Unit I A 1 Principles of Design
Unit I A 1 Principles of Design
We are governed by laws and rules. Everything that exists follows a set of laws
that make them what they are, from the philosophies to the tiniest objects in the
known universe. Laws and principles are what make things work, make them
what they are. In modern times, these principles were created to make things
Design is defined as the marriage of function and art, and as such, has a set of
principles. If you've ever wondered why a particular design works, it's because
the designer followed the principles that govern it. If you're just starting out in
the world of design, here are 12 things you shouldn't take for granted if you
Principles of Design
The principles of design are the indispensable rules that make the design work.
They seem basic at first, but over time, one will realize that understanding their
individual functions will result in designs that serve their purpose, which is to be
1. Balance
Balance works by joining multiple contradicting ideas together and blending them
harmoniously. The ingredients of visuals are set in a way that spreads the weight
accordingly. Viewers are then forced to explore the surface or area of the whole
central focus of the visuals. Some web designers integrate asymmetrical design
by placing a focus in the middle of a logo, a vital button, or the company's name.
Asymmetrical balance is when the elements are not evenly spread and might
possibly lean on one area more than the others. Yet, balance is still achieved
2. Contrast
elements. Designs like these are often eye-catching and create a way to focus on
a certain area. Contrasts make for an exciting dynamic that captures the
This template is a good example of a design that uses contrasts of colors. The
playful design and the use of red and contrasting dark colors work well together.
Despite the clash in colors, they never feel vulgar or ugly but instead create a
feeling of excitement.
3. Emphasis
Emphasis is the more straightforward of the principles. It points out the main
topic or subject of the design. Three things to take note of when conceptualizing
Dominance is the very object you should be focusing on, otherwise known as the
"focal point." The sub-dominant is the secondary object of the visuals, and the
subordinate is the one with the least "weight" (usually, this refers to the
background).
4. Movement
Movement is the flow in design. Your eyes follow the direction that the artist
chooses to map out. Elements like lines, shapes, colors, or light, among other
things are used to create a sense of direction that will embark the viewer on a
short journey.
In some way, the design is a story that was written by the designer.
5. Hierarchy
As a royalty, hierarchy knows who rules, and who follows the governing powers.
importance. It usually appears in the form of a pyramid, with the top featuring an
essential element. At the same time, the bottom holds lesser details that may not
sizes. You are directed to read them first, then to set the other lines in smaller
font sizes so as not to get the attention and distract from the important
6. Pattern
Patterns are visuals elements that are arranged accordingly to achieve the
"whole." The visuals can come in the form of colors, lines, or shapes just as long
and wallpaper. It is not simply repeating something over and over again.
7. Repetition
We've talked about the repetition in a pattern, so what is the difference between
repetition and pattern? In patterns, the repeated imagery would usually result in
floating menu that travels with you as you navigate your way around a website.
You're constantly looking at the name of the company and eventually have it
8. Proportion
prioritizes the essential element, proportion creates the feeling that there is an
9. Rhythm
Visual rhythm can be sharp, flowing, regular, random, progressive, and
alternating like in music. Rhythm can be divided into five, regular, flowing,
elements is equal. The flowing rhythm gives off the feeling that you're moving
does not have anything that is constant and is entirely aimless, and alternating
10. Variety
Variety is that which makes up the blend of the diverse elements in an elaborate
or sophisticated relationship through the use of tools like lines, values, texture,
hue, etc. Variety works well with unity, despite their differences, and is often used
to make certain elements or areas within a piece alluring, using contrast and
An artist can then position these different elements either near or far from each
other, adding all kinds of shapes, geometric and organic, to create variety.
11. Unity/Proximity
As its name suggests, Unity is what brings the different elements of your piece
the outcome of the piece to select the elements to work with, helping to deliver
The concept of proximity is so that it works on the distance that these visual
elements should have between them, and/or how they are put together if they are
unrelated. The closer two objects in a piece are means that they have a kind
relationship and often become one unit. This helps you give organization and
structure to a piece.
12. Alignment
Alignment is the allocation of visual elements so that they can align or straighten
up a piece. Think of it as the braces that fix the teeth of design. Alignment is used
in design to gather and organize the elements of art, so they form structure,
Alignment is the unseen line that keeps the visual elements adequate to achieve
the look and feel of a piece the artist intended for it to convey, instead of being in
discord.