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Design Thinking MCQs

The document contains 30 multiple choice questions about design thinking concepts and processes. It tests knowledge in areas like the goals and phases of design thinking, techniques used in each phase like prototyping and mind mapping, and principles such as empathy and human-centered design. Key areas assessed include understanding the empathize, define, ideate, prototype, and test phases, and the roles of personas, storyboarding, and iteration.
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100% found this document useful (12 votes)
67K views42 pages

Design Thinking MCQs

The document contains 30 multiple choice questions about design thinking concepts and processes. It tests knowledge in areas like the goals and phases of design thinking, techniques used in each phase like prototyping and mind mapping, and principles such as empathy and human-centered design. Key areas assessed include understanding the empathize, define, ideate, prototype, and test phases, and the roles of personas, storyboarding, and iteration.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sample Design Thinking MCQs:

1. What is the primary goal of design thinking?

• A. Maximizing profits

• B. Solving complex problems

• C. Following a predefined process

• D. Minimizing risk

Answer: B. Solving complex problems

2. Which phase in the design thinking process involves defining the problem and
understanding the user's needs?

• A. Ideation

• B. Prototyping

• C. Empathize

• D. Test

Answer: C. Empathize

3. What is a persona in the context of design thinking?

• A. A fictional character representing a user group

• B. A project timeline

• C. The final product design

• D. A team leader

Answer: A. A fictional character representing a user group

4. Which design thinking principle emphasizes the importance of generating a large quantity
of ideas before selecting one?

• A. Ideation

• B. Empathize

• C. Prototype

• D. Test

Answer: A. Ideation

5. What does the term "prototype" mean in design thinking?

• A. The final product

• B. A preliminary model or version

• C. Project documentation

• D. User feedback

1
Answer: B. A preliminary model or version

6. In the context of design thinking, what does the acronym MVP stand for?

• A. Most Valuable Player

• B. Minimum Viable Product

• C. Maximum Value Proposition

• D. Main Validation Process

Answer: B. Minimum Viable Product

7. Which of the following is NOT a stage in the design thinking process?

• A. Empathize

• B. Analyse

• C. Prototype

• D. Execute

Answer: D. Execute

8. What is the purpose of the "Test" phase in design thinking?

• A. Finalizing the design

• B. Gathering user feedback

• C. Generating ideas

• D. Defining the problem

Answer: B. Gathering user feedback

9. During the "Ideation" phase of design thinking, what technique is commonly used to
encourage a free flow of ideas?

• A. Mind mapping

• B. User interviews

• C. Prototyping

• D. Data analysis

Answer: A. Mind mapping

10. What role does empathy play in the design thinking process?

• A. Identifying market trends

• B. Understanding user needs and feelings

• C. Creating the final product

• D. Conducting financial analysis

2
Answer: B. Understanding user needs and feelings

11. Which design thinking principle involves quickly building a low-fidelity representation of
the solution to gather feedback?

• A. Prototype

• B. Empathize

• C. Test

• D. Ideation

Answer: A. Prototype

12. What does the term "Design Sprint" refer to in the context of design thinking?

• A. A marathon for graphic designers

• B. A focused, time-boxed innovation process

• C. A design competition

• D. A design thinking conference

Answer: B. A focused, time-boxed innovation process

13. Which design thinking phase involves analyzing the gathered information to define the
core problems?

• A. Ideation

• B. Empathize

• C. Define

• D. Prototype

Answer: C. Define

14. What is a key characteristic of a well-defined problem statement in design thinking?

• A. Broad and vague

• B. Detailed and specific

• C. Ignoring user needs

• D. Unrelated to the project scope

Answer: B. Detailed and specific

15. In design thinking, what is the purpose of the "Diverge" phase during ideation?

• A. Narrowing down ideas

• B. Expanding and exploring various ideas

• C. Testing prototypes

• D. Finalizing the solution

3
Answer: B. Expanding and exploring various ideas

16. What does the acronym "Crazy 8s" refer to in a design thinking workshop?

• A. Eight design principles

• B. Eight minutes of silence

• C. Eight brainstorming sketches in eight minutes

• D. Eight-step design process

Answer: C. Eight brainstorming sketches in eight minutes

17. Which of the following is a common obstacle to the successful implementation of design
thinking in organizations?

• A. Rigidity and resistance to change

• B. Lack of user empathy

• C. Overemphasis on prototypes

• D. Quick decision-making

Answer: A. Rigidity and resistance to change

18. What is the primary purpose of conducting user interviews in the design thinking process?

• A. To gather statistical data

• B. To validate the existing solution

• C. To understand user needs and experiences

• D. To finalize the project budget

Answer: C. To understand user needs and experiences

19. Which design thinking phase involves creating detailed and tangible representations of
ideas to test and iterate?

• A. Ideation

• B. Prototype

• C. Empathize

• D. Define

Answer: B. Prototype

20. What role does iteration play in the design thinking process?

• A. Completing the project faster

• B. Repeating the same steps

• C. Refining and improving solutions based on feedback

• D. Ignoring user feedback

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Answer: C. Refining and improving solutions based on feedback

21. What is the significance of the "Point of View" (POV) statement in design thinking?

• A. It represents the project timeline

• B. It defines the core problem from the user's perspective

• C. It outlines the final product features

• D. It summarizes the team's point of view

Answer: B. It defines the core problem from the user's perspective

22. Which of the following is a key characteristic of a successful design thinking team?

• A. Homogeneous skills and perspectives

• B. Limited collaboration

• C. Lack of empathy

• D. Diverse skills and perspectives

Answer: D. Diverse skills and perspectives

23. What is the purpose of the "Empathize" phase in design thinking?

• A. To define the problem statement

• B. To generate a large quantity of ideas

• C. To understand and empathize with users

• D. To finalize the design solution

Answer: C. To understand and empathize with users

24. Which design thinking principle involves challenging assumptions and reframing problems
to uncover innovative solutions?

• A. Empathize

• B. Ideation

• C. Define

• D. Prototype

Answer: B. Ideation

25. What is the purpose of conducting a "Pilot Test" in the design thinking process?

• A. To launch the final product

• B. To gather initial user feedback on a small scale

• C. To create the first prototype

• D. To analyze market trends

5
Answer: B. To gather initial user feedback on a small scale

26. Which design thinking phase involves creating a visual representation of the user's journey
and experiences?

• A. Empathize

• B. Define

• C. Prototype

• D. Test

Answer: A. Empathize

27. What is the primary focus of the "Define" phase in design thinking?

• A. Generating ideas

• B. Creating prototypes

• C. Analyzing user feedback

• D. Clearly defining the problem

Answer: D. Clearly defining the problem

28. Which design thinking principle emphasizes the importance of generating solutions that
are feasible, viable, and desirable?

• A. Human-Centered Design

• B. Divergent Thinking

• C. Convergent Thinking

• D. Triple Bottom Line

Answer: A. Human-Centered Design

29. What is the purpose of the "Storyboarding" technique in the design thinking process?

• A. Creating a timeline for the project

• B. Generating a sequence of visual representations of the user experience

• C. Conducting user interviews

• D. Finalizing the budget

Answer: B. Generating a sequence of visual representations of the user experience

30. In design thinking, what does the term "Mindful Empathy" refer to?

• A. Understanding user needs without emotional involvement

• B. Being fully present and engaged while understanding user experiences

• C. Ignoring user feedback during the empathize phase

• D. Following a rigid design process

6
Answer: B. Being fully present and engaged while understanding user experiences

31. Which design thinking phase involves selecting the most promising ideas and developing
them further?

• A. Define

• B. Ideation

• C. Prototype

• D. Test

Answer: C. Prototype

32. What is the role of a "Design Thinking Facilitator" in a team?

• A. Leading the team with a strict agenda

• B. Providing technical expertise

• C. Guiding the team through the design thinking process

• D. Ignoring user feedback

Answer: C. Guiding the team through the design thinking process

33. What does the acronym "SCAMPER" represent in the context of design thinking?

• A. A brainstorming technique

• B. Project management principles

• C. Design thinking software

• D. Design thinking conferences

Answer: A. A brainstorming technique

34. Which design thinking principle encourages embracing failure as a part of the learning
process?

• A. Fail Fast, Fail Cheap

• B. Risk Aversion

• C. Linear Thinking

• D. Waterfall Model

Answer: A. Fail Fast, Fail Cheap

35. What is the significance of the "How Might We" (HMW) technique in design thinking?

• A. Defining user personas

• B. Generating creative problem-solving questions

• C. Creating detailed prototypes

• D. Finalizing the project timeline

7
Answer: B. Generating creative problem-solving questions

36. In design thinking, what does the term "Rapid Prototyping" involve?

• A. Creating a single, detailed prototype

• B. Developing prototypes slowly over time

• C. Quickly building and testing multiple iterations

• D. Ignoring the prototyping phase

Answer: C. Quickly building and testing multiple iterations

37. What is the primary objective of the "User Persona" in design thinking?

• A. Representing the project timeline

• B. Creating a detailed prototype

• C. Providing a fictional representation of a target user

• D. Finalizing the project budget

Answer: C. Providing a fictional representation of a target user

38. Which design thinking phase involves converting ideas into tangible representations, often
using materials like paper and cardboard?

• A. Ideation

• B. Prototype

• C. Define

• D. Test

Answer: B. Prototype

39. What role does "Collaboration" play in the design thinking process?

• A. Minimizing team communication

• B. Limiting diverse perspectives

• C. Enhancing creativity and problem-solving through teamwork

• D. Avoiding user feedback

Answer: C. Enhancing creativity and problem-solving through teamwork

40. In design thinking, what is the purpose of the "How-How-How" technique?

• A. Defining the problem statement

• B. Generating a detailed prototype

• C. Exploring multiple layers of a problem for innovative solutions

• D. Conducting user interviews

8
Answer: C. Exploring multiple layers of a problem for innovative solutions

41. Which design thinking principle involves stepping back to gain a broader perspective
during the problem-solving process?

• A. Divergent Thinking

• B. Convergent Thinking

• C. Ideation

• D. Reflection

Answer: D. Reflection

42. What is the purpose of the "Five Whys" technique in design thinking?

• A. Generating ideas

• B. Root cause analysis to identify the source of a problem

• C. Creating prototypes

• D. Testing the final product

Answer: B. Root cause analysis to identify the source of a problem

43. Which design thinking phase involves putting the prototypes into the hands of users and
collecting feedback?

• A. Ideation

• B. Test

• C. Define

• D. Empathize

Answer: B. Test

44. What is the importance of "Bias for Action" in design thinking?

• A. Avoiding any action until the final solution is determined

• B. Taking quick and decisive steps to move the process forward

• C. Ignoring user feedback

• D. Relying solely on theoretical concepts

Answer: B. Taking quick and decisive steps to move the process forward

45. In design thinking, what is the role of "Prototyping Culture"?

• A. Avoiding the use of prototypes

• B. Embracing a mindset of continuous experimentation and learning

• C. Ignoring user feedback

• D. Developing only one prototype

9
Answer: B. Embracing a mindset of continuous experimentation and learning

46. What is the purpose of the "Cognitive Walkthrough" technique in the design thinking
process?

• A. Evaluating the user's thought processes during interaction with a product

• B. Conducting user interviews

• C. Creating detailed prototypes

• D. Analyzing market trends

Answer: A. Evaluating the user's thought processes during interaction with a product

47. Which design thinking principle emphasizes the importance of understanding the context
in which a problem exists?

• A. Contextual Inquiry

• B. Convergent Thinking

• C. Ideation

• D. Reflection

Answer: A. Contextual Inquiry

48. What does the term "Minimum Marketable Feature" (MMF) refer to in design thinking?

• A. The smallest set of features that make a product viable in the market

• B. A detailed prototype

• C. User interviews

• D. Finalizing the project budget

Answer: A. The smallest set of features that make a product viable in the market

49. In design thinking, what is the purpose of the "Silent Critique" technique?

• A. Ignoring user feedback

• B. Critiquing ideas without verbal communication

• C. Creating detailed prototypes

• D. Finalizing the project timeline

Answer: B. Critiquing ideas without verbal communication

50. What is the significance of the term "Fail-Forward" in design thinking?

• A. Avoiding failure at all costs

• B. Embracing failure as a learning opportunity and iterating for improvement

• C. Ignoring user feedback

• D. Developing a single prototype

10
Answer: B. Embracing failure as a learning opportunity and iterating for improvement

51. What is the purpose of the "Affinity Diagram" in design thinking?

• A. Creating a detailed prototype

• B. Organizing and categorizing ideas or information

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Organizing and categorizing ideas or information

52. Which design thinking principle involves staying focused on the user and their needs
throughout the entire design process?

• A. User-Centered Design

• B. Divergent Thinking

• C. Convergent Thinking

• D. Human-Centered Design

Answer: A. User-Centered Design

53. What is the purpose of the "Parallel Prototyping" technique in design thinking?

• A. Creating only one detailed prototype

• B. Developing prototypes sequentially

• C. Simultaneously exploring multiple design ideas through different prototypes

• D. Finalizing the project budget

Answer: C. Simultaneously exploring multiple design ideas through different prototypes

54. What is the role of "Design Criteria" in the design thinking process?

• A. Ignoring user feedback

• B. Establishing standards for evaluating and selecting design solutions

• C. Creating a detailed prototype

• D. Analyzing market trends

Answer: B. Establishing standards for evaluating and selecting design solutions

55. In design thinking, what is the purpose of the "360-Degree Thinking" approach?

• A. Ignoring user feedback

• B. Considering multiple perspectives and factors in problem-solving

• C. Developing only one prototype

• D. Creating a detailed prototype

11
Answer: B. Considering multiple perspectives and factors in problem-solving

56. What is the primary goal of conducting a "Usability Test" in the design thinking process?

• A. Finalizing the project timeline

• B. Analyzing market trends

• C. Evaluating the ease of use and user satisfaction with a product

• D. Creating a detailed prototype

Answer: C. Evaluating the ease of use and user satisfaction with a product

57. Which design thinking phase involves synthesizing data gathered from various sources to
identify patterns and insights?

• A. Define

• B. Analyze

• C. Prototype

• D. Test

Answer: B. Analyze

58. What is the purpose of the "Stakeholder Map" in the design thinking process?

• A. Creating a detailed prototype

• B. Identifying individuals or groups with an interest in the project and their relationships

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Identifying individuals or groups with an interest in the project and their relationships

59. In design thinking, what does the term "Convergence" refer to?

• A. Developing a single prototype

• B. Focusing on a single solution after exploring multiple ideas

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Focusing on a single solution after exploring multiple ideas

60. What is the role of "Pivot" in the context of design thinking?

• A. Sticking to the original plan without changes

• B. Ignoring user feedback

• C. Making a fundamental shift in direction based on insights and feedback

• D. Conducting a single usability test

12
Answer: C. Making a fundamental shift in direction based on insights and feedback

61. What is the purpose of the "Fly on the Wall" technique in design thinking?

• A. Creating a detailed prototype

• B. Observing users in their natural environment without interference

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Observing users in their natural environment without interference

62. Which design thinking phase involves creating a visual representation of the steps a user
takes to complete a task or achieve a goal?

• A. Ideation

• B. Journey Mapping

• C. Prototyping

• D. Test

Answer: B. Journey Mapping

63. What does the term "Gamification" mean in the context of design thinking?

• A. Creating games for entertainment purposes

• B. Applying game elements to non-game contexts to enhance engagement

• C. Ignoring user feedback

• D. Conducting user interviews through games

Answer: B. Applying game elements to non-game contexts to enhance engagement

64. In design thinking, what is the purpose of the "S.W.O.T. Analysis" technique?

• A. Evaluating the team's strengths and weaknesses

• B. Creating a detailed prototype

• C. Ignoring user feedback

• D. Analyzing market trends

Answer: A. Evaluating the team's strengths and weaknesses

65. Which design thinking principle involves creating solutions that have a positive impact on
people, the planet, and profit?

• A. Human-Centered Design

• B. Triple Bottom Line

• C. Divergent Thinking

• D. Convergent Thinking

13
Answer: B. Triple Bottom Line

66. What is the role of "Mindful Reframing" in the design thinking process?

• A. Creating a detailed prototype

• B. Challenging assumptions and reframing problems to uncover innovative solutions

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Challenging assumptions and reframing problems to uncover innovative solutions

67. Which design thinking phase involves bringing the solution to life, integrating it into the
real world?

• A. Ideation

• B. Prototyping

• C. Test

• D. Analyse

Answer: C. Test

68. What is the purpose of the "Crazy Eights" technique in design thinking?

• A. Creating a detailed prototype in eight steps

• B. Generating eight wild and diverse ideas in eight minutes

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Generating eight wild and diverse ideas in eight minutes

69. In design thinking, what is the significance of the "Framing" step in the problem-solving
process?

• A. Creating a detailed prototype

• B. Defining the problem from the user's perspective

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Defining the problem from the user's perspective

70. What does the term "Rapid Ethnography" refer to in the context of design thinking?

• A. A slow and thorough analysis of user behaviors

• B. Quickly immersing in the user's environment to gain insights

• C. Ignoring user feedback

• D. Developing a single prototype

14
Answer: B. Quickly immersing in the user's environment to gain insights

71. What is the role of "Dot Voting" in a design thinking workshop?

• A. Finalizing the project timeline

• B. Prioritizing ideas through a democratic voting process

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Prioritizing ideas through a democratic voting process

72. In design thinking, what is the purpose of the "Assumption Testing" technique?

• A. Creating a detailed prototype

• B. Identifying and challenging assumptions to validate or invalidate them

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Identifying and challenging assumptions to validate or invalidate them

73. What does the term "Design Thinking Mindset" encompass in the context of problem-
solving?

• A. A rigid approach to problem-solving

• B. A flexible and open-minded approach that embraces ambiguity

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. A flexible and open-minded approach that embraces ambiguity

74. Which design thinking phase involves generating a large quantity of diverse ideas without
immediate evaluation?

• A. Define

• B. Ideation

• C. Prototype

• D. Analyze

Answer: B. Ideation

75. What is the purpose of the "Three Horizons" framework in design thinking?

• A. Creating a detailed prototype

• B. Identifying short-term, medium-term, and long-term innovation goals

• C. Ignoring user feedback

• D. Developing a single prototype

15
Answer: B. Identifying short-term, medium-term, and long-term innovation goals

76. In design thinking, what is the role of "Storyboarding" in the prototyping phase?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: A. Creating a detailed prototype

77. Which design thinking principle involves creating solutions that are technologically
feasible, economically viable, and meet user needs?

• A. Triple Bottom Line

• B. Human-Centered Design

• C. Convergent Thinking

• D. Divergent Thinking

Answer: B. Human-Centered Design

78. What does the term "Affordable Loss Principle" signify in design thinking?

• A. Avoiding any financial investment in the project

• B. Being willing to take calculated risks and learn from failures

• C. Ignoring user feedback

• D. Creating a detailed prototype

Answer: B. Being willing to take calculated risks and learn from failures

79. What is the purpose of the "Visual Thinking" technique in design thinking?

• A. Creating a detailed prototype

• B. Communicating complex ideas through visuals and sketches

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Communicating complex ideas through visuals and sketches

80. In design thinking, what is the significance of the "Point of No Return" concept?

• A. Avoiding any irreversible decisions in the design process

• B. Developing a single prototype

• C. Ignoring user feedback

• D. Conducting user interviews

16
Answer: A. Avoiding any irreversible decisions in the design process

81. What is the primary purpose of the "Role Playing" technique in the design thinking
process?

• A. Creating a detailed prototype

• B. Empathizing with users by simulating their experiences

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Empathizing with users by simulating their experiences

82. In design thinking, what does the term "Empathy Map" involve?

• A. Creating a detailed prototype

• B. Visualizing and understanding user emotions, thoughts, and behaviors

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Visualizing and understanding user emotions, thoughts, and behaviors

83. What is the significance of the "Fail-Forward" mindset in design thinking?

• A. Avoiding any failure in the design process

• B. Embracing failure as an opportunity for learning and improvement

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Embracing failure as an opportunity for learning and improvement

84. Which design thinking phase involves defining success criteria and metrics for evaluating
the solution's effectiveness?

• A. Ideation

• B. Define

• C. Test

• D. Analyze

Answer: C. Test

85. What does the term "Design Criteria" refer to in the context of design thinking?

• A. Specific standards for evaluating and selecting design solutions

• B. Ignoring user feedback

• C. Creating a detailed prototype

• D. Developing a single prototype

17
Answer: A. Specific standards for evaluating and selecting design solutions

86. In design thinking, what is the role of "Lateral Thinking"?

• A. A linear and sequential approach to problem-solving

• B. Thinking creatively and laterally to generate innovative solutions

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Thinking creatively and laterally to generate innovative solutions

87. What is the purpose of the "Scenarios" technique in design thinking?

• A. Creating a detailed prototype

• B. Developing user narratives to explore different situations

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Developing user narratives to explore different situations

88. Which design thinking principle involves considering the emotional and psychological
aspects of the user experience?

• A. Emotional Design

• B. Human-Centered Design

• C. Convergent Thinking

• D. Divergent Thinking

Answer: A. Emotional Design

89. What is the purpose of the "Force Field Analysis" technique in design thinking?

• A. Creating a detailed prototype

• B. Identifying and weighing factors that support or hinder a proposed solution

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Identifying and weighing factors that support or hinder a proposed solution

90. In design thinking, what is the significance of the "Bodystorming" technique?

• A. Creating a detailed prototype

• B. Physically simulating user experiences to gain insights

• C. Ignoring user feedback

• D. Developing a single prototype

18
Answer: B. Physically simulating user experiences to gain insights

91. What is the purpose of the "Kano Model" in design thinking?

• A. Creating a detailed prototype

• B. Prioritizing features based on customer satisfaction and dissatisfaction

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Prioritizing features based on customer satisfaction and dissatisfaction

92. In design thinking, what does the term "Ideation Space" refer to?

• A. A physical or virtual space dedicated to brainstorming and generating ideas

• B. Developing a detailed prototype

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: A. A physical or virtual space dedicated to brainstorming and generating ideas

93. What is the role of "Synthesis" in the design thinking process?

• A. Creating a detailed prototype

• B. Combining diverse ideas and insights to form a coherent solution

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Combining diverse ideas and insights to form a coherent solution

94. Which design thinking principle involves exploring unconventional ideas and solutions?

• A. Convergent Thinking

• B. Divergent Thinking

• C. Linear Thinking

• D. Emotional Design

Answer: B. Divergent Thinking

95. What does the term "Pareto Principle" (80/20 Rule) signify in design thinking?

• A. Creating a detailed prototype

• B. Focusing on the most critical 20% of features that provide 80% of the value

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Focusing on the most critical 20% of features that provide 80% of the value

19
96. In design thinking, what is the purpose of the "Ideation Session" technique?

• A. Developing a detailed prototype

• B. Facilitating a collaborative and creative brainstorming session

• C. Ignoring user feedback

• D. Conducting user interviews

Answer: B. Facilitating a collaborative and creative brainstorming session

97. What is the significance of the "Magic Wand" technique in design thinking?

• A. Creating a detailed prototype

• B. Prioritizing ideas by giving each team member a limited number of votes

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Prioritizing ideas by giving each team member a limited number of votes

98. Which design thinking phase involves translating ideas into a tangible form for testing and
evaluation?

• A. Ideation

• B. Prototype

• C. Analyze

• D. Test

Answer: B. Prototype

99. What is the role of "Pre-Testing" in the design thinking process?

• A. Creating a detailed prototype

• B. Testing ideas with a small group before full implementation

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Testing ideas with a small group before full implementation

20
SECTION B

1. What is the purpose of the "Five-Stage Model" in design thinking?

• A. Creating a detailed prototype

• B. Providing a structured approach to the design process

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Providing a structured approach to the design process

2. What role does "Mood Boards" play in the design thinking process?

• A. Creating a detailed prototype

• B. Communicating visual styles and themes for a project

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Communicating visual styles and themes for a project

3. Which design thinking principle emphasizes the importance of creating a positive


emotional impact on users?

• A. Emotional Design

• B. User-Centered Design

• C. Convergent Thinking

• D. Divergent Thinking

Answer: A. Emotional Design

4. What does the term "Wicked Problem" mean in the context of design thinking?

• A. A problem that is evil and cannot be solved

• B. A complex problem with no clear solution and multiple stakeholders

• C. A simple problem with a straightforward solution

• D. A problem that only occurs occasionally

Answer: B. A complex problem with no clear solution and multiple stakeholders

5. In design thinking, what is the purpose of the "Innovation Tournament" technique?

• A. Creating a detailed prototype

• B. Structured competition to generate innovative ideas

• C. Ignoring user feedback

• D. Developing a single prototype

21
Answer: B. Structured competition to generate innovative ideas

6. Which design thinking phase involves exploring and understanding the physical and
environmental aspects of a problem?

• A. Ideation

• B. Define

• C. Test

• D. Analyze

Answer: B. Define

7. In design thinking, what is the significance of the "Hypothesis-Driven Design" approach?

• A. Creating a detailed prototype

• B. Formulating and testing hypotheses to guide the design process

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Formulating and testing hypotheses to guide the design process

8. What is the purpose of the "Crazy Quilting" technique in design thinking?

• A. Creating a detailed prototype

• B. Generating a diverse and unpredictable set of ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Generating a diverse and unpredictable set of ideas

9. In design thinking, what is the role of "Cognitive Interview" technique?

• A. Creating a detailed prototype

• B. Exploring user thought processes and decision-making

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Exploring user thought processes and decision-making

10. What does the term "Anti-Problem" involve in the design thinking process?

• A. Creating a detailed prototype

• B. Challenging the problem statement to uncover new perspectives

• C. Ignoring user feedback

• D. Developing a single prototype

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Answer: B. Challenging the problem statement to uncover new perspectives

11. What is the primary goal of the "Anti-Solution" technique in design thinking?

• A. Creating a detailed prototype

• B. Generating unconventional solutions by challenging existing ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Generating unconventional solutions by challenging existing ideas

12. In design thinking, what is the role of "Mind Mapping" during the ideation phase?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Visualizing and organizing ideas to explore connections

• D. Ignoring user feedback

Answer: C. Visualizing and organizing ideas to explore connections

13. Which design thinking phase involves creating a low-fidelity representation of the solution
to gather early feedback?

• A. Ideation

• B. Prototyping

• C. Test

• D. Analyze

Answer: B. Prototyping

14. What is the purpose of the "Provocation" technique in design thinking?

• A. Creating a detailed prototype

• B. Stimulating creative thinking by challenging assumptions

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Stimulating creative thinking by challenging assumptions

15. In design thinking, what does the term "Minimum Viable Product" (MVP) refer to?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. The smallest version of a product that can be tested with users

• D. Ignoring user feedback

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Answer: C. The smallest version of a product that can be tested with users

16. What role does "Parallel Prototyping" play in the design thinking process?

• A. Creating a detailed prototype

• B. Developing multiple prototypes simultaneously to explore different ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Developing multiple prototypes simultaneously to explore different ideas

17. Which design thinking principle emphasizes the importance of iteration and refinement
throughout the design process?

• A. Divergent Thinking

• B. Convergent Thinking

• C. Iterate and Refine

• D. Human-Centered Design

Answer: C. Iterate and Refine

18. In design thinking, what is the purpose of the "Customer Journey Map"?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Visualizing the user's experience and interactions with a product

• D. Ignoring user feedback

Answer: C. Visualizing the user's experience and interactions with a product

19. What does the term "Concept Testing" involve in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Testing the feasibility of key concepts with users

• D. Ignoring user feedback

Answer: C. Testing the feasibility of key concepts with users

20. In design thinking, what is the role of "Fly-on-the-Wall Observation" during user research?

• A. Creating a detailed prototype

• B. Actively engaging with users in their environment

• C. Observing users without interference in their natural setting

• D. Ignoring user feedback

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Answer: C. Observing users without interference in their natural setting

21. What is the purpose of the "Rose, Thorn, Bud" technique in design thinking?

• A. Creating a detailed prototype

• B. Analysing the positive, negative, and potential aspects of an idea

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Analysing the positive, negative, and potential aspects of an idea

22. In design thinking, what does the term "Divergent Thinking" involve?

• A. Creating a detailed prototype

• B. Thinking creatively and generating a variety of ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Thinking creatively and generating a variety of ideas

23. Which design thinking phase involves defining the problem and understanding the user's
needs and constraints?

• A. Ideation

• B. Define

• C. Test

• D. Analyse

Answer: B. Define

24. What is the role of "Affinity Diagramming" in the design thinking process?

• A. Creating a detailed prototype

• B. Organizing and grouping ideas based on common themes

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Organizing and grouping ideas based on common themes

25. In design thinking, what is the significance of the "Critical Incident Technique" during user
research?

• A. Creating a detailed prototype

• B. Analysing specific events that significantly impact the user experience

• C. Ignoring user feedback

• D. Developing a single prototype

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Answer: B. Analysing specific events that significantly impact the user experience

26. What role does "Empathy Mapping" play in the design thinking process?

• A. Creating a detailed prototype

• B. Visualizing and understanding the user's emotions, thoughts, and behaviours

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Visualizing and understanding the user's emotions, thoughts, and behaviours

27. Which design thinking principle involves focusing on solving the right problem before
finding the solution?

• A. Divergent Thinking

• B. Convergent Thinking

• C. Problem Framing

• D. Human-Centered Design

Answer: C. Problem Framing

28. In design thinking, what is the purpose of the "Coevolution" technique?

• A. Creating a detailed prototype

• B. Collaboratively evolving ideas with users through continuous feedback

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Collaboratively evolving ideas with users through continuous feedback

29. What does the term "Cannibalization" signify in the context of design thinking?

• A. Creating a detailed prototype

• B. Avoiding competition between different design solutions

• C. Ignoring user feedback

• D. One product negatively affecting the sales of another product

Answer: D. One product negatively affecting the sales of another product

30. In design thinking, what is the role of "Parallel Ideation" during brainstorming sessions?

• A. Creating a detailed prototype

• B. Generating ideas simultaneously to encourage diverse thinking

• C. Ignoring user feedback

• D. Developing a single prototype

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Answer: B. Generating ideas simultaneously to encourage diverse thinking

31. What is the primary purpose of the "SCAMPER" technique in design thinking?

• A. Creating a detailed prototype

• B. Stimulating idea generation by asking questions about existing concepts

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Stimulating idea generation by asking questions about existing concepts

32. In design thinking, what does the term "Blue Sky Thinking" involve?

• A. Creating a detailed prototype

• B. Open and unconstrained brainstorming without limitations

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Open and unconstrained brainstorming without limitations

33. Which design thinking principle involves understanding and considering the ethical
implications of design decisions?

• A. Ethical Design

• B. Human-Centered Design

• C. Convergent Thinking

• D. Divergent Thinking

Answer: A. Ethical Design

34. What is the purpose of the "SCV" framework in design thinking?

• A. Creating a detailed prototype

• B. Simplifying, Clarifying, and Visualizing ideas for better communication

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Simplifying, Clarifying, and Visualizing ideas for better communication

35. In design thinking, what is the role of "Rapid Prototyping"?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Ignoring user feedback

• D. Quickly creating and testing preliminary versions of a solution

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Answer: D. Quickly creating and testing preliminary versions of a solution

36. Which design thinking phase involves identifying patterns, insights, and opportunities from
collected data?

• A. Ideation

• B. Define

• C. Test

• D. Analyse

Answer: D. Analyse

37. What is the significance of the "Red Team/Blue Team" approach in design thinking?

• A. Creating a detailed prototype

• B. Encouraging critical examination and feedback on ideas from different


perspectives

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Encouraging critical examination and feedback on ideas from different perspectives

38. In design thinking, what does the term "Heuristic Evaluation" involve?

• A. Creating a detailed prototype

• B. Systematically assessing a product's usability based on established principles

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Systematically assessing a product's usability based on established principles

39. What is the role of "Concurrent Engineering" in the design thinking process?

• A. Creating a detailed prototype

• B. Simultaneously considering design, production, and other factors

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Simultaneously considering design, production, and other factors

40. In design thinking, what does the term "Serendipity" involve?

• A. Creating a detailed prototype

• B. Discovering unexpected and valuable ideas by chance

• C. Ignoring user feedback

• D. Developing a single prototype

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Answer: B. Discovering unexpected and valuable ideas by chance

41. What is the purpose of the "Mashups" technique in design thinking?

• A. Creating a detailed prototype

• B. Combining unrelated concepts to generate new ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Combining unrelated concepts to generate new ideas

42. In design thinking, what does the term "Usability Testing" involve?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Evaluating a product's user-friendliness through user interaction

• D. Ignoring user feedback

Answer: C. Evaluating a product's user-friendliness through user interaction

43. Which design thinking phase involves brainstorming and generating a wide range of ideas?

• A. Ideation

• B. Define

• C. Test

• D. Analyse

Answer: A. Ideation

44. What is the role of "Mindful Empathy" in the empathize phase of design thinking?

• A. Creating a detailed prototype

• B. Actively and empathetically understanding user needs

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Actively and empathetically understanding user needs

45. In design thinking, what does the term "Conceptual Blocks" refer to?

• A. Creating a detailed prototype

• B. Mental obstacles that hinder creative thinking

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Mental obstacles that hinder creative thinking

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46. What is the purpose of the "Assumption Testing" technique in design thinking?

• A. Creating a detailed prototype

• B. Validating or disproving assumptions underlying a solution

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Validating or disproving assumptions underlying a solution

47. In design thinking, what does the term "Conjoint Analysis" involve?

• A. Creating a detailed prototype

• B. Analysing user preferences for different features and attributes

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Analysing user preferences for different features and attributes

48. Which design thinking principle emphasizes the importance of involving users throughout
the design process?

• A. User-Centered Design

• B. Divergent Thinking

• C. Convergent Thinking

• D. Emotional Design

Answer: A. User-Centered Design

49. What is the role of "Design Criteria" in the design thinking process?

• A. Creating a detailed prototype

• B. Establishing specific standards for evaluating and selecting design solutions

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Establishing specific standards for evaluating and selecting design solutions

50. In design thinking, what does the term "Heuristic Inquiry" involve?

• A. Creating a detailed prototype

• B. Exploring and evaluating design solutions based on heuristics

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Exploring and evaluating design solutions based on heuristics

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51. What is the primary purpose of the "Role Playing" technique in design thinking?

• A. Creating a detailed prototype

• B. Generating empathy by simulating user experiences

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Generating empathy by simulating user experiences

52. In design thinking, what does the term "Semantic Satiation" refer to?

• A. Creating a detailed prototype

• B. The temporary loss of meaning when a word is repeated frequently

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. The temporary loss of meaning when a word is repeated frequently

53. Which design thinking phase involves refining and improving the chosen solution based on
user feedback?

• A. Ideation

• B. Prototype

• C. Test

• D. Analyse

Answer: B. Prototype

54. What is the role of "Silent Ideation" in the ideation phase of design thinking?

• A. Creating a detailed prototype

• B. Generating ideas individually without verbal communication

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Generating ideas individually without verbal communication

55. In design thinking, what does the term "Empathic Design" involve?

• A. Creating a detailed prototype

• B. Designing solutions based on a deep understanding of user emotions and


experiences

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Designing solutions based on a deep understanding of user emotions and experiences

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56. What is the purpose of the "Flyswatter" technique in design thinking workshops?

• A. Creating a detailed prototype

• B. Encouraging participants to physically engage with ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Encouraging participants to physically engage with ideas

57. Which design thinking principle involves exploring multiple solutions before converging on
a final idea?

• A. Divergent Thinking

• B. Convergent Thinking

• C. Iterate and Refine

• D. Human-Centered Design

Answer: A. Divergent Thinking

58. In design thinking, what does the term "Think Tank" involve?

• A. Creating a detailed prototype

• B. A group or organization that generates innovative ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. A group or organization that generates innovative ideas

59. What is the role of "Card Sorting" in the design thinking process?

• A. Creating a detailed prototype

• B. Organizing and categorizing information or ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Organizing and categorizing information or ideas

60. In design thinking, what does the term "Lateral Thinking" involve?

• A. Creating a detailed prototype

• B. Solving problems through unconventional and creative approaches

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Solving problems through unconventional and creative approaches

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61. What is the primary purpose of the "Force-Field Analysis" technique in design thinking?

• A. Creating a detailed prototype

• B. Identifying and evaluating driving and restraining forces affecting a solution

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Identifying and evaluating driving and restraining forces affecting a solution

62. In design thinking, what does the term "Cardboard Modelling" involve?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Testing ideas by creating physical models from cardboard

• D. Ignoring user feedback

Answer: C. Testing ideas by creating physical models from cardboard

63. Which design thinking phase involves creating a detailed, high-fidelity representation of
the solution?

• A. Ideation

• B. Prototype

• C. Test

• D. Analyse

Answer: B. Prototype

64. What is the role of "Day in the Life" scenarios in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Describing user experiences in a typical day to identify design opportunities

• D. Ignoring user feedback

Answer: C. Describing user experiences in a typical day to identify design opportunities

65. In design thinking, what does the term "Affordances" refer to?

• A. Creating a detailed prototype

• B. The perceived and actual properties of an object that suggest its use

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. The perceived and actual properties of an object that suggest its use

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66. What is the purpose of the "Role Storming" technique in design thinking?

• A. Creating a detailed prototype

• B. Generating creative ideas by having participants adopt different roles

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Generating creative ideas by having participants adopt different roles

67. In design thinking, what does the term "Heuristic Evaluation" involve?

• A. Creating a detailed prototype

• B. Systematically assessing a product's usability based on established principles

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Systematically assessing a product's usability based on established principles

68. What is the role of "Scenario Planning" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Considering and planning for different future scenarios

• D. Ignoring user feedback

Answer: C. Considering and planning for different future scenarios

69. Which design thinking principle emphasizes the importance of involving diverse
perspectives in the design process?

• A. User-Centered Design

• B. Divergent Thinking

• C. Convergent Thinking

• D. Inclusive Design

Answer: D. Inclusive Design

70. In design thinking, what does the term "Hick's Law" involve?

• A. Creating a detailed prototype

• B. The time it takes to make a decision increase with the number of choices

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. The time it takes to make a decision increase with the number of choices

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71. What is the primary purpose of the "Empathy Maps" technique in design thinking?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Visualizing and understanding the user's thoughts and feelings

• D. Ignoring user feedback

Answer: C. Visualizing and understanding the user's thoughts and feelings

72. In design thinking, what does the term "Assumption Busting" involve?

• A. Creating a detailed prototype

• B. Challenging and questioning assumptions to generate new ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Challenging and questioning assumptions to generate new ideas

73. Which design thinking phase involves testing the solution with actual users to gather
feedback?

• A. Ideation

• B. Prototype

• C. Test

• D. Analyze

Answer: C. Test

74. What is the role of "Dot Voting" in design thinking workshops?

• A. Creating a detailed prototype

• B. Participants vote on their favourite ideas using dot stickers

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Participants vote on their favourite ideas using dot stickers

75. In design thinking, what does the term "Back casting" involve?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Imagining and planning for a preferred future scenario

• D. Ignoring user feedback

Answer: C. Imagining and planning for a preferred future scenario

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76. What is the purpose of the "Storyboarding" technique in design thinking?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Visualizing the user's journey and interactions with a product

• D. Ignoring user feedback

Answer: C. Visualizing the user's journey and interactions with a product

77. In design thinking, what does the term "Rapid Ethnography" involve?

• A. Creating a detailed prototype

• B. Conducting quick observations and interviews to understand user behaviour

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Conducting quick observations and interviews to understand user behaviour

78. What is the role of "Scenarios" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Describing specific situations to explore user needs and experiences

• D. Ignoring user feedback

Answer: C. Describing specific situations to explore user needs and experiences

79. Which design thinking principle involves focusing on the end user's needs and
experiences?

• A. User-Centered Design

• B. Divergent Thinking

• C. Convergent Thinking

• D. Emotional Design

Answer: A. User-Centered Design

80. In design thinking, what is the purpose of the "Lotus Blossom" technique?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Generating and organizing ideas through an expanding diagram

• D. Ignoring user feedback

Answer: C. Generating and organizing ideas through an expanding diagram

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81. What is the primary purpose of the "Wizard of Oz" prototyping technique in design
thinking?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Simulating a product's functionality without building a complete system

• D. Ignoring user feedback

Answer: C. Simulating a product's functionality without building a complete system

82. In design thinking, what does the term "Kano Model" involve?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Classifying features based on their impact on customer satisfaction

• D. Ignoring user feedback

Answer: C. Classifying features based on their impact on customer satisfaction

83. Which design thinking phase involves synthesizing and interpreting data gathered during
the research phase?

• A. Ideation

• B. Define

• C. Test

• D. Analyze

Answer: D. Analyze

84. What is the role of "A/B Testing" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Comparing two versions of a product to determine which performs better

• D. Ignoring user feedback

Answer: C. Comparing two versions of a product to determine which performs better

85. In design thinking, what does the term "Crazy Eights" involve?

• A. Creating a detailed prototype

• B. Generating quick sketches or ideas within a set timeframe

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Generating quick sketches or ideas within a set timeframe

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86. What is the purpose of the "Cocktail Party" technique in design thinking?

• A. Creating a detailed prototype

• B. Encouraging informal and diverse conversations to generate ideas

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Encouraging informal and diverse conversations to generate ideas

87. In design thinking, what does the term "Accessibility" involve?

• A. Creating a detailed prototype

• B. Ensuring that a product can be used by people with diverse abilities

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Ensuring that a product can be used by people with diverse abilities

88. What is the role of "Prototyping" in the design thinking process?

• A. Creating a detailed prototype

• B. Testing provocative and extreme ideas to stimulate creative thinking

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Testing provocative and extreme ideas to stimulate creative thinking

89. Which design thinking principle emphasizes the importance of feedback loops and
iteration?

• A. Iterate and Refine

• B. Divergent Thinking

• C. Convergent Thinking

• D. Human-Centered Design

Answer: A. Iterate and Refine

90. In design thinking, what does the term "Visual Thinking" involve?

• A. Creating a detailed prototype

• B. Using visual aids and representations to enhance understanding

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Using visual aids and representations to enhance understanding

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81. What is the primary purpose of the "Customer Persona" technique in design thinking?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Creating a fictional representation of a target user to guide design decisions

• D. Ignoring user feedback

Answer: C. Creating a fictional representation of a target user to guide design decisions

82. In design thinking, what does the term "Usability Heuristics" involve?

• A. Creating a detailed prototype

• B. Systematically assessing a product's usability based on established principles

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Systematically assessing a product's usability based on established principles

83. Which design thinking phase involves synthesizing and interpreting the data collected
during the empathize phase?

• A. Ideation

• B. Define

• C. Test

• D. Analyze

Answer: B. Define

84. What is the role of "Boundary Objects" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Objects that facilitate communication and collaboration between different


disciplines

• D. Ignoring user feedback

Answer: C. Objects that facilitate communication and collaboration between different disciplines

85. In design thinking, what does the term "Wizard of Oz" testing involve?

• A. Creating a detailed prototype

• B. Participants believe they are interacting with a fully functional system, but a
human is behind the scenes simulating the system's responses

• C. Ignoring user feedback

• D. Developing a single prototype

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Answer: B. Participants believe they are interacting with a fully functional system, but a human is
behind the scenes simulating the system's responses

86. What is the purpose of the "Mind's Eye" technique in design thinking?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Visualizing and describing a concept or idea in detail

• D. Ignoring user feedback

Answer: C. Visualizing and describing a concept or idea in detail

87. In design thinking, what does the term "Wearables" refer to?

• A. Creating a detailed prototype

• B. Devices that can be worn, such as smartwatches or fitness trackers

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Devices that can be worn, such as smartwatches or fitness trackers

88. What is the role of "Pilot Testing" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Testing a solution with a small group before full implementation

• D. Ignoring user feedback

Answer: C. Testing a solution with a small group before full implementation

89. Which design thinking principle involves prioritizing ideas and solutions based on their
feasibility and impact?

• A. Divergent Thinking

• B. Convergent Thinking

• C. Iterate and Refine

• D. Human-Centered Design

Answer: B. Convergent Thinking

90. In design thinking, what does the term "Participatory Design" involve?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Involving end-users in the design process to ensure their perspectives are


considered

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• D. Ignoring user feedback

Answer: C. Involving end-users in the design process to ensure their perspectives are considered

91. What is the primary purpose of the "Five Whys" technique in design thinking?

• A. Creating a detailed prototype

• B. Investigating the root cause of a problem by asking "why" multiple times

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Investigating the root cause of a problem by asking "why" multiple times

92. In design thinking, what does the term "Inclusive Design" involve?

• A. Creating a detailed prototype

• B. Designing products and services that consider the needs of diverse user groups

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Designing products and services that consider the needs of diverse user groups

93. Which design thinking phase involves generating and exploring potential solutions to the
defined problem?

• A. Ideation

• B. Define

• C. Test

• D. Analyze

Answer: A. Ideation

94. What is the role of "Charette" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. An intensive collaborative session to generate solutions or ideas

• D. Ignoring user feedback

Answer: C. An intensive collaborative session to generate solutions or ideas

95. In design thinking, what does the term "Personas" refer to?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Fictional characters created to represent different user types

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• D. Ignoring user feedback

Answer: C. Fictional characters created to represent different user types

96. What is the purpose of the "SWOT Analysis" technique in design thinking?

• A. Creating a detailed prototype

• B. Identifying strengths, weaknesses, opportunities, and threats of a solution

• C. Ignoring user feedback

• D. Developing a single prototype

Answer: B. Identifying strengths, weaknesses, opportunities, and threats of a solution

97. In design thinking, what does the term "A/B Testing" involve?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Comparing two versions of a solution to determine which performs better

• D. Ignoring user feedback

Answer: C. Comparing two versions of a solution to determine which performs better

98. What is the role of "Design Sprints" in the design thinking process?

• A. Creating a detailed prototype

• B. Developing a single prototype

• C. Intensive, time-boxed sessions for solving specific design challenges

• D. Ignoring user feedback

Answer: C. Intensive, time-boxed sessions for solving specific design challenges

99. Which design thinking principle involves prioritizing the user's emotional experience with a
product or service?

• A. User-Centered Design

• B. Divergent Thinking

• C. Convergent Thinking

• D. Emotional Design

Answer: D. Emotional Design

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