1Page-RPG (ENG) The Walking Deck (Print Friendly)
1Page-RPG (ENG) The Walking Deck (Print Friendly)
1Page-RPG (ENG) The Walking Deck (Print Friendly)
It's the Apocalypse, baby! Choose a Class: Spades (Ammo) and Diamonds
Zombies everywhere and your Cracker (+3 to rolls against (Food) are the Resources that
shelter is compromised: pick all the zombies), Redeemer (+2 to rolls will be spent during the course of
food and ammo you can and begin against survivors), Scout (the the game to resolve Hearts' and
the journey to find a new Safe Squares cards you play have Clubs' cards, respectively. The
Place. Will you achieve this? value +1), Sniper (the Spades value of each card is the amount
Or will you die, out there? cards you play have value +1) of resources it confers.
Choose a Special Item for
What you need your equipment: it can be Resolve the cards
1 6-sided die vehicles, bazookas or other To Resolve Encounters of
a 42-card poker deck heavy weapons, gps or radio Diamonds and Spades you can
(remove figures, keep jokers) instruments, materials for simply pick them up and add
sheets of paper and material making molotov cocktails, them to your hand (if you do not
for writing compound bow or other already have 5 Resource cards,
yourself. precision weapons, or otherwise you will have to
whatever you can think of. discard until you have 5).
Set-Up Note what it is and what
1. Take the first 3 cards of ability it has. You can have a For Clubs and Hearts, you must
Spades or Diamonds from the maximum of 3 Special Items roll a die; if you roll a 6 you can
deck-they are your Initial during your adventure. roll it again and add the value to
Resources; you will hold them the result. Add the bonus given
until you have to use them. At by your class and check the
any point in the game you can How to Play score: it must be equal to or
have a maximum of 5 greater than the difficulty of the
The play sequence is as follows:
Resources in your hand: if you encounter, given by the sum of
Discover the place
want to take a new one, you the values of cards of the same
will have to discard something. Fill in the place
Resolve the cards suit in the same place. If the die
2. Shuffle all the remaining cards
is not enough you must play
into a single face-down deck
Between cards and places, you Resources cards to reach that
on the table: this is the
can interact with the world as score and solve that encounter.
Encounter Deck.
you see fit (see "The Oracle"). Excess Resources are lost.
3. Decide if you want to do a
short session (6 places),
Hearts (Zombie Horde)
medium session (10 places), Discover the place If the roll result does not meet or
long session (15+ places) and Roll twice on the Places Table: exceed the difficulty of the
mark it on a sheet to keep once for the location and again encounter, you must Empty the
track. for the size. Loaders: spend Spades cards to
rain down hell on the walking
Character Fill in the place corpses!
Creation Depending on the size reveals Clubs (More Survivors)
the right number of cards from If the score of the roll neither
Give a Badass Name to your
the Encounter Deck. When Filling reaches nor exceeds the difficulty
character (Ex: Jax Colt, Thora
Places places place and resolve of the encounter, you must Pay
Winslay, etc...) and if you
the cards in the exact order of the Toll: spend Diamonds cards
wish give him a minimum of
suit: Hearts, Diamonds, Clubs, to trade your safety for some
"background": just a few lines
Spades. food, or you can Make a
to define the character, who
Cards of the same suit count as Slaughter: instead of Paying the
is, where from, how's
one encounter, and the sum of Toll, Empty the Chargers on
changed in the Apocalypse,
their values is the difficulty of the these pesky vermin who dare to
this help you interpret the
encounter. bar your way!
various scenes.
The Walking Deck
Not another Zombies RPG By Lele Zivillica
A Badass Solo Player RPG
about Badass people kicking zombies' asses!
If you feel very good you can try all cards of the right seed in your Home at last!
to Assimilate the group and possession and lose a Special Whenever the deck runs out and
convince them to join your cause, Object explaining how you use it you have not yet reached the last
to do this add +1 to the die result to get rid of the problem: e.g. place, shuffle the discards into a
for each Special Item you possess Launch a vehicle at full speed new Encounter Deck.
and, in case the die is not enough against a Zombie Horde, or you
Pay the Toll. are forced to part with your Upon reaching the last place and
If successful, the group joins you: bazooka to Pay Toll to a group of resolving the last encounters to
put that card (or cards) of Clubs survivors... clean it up, you will have
in front of you and you can spend With a little imagination any concluded the adventure and are
each of this any time, as if it was object can allow you to overcome finally safe...for now!
Spades or Diamonds card, for all any obstacle.
actions (feed them to the You cannot Assimilate the group If some survivors earned from
zombies, have them join another in this way. Assimilate the group are still
group to go ahead unhindered), In case you have no more Special with you, you can note them
but beware: losing part of your Objects, the Apocalypse has down and start the next
group is always immensely claimed you! adventure again with those
painful, sad and tragic. survivors in your group (mark the
Remember. You cannot have value of the cards to remember).
more than 3 cards this way.