Necromunda Turf
Necromunda Turf
Income: The gang earns D6x10 credits from this Income: If the gang is an Outlaw gang, they
Territory when collecting income. earn D6x10 credits from this Territory when
collecting income.
Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. Recruit: If the gang is a Law-abiding gang, they
may recruit a Rogue Doc Hanger-on for free.
Recruit: The gang may choose to roll two D6 after
every battle. On a roll of 6 on either dice, the gang
may recruit a single Juve from their House List for PROMETHIUM CACHE
free. If both dice come up as 6, then the gang may – FOUR OF DIAMONDS
recruit a Ganger from their House List for free. Stacks of fuel drums and tanks fill this
half-forgotten stash, enough to keep a factory
running, or burn half of the Sump down if a stray
OLD RUINS spark catches it.
– TWO OF DIAMONDS
A complex of old ruins stands tall on the tangled TERRITORY BOON
landscape of the underhive or out in the wastes. This Territory grants the following Boons:
Beneath the ashes and rubble, the tattered
treasures of past ages wait. Equipment: Whilst it controls this Territory,
three fighters in the gang gain incendiary charges
TERRITORY BOON for free.
This Territory grants the following Boon:
Special: All fighters in the gang may re-roll
Income: The gang earns D3x10 credits from this Ammo tests for any weapon that has the
Territory when collecting income. Additionally, Blaze trait.
add +1 to the D3 result for each Dome Runner
attached to the gang.
Income: The gang earns 2D6x5 credits from this TERRITORY BOON
Territory when collecting income. However, if a This Territory grants the following Boon: 175
double is rolled, a randomly determined fighter has
a nasty encounter with a waste-lurker and must Income: When collecting income, the gang gains
miss the next battle whilst they recover. No income D6x10 credits for every fighter on either side that
is lost. was deleted from their roster during the Update
Roster step of the preceding battle.
ENHANCED BOON
This Territory grants Cawdor gangs the ENHANCED BOON
following Boons: This Territory grants Cawdor gangs the
following Boons:
Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.
Income: The gang earns 2D6x5 credits from this
Territory when collecting income. A Cawdor gang Income: When collecting income, the gang gains
has no risk of encountering a nasty waste-lurker. 2D6x10 credits for every fighter on either side that
was deleted from their roster during the Update
Roster step of the preceding battle.
BONE SHRINE
(CAWDOR)
– JACK OF DIAMONDS
Shrines of bones and noose-ropes are common
in the underhive, and even the most cold-blooded
ganger will rarely pass one without throwing in a
cred as a plea for a blessing.
TERRITORY BOON
This Territory grants the following Boon:
ENHANCED BOON
This Territory grants Cawdor gangs the
following Boons:
Special: Whilst it controls this Territory, any fighter Income: The player chooses a suit of cards. The
in the gang may re-roll any failed Cool tests. If a player then draws a card from a shuffled deck of
fighter uses this option, place a marker on their playing cards that includes both Jokers. If they
card to show that they have hit the bottle. While a draw a card from the suit they chose, they earn
fighter has at least one marker from this territory, income to the value of the card (Jack 11, Queen
they suffer a -1 modifier to hit rolls for the rest of 12, King 13, Ace 14) x10 credits. If they draw
the battle. a card from a suit of the same colour, then the
Income is the value of the card x5 credits. If it
ENHANCED BOON is any other suit, they gain no income from the
This Territory grants Delaque gangs the Territory. If, however, they draw a Joker, they must
following Boons: pay all of the income they earn in that post-battle
sequence to a random gang taking part in the
Reputation: Whilst it controls this Territory, campaign, as determined by the Arbitrator.
the gang adds +2 to its Reputation.
ENHANCED BOON
Special: The gang that controls this Territory may This Territory grants Delaque gangs the
nominate three enemy fighters at the start of the following Boons:
battle, and place an Intoxicated marker on each
fighter’s card to show that their drink was spiked. Reputation: Whilst it controls this Territory,
The marked fighters suffer a -1 penalty to all tests the gang adds +2 to its Reputation.
and checks for the duration of the battle.
Special: The gang that controls this Territory may
nominate a single enemy fighter at the start of
the battle before the first roll for Priority. The gang
have called in the fighter’s debt marker, and in
return for keeping all of their limbs intact, the
fighter agrees to take no part in the coming battle.
The nominated fighter misses the battle.
NEEDLE WAYS STINGER MOULD SPRAWL
(DELAQUE) (ESCHER)
– ACE OF SPADES – THREE OF SPADES
The Needle Ways are the vents, crawl tunnels and Stinger mould is a rare fungus that grows where
pipes that thread through the mass of the hive. rad-waste has saturated a fungus sprawl.
Those that can navigate them can pass unseen The fungus can be deadly, but also offers
between almost anywhere. near-miraculous healing properties.
TERRITORY BOON
This Territory grants the following Boon:
ENHANCED BOON
This Territory grants Escher gangs the
following Boons:
178 Income: The gang earns D6x5 credits from this Recruit: Whilst it controls this Territory, the gang
Territory when collecting income. may recruit two Hive Scum Hired Guns for free,
including their equipment, prior to every battle.
ENHANCED BOON
This Territory grants Escher gangs the ENHANCED BOON
following Boons: This Territory grants Goliath gangs the
following Boon:
Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation. Reputation: Whilst it controls this Territory,
the gang adds +2 to its Reputation.
Income: The gang earns 2D6x5 credits from this
Territory when collecting income. If the gang also
controls a Synth Still, this is increased to 2D6x10. SMELTING WORKS
(GOLIATH)
– SEVEN OF SPADES
SLAG FURNACE Crags and seams of valuable slag can be found
(GOLIATH) across the underhive, mute markers to the ancient
– FIVE OF SPADES industries that grew the Spire.
Glowing with heat and spattered with molten metal,
a slag furnace smelts slag and ore so that the TERRITORY BOON
metals they contain can be poured off. This Territory grants the following Boon:
TERRITORY BOON Income: The gang earns D6x5 credits from this
This Territory grants the following Boon: Territory when collecting income.
Income: The gang earns D6x5 credits from this ENHANCED BOON
Territory when collecting income. This Territory grants Goliath gangs the
following Boon:
ENHANCED BOON
This Territory grants Goliath gangs the Income: The gang earns 2D6x5 credits from
following Boons: this Territory when collecting income. If the gang
also controls a Slag Furnace, this is increased to
Reputation: Whilst it controls this Territory, the 2D6x10 credits.
gang adds +2 to its Reputation.
Special: Whilst it controls this Territory, the For the remainder of the battle, the Pitch Black
gang has Priority in the first round of any battle. rules (see page 193) are in effect. However, at the
Any gang in the campaign may pay the gang 20 start of each End phase, there is a chance that the
credits to gain the same benefit in a single battle generators will automatically restart and the lights
against another gang. flood back. At the start of each End phase, before
making any Bottle checks, the player that controls
this Territory rolls a D6. If the result is a 5 or more,
the generators restart and the Pitch Black rules
immediately cease to be in effect. If the roll is a
1-4, the generators stay silent.
ENHANCED BOON
This Territory grants Van Saar gangs the
following Boon: