Unity 3D Programmer Resume
Unity 3D Programmer Resume
Career Goal:
Ingenious and dynamic Unity 3D Programmer, with vast experience in Objective C, My SQL, HTML and Unity 3D, willing
to exhaust my knowledge to achieve the company’s targets
Technical Skills:
Profound knowledge of new technologies for integration purpose:
Isolated plug ins
Game engines
Middleware components
Conceptual knowledge of data representations like:
XML
XSD
Solid understanding of services and servers:
Back end
Sockets
HTTP
Dexterity in specialized software programs for programming:
Smartfox server
Cocoa touch
Xcode
Exceptionally skilled at 3D computer graphics:
DirectX SDK
Shader programming languages
OpenGL
Substantial technical acumen of programming areas like:
AI
Game play mechanics
Test cases
Well versed with game engine systems for:
Writing
Debugging
Optimization
Thorough understanding of 3D linear algera:
Projections
Transformations
Extreme abilities to:
Understand game experiences and designing concepts
Implement open source solutions and 3D camera systems
Relevant Experience:
Unity 3D Programmer
JumpStart Inc
January 2012 – Present
Nashua, NH
Designed and developed tank mechanics and relevant upgrades.
Programmed and executed UI, menus and functionalities.
Provided technical assistance for programming of camera systems and GUI gameplay systems.
Monitored and integrated game system plug-in.
Implemented game features and suggested workflow and game features.
Developed and maintained mobile game apps with Unity 3D engine.
Conducted detailed research of new techniques and frameworks for continuous improvements.
Participated in code review processes and formulated designing standards.
Unity 3D Programmer
Mary-margaret Network
November 2010 – January 2012
Fort Lauderdale, FL
Programmed, executed and maintained scalable application code.
Formulated coding standard and evaluated technical feasibility of projects.
Provided assistance during application designing and development phases.
Designed and developed 3D games in Unity apps.
Participated in publishing of games on iOS and Android devices.
Installed, tested and debugged software game components.
Created shaders and conducted training sessions for Unity 3D programs.
Prepared application code in C# programs and implemented requirements gathering functions.
Educational Background:
Bachelor’s Degree in Computer Science
Cleveland Chiropractic College
August 2006 – May 2010
Los Angeles, CA