Execution Unit and BIU
Execution Unit and BIU
Introduction
8086 microprocessor architecture divided in
two parts first is execution unit and second is
bus interface unit. Execution unit works all the
calculation and manipulation work and bus
interface unit work as data transfer from
memory to microprocessor or ports and vice
versa.
Architecture of 8086
The architecture of 8086 includes
– Arithmetic Logic Unit (ALU)
– Flags
– General registers
– Instruction byte queue
– Segment registers
EU & BIU
The 8086 CPU logic has been partitioned into
two functional units namely Bus Interface Unit
(BIU) and Execution Unit (EU)
The major reason for this separation is to
increase the processing speed of the processor
The BIU has to interact with memory and
input and output devices in fetching the
instructions and data required by the EU
EU is responsible for executing the
instructions of the programs and to carry out
the required processing
EU & BIU
Architecture Diagram
Execution Unit
The Execution Unit (EU) has
– Control unit
– Instruction decoder
– Arithmetic and Logical Unit (ALU)
– General registers
– Flag register
– Pointers
– Index registers
Execution Unit
Control unit is responsible for the co-
ordination of all other units of the
processor
ALU performs various arithmetic and
logical operations over the data
The instruction decoder translates the
instructions fetched from the memory
into a series of actions that are carried out
by the EU
Execution Unit - Registers
General registers are used for temporary
storage and manipulation of data and
instructions
Accumulator register consists of two 8-
bit registers AL and AH, which can be
combined together and used as a 16-bit
register AX
Accumulator can be used for I/O
operations and string manipulation
Execution Unit - Registers
Base register consists of two 8-bit registers BL
and BH, which can be combined together and
used as a 16-bit register BX
BX register usually contains a data pointer
used for based, based indexed or register
indirect addressing
Count register consists of two 8-bit registers
CL and CH, which can be combined together
and used as a 16-bit register CX
Count register can be used as a counter in
string manipulation and shift/rotate
instructions
Execution Unit - Registers
Data register consists of two 8-bit
registers DL and DH, which can be
combined together and used as a 16-bit
register DX
Data register can be used as a port
number in I/O operations
In integer 32-bit multiply and divide
instruction the DX register contains high-
order word of the initial or resulting
number
Execution Unit - Registers
Execution Unit - Flags
Execution Unit - Flags
Overflow Flag (OF) - set if the result is too
large positive number, or is too small negative
number to fit into destination operand
Direction Flag (DF) - if set then string
manipulation instructions will auto-decrement
index registers. If cleared then the index
registers will be auto-incremented
Interrupt-enable Flag (IF) - setting this bit
enables maskable interrupts
Single-step Flag (TF) - if set then single-step
interrupt will occur after the next instruction
Execution Unit - Flags
Sign Flag (SF) - set if the most significant bit
of the result is set.
Zero Flag (ZF) - set if the result is zero.
Auxiliary carry Flag (AF) - set if there was a
carry from or borrow to bits 0-3 in the AL
register.
Parity Flag (PF) - set if parity (the number of
"1" bits) in the low-order byte of the result is
even.
Carry Flag (CF) - set if there was a carry from
or borrow to the most significant bit during
last result calculation
Execution Unit - Flags
Execution Unit - Pointers
Stack Pointer (SP) is a 16-bit register pointing
to program stack
Base Pointer (BP) is a 16-bit register pointing
to data in stack segment. BP register is usually
used for based, based indexed or register
indirect addressing.
Source Index (SI) is a 16-bit register. SI is
used for indexed, based indexed and register
indirect addressing, as well as a source data
addresses in string manipulation instructions.
Destination Index (DI) is a 16-bit register. DI
is used for indexed, based indexed and register
indirect addressing, as well as a destination
data addresses in string manipulation
instructions.
Execution Unit - Pointers
Bus Interface Unit
The BIU has
– Instruction stream byte queue
– A set of segment registers
– Instruction pointer
BIU – Instruction Byte Queue
8086 instructions vary from 1 to 6 bytes
This
prefetch queue can be considered as a
form of loosely coupled pipelining
BIU – Instruction Byte Queue
Execution and decoding of certain instructions do not
require the use of buses.
While such instructions are executed, the BIU fetches up
to six instruction bytes for the following instructions (the
subsequent instructions)
The BIU store these prefetched bytes in a first-in-first
out register by name instruction byte queue
When the EU is ready for its next instruction, it simply
reads the instruction byte(s) for the instruction from
the queue in BIU
Segment: Offset Notation
The total addressable memory size is 1MB.