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A Minor Project Report On Java Application Development (Game Chess Board) Using Netbeans Ide

This minor project report outlines the development of a Java application for an online chess game. It will implement real-time multiplayer functionality, an intuitive user interface, and automated rule enforcement. The document discusses analyzing current chess software, designing game logic and interfaces, and testing the application from alpha through beta phases. The goal is to engage chess enthusiasts through a modern platform that combines traditional gameplay with innovative technology.

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Tulsi gupta
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0% found this document useful (0 votes)
65 views4 pages

A Minor Project Report On Java Application Development (Game Chess Board) Using Netbeans Ide

This minor project report outlines the development of a Java application for an online chess game. It will implement real-time multiplayer functionality, an intuitive user interface, and automated rule enforcement. The document discusses analyzing current chess software, designing game logic and interfaces, and testing the application from alpha through beta phases. The goal is to engage chess enthusiasts through a modern platform that combines traditional gameplay with innovative technology.

Uploaded by

Tulsi gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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A MINOR PROJECT REPORT

ON JAVA APPLICATION DEVELOPMENT (GAME CHESS


BOARD) USING NETBEANS IDE.

Bachelor's Degree in Computer Application

Trinity Institute of Professional Studies

Sector 9, Dwarka

Under the Guidance of Submitted by


1. Introduction

1.1 About the Topic

- Aiming to create a chess game in Java that combines the tradition of chess with modern technology.

- Using Java to provide a platform-independent and immersive experience.

1.2 About the Problem Statement

- Lack of an interactive online platform for chess enthusiasts.

- Existing platforms lack real-time multiplayer interaction, intuitive interfaces, and seamless
gameplay.

1.3 Present State-of-the-Art

- Analysis of current chess software deficiencies.

- Recognition of a market gap for a platform with classic gameplay and advanced features.

1.4 Need for Computerization

- Benefits of computerizing chess, including real-time multiplayer interaction and automated rule
enforcement.

- Emphasis on a visually appealing interface.

1.5 Proposed Software/Project

- Objectives include developing an online chess game in Java, implementing a real-time multiplayer,
user-friendly interface, and automated rule enforcement.

- Utilizing Java's platform independence and exploring relevant libraries/frameworks.

1.6 Importance of the Work

- Significance in engaging a global audience, showcasing technological innovation, and reinforcing


brand positioning.

- Development steps outlined, covering project setup, game logic, user interface, multiplayer
functionality, rule enforcement, testing, deployment, and documentation.
2. System Analysis

2.1 Feasibility Study

- Technical, economical, and operational feasibility considerations.

- Choice of platforms (software and hardware).

2.2 Analysis Methodology

- Combination of structured analysis and object-oriented methods.

2.3 Choice of Platforms

- Software stack includes Eclipse or IntelliJ IDEA for development.

3. System Design

3.1 Flow Charts, ER Diagram, State Diagram

- Representations of system flow, entity relationships, and state transitions.

3.2 Design

- User input and output design, detailed game steps, and system controls.

4. Testing

4.1 System Testing

- Life cycle of testing described, involving planning, designing, preparing, reporting, repairing, and
retesting.

4.2 Alpha Testing

- Main testing phase focusing on playing the game from start to finish.

4.3 Beta Testing

- Follows alpha testing, focusing on perfecting the game with end-users.


5. Conclusion and References

The synopsis includes details on the problem, proposed solution, analysis, design, and testing phases
of developing a chess game in Java. The document provides a structured plan for the entire
development process.

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