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Week004 Presentation

Processes are programs that are currently executing. An operating system executes multiple processes concurrently by switching between them rapidly, giving the appearance of simultaneous execution (multitasking). Processes communicate and cooperate with each other using interprocess communication (IPC) mechanisms like shared memory and message passing. Common IPC systems allow processes to share data and coordinate tasks, improving computation speed and modularity. Client-server systems rely on IPC for communication between client processes that request services and server processes that provide those services.
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0% found this document useful (0 votes)
28 views62 pages

Week004 Presentation

Processes are programs that are currently executing. An operating system executes multiple processes concurrently by switching between them rapidly, giving the appearance of simultaneous execution (multitasking). Processes communicate and cooperate with each other using interprocess communication (IPC) mechanisms like shared memory and message passing. Common IPC systems allow processes to share data and coordinate tasks, improving computation speed and modularity. Client-server systems rely on IPC for communication between client processes that request services and server processes that provide those services.
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Processes

Advanced Operating Systems and Networks


Processes
• Process Concept
• Process Scheduling
• Operations on Processes
• Interprocess Communication
• Examples of IPC Systems
• Communication in Client-Server Systems
Objectives
• To introduce the notion of a process -- a program in execution, which
forms the basis of all computation
• To describe the various features of processes, including scheduling,
creation and termination, and communication
• To explore interprocess communication using shared memory and
message passing
• To describe communication in client-server systems
Process Concept
• An operating system executes a variety of programs:
• Batch system – jobs
• Time-shared systems – user programs or tasks
• Operating System Concepts book uses the terms job and process almost
interchangeably
• Process – a program in execution; process execution must progress in
sequential fashion
• Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
• Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time
Process Concept (Cont.)
• Program is passive entity stored on disk (executable file), process is
active
• Program becomes process when executable file loaded into memory
• Execution of program started via GUI mouse clicks, command line entry of
its name, etc
• One program can be several processes
• Consider multiple users executing the same program
Process in Memory
Process State
• As a process executes, it changes state
• new: The process is being created
• running: Instructions are being executed
• waiting: The process is waiting for some event to occur
• ready: The process is waiting to be assigned to a processor
• terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process
(also called task control block)
• Process state – running, waiting, etc
• Program counter – location of instruction to next
execute
• CPU registers – contents of all process-centric
registers
• CPU scheduling information- priorities, scheduling
queue pointers
• Memory-management information – memory
allocated to the process
• Accounting information – CPU used, clock time
elapsed since start, time limits
• I/O status information – I/O devices allocated to
process, list of open files
CPU Switch From Process to Process
Threads
• So far, process has a single thread of execution
• Consider having multiple program counters per process
• Multiple locations can execute at once
• Multiple threads of control -> threads
• Must then have storage for thread details, multiple program counters in
PCB
Process Representation in Linux
Represented by the C structure task_struct

pid t_pid; /* process identifier */


long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent; /* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files; /* list of open files */
struct mm_struct *mm; /* address space of this process */
Process Scheduling
• Maximize CPU use, quickly switch processes onto CPU for time sharing
• Process scheduler selects among available processes for next execution
on CPU
• Maintains scheduling queues of processes
• Job queue – set of all processes in the system
• Ready queue – set of all processes residing in main memory, ready and waiting to
execute
• Device queues – set of processes waiting for an I/O device
• Processes migrate among the various queues
Ready Queue And Various I/O Device Queues
Representation of Process Scheduling
n Queueing diagram represents queues, resources, flows
Schedulers
• Short-term scheduler (or CPU scheduler) – selects which process should be executed next and allocates
CPU
• Sometimes the only scheduler in a system
• Short-term scheduler is invoked frequently (milliseconds)  (must be fast)
• Long-term scheduler (or job scheduler) – selects which processes should be brought into the ready queue
• Long-term scheduler is invoked infrequently (seconds, minutes)  (may be slow)
• The long-term scheduler controls the degree of multiprogramming
• Processes can be described as either:
• I/O-bound process – spends more time doing I/O than computations, many short CPU bursts
• CPU-bound process – spends more time doing computations; few very long CPU bursts
• Long-term scheduler strives for good process mix
Addition of Medium Term Scheduling
n Medium-term scheduler can be added if degree of multiple
programming needs to decrease
l Remove process from memory, store on disk, bring back in
from disk to continue execution: swapping
Multitasking in Mobile Systems
• Some mobile systems (e.g., early version of iOS) allow only one process
to run, others suspended
• Due to screen real estate, user interface limits iOS provides for a
• Single foreground process- controlled via user interface
• Multiple background processes– in memory, running, but not on the display, and with
limits
• Limits include single, short task, receiving notification of events, specific long-running
tasks like audio playback
• Android runs foreground and background, with fewer limits
• Background process uses a service to perform tasks
• Service can keep running even if background process is suspended
• Service has no user interface, small memory use
Context Switch
• When CPU switches to another process, the system must save the state
of the old process and load the saved state for the new process via a
context switch
• Context of a process represented in the PCB
• Context-switch time is overhead; the system does no useful work while
switching
• The more complex the OS and the PCB  the longer the context switch
• Time dependent on hardware support
• Some hardware provides multiple sets of registers per CPU  multiple contexts
loaded at once
Operations on Processes
• System must provide mechanisms for:
• process creation,
• process termination
Process Creation
• Parent process create children processes, which, in turn create other
processes, forming a tree of processes
• Generally, process identified and managed via a process identifier (pid)
• Resource sharing options
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources
• Execution options
• Parent and children execute concurrently
• Parent waits until children terminate
A Tree of Processes in Linux
Process Creation (Cont.)

• Address space
• Child duplicate of parent
• Child has a program loaded into it
• UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the
process’ memory space with a new program
C Program Forking Separate Process
Creating a Separate Process via Windows API
Process Termination
• Process executes last statement and then asks the operating system to
delete it using the exit() system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating system
• Parent may terminate the execution of children processes using the
abort() system call. Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting and the operating systems does not allow a child to continue if
its parent terminates
Process Termination
• Some operating systems do not allow child to exists if its parent has
terminated. If a process terminates, then all its children must also be
terminated.
• cascading termination. All children, grandchildren, etc. are terminated.
• The termination is initiated by the operating system.
• The parent process may wait for termination of a child process by using
the wait()system call. The call returns status information and the pid of
the terminated process
pid = wait(&status);
• If no parent waiting (did not invoke wait()) process is a zombie
• If parent terminated without invoking wait , process is an orphan
Multiprocess Architecture – Chrome Browser
• Many web browsers ran as single process (some still do)
• If one web site causes trouble, entire browser can hang or crash
• Google Chrome Browser is multiprocess with 3 different types of
processes:
• Browser process manages user interface, disk and network I/O
• Renderer process renders web pages, deals with HTML, Javascript. A new renderer
created for each website opened
• Runs in sandbox restricting disk and network I/O, minimizing effect of security exploits
• Plug-in process for each type of plug-in
Interprocess Communication
• Processes within a system may be independent or cooperating
• Cooperating process can affect or be affected by other processes,
including sharing data
• Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
• Cooperating processes need interprocess communication (IPC)
• Two models of IPC
• Shared memory
• Message passing
Communications Models
(a) Message passing. (b) shared memory.
Cooperating Processes
• Independent process cannot affect or be affected by the execution of
another process
• Cooperating process can affect or be affected by the execution of another
process
• Advantages of process cooperation
• Information sharing
• Computation speed-up
• Modularity
• Convenience
Producer-Consumer Problem
• Paradigm for cooperating processes, producer process produces
information that is consumed by a consumer process
• unbounded-buffer places no practical limit on the size of the buffer
• bounded-buffer assumes that there is a fixed buffer size
Bounded-Buffer – Shared-Memory Solution
• Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;

• Solution is correct, but can only use BUFFER_SIZE-1 elements


Bounded-Buffer – Producer

item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
Bounded Buffer – Consumer
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;

/* consume the item in next consumed */


}
Interprocess Communication – Shared Memory
• An area of memory shared among the processes that wish to
communicate
• The communication is under the control of the users processes not the
operating system.
• Major issues is to provide mechanism that will allow the user processes to
synchronize their actions when they access shared memory.
Interprocess Communication – Message Passing
• Mechanism for processes to communicate and to synchronize their actions

• Message system – processes communicate with each other without


resorting to shared variables

• IPC facility provides two operations:


• send(message)
• receive(message)

• The message size is either fixed or variable


Message Passing (Cont.)

• If processes P and Q wish to communicate, they need to:


• Establish a communication link between them
• Exchange messages via send/receive
• Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or variable?
• Is a link unidirectional or bi-directional?
Message Passing (Cont.)

• Implementation of communication link


• Physical:
• Shared memory
• Hardware bus
• Network
• Logical:
• Direct or indirect
• Synchronous or asynchronous
• Automatic or explicit buffering
Direct Communication
• Processes must name each other explicitly:
• send (P, message) – send a message to process P
• receive(Q, message) – receive a message from process Q
• Properties of communication link
• Links are established automatically
• A link is associated with exactly one pair of communicating processes
• Between each pair there exists exactly one link
• The link may be unidirectional, but is usually bi-directional
Indirect Communication
• Messages are directed and received from mailboxes (also referred to as
ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
• Properties of communication link
• Link established only if processes share a common mailbox
• A link may be associated with many processes
• Each pair of processes may share several communication links
• Link may be unidirectional or bi-directional
Indirect Communication
• Operations
• create a new mailbox (port)
• send and receive messages through mailbox
• destroy a mailbox
• Primitives are defined as:
send(A, message) – send a message to mailbox A
receive(A, message) – receive a message from mailbox A
Indirect Communication
• Mailbox sharing
• P1, P2, and P3 share mailbox A
• P1, sends; P2 and P3 receive
• Who gets the message?
• Solutions
• Allow a link to be associated with at most two processes
• Allow only one process at a time to execute a receive operation
• Allow the system to select arbitrarily the receiver. Sender is notified who the receiver
is.
Synchronization
n Message passing may be either blocking or non-blocking
n Blocking is considered synchronous
l Blocking send -- the sender is blocked until the message is received
l Blocking receive -- the receiver is blocked until a message is available
n Non-blocking is considered asynchronous
l Non-blocking send -- the sender sends the message and continue
l Non-blocking receive -- the receiver receives:
l A valid message, or
l Null message
nDifferent combinations possible
l If both send and receive are blocking, we have a rendezvous
Synchronization (Cont.)
nProducer-consumer becomes trivial
message next_produced;
while (true) {
/* produce an item in next produced */
send(next_produced);
}

message next_consumed;
while (true) {
receive(next_consumed);

/* consume the item in next consumed */


}
Buffering
• Queue of messages attached to the link.
• implemented in one of three ways
1.Zero capacity – no messages are queued on a link.
Sender must wait for receiver (rendezvous)
2.Bounded capacity – finite length of n messages
Sender must wait if link full
3.Unbounded capacity – infinite length
Sender never waits
Examples of IPC Systems - POSIX
n POSIX Shared Memory
l Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O RDWR, 0666);
l Also used to open an existing segment to share it
l Set the size of the object
ftruncate(shm fd, 4096);
l Now the process could write to the shared memory
sprintf(shared memory, "Writing to shared memory");
IPC POSIX Producer
IPC POSIX Consumer
Examples of IPC Systems - Mach
• Mach communication is message based
• Even system calls are messages
• Each task gets two mailboxes at creation- Kernel and Notify
• Only three system calls needed for message transfer
msg_send(), msg_receive(), msg_rpc()
• Mailboxes needed for commuication, created via
port_allocate()
• Send and receive are flexible, for example four options if mailbox full:
• Wait indefinitely
• Wait at most n milliseconds
• Return immediately
• Temporarily cache a message
Examples of IPC Systems – Windows
• Message-passing centric via advanced local procedure call (LPC)
facility
• Only works between processes on the same system
• Uses ports (like mailboxes) to establish and maintain communication channels
• Communication works as follows:
• The client opens a handle to the subsystem’s connection port object.
• The client sends a connection request.
• The server creates two private communication ports and returns the handle to one of
them to the client.
• The client and server use the corresponding port handle to send messages or callbacks
and to listen for replies.
Local Procedure Calls in Windows
Communications in Client-Server Systems
• Sockets
• Remote Procedure Calls
• Pipes
• Remote Method Invocation (Java)
Sockets
• A socket is defined as an endpoint for communication

• Concatenation of IP address and port – a number included at start of


message packet to differentiate network services on a host

• The socket 161.25.19.8:1625 refers to port 1625 on host 161.25.19.8

• Communication consists between a pair of sockets

• All ports below 1024 are well known, used for standard services

• Special IP address 127.0.0.1 (loopback) to refer to system on which


process is running
Socket Communication
Sockets in Java

• Three types of sockets


• Connection-oriented
(TCP)
• Connectionless (UDP)
• MulticastSocket
class– data can be sent
to multiple recipients

• Consider this “Date”


server:
Remote Procedure Calls
• Remote procedure call (RPC) abstracts procedure calls between
processes on networked systems
• Again uses ports for service differentiation
• Stubs – client-side proxy for the actual procedure on the server
• The client-side stub locates the server and marshalls the parameters
• The server-side stub receives this message, unpacks the marshalled
parameters, and performs the procedure on the server
• On Windows, stub code compile from specification written in Microsoft
Interface Definition Language (MIDL)
Remote Procedure Calls (Cont.)

• Data representation handled via External Data Representation (XDL)


format to account for different architectures
• Big-endian and little-endian
• Remote communication has more failure scenarios than local
• Messages can be delivered exactly once rather than at most once
• OS typically provides a rendezvous (or matchmaker) service to connect
client and server
Execution of RPC
Pipes
• Acts as a conduit allowing two processes to communicate
• Issues:
• Is communication unidirectional or bidirectional?
• In the case of two-way communication, is it half or full-duplex?
• Must there exist a relationship (i.e., parent-child) between the communicating
processes?
• Can the pipes be used over a network?
• Ordinary pipes – cannot be accessed from outside the process that
created it. Typically, a parent process creates a pipe and uses it to
communicate with a child process that it created.
• Named pipes – can be accessed without a parent-child relationship.
Ordinary Pipes

n Ordinary Pipes allow communication in standard producer-


consumer style
n Producer writes to one end (the write-end of the pipe)
n Consumer reads from the other end (the read-end of the
pipe)
n Ordinary pipes are therefore unidirectional
n Require parent-child relationship between communicating
processes

n Windows calls these anonymous pipes


Named Pipes
• Named Pipes are more powerful than ordinary pipes
• Communication is bidirectional
• No parent-child relationship is necessary between the communicating
processes
• Several processes can use the named pipe for communication
• Provided on both UNIX and Windows systems

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