MGMT Science
MGMT Science
Manufacturing Problems
Manufacturing problems are a problem that deals with the number of units
that should be produced or sold in order to maximize profits when each
product requires fixed manpower, machine hours, and raw materials.
Diet Problems
It is used to calculate the number of different kinds of constituents to be
included in the diet in order to get the minimum cost, subject to the availability
of food and their prices.
Coordinates Z = 6x + 9y
(0,5) Z = 45
(0,4) Z = 36
(5,0) Z = 30
(6,0) Z = 36
Coordinates Z = 6x + 9y
(3,2) Z = 36
3rd Question
Meaning of Assignment Problem:
An assignment problem is a particular case of transportation
problem where the objective is to assign a number of resources to
an equal number of activities so as to minimise total cost or
maximize total profit of allocation.
If the no of rows are not equal to the no of columns and vice versa,
a dummy row or dummy column must be added. The assignment
cost for dummy cells are always zero.
(a) Locate the smallest element in each row of the given cost table
and then subtract that from each element of that row, and
(b) In the reduced matrix obtained from 2 (a) locate the smallest
element in each column and then subtract that from each element.
Each row and column now have at least one zero value.
(b) For each zero value that becomes assigned, eliminate (Strike
off) all other zeros in the same row and/ or column
(c) Repeat step 3 (a) and 3 (b) for each column also with exactly
single zero value all that has not been assigned.
(d) If a row and/or column has two or more unmarked zeros and
one cannot be chosen by inspection, then choose the assigned zero
cell arbitrarily.
(e) Continue this process until all zeros in row column are either
enclosed (Assigned) or struck off (x)
Draw a set of horizontal and vertical lines to cover all the zeros
in the revised cost table obtained from step (3), by using the
following procedure:
(a) For each row in which no assignment was made, mark a tick (√)
(b) Examine the marked rows. If any zero occurs in those columns,
tick the respective rows that contain those assigned zeros.
(d) Draw a straight line through each marked column and each
unmarked row..
Step 6: Develop the New Revised Opportunity Cost Table:
(a) From among the cells not covered by any line, choose the
smallest element, call this value K
(b) Subtract K from every element in the cell not covered by line.
(c) Add K to very element in the cell covered by the two lines, i.e.,
intersection of two lines.
Example 3:
There are four jobs to be assigned to the machines. Only one job
could be assigned to one machine are given in following matrix.
Find an optimum assignment of jobs to the machines to minimize
the total processing time and also find for which machine no job is
assigned. What is the total processing time to complete all the
jobs.
Solution:
Step 1 & 2:
Step 3 & 4:
Now we give the zero assignment in our usual manners & get the
following matrix.
Step 5:
Step 6:
Again Repeat step (3) & (4) and find following matrix.
Cost = 10 + 3 + 6 + 1
= Rs.20
2Q Transportation problem
Transportation problem is a special kind of Linear Programming Problem
(LPP) in which goods are transported from a set of sources to a set of
destinations subject to the supply and demand of the sources and destination
respectively such that the total cost of transportation is minimized. It is also
sometimes called as Hitchcock problem.
Types of Transportation problems:
Balanced: When both supplies and demands are equal then the problem is
said to be a balanced transportation problem.
Unbalanced: When the supply and demand are not equal then it is said to be
an unbalanced transportation problem. In this type of problem, either a dummy
row or a dummy column is added according to the requirement to make it a
balanced problem. Then it can be solved similar to the balanced problem.
Types of Transportation Problems
Transportation problems are broadly classified into balanced and
unbalanced, depending on the source’s supply and the requirement at the
destination.
Balanced Transportation Problem
Step 1: The first assignment is made in the cell occupying the upper left-
hand (north-west) corner of the transportation table. The maximum
possible amount is allocated there. That is, x11 = min {a1, b1}.
i. If min {a1, b1} = a1, then put x11= a1, decrease b1 by a1 and
move vertically to the 2 nd row (to the cell (2, 1)) and cross out
the first column. ii. If min {a , b } = b , then put x = b , decrease a
by b and move horizontally 13K.BHARATHI, Assistant Professor
of Mathematics, SCSVMV
ii. If min {a1, b1} = b1, then put x11= b1, decrease a1 by b1 and
move horizontally right (to the cell (1, 2)) and cross out the first
column.
iii. If min {a1, b1} = a1 = b1, then put x11= a1 = b1 and move
diagonally to the cell (2, 2) cross out the first row and the first
column.
Step 2: Repeat the procedure until all the rim requirements are satisfied.
i. If min {ai, bj} = ai, then put x11= ai, cross out the i th row and
decrease bj by ai and go to step (2).
ii. If min {ai, bj} = bj, then put x11= bj, cross out the j th column and
decrease ai by bj, K.BHARATHI, Assistant Professor of
Mathematics, SCSVMV 14and go to step (2).
iii. If min {ai, bj} = ai = bj, then put x11 = ai = bj, cross out either ith
row or jth column but not both and go to step (2).
Step 2: Repeat step (1) for the resulting reduced transportation table
until all the rim requirements are satisfied.
Step1: Find the difference (penalty) between the smallest and next
smallest costs in each row (column) and write them in brackets against
the corresponding row (column).
Step 2: Identify the row (or) column with largest penalty. If a tie occurs
break the tie arbitrarily. Choose the cell with smallest cost in that
selected row or column and allocate as much as possible to
K.BHARATHI, Assistant Professor of Mathematics, SCSVMV 15this cell
and cross out the satisfied row or column and go to step (3).
Step 3: Again compute the column and row penalties for the reduced
transportation table and then go to step (2). Repeat the procedure until
all the rim requirements are satisfied.
Step 2: Check the number of occupied cells. If there are less than m + n
– 1, there exists degeneracy and we introduce a very small positive
assignment of in suitable independent positions, so that the number of
occupied cells is exactly equal to m + n – 1.
Step 4: Find ui + vj for each unoccupied cell (i, j) and enter at the upper
right corner of thecorresponding cell (i, j).
Step 5: Find the cell evaluations dij = cij – (ui + vj) for each unoccupied
cell (i, j) and enterat the upper left corner of the corresponding cell (i, j)
Step 6: Examine the cell evaluations dij for all unoccupied cells (i, j) and
concludethat,
•If all dij> 0, then the solution under the test is optimal and unique.
•If all dij> 0, with at least one dij = 0, then the solution under the test is
optimal and analternative optimal solution exists.
•If at least one dij< 0, then the solution is not optimal. Go to the next
step.
Step 7: Form a new BFS by giving maximum allocation to the cell for
whichdij is most negative by making an occupied cell empty. For that
draw a closed path consisting of horizontal and vertical lines beginning
and ending at the cell for which dij is most negative and having its
other corners at some allocated cells. Along this closed loop indicate
+θ and –θ alternatively at the corners. Choose minimum of the
allocations from the cells K.BHARATHI, Assistant Professor of
Mathematics, SCSVMV 23and –θ alternatively at the corners. Choose
minimum of the allocations from the cell shaving –θ. Add this minimum
allocation to the cells with +θ and subtract this minimum allocation
from the allocation to the cells with –θ.
Step 8: Repeat steps (2) to (6) to test the optimality of this new basic
feasible solution.
PART =2
Game theory is used in various fields to lay out various situations and predict
their most likely outcomes. Businesses may use it, for example, to set prices,
decide whether to acquire another firm, and determine how to handle a
lawsuit.
A non-zero-sum game is one in which all participants can win or lose at the
same time. Consider business partnerships that are mutually beneficial and
foster value for both entities. Instead of competing and attempting to "win,"
both parties benefit.
On the other hand, some repeated games continue on and seamlessly never
end. These types of games often contain the same participants each time,
and each party has the knowledge of what occurred last time. For example,
consider rival companies trying to price their goods. Whenever one makes a
price adjustment, so may the other. This circular competition repeats itself
across product cycles or sale seasonality.
In such a game, game theory does not indicate that any one particular strategy
is best. Instead, it prescribes that a strategy be chosen in accordance with
a probability distribution, which in this simple example is quite easy to calculate.
In larger and more complex games, finding this strategy involves solving a
problem in linear programming, which can be considerably more difficult.
Utility theory
In the previous example it was tacitly assumed that the players were
maximizing their average profits, but in practice players may consider other
factors. For example, few people would risk a sure gain of $1,000,000 for an
even chance of winning either $3,000,000 or $0, even though the expected
(average) gain from this bet is $1,500,000. In fact, many decisions that people
make, such as buying insurance policies, playing lotteries, and gambling at a
casino, indicate that they are not maximizing their average profits. Game theory
does not attempt to state what a player’s goal should be; instead, it shows how
a player can best achieve his goal, whatever that goal is.
PURE & MIXED
Dominance Method. Dominance method is also applicable to pure strategy and
mixed strategy problem. In pure strategy the solution is obtained by itself while in
mixed strategy it can be used for simplifying the problem.
Principle of Dominance. The Principle of Dominance states that if the strategy
of a player dominates over the other strategy in all condition then the later strategy is
ignored because it will not effect the solution in any way. For the gainer point of view if
a strategy gives more gain than another strategy, then first strategy dominates over
the other and the second strategy can be ignored altogether. Similarly from loser point
of view, if a strategy involves lesser loss than other in all condition then second can be
ignored. So determination of superior or inferior strategy is based upon the objective of
the player. Since each player is to select his best strategy, the inferior strategies can be
eliminated. In other words, ineffective rows & column can be deleted from the game
matrix and only effective rows & columns of the matrix are retained in the reduced
matrix.
For deleting the ineffective rows & columns the following general rules are to be
followed.
1) If all the elements of a row (say ith row) of a pay off matrix are less than or
equal to ( ) the corresponding each element of the other row (say jth row) then
the player A will never choose the ith strategy OR ith row is dominated by j th
row. Then delete ith row.
2) If all the elements of a column (say jth column are greater than or equal to the corresponding
elements of any other column (say jth column) then ith column is dominated by jth column. Then
delete ith column
Graphical method
The graphical method is used to solve the games whose payoff matrix has
• Two rows and n columns (2 x n)
• m rows and two columns (m x 2)
Algorithm for solving 2 x n matrix games
• Draw two vertical axes 1 unit apart. The two lines are x1 = 0, x1 = 1
• Take the points of the first row in the payoff matrix on the vertical line x1 =
1 and the points of the second row in the payoff matrix on the vertical line
x1 = 0.
• The point a1j on axis x1 = 1 is then joined to the point a2j on the axis x1 = 0
to give a straight line. Draw ‘n’ straight lines for j=1, 2… n and determine
the highest point of the lower envelope obtained. This will be the maximin
point.
• The two or more lines passing through the maximin point determines the
required 2 x 2 payoff matrix. This in turn gives the optimum solution by
making use of analytical method.
Example 1
Solve by graphical method
SOLUTION
Determinants and Matrices
Determinants and matrices, in linear algebra, are used to solve linear equations by
applying Cramer’s rule to a set of non-homogeneous equations which are in linear
form. Determinants are calculated for square matrices only. If the determinant of a
matrix is zero, it is called a singular determinant and if it is one, then it is known
as unimodular. For the system of equations to have a unique solution,
the determinant of the matrix must be nonsingular, that is its value must be
nonzero. In this article, let us discuss the definition of determinants and matrices,
different matrices types, properties, with examples.
Matrices Definition
Matrices are the ordered rectangular array of numbers, which are used to
express linear equations. A matrix has rows and columns. we can also
perform the mathematical operations on matrices such as addition,
subtraction, multiplication of matrix. Suppose the number of rows is m and
columns is n, then the matrix is represented as m × n matrix.
Types of Matrices
There are different types of matrices. Let’s see some of the examples of
different types of matrices
[2 4 0]
[8 -1 2]
Inverse of a Matrix
Inverse of a matrix is defined usually for square matrices. For every m × n
square matrix, there exists an inverse matrix. If A is the square matrix then A-1 is
the inverse of matrix A and satisfies the property:
Also, the determinant of the square matrix here should not be equal to zero.
Transpose of Matrix
The transpose of a matrix can be determined by rows for the columns. If A is a
matrix, then the transpose of a matrix is represented by AT.
For example, let us assume a 3×3 matrix, Say A, then the transpose of A, i.e.
AT is given by
In case, if the given square matrix is a symmetric matrix, then the matrix A
should be equal to AT.
Definition of Determinant
A determinant can be defined in many ways for a square matrix.
The first and most simple way is to formulate the determinant by taking into
account the top row elements and the corresponding minors. Take the first
element of the top row and multiply it by it’s minor, then subtract the product
of the second element and its minor. Continue to alternately add and
subtract the product of each element of the top row with its respective minor
until all the elements of the top row have been considered.