Agisoft Photo Scan Tutorial
Agisoft Photo Scan Tutorial
Agisoft PhotoScan is a photogrammetry software that allows you to build 3D models from
digital photographs. Photogrammetry requires a series of photographs of an object from
different angles with some overlap between each photo. Agisoft PhotoScan then recreates
the geometry of an objects and digitally generates a 3D copy within the program.
The following is a step by step guide to using and understanding Agisoft PhotoScan. Here I
am referring to the standard educational license version of Agisoft PhotoScan. Much of this
guide references information provided by Professor Robin at the University of Edinburgh.
Installation
Agisoft PhotoScan offers a free 30-day trial of the Professional Edition of their software. Go
to the following link to request a trial.
http://www.agisoft.com/downloads/request-trial/
Once your trial license is sent to the email you entered on this page you can download the
version of Agisoft PhotoScan that works for your computer by going to the following page.
http://www.agisoft.com/downloads/installer/
Once you download and install the program you can proceed with the following guidelines.
At the top of your screen is your toolbar. Here you change your selection tool rotate and
adjust the region your object resides in, delete and crop sections, as well as switch between
different views of your model. These views will unlock as you move through the workflow.
The next area is your workspace which shows all of the technical data and numbers
pertaining to your model including point counts and polygon faces. It is located below the
toolbar on the left. Here you can also organize your chunks. Agisoft allows you to work with
your model in sections to work with separately and possibly combine later. In this case
having multiple chunks is primarily used for combining two halves (like a top and a bottom)
of an object that could not be completely captured from one position. For our purposes we
will not be worrying about this section and will be only working with your single default
chunk.
Along the bottom is where your photos will appear when you upload them.
On this same pane you can switch the tab to console if you were interested in the coding
side of things. We will also not be worrying about this feature.
The gray area that takes up the majority of your screen is your model pane. Here you can
view your model, rotate it, and make selections.
Navigating your model
Click and drag the ball in the center to rotate your object. Click on one of the three colored
lines along the ball to change the angle.
To move your object around without rotating it, or to pan, you can click and drag while
holding down the Ctrl key.
To zoom in on your object, hold down the Shift key while you click and drag. Alternatively,
you can also use the mouse wheel to zoom in and out.
This is your light point cloud. As you can see there is some noise around my model.
Depending on how your settings were your model may appear sparser rather than dense
like this. If you did not have a solid background the program may have also picked up
aspects of the surrounding area This can be cropped out later. The blue squares that
appear around your model are the different camera angles the program is reading from.
You can toggle these on and off by clicking the camera icon on your toolbar.
4. Your model will most likely be upside down so rotate it upright using the navigation
tools mentioned earlier.
5. SAVE your model again
OPTIONAL: After photo alignment is finished, you can refine bounding box position and
orientation to fit the object. This step is optional since Agisoft PhotoScan automatically
calculates the bounding box dimensions and location. But it is recommended to check if
any correction is needed because the geometry reconstruction step deals only with the
point cloud inside the volume. The bounding box can be resized and rotating using the
Resize Region and Rotate Region tools from the toolbar.
3. Click Ok. You will see parts of your model turn pink, these points have been selected.
4. Delete this selection by clicking the X on your toolbar. This will clear up your model
some.
5. Repeat Steps 1-4 within this section. This will clear up more noise. But if this
completely deletes the majority of your model you may need to start over with
different settings in previous sections.
6. Select Tools > Optimize cameras
7. Select all of the boxes that appear in the dialog except the last.
8. Click Edit > Gradual selection again but this time select Reprojection Error from this
drop down menu.
9. By Level you should put 1 or if your model is already pretty close to 1 but below then
you can leave it.
10. Click Ok and Delete the selected points. Understandably this gets repetitive.
11. Click Edit > Gradual selection again and now select Projection Accuracy from this
drop down menu.
12. By Level you should enter 10, Click Ok, and Delete.
13. If you see any obvious random points manually select them and delete them out.
14. SAVE
Section 4: Dense Point Cloud
Now it is time to finally move on to the next workflow step.
1. Select Workflow > Build Dense Cloud…
2. This will open the Build Dense Cloud dialog
a. Quality should be set to High. Higher levels require more computational
resources. If your computer does not have the best processing power, then
you should select Medium here.
b. Under Advanced options, the Depth filtering should be Aggressive.
3. Click Ok. This will take quite a while depending on your selections.
4. Once your Dense Point Cloud is built, you will want to go in and to some editing.
There may be some stray dots around your figure that doesn’t correspond with your
model. Select those points and delete them. Your model may also be attached to the
table it was photographed on. You can carefully delete way the extra information so
that you just have your model.
5. SAVE
Section 5: Mesh
It’s time to build the solid base of your model – the mesh.
1. Select Workflow > Build Mesh…
2. The Build Mesh dialog will appear, select the following settings
a. Surface type: Arbitrary
b. Source data: Dense cloud
c. Polygon count: High (The values indicated next to High/Medium/Low
preset labels are based on the number of points in the dense cloud.)
Depending on how high or low this setting is determines how detailed of
a surface your model will have.
d. Interpolation: Enabled
3. Click Ok to begin the geometry reconstruction of your object. Once this is
complete you will be able to view your object’s mesh shaded, solid, and
wireframe.
4. At this point you will be able to clearly see if you need to clean up your model in
an external program. Say there is an area that needs to be smooth but is very
rough. At this point you will need to turn to one of the TAs for extra help. Please
contact me, Emily ([email protected]) if you need to edit your mesh.
5. SAVE
Section 6: Texture
This is the final step in creating your 3D model in Agisoft.
1. Select Workflow > Build Texture…
2. This will open the Build dialog, select the following options:
a. Mapping mode: Generic
b. Blending mode: Mosaic (default)
c. Texture size/count: 4096 x 1
d. Enable color correction: disabled
3. Click OK.
4. SAVE
5. Now your model is ready to upload! Please see the next tutorial on how to upload
your model to Sketchfab.