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Module 7 Contents Nine Themes of Digital Citizenship and S3 Framework

1. The document outlines nine themes of digital citizenship including digital access, commerce, communication, etiquette, fluency, health, law, rights and responsibilities, and security and privacy. 2. It also describes a framework called S3 that classifies the nine themes into three guiding principles: safe, savvy, and social. 3. The document emphasizes that as technology changes, educators must adapt how technology is integrated into the classroom and help students develop skills around protecting themselves and others online.
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0% found this document useful (0 votes)
62 views3 pages

Module 7 Contents Nine Themes of Digital Citizenship and S3 Framework

1. The document outlines nine themes of digital citizenship including digital access, commerce, communication, etiquette, fluency, health, law, rights and responsibilities, and security and privacy. 2. It also describes a framework called S3 that classifies the nine themes into three guiding principles: safe, savvy, and social. 3. The document emphasizes that as technology changes, educators must adapt how technology is integrated into the classroom and help students develop skills around protecting themselves and others online.
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Nine Themes of Digital Citizenship

The updated Digital Citizenship definition - Digital citizenship is the continuously


developing norms of appropriate, responsible, and empowered technology use.

-To lead and assist others in building positive digital experiences

-To recognize that our actions have consequences to others

-To participate in a manner for the common good

1. Digital Access is about the equitable distribution of technology and online resources.
Teachers and administrators need to be aware of their community and who may or may not
have access, not only in school but at home as well. Educators need to provide options for
lessons and data collection such as free access in the community or provide resources for
the home.

2. Digital Commerce is the electronic buying and selling of goods and focuses on the
tools and safeguards in place to assist those buying, selling, banking, or using money in any
way in the digital space. Career and technical education use the tools of technology to show
students the path for their future.

3. Digital Communication and Collaboration is the electronic exchange of information.


All users need to define how they will share their thoughts so that others understand the
message. For students struggling to understand their place in the world, technology can
help them find their own voices and express themselves.

4. Digital Etiquette refers to electronic standards of conduct or procedures and has to do


with the process of thinking about others when using digital devices. Teachers can include
Digital Etiquette as part of the classroom rules or academic goals. Whether in the classroom
or online, being aware of others is an important idea for everyone.

5. Digital Fluency is the process of understanding technology and its use. The better
educated or “digitally fluent,” students are, the more likely they are to make good decisions
online, like supporting others instead of making negative comments. Digital literacy includes
the discussion of media literacy and the ability to discern good information from poor, such
as “fake news” from real news.

6. Digital Health and Welfare refers to the physical and psychological well-being in a
digital world. Technology provides many opportunities and enjoyment, but knowing how to
segment use with the needs of ourselves and others is key to a healthy, balanced life.
Educators, especially in 1:1 schools or classrooms need to ask the question of how much
screen time is appropriate for students. Common Sense media has developed a guide on
this topic.

7. Digital Law refers to the electronic responsibility for actions and deeds and has to do
with the creation of rules and policy that address issues related to the online world. Just as
in the real world, the online world has had to create structure to protect those using these
digital devices from harm. Support for issues such as cyberbullying and sexting are
available from School Resource Officers and other school counsel. Administrators need to
come up with positive approaches to these issues in their schools and districts.

8. Digital Rights and Responsibility are those requirements and freedoms extended to
everyone in a digital world. This area of Digital Citizenship is about helping students
understand that when they are provided opportunities, such as the access to the Internet
and use of online products, they need to be diligent in helping others as well, such as
informing adults of potential problems. Educators must help students understand that
protecting others both online and in the real world are essential skills to have.

9. Digital Security and Privacy is the electronic precautions to guarantee safety. Viruses,
worms and other bots can be passed along from one system to another just like an illness.
When using devices in school or at home, understanding and being aware of attacks and
how to prevent them are important skills for today and into the future.

Check out Amanda Brace's site - Ed Tech Endeavours - 9 Elements of Digital


Citizenship Podcasts

S3 Framework (Safe, Savvy and Social)


Digital Citizenship classifies nine foundational elements in the following three guiding
principles: Safe, Savvy and Social (or S3). The tenets of S3 are a way to support, as well
as reinforce the framework of the themes of digital citizenship. Each theme/element
encompasses three levels of support (Safe, Savvy and Social) which could (or should) be
taught as soon as our children can first pick up a device and start to interact with it. The first
guiding principal; Safety, focuses on protecting yourself and protecting others and creates
the base of digital citizenship. The next is Savvy in which focuses on the concepts around
educating yourself and connecting with others. These concepts build upon the concepts of
Safety. And finally, the Social guiding principle commits to helping everyone make decisions
exemplifying our commitment to respect ourselves and respect others. It is here that we
fully realize the possibilities of the online experience.

Safety - Protecting Digital Citizens [being protected from or unlikely to cause danger, risk,
or injury to yourself or others]

Technology is changing students coming to our schools which in turn moves education.
The tools that have been provided to students and faculty are making tasks such as
creating or sharing information (e.g., a document, presentation or video) much more
streamlined. While technology affords users new opportunities the issues that occur are
often are the lapses of judgment when the tool is not fully understood. These problems
happen with moving to new and different tools that knowledge and rules are not fully
established by those who use them. This is an attempt to apply older concepts to new
ideas, which do not exactly fit. Now is the time to make the shift to how we will be utilizing
the technology for the future. It is important that educators now begin making alterations to
how technology is viewed and integrated into the classroom. The knowledge we share
today will be passed along to the next generation.

- Protect Yourself/Protect Others

Savvy - Creating Educated Digital Citizens [wisdom and practical knowledge; the
understanding to make good judgments]

In many school or district mission statements or goals there is often some mention of “being
lifelong learners”. So what does this mean in the age of digital learning? The growth and
changing nature of technology teaches everyone that we can never stop learning. And with
the opportunities that these tools provide why would anyone? Technology has opened the
possibilities of how to learn new skills and our responsibility to understand and maximize
the potential of these tools. There has been an expectation that children innately
understand technology since they were born in a time of expanding digital information.
Children do show a willingness to use these technologies where adults may approach with
more anxiety. It has also been discovered that device and app developers are creating
these technologies to make them intuitive, “so that even a child could use.”

- Educate Yourself/Educate Others

Social - Respecting Yourself as a Digital Citizen [creating cooperative and interdependent


relationships and understanding of others]

When discussing the topic of digital citizenship, digital health, digital safety or whatever it
may be called in your school or district there are certain universal themes that seem to
surface and be at the heart of the issue. Whether it is through topics of cyberbullying,
viewing (or posting) inappropriate content, or plagiarism these and other topics of concern
that are discussed most among parents and educators. This section geared towards the
“social” element defines the general topic of digital citizenship and its main elements of
discussion. Humans are social by nature. People choosing to group with others like
themselves in cities, states, and countries. As members of a community we tend to connect
with those like us. This can be the difficult aspect of trying to interact with others online,
everyone is given the opportunity to join this thing called the Internet and even though we
try and stay with those most like us, it is almost impossible not to bump into others that want
to try and change our minds, our beliefs.

- Respect Yourself/Respect Others

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