIVE OF DIAMONDS – SEVEN OF DIAMONDS
Tracts of ash, shapeless rubble, and twisted metal Workshops in both the underhive and out in the
structures run through the underhive, their size wastes tend to be a combination of different scrap
waxing and waning with the ages. Most gangs have yards, festooned with belts of ammo and strewn
to pass through a portion of these wastes as they with the carcasses of machines. The denizens of
travel between places of more value. such places are often strange recluses, who mutter
to their machines and create disturbing totems out
TERRITORY BOON of their rusting treasure.
This Territory grants the following Boons:
174 TERRITORY BOON
Special: If challenged in the Occupation phase, This Territory grants the following Boon:
the gang may choose the Territory at stake in the
battle, even though it would normally be chosen by Income: If the gang is an Outlaw gang, they
the challenger. If challenged in the Takeover phase earn D6x10 credits from this Territory when
for a Territory the gang already controls, make an collecting income.
Intelligence test for the gang Leader. If the test is
passed, the player of the gang may choose to play Recruit: If the gang is a Law-abiding gang, they
the Ambush scenario instead of rolling. They are may recruit an Ammo-jack Hanger-on for free.
automatically the attacker.

SLUDGE SEA COLLAPSED DOME


– SIX OF DIAMONDS – EIGHT OF DIAMONDS
Effluent and polluted water drains down through Many of the ancient domes that honeycomb the
the hive to catch in brown pools, forming lakes of underhive eventually collapse under the weight
fuming, iridescent sludge. of time, leaving treasures trapped beneath the
wreckage and the structure above liable to fall
TERRITORY BOON apart at the smallest misstep.
This Territory grants the following Boon:
TERRITORY BOON
Equipment: Whilst it controls this Territory, three This Territory grants the following Boon:
fighters in the gang gain choke gas grenades
for free. Income: When collecting income from this
Territory, the controlling player may choose to
roll between 2D6x10 and 6D6x10. However, if a
double is rolled, then no income is generated and
a random fighter from the gang rolls on the Lasting
Injury table.
REFUSE DRIFT CORPSE FARM
(CAWDOR) (CAWDOR)
– NINE OF DIAMONDS – TEN OF DIAMONDS
Vast agglomerations of refuse gather in areas of the Everyone must eat, and the corpse farms take the
underhive in drifts that shift like dunes in a desert. flesh of the dead and make it into the corpse-
starch that feeds the hive. Underhive corpse farms
TERRITORY BOON do a brisk, if shunned trade in the bodies of
This Territory grants the following Boon: the dead.

Income: The gang earns 2D6x5 credits from this TERRITORY BOON
Territory when collecting income. However, if a This Territory grants the following Boon: 175
double is rolled, a randomly determined fighter has
a nasty encounter with a waste-lurker and must Income: When collecting income, the gang gains
miss the next battle whilst they recover. No income D6x10 credits for every fighter on either side that
is lost. was deleted from their roster during the Update
Roster step of the preceding battle.
ENHANCED BOON
This Territory grants Cawdor gangs the ENHANCED BOON
following Boons: This Territory grants Cawdor gangs the
following Boons:
Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.
Income: The gang earns 2D6x5 credits from this
Territory when collecting income. A Cawdor gang Income: When collecting income, the gang gains
has no risk of encountering a nasty waste-lurker. 2D6x10 credits for every fighter on either side that
was deleted from their roster during the Update
Roster step of the preceding battle.

BONE SHRINE
(CAWDOR)
– JACK OF DIAMONDS
Shrines of bones and noose-ropes are common
in the underhive, and even the most cold-blooded
ganger will rarely pass one without throwing in a
cred as a plea for a blessing.

TERRITORY BOON
This Territory grants the following Boon:

Income: The gang earns 2D6x5 credits from this


Territory when collecting income.

ENHANCED BOON
This Territory grants Cawdor gangs the
following Boons:

Reputation: Whilst it controls this Territory,


the gang adds +2 to its Reputation.

Income: The gang earns 4D6x5 credits from this


Territory when collecting income.
DRINKING HOLE GAMBLING DEN
(DELAQUE) (DELAQUE)
– QUEEN OF DIAMONDS – KING OF DIAMONDS
Reeking of liquor, sweat and blood, a drinking den Gambling is rife in the underhive, with fortunes won
is where many hivers go to numb their sorrows, on the turn of a card and lost on the spin of a bolt
or to find their courage at the bottom of a bottle of shell, and debts are easily piled up by those who
Wildsnake or Second Best. don’t know when to quit.

TERRITORY BOON TERRITORY BOON


This Territory grants the following Boons: This Territory grants the following Boons:
176
Reputation: Whilst it controls this Territory, Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter Income: The player chooses a suit of cards. The
in the gang may re-roll any failed Cool tests. If a player then draws a card from a shuffled deck of
fighter uses this option, place a marker on their playing cards that includes both Jokers. If they
card to show that they have hit the bottle. While a draw a card from the suit they chose, they earn
fighter has at least one marker from this territory, income to the value of the card (Jack 11, Queen
they suffer a -1 modifier to hit rolls for the rest of 12, King 13, Ace 14) x10 credits. If they draw
the battle. a card from a suit of the same colour, then the
Income is the value of the card x5 credits. If it
ENHANCED BOON is any other suit, they gain no income from the
This Territory grants Delaque gangs the Territory. If, however, they draw a Joker, they must
following Boons: pay all of the income they earn in that post-battle
sequence to a random gang taking part in the
Reputation: Whilst it controls this Territory, campaign, as determined by the Arbitrator.
the gang adds +2 to its Reputation.
ENHANCED BOON
Special: The gang that controls this Territory may This Territory grants Delaque gangs the
nominate three enemy fighters at the start of the following Boons:
battle, and place an Intoxicated marker on each
fighter’s card to show that their drink was spiked. Reputation: Whilst it controls this Territory,
The marked fighters suffer a -1 penalty to all tests the gang adds +2 to its Reputation.
and checks for the duration of the battle.
Special: The gang that controls this Territory may
nominate a single enemy fighter at the start of
the battle before the first roll for Priority. The gang
have called in the fighter’s debt marker, and in
return for keeping all of their limbs intact, the
fighter agrees to take no part in the coming battle.
The nominated fighter misses the battle.
NEEDLE WAYS STINGER MOULD SPRAWL
(DELAQUE) (ESCHER)
– ACE OF SPADES – THREE OF SPADES
The Needle Ways are the vents, crawl tunnels and Stinger mould is a rare fungus that grows where
pipes that thread through the mass of the hive. rad-waste has saturated a fungus sprawl.
Those that can navigate them can pass unseen The fungus can be deadly, but also offers
between almost anywhere. near-miraculous healing properties.

TERRITORY BOON TERRITORY BOON


This Territory grants the following Boon: This Territory grants the following Boon:
177
Special: Whilst it controls this Territory, the gang Special: During the post-battle sequence, the gang
may select up to three fighters – these fighters controlling this Territory may re-roll a single Lasting
gain the Infiltrate skill. Injury roll on a fighter. Note that a Memorable
Death result may not be re-rolled.
ENHANCED BOON
This Territory grants Delaque gangs the ENHANCED BOON
following Boon: This Territory grants Escher gangs the
following Boons:
Special: The gang that controls this Territory may
select up to six fighters to gain the Infiltrate skill. Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.

SYNTH STILL Special: During the post-battle sequence, the gang


(ESCHER) controlling this Territory may either remove a single
– TWO OF SPADES existing Lasting Injury from a fighter, or re-roll a
Constructed from tangles of reclaimed pipes, single Lasting Injury roll on a fighter, including
vats and cylinders, a synth still in skilled hands a Memorable Death result (re-rolling results
can produce the finest poisons, medicines of Captured).
and narcotics.

TERRITORY BOON
This Territory grants the following Boon:

Special: Whilst it controls this Territory, the gang


treats chem-synths, medicae kits, stimm-slug
stashes and any weapon with the Gas or Toxin trait
as Common.

ENHANCED BOON
This Territory grants Escher gangs the
following Boons:

Reputation: Whilst it controls this Territory,


the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, the gang


treats chem-synths, medicae kits, stimm-slug
stashes and any weapon with the Gas or Toxin trait
as Common, and halves the cost of these items
(rounding up).
NARCO DEN (ESCHER) FIGHTING PIT (GOLIATH)
– FOUR OF SPADES – SIX OF SPADES
Narco dens are filled with the scent of exotic smoke, Violence is life, death, and entertainment in the
and the bubble and hiss of fume-bottles and chem- underhive, and some of the most feared fighters are
injectors. Rich and poor alike come to such places made on the cinder floors of fighting pits under the
to chase dreams and forget nightmares. eyes of baying crowds.

TERRITORY BOON TERRITORY BOON


This Territory grants the following Boon: This Territory grants the following Boon:

178 Income: The gang earns D6x5 credits from this Recruit: Whilst it controls this Territory, the gang
Territory when collecting income. may recruit two Hive Scum Hired Guns for free,
including their equipment, prior to every battle.
ENHANCED BOON
This Territory grants Escher gangs the ENHANCED BOON
following Boons: This Territory grants Goliath gangs the
following Boon:
Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. Reputation: Whilst it controls this Territory,
the gang adds +2 to its Reputation.
Income: The gang earns 2D6x5 credits from this
Territory when collecting income. If the gang also
controls a Synth Still, this is increased to 2D6x10. SMELTING WORKS
(GOLIATH)
– SEVEN OF SPADES
SLAG FURNACE Crags and seams of valuable slag can be found
(GOLIATH) across the underhive, mute markers to the ancient
– FIVE OF SPADES industries that grew the Spire.
Glowing with heat and spattered with molten metal,
a slag furnace smelts slag and ore so that the TERRITORY BOON
metals they contain can be poured off. This Territory grants the following Boon:

TERRITORY BOON Income: The gang earns D6x5 credits from this
This Territory grants the following Boon: Territory when collecting income.

Income: The gang earns D6x5 credits from this ENHANCED BOON
Territory when collecting income. This Territory grants Goliath gangs the
following Boon:
ENHANCED BOON
This Territory grants Goliath gangs the Income: The gang earns 2D6x5 credits from
following Boons: this Territory when collecting income. If the gang
also controls a Slag Furnace, this is increased to
Reputation: Whilst it controls this Territory, the 2D6x10 credits.
gang adds +2 to its Reputation.

Recruit: The gang may choose to roll two D6 after


every battle. On a roll of 6 on either dice, the gang
may recruit a single Juve from their House List for
free. If both dice come up as 6, then the gang may
recruit a Ganger from their House List for free.
MINE WORKINGS TUNNELS (ORLOCK)
(ORLOCK) – NINE OF SPADES
– EIGHT OF SPADES The tunnels that run through the hive are the
An open cast mine bored into a mineral mass can primary ways that people move between locations.
yield a fortune in carbonite gems, cognate ore, Those that control them can move freely and attack
argent and emeralds, all waiting to be ripped from where they wish.
the ground.
TERRITORY BOON
TERRITORY BOON This Territory grants the following Boon:
This Territory grants the following Boon:
Special: Whilst it controls this Territory, the gang 179
Income: The gang earns D6x10 credits from may choose to have up to three fighters deploy via
this Territory when collecting income. The gang tunnels ahead of any battle. These fighters must
may set Captured fighters to work in the mines be part of the crew for the battle, but instead of
rather than selling them to the Guilders. For every being set up on the battlefield, they are placed to
Captive working the mine, generate an additional one side. During the Deployment phase, the player
D6x10 credits. If the Territory changes control, all sets up two 2" wide tunnel entrance markers
of the Captives remain working the mine and can on any table edge on the ground surface of the
be ransomed back to their original owners if the battlefield. During the Priority phase of each turn,
Territory’s new owner wishes. A Captive sent to the roll a D6. On a 4+, the group of fighters arrive on
mines may not subsequently be Sold to the Guild. the battlefield. That turn they may be activated as
While a Captive is working the mine, their gang a single group, and must move onto the battlefield
may attempt a Rescue Mission at any time. from one of the tunnel entrance markers. The
members of the group must all arrive through the
ENHANCED BOON same tunnel entrance. If the battle ends before
This Territory grants Orlock gangs the the fighters arrive, they take no part in the battle.
following Boon:
ENHANCED BOON
Reputation: Whilst it controls this Territory, This Territory grants Orlock gangs the
the gang adds +2 to its Reputation. following Boons:

Reputation: Whilst it controls this Territory,


the gang adds +1 to its Reputation.

Special: The gang may choose to deploy up to six


fighters via tunnels using the method detailed
above. The fighters in each group must be
specified before the battle.
TOLL CROSSING GENERATORIUM
(ORLOCK) (VAN SAAR)
– TEN OF SPADES – JACK OF SPADES
The fastest ways through the underhive often cross Much of the light and power in the underhive relies
chasms, sludge rivers or pass through bottlenecks. on taps into energy conduits or barely functioning
Gangs often set up tolls at such points, extracting generators. Those that control the source of such
credits from those who wish to pass swiftly and power can let it flow… or cut it off at a whim.
safely on their way.
TERRITORY BOON
TERRITORY BOON This Territory grants the following Boon:
180 This Territory grants the following Boon:
Special: If their gang controls this Territory,
Income: The gang earns D6x5 credits from this a player may choose to stall the generators,
Territory when collecting income. temporarily cutting the power to the area in
which a battle is taking place and plunging it into
ENHANCED BOON darkness. The player may declare they will do this
This Territory grants Orlock gangs the at the beginning of any Priority phase, before the
following Boon: roll for Priority.

Special: Whilst it controls this Territory, the For the remainder of the battle, the Pitch Black
gang has Priority in the first round of any battle. rules (see page 193) are in effect. However, at the
Any gang in the campaign may pay the gang 20 start of each End phase, there is a chance that the
credits to gain the same benefit in a single battle generators will automatically restart and the lights
against another gang. flood back. At the start of each End phase, before
making any Bottle checks, the player that controls
this Territory rolls a D6. If the result is a 5 or more,
the generators restart and the Pitch Black rules
immediately cease to be in effect. If the roll is a
1-4, the generators stay silent.

ENHANCED BOON
This Territory grants Van Saar gangs the
following Boon:

Reputation: Whilst it controls this Territory,


the gang adds +1 to its Reputation.
ARCHAEOTECH DEVICE TECH BAZAAR
(VAN SAAR) (VAN SAAR)
– QUEEN OF SPADES – KING OF SPADES
These are relics from a long lost age, when the An underhive tech bazaar buzzes with the calls of
hive had not yet grown to the sky. They possess bullet merchants echoing above haggling tech-
strange capabilities, wondrous power and danger in prospectors, while agents of the Gun-guild watch
equal measure. and take their due.

TERRITORY BOON TERRITORY BOON


This Territory grants the following Boon: This Territory grants the following Boons:
181
Special: Any number of weapons owned by the Income: The gang earns D6x10 credits from this
gang may be given one of the following Traits Territory when collecting income.
for free: Blaze, Rad-phage, Seismic, or Shock.
All weapons must be given the same Trait and new Equipment: Select one Leader or Champion
weapons purchased later may also be given this to make a Haggle post-battle action. Roll 2D6.
Trait. These weapons also gain the Unstable Trait. The gang may immediately choose one Rare (X)
If the Territory is lost, the weapons lose these item from the Trading Post where X is less than or
additional Traits. equal to the dice roll and add it to their Stash for
half of its usual value, rounded down. If the roll is
ENHANCED BOON lower than 7, pick a Common weapon or piece of
This Territory grants Van Saar gangs the equipment to add to the gang’s Stash for half of its
following Boons: usual value, rounded down. If the roll is 3 or lower,
then the fighter proves to be very poor at haggling
Reputation: Whilst it controls this Territory, and no equipment is gained. If the fighter selected
the gang adds +2 to its Reputation. has Exotic Furs, add +1 to the result of the 2D6
dice roll.
Special: The gang may give any number of
weapons it owns two of the following Traits for ENHANCED BOON
free: Blaze, Rad-phage, Seismic, or Shock. All This Territory grants Van Saar gangs the
weapons must be given the same Traits and new following Boons:
weapons purchased later may also be given these
Traits. These weapons also gain the Unstable trait. Reputation: Whilst it controls this Territory,
If the Territory is lost, the weapons lose these the gang adds +1 to its Reputation.
additional Traits.
Income: The gang earns D6x10 credits from this
Territory when collecting income. If the gang also
controls an Archaeotech Device, this is increased
to 2D6x10.

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