02 Base Artificer 2 0 LtI

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CLASS OPTIONS:

BASE CLASSES

fail a Spellcasting check to cast a spell of these disciplines, no spell

ARTIFICER (BASE) points are spent on the attempt.


If you already possess this ability from another class, you
instead gain an additional Spellcasting feat.
Artificers are modern-day mages. The time of theoretical and Genius Tinker: No mechanism can resist you. At Level 2,
ephemeral magic is gone: here come the technomagical revolution when you fail a Crafting check that may be re-tried, you may
and the standardization of power items! Even if their spend 1 half action to give the target piece a whack in frustration.
understanding of magic is more limited than that of traditional As long as the check DC is equal to or less than your Class Level +
Mages, Artificers know how to use their knowledge to modify in 20, the whack reverses the failure. If several grades of success are
depth and durably all that surrounds them. possible, you achieve only the lowest possible positive result.
Depending on your campaign, an Artificer could be... You may use this ability a number of times per session equal to
your starting action dice. You may use this ability even if your
 A warrior-mage using his spells to boost his martial skills initial results in an error, but you must declare its use before action
 A rich merchant specialized in magical goods dice are spent to activate a critical failure.
 A mercenary selling his magical abilities to the highest bidder If you gain the genius tinker ability from two or more classes,
 A regular soldier from a nation with a powerful magical add together your levels in all classes granting you this ability
background before you add 20 to determine the DC against which you
automatically succeed.
 A legendary smith wielding magical arts as well as his mallet
At Level 11, you may apply this ability to Prestidigitation
checks.
Party Role: Wildcard/Backer. Because of the large spectrum
of magic and non-magic items you may use, you can fit mostly any At Level 19, you may apply this ability to Investigation checks.
role amongst the party. Indeed, you’re at your best with allies by Bonus Feat: Practice makes perfect. You know that well
your side, who will take advantage of your many talents. enough. At Levels 3, 5, 7, 9, 11, 13, 15, 17, and 19, you gain an
additional Gear or Skill feat.
CLASS FEATURES Circle of Power: At Levels 4, 8, 12, 16, and 20, the maximum
Requirements: Sorcery campaign quality level of spells you may cast increases by 1 (e.g. from Level 0
Favored Attributes: Intelligence, Charisma, spells you know to Level 1 or lower spells you know), to a
Wisdom maximum of Level 9.
Caster: Each Level in this class Artificer’s Touch: Your mastery extends to various technical
increases your Casting Level by 1. and magical fields. At Levels 6, 9, 12, 15, and 18, you may choose
Class Skills: Crafting, Disguise, 1 of the following abilities. Each of these abilities may be
Haggle, Impress, Investigation, Medicine, chosen only once.
Notice, Prestidigitation, Resolve, and  Artisan Bonus: When you use a magic
Search item you’ve built yourself, the Caster Level of
Skill Points: 6 + Int modifier per the item rises by 2.
level (×4 at Career Level 1)  Arcane Experiment: When you scribe
Vitality: 9 + Con modifier per level a scroll, you’re no longer limited to spells you
know. You may scribe any spell that you have
Starting Proficiencies: 4 access to at the time of scribing (By referencing
CORE ABILITY a spell book, verbally from another mage, etc.).
 Arcane Library: You learn 1 Essence
Craft Reserve: You always have time
and 1 Charm of your choice and you randomly
and money for your favorite hobby. You
roll 1 more of each.
benefit from a ‘craft reserve’ equivalent to
your Intelligence modifier × your Class  Artificer Knowledge: You get a +4
Level × 5 silver at the beginning of each adventure. This bonus to Identification checks and Knowledge
reserve can only be invested into crafting. It can also be checks concerning objects (magical or not).
converted in Reputation at the ratio of 1 point of  Elbow Grease: You gain a +4 bonus
Reputation for 25 silver (rounded down). This with Repair checks. (Note this bonus also applies
Reputation can only be invested into magic items to Crafting checks made to fix a construct using
crafting. the Medicine rules.)
CLASS ABILITIES  Homunculus: You gain the Animal
Partner feat. This animal partner must take the
Path of Creation: At Level 1, you may construct Type, and Your Gear feats count as
purchase ranks in the Spellcasting skill, Terrain feats when determining your
learn Artifice, Conversion, and Warding companion’s XP value.
spells, and cast Level 0 spells you know. Also, when you

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ARTIFICER (LTI)
(BASE CLASS)

Table X.X: Artificer


Level BAB Fort Ref Will Def Init Lifestyle Legend SP Abilities
1 +0 +0 +0 +2 +1 +0 +1 +1 1 Craft reserve, path of creation
2 +1 +0 +0 +3 +1 +0 +2 +2 2 Genius tinker (Crafting)
3 +2 +1 +1 +3 +2 +1 +2 +3 3 Bonus feat
4 +3 +1 +1 +4 +2 +1 +2 +3 4 Circle of power
5 +3 +1 +1 +4 +3 +1 +3 +4 5 Bonus feat
6 +4 +2 +2 +5 +4 +2 +3 +5 6 Artificer’s touch
7 +5 +2 +2 +5 +4 +2 +4 +6 7 Bonus feat
8 +6 +2 +2 +6 +5 +2 +4 +6 8 Circle of power
9 +6 +3 +3 +6 +5 +3 +4 +7 9 Artificer’s touch, bonus feat
10 +7 +3 +3 +7 +6 +3 +5 +8 10 Attune magic item I
11 +8 +3 +3 +7 +7 +3 +5 +9 11 Genius tinker (Prestidigitation), bonus feat
12 +9 +4 +4 +8 +7 +4 +6 +9 12 Artificer’s touch, circle of power
13 +9 +4 +4 +8 +8 +4 +6 +10 13 Bonus feat
14 +10 +4 +4 +9 +8 +4 +6 +11 14 Manipulate the form...
15 +11 +5 +5 +9 +9 +5 +7 +12 15 Artificer’s touch, bonus feat
16 +12 +5 +5 +10 +10 +5 +7 +12 16 Circle of power
17 +12 +5 +5 +10 +10 +5 +8 +13 17 Bonus feat
18 +13 +6 +6 +11 +11 +6 +8 +14 18 Artificer’s touch
19 +14 +6 +6 +11 +11 +6 +8 +15 19 Genius tinker (Investigation), Bonus feat
20 +15 +6 +6 +12 +12 +6 +9 +15 20 Attune magic item II , circle of power

 Goldsmith: When you craft an item with the masterwork or


the superior materials upgrades, treat this upgrade as costing
half of its normal cost. (+200% for masterwork and +25% for


superior materials).
Improvised Toolbox: Choose 1 kit (see page 159, Fantasy
NEW CROSS-TRAINING ABILITIES
Craft). You’re always considered to have this kit when The following class abilities are available to any
making an associated skill check. class with the cross-training class ability.
 Know and Knowhow: Choose one: Crafting, Disguise,  Path of Creation; Genius Tinker (Crafting);
Haggle, Impress, Intimidation, Medicine, Notice, Bonus Feat
Prestidigitation, Resolve, or Search. Taking 10 with this skill
doesn’t take twice as long and taking 20 takes only 10 times
as long.
 Museum of the Strange: You collect all sorts of magical
artifacts. Your maximum Prizes increase by 2.
NPC CLASS ABILITIES
Attune Magic Item I: Not only are you gifted, but you’re also
fast as lightning. At Level 10, when you create a magic item, you The following new class abilities from the Artificer base class
produce twice the value that the amount of Reputation used would are available to NPCs using the class ability NPC quality (see
normally grant and you can reduce crafting time by one step (years Fantasy Craft, page 231).
to months, months to weeks, weeks to days, days to hours, and
hours to minutes). Table X.X: NPC Class Abilities
Attune Magic Item II: At Level 20, you produce three times Class Ability XP Value
Arcane library 2
the value that the amount of Reputation used would normally grant Artificer knowledge 2
and can reduction crafting time by one more step (for a total of Artisan bonus 3
two). Attune magic item 3 per grade
Manipulate the Form: Your perfect mastery of magic makes Elbow grease 1
substances obey your every wish. At Level 14, once per scene with Genius tinker 2 per grade
Improvised toolbox 1
a full action, you can modify the very structure of an immobile
Manipulate the form 10
item you touch whose Size is no greater than Gargantuan. You can
shapechange it into any other non-magical item of the same size
category or up to one category smaller. If the original item was Class design by Aegis & Ozcorn
magic, it retains all its properties if they are compatible with its Art by artistmeli-douhhp of deviantART.
new form. The item returns to its normal state at the end of the
scene.

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